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JPaxson's Forum Posts

Thread Post Date Posted
TGEA Skin Shader kit Wow. Top Shelf stuff there!!!... read more 09/19/2008 (6:54 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error Just thinking. I only applied Brians fix, do I need to apply Rene's changes to the AtlasLightingPlu... read more 08/12/2008 (9:28 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error @Bill. No, we are using 3DStudio Max 8 with dts exporter. Clean rebuild of my altered source base ... read more 08/12/2008 (9:24 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error In fact, call stack is different almost every time. ntdll.dll!7c901230() ntdll.dll!7c96c94... read more 08/12/2008 (8:31 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error Hmm. About every other crash call stack looks like this... much shorter ntdll.dll!7c901230() ... read more 08/12/2008 (8:26 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error Call stack... ntdll.dll!7c901230() ntdll.dll!7c96c943() ntdll.dll!7c949a2e() ntdll... read more 08/12/2008 (8:15 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error 5 restarts after rebuild applying Brian's fix in Release, and no crashes, but still crash on debug e... read more 08/12/2008 (8:09 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error I'm using VS 2003 Pro... yes, I know, why? but anyway. After applying Brians fix I get a different... read more 08/12/2008 (7:43 am)
TGEA 1.7.1 Bugs: Atlas MatInstance unload error Anyone have defacto fix for this? It is annoying.... read more 08/08/2008 (10:44 am)
Split screen for Two player Search for guiViewPort or FxGuiSnooper. That will poke you in the right direction.... read more 06/13/2008 (6:54 am)
Stryker Content Pack Hi, Andy. At a quick glance it looks like our pack will work right out of the box with 1.7, BUT the... read more 04/07/2008 (11:05 am)
8 textures for Atlas working Very cool. I did something very similar some time ago to get road realworld road overlays onto atl... read more 01/24/2008 (11:37 am)
Is there Programmatic DTS billboards for TGEA DTS billboards work fine for us in TGEA. The only issue we have with them is that they don't scale ... read more 11/29/2007 (6:34 am)
The upcoming IAV pack. [b]@Edward[/b]. Thanks for purchasing the pack!!! I have submitted an inquiry to GG about the purc... read more 11/27/2007 (7:13 am)
The upcoming IAV pack. @Novak We don't have access to the RTS Pack. That might be a consideration in the future. Perhaps... read more 11/20/2007 (11:40 am)
The upcoming IAV pack. @Edward. Everything is complete on our end. The GG store website is complete we have delivered the... read more 11/20/2007 (11:34 am)
Atlas texture errors at tiled edge. Keep us posted on your findings. This has been a thorn in my side as well, but havent had a chance ... read more 11/19/2007 (10:44 am)
Getting sound to stop/start I'm having same problem, but am doing the starts and stops in c++? Anyone come up with a solution f... read more 11/15/2007 (7:16 am)
The upcoming IAV pack. We don't have immediate plans for additional formats. Max and Blender both have FBX exporters avail... read more 11/13/2007 (2:28 pm)
The upcoming IAV pack. Looks like IAV might be delayed slightly again. (Not our fault this time). James Wiley is out of t... read more 11/13/2007 (1:01 pm)
The upcoming IAV pack. Price will be ~$50 Indie, $150 commercial right in line with about all of the current content packs ... read more 11/12/2007 (11:47 am)
The upcoming IAV pack. We are glad to announce that after MUCH delay ( on our end mostly) you can expect to see the Stryker... read more 11/12/2007 (9:20 am)
RTS Starter kit question Search forums for AI resources, to get started also, you can take a look at the aiPlayer.cs script i... read more 10/12/2007 (6:35 am)
Torque 2 There was a live video stream of that part of the discussion yesterday afternoon (Thanks again, Dave... read more 10/11/2007 (8:10 am)
Enabling Alpha Effects I am in need of Fade, has anyone ported this to tgea 1.0+? --J... read more 10/05/2007 (7:04 am)
GetTerrainHeight for Atlas Np, hope it helped... read more 09/28/2007 (7:46 am)
GetTerrainHeight for Atlas Here you go. Works for scenes with multiple atlas instances even. [code] F32 getTerrainHeightAt... read more 09/28/2007 (7:15 am)
Crystal Space, OGRE, or Irrlicht ?? Of those three I would definately go with Irrlicht. It's clean as a whistle compared to Torque engi... read more 09/28/2007 (6:54 am)
Custom quads with shaders After looking at it, this isn't using the material system per se, but you can render your quad (or s... read more 09/26/2007 (2:16 pm)
Glow @Viren For glow specifics, try looking in .\engine\renderInstance\renderGlowMgr.h\.cpp and for spec... read more 09/26/2007 (7:00 am)
The upcoming IAV pack. Final publishing agreement and licensing should be final drafted by end of week. I would imagine th... read more 09/21/2007 (6:43 am)
The upcoming IAV pack. We hope to get it released within the next couple of weeks. There won't be any movement on our end ... read more 08/01/2007 (2:31 pm)
The upcoming IAV pack. We hope to get it released within the next couple of weeks. There won't be any movement on our end ... read more 08/01/2007 (2:11 pm)
Passenger Vehicle Mount Problems Yeah, it has working headlights and brakelights. Yeah the whole thing involves code and script.... read more 08/01/2007 (12:38 pm)
Passenger Vehicle Mount Problems [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=60561]Link To What You Need[/url] ... read more 08/01/2007 (6:42 am)
Can someone tell me whats wrong? Should look something like this... %obj is your logo instance. %col is what the object (%obj) hi... read more 07/31/2007 (8:59 am)
Vehicle Mounting Thanks for all the ideas so far =). Anyway, FYI, I narrowed it down to the fact that my vehicle ha... read more 05/30/2007 (12:36 pm)
Vehicle Mounting Noone else has experienced this sort of thing?... read more 05/29/2007 (6:31 am)
Mounted Lights Thanks, Mark. That was more or less what i ended up coming up with. I ended up making the light re... read more 04/27/2007 (12:55 pm)
Terraform Editor - Does it actually work ? The terrain and water demo uses atlas terrain so editor won't work... read more 04/12/2007 (11:22 am)
Atlas2 overlay textures Since I have been unable to get Ben or Brian to comment, does anyone know anything about the "multip... read more 04/11/2007 (11:48 am)
Lighting problems with rebuilt of TGEA Pictures are missing... read more 03/29/2007 (6:35 am)
What is currently missing in TGEA? One thing I have noticed is that mounted objects dont shadow correctly either. By this I mean that ... read more 03/27/2007 (6:44 am)
Atlas2 overlay textures Phil, thanks for the resonse. Yes, i am sure. my card will load larger than 2048 textures. Nvidia... read more 03/26/2007 (6:44 am)
Atlas2 overlay textures I'm all for updates and additions, but solid base functionality is needed now...as it sounds like a ... read more 03/20/2007 (6:54 am)
Atlas2 overlay textures Shameless bump. Sorry to keep bumping this, but this is a really big problem for me. As well as ad... read more 03/15/2007 (8:27 am)
Atlas2 overlay textures Welcome back. I hope GDC was as fun and interesting as it looked. Ben or Brian, can you shed some ... read more 03/12/2007 (9:19 am)
Atlas2 overlay textures I just checked the atlas detail shader. It suffers from the same apparent image "size" restriction(... read more 03/09/2007 (7:44 am)
Atlas2 overlay textures Is everyone at GDC?... read more 03/08/2007 (2:49 pm)
Atlas2 overlay textures Thanks for the reply, Mark, that may very well be related. I don't process my texture like an atla... read more 03/07/2007 (10:29 am)
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