JPaxson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA Skin Shader kit | Wow. Top Shelf stuff there!!!... read more | 09/19/2008 (6:54 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | Just thinking. I only applied Brians fix, do I need to apply Rene's changes to the AtlasLightingPlu... read more | 08/12/2008 (9:28 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | @Bill. No, we are using 3DStudio Max 8 with dts exporter. Clean rebuild of my altered source base ... read more | 08/12/2008 (9:24 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | In fact, call stack is different almost every time. ntdll.dll!7c901230() ntdll.dll!7c96c94... read more | 08/12/2008 (8:31 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | Hmm. About every other crash call stack looks like this... much shorter ntdll.dll!7c901230() ... read more | 08/12/2008 (8:26 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | Call stack... ntdll.dll!7c901230() ntdll.dll!7c96c943() ntdll.dll!7c949a2e() ntdll... read more | 08/12/2008 (8:15 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | 5 restarts after rebuild applying Brian's fix in Release, and no crashes, but still crash on debug e... read more | 08/12/2008 (8:09 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | I'm using VS 2003 Pro... yes, I know, why? but anyway. After applying Brians fix I get a different... read more | 08/12/2008 (7:43 am) |
| TGEA 1.7.1 Bugs: Atlas MatInstance unload error | Anyone have defacto fix for this? It is annoying.... read more | 08/08/2008 (10:44 am) |
| Split screen for Two player | Search for guiViewPort or FxGuiSnooper. That will poke you in the right direction.... read more | 06/13/2008 (6:54 am) |
| Stryker Content Pack | Hi, Andy. At a quick glance it looks like our pack will work right out of the box with 1.7, BUT the... read more | 04/07/2008 (11:05 am) |
| 8 textures for Atlas working | Very cool. I did something very similar some time ago to get road realworld road overlays onto atl... read more | 01/24/2008 (11:37 am) |
| Is there Programmatic DTS billboards for TGEA | DTS billboards work fine for us in TGEA. The only issue we have with them is that they don't scale ... read more | 11/29/2007 (6:34 am) |
| The upcoming IAV pack. | [b]@Edward[/b]. Thanks for purchasing the pack!!! I have submitted an inquiry to GG about the purc... read more | 11/27/2007 (7:13 am) |
| The upcoming IAV pack. | @Novak We don't have access to the RTS Pack. That might be a consideration in the future. Perhaps... read more | 11/20/2007 (11:40 am) |
| The upcoming IAV pack. | @Edward. Everything is complete on our end. The GG store website is complete we have delivered the... read more | 11/20/2007 (11:34 am) |
| Atlas texture errors at tiled edge. | Keep us posted on your findings. This has been a thorn in my side as well, but havent had a chance ... read more | 11/19/2007 (10:44 am) |
| Getting sound to stop/start | I'm having same problem, but am doing the starts and stops in c++? Anyone come up with a solution f... read more | 11/15/2007 (7:16 am) |
| The upcoming IAV pack. | We don't have immediate plans for additional formats. Max and Blender both have FBX exporters avail... read more | 11/13/2007 (2:28 pm) |
| The upcoming IAV pack. | Looks like IAV might be delayed slightly again. (Not our fault this time). James Wiley is out of t... read more | 11/13/2007 (1:01 pm) |
| The upcoming IAV pack. | Price will be ~$50 Indie, $150 commercial right in line with about all of the current content packs ... read more | 11/12/2007 (11:47 am) |
| The upcoming IAV pack. | We are glad to announce that after MUCH delay ( on our end mostly) you can expect to see the Stryker... read more | 11/12/2007 (9:20 am) |
| RTS Starter kit question | Search forums for AI resources, to get started also, you can take a look at the aiPlayer.cs script i... read more | 10/12/2007 (6:35 am) |
| Torque 2 | There was a live video stream of that part of the discussion yesterday afternoon (Thanks again, Dave... read more | 10/11/2007 (8:10 am) |
| Enabling Alpha Effects | I am in need of Fade, has anyone ported this to tgea 1.0+? --J... read more | 10/05/2007 (7:04 am) |
| GetTerrainHeight for Atlas | Np, hope it helped... read more | 09/28/2007 (7:46 am) |
| GetTerrainHeight for Atlas | Here you go. Works for scenes with multiple atlas instances even. [code] F32 getTerrainHeightAt... read more | 09/28/2007 (7:15 am) |
| Crystal Space, OGRE, or Irrlicht ?? | Of those three I would definately go with Irrlicht. It's clean as a whistle compared to Torque engi... read more | 09/28/2007 (6:54 am) |
| Custom quads with shaders | After looking at it, this isn't using the material system per se, but you can render your quad (or s... read more | 09/26/2007 (2:16 pm) |
| Glow | @Viren For glow specifics, try looking in .\engine\renderInstance\renderGlowMgr.h\.cpp and for spec... read more | 09/26/2007 (7:00 am) |
| The upcoming IAV pack. | Final publishing agreement and licensing should be final drafted by end of week. I would imagine th... read more | 09/21/2007 (6:43 am) |
| The upcoming IAV pack. | We hope to get it released within the next couple of weeks. There won't be any movement on our end ... read more | 08/01/2007 (2:31 pm) |
| The upcoming IAV pack. | We hope to get it released within the next couple of weeks. There won't be any movement on our end ... read more | 08/01/2007 (2:11 pm) |
| Passenger Vehicle Mount Problems | Yeah, it has working headlights and brakelights. Yeah the whole thing involves code and script.... read more | 08/01/2007 (12:38 pm) |
| Passenger Vehicle Mount Problems | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=60561]Link To What You Need[/url] ... read more | 08/01/2007 (6:42 am) |
| Can someone tell me whats wrong? | Should look something like this... %obj is your logo instance. %col is what the object (%obj) hi... read more | 07/31/2007 (8:59 am) |
| Vehicle Mounting | Thanks for all the ideas so far =). Anyway, FYI, I narrowed it down to the fact that my vehicle ha... read more | 05/30/2007 (12:36 pm) |
| Vehicle Mounting | Noone else has experienced this sort of thing?... read more | 05/29/2007 (6:31 am) |
| Mounted Lights | Thanks, Mark. That was more or less what i ended up coming up with. I ended up making the light re... read more | 04/27/2007 (12:55 pm) |
| Terraform Editor - Does it actually work ? | The terrain and water demo uses atlas terrain so editor won't work... read more | 04/12/2007 (11:22 am) |
| Atlas2 overlay textures | Since I have been unable to get Ben or Brian to comment, does anyone know anything about the "multip... read more | 04/11/2007 (11:48 am) |
| Lighting problems with rebuilt of TGEA | Pictures are missing... read more | 03/29/2007 (6:35 am) |
| What is currently missing in TGEA? | One thing I have noticed is that mounted objects dont shadow correctly either. By this I mean that ... read more | 03/27/2007 (6:44 am) |
| Atlas2 overlay textures | Phil, thanks for the resonse. Yes, i am sure. my card will load larger than 2048 textures. Nvidia... read more | 03/26/2007 (6:44 am) |
| Atlas2 overlay textures | I'm all for updates and additions, but solid base functionality is needed now...as it sounds like a ... read more | 03/20/2007 (6:54 am) |
| Atlas2 overlay textures | Shameless bump. Sorry to keep bumping this, but this is a really big problem for me. As well as ad... read more | 03/15/2007 (8:27 am) |
| Atlas2 overlay textures | Welcome back. I hope GDC was as fun and interesting as it looked. Ben or Brian, can you shed some ... read more | 03/12/2007 (9:19 am) |
| Atlas2 overlay textures | I just checked the atlas detail shader. It suffers from the same apparent image "size" restriction(... read more | 03/09/2007 (7:44 am) |
| Atlas2 overlay textures | Is everyone at GDC?... read more | 03/08/2007 (2:49 pm) |
| Atlas2 overlay textures | Thanks for the reply, Mark, that may very well be related. I don't process my texture like an atla... read more | 03/07/2007 (10:29 am) |