Gustavo Munoz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.4 issues with macCarbInput.cc | I do have a similar issue with the Mac 1.4 SDK without any modification at all: When adding a name t... read more | 11/24/2005 (10:40 pm) |
| Some New Characters | Hehe, thank you Dreamer, but I would like better you call me just Gustavo. Too much people calling m... read more | 11/15/2005 (1:29 am) |
| Some New Characters | I forgot to mention that I am using Blender for all my modelling, animating and exporting work. I th... read more | 11/15/2005 (1:10 am) |
| Some New Characters | Thanks again :) Here you can see some animations captured from TSTP (I cannot get a good capture ... read more | 11/15/2005 (12:59 am) |
| Some New Characters | Thank you very much everybody. The rabit model has 1100 polys, the orangutan has 1494 and the turtle... read more | 11/14/2005 (8:19 am) |
| The Request Line is Open | Great initiative, my sincere congratulations Scott.... read more | 11/07/2005 (11:47 pm) |
| Punching Terrain-holes for Buildings? | Thank you, Joseph. Very usefull.... read more | 10/31/2005 (9:52 am) |
| Punching Terrain-holes for Buildings? | If it is not usable, what is intended the "show terrain inside" option for?... read more | 10/31/2005 (7:04 am) |
| 2 sided materials | Turn off? Are you sure? I would say it is the oposite... and of course I have tried to turn it ON wi... read more | 10/31/2005 (7:02 am) |
| 2 sided materials | I have the same issue with Blender files. I can see the double-sided texture inside Blender, but in ... read more | 10/30/2005 (11:29 pm) |
| Blender and SORT | I haven't been able to export a Sort mesh succesfully, and I have tried all I know of... I cannot ne... read more | 10/30/2005 (4:39 am) |
| Blender rigging question | Well, you actually will want to asign some vertices to more than one group/bone, in order to use the... read more | 10/29/2005 (8:01 am) |
| Quark rounded surfaces? | Yes, thank you. But I meant if it is posible to smooth out polygons as you do in any modeller. Looks... read more | 10/28/2005 (7:54 am) |
| Dif or dts? | Thank you.... read more | 10/27/2005 (3:35 am) |
| Fgd entity | Thank you again, John, I have got it working.... read more | 10/19/2005 (11:54 pm) |
| Quark 6.3 or 6.4? | Way to go, Nigel, I also would love to be able to export to map (and dif) from Blender... :) I am a... read more | 10/16/2005 (11:48 pm) |
| Need help adding sequences | Add a new action in the same window you did the first (action window menu: add new). Put it a meanin... read more | 10/15/2005 (11:46 pm) |
| Compiling in Osx3.9 | Thank you very much, I founded a resource about this.... read more | 10/15/2005 (12:34 am) |
| Compiling in Osx3.9 | Thank you, but I cannot do it in the console of the system... do you mean the terminal? I am a total... read more | 10/14/2005 (10:25 am) |
| TDN, Forums, and You | I just cannot login... any way...... read more | 10/11/2005 (7:58 am) |
| Film Making with Torque | Thanks, I will try it...... read more | 10/03/2005 (2:22 am) |
| Film Making with Torque | I cannot find it, can you please explain me how you got it working? Thanks in advance,... read more | 10/03/2005 (12:35 am) |
| Positioning heightmap | Making lighter your map you will get the whole terrain higher. You will need to add more contrast to... read more | 10/01/2005 (11:39 pm) |
| Minions of Mirth: Beta | It is an amazing work, my sincere congratulations for all the people involved. Regards... read more | 10/01/2005 (12:29 pm) |
| Can't compile map2dif.exe....?! | Yes, please... :)... read more | 09/29/2005 (11:34 pm) |
| Export Weight Painting | Yes, both TGE and the Blender exporter support weights for CPs.... read more | 09/27/2005 (3:35 pm) |
| Object moves to wrong direction | Yes, I had the same issue. I have build a fully riged character, and when I needed to animate the ro... read more | 09/26/2005 (5:00 am) |
| Collision Issues (with images) | As far as I know, the players colision shapes are not exactly the same as the model ones. They are m... read more | 09/19/2005 (11:04 am) |
| Map2dif Xcode compile | Does somebody have a working build of Map2dif for OsX 3.9? I tryed, but I just don't know anything ... read more | 09/15/2005 (3:05 am) |
| Hi spanish people in GarageGames!!! | Hola a todos de nuevo, tras el veranito... :) Yo sigo aprendiendo el engine, que no deja de aluci... read more | 09/14/2005 (5:08 am) |
| Blender + .DIFs | Yes, please, go for it... It WILL BE very used for sure :) Regards, Gustavo Mu... read more | 09/12/2005 (11:17 pm) |
| Equivalent of smoothing groups? | Thank you, Daniel, a very usefull tip.... read more | 06/06/2005 (2:09 am) |
| Animation:Master to DTS | Yes, they are :) The problem was, as you suggested, the folder where I had the DTS. I just tryed ... read more | 05/21/2005 (3:22 am) |
| Milkshape or Blender? | Not problem at all for Blender to build, use and export to Torque some segmented models like a robot... read more | 05/10/2005 (10:02 am) |
| Okay everybody represent your `hood(neighborhood that is) | Mmm... I see I will need to represent Spain here... :) I live in Valencia, alguien m... read more | 05/07/2005 (9:03 am) |
| Hi spanish people in GarageGames!!! | El mismo que viste y calza... ;) Yo a... read more | 05/01/2005 (9:12 am) |
| I need a Player Skeleton. | It would be a very usefull resource, let us know when you got it done and working... :) Thanks, ... read more | 05/01/2005 (7:05 am) |
| Hi spanish people in GarageGames!!! | Muy buena iniciativa, Jorge, enhorabuena y gracias ;) Yo me apunto a colaborar en mis ratos libre... read more | 05/01/2005 (12:27 am) |
| Hi spanish people in GarageGames!!! | Hola, aqu... read more | 04/29/2005 (9:53 am) |
| yes I bought the SDK | I have just done it, but now... what can I do with it...? Regards, Gustavo Mu... read more | 04/27/2005 (4:18 am) |