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Gustavo Munoz's Forum Posts

Thread Post Date Posted
1.4 issues with macCarbInput.cc I do have a similar issue with the Mac 1.4 SDK without any modification at all: When adding a name t... read more 11/24/2005 (10:40 pm)
Some New Characters Hehe, thank you Dreamer, but I would like better you call me just Gustavo. Too much people calling m... read more 11/15/2005 (1:29 am)
Some New Characters I forgot to mention that I am using Blender for all my modelling, animating and exporting work. I th... read more 11/15/2005 (1:10 am)
Some New Characters Thanks again :) Here you can see some animations captured from TSTP (I cannot get a good capture ... read more 11/15/2005 (12:59 am)
Some New Characters Thank you very much everybody. The rabit model has 1100 polys, the orangutan has 1494 and the turtle... read more 11/14/2005 (8:19 am)
The Request Line is Open Great initiative, my sincere congratulations Scott.... read more 11/07/2005 (11:47 pm)
Punching Terrain-holes for Buildings? Thank you, Joseph. Very usefull.... read more 10/31/2005 (9:52 am)
Punching Terrain-holes for Buildings? If it is not usable, what is intended the "show terrain inside" option for?... read more 10/31/2005 (7:04 am)
2 sided materials Turn off? Are you sure? I would say it is the oposite... and of course I have tried to turn it ON wi... read more 10/31/2005 (7:02 am)
2 sided materials I have the same issue with Blender files. I can see the double-sided texture inside Blender, but in ... read more 10/30/2005 (11:29 pm)
Blender and SORT I haven't been able to export a Sort mesh succesfully, and I have tried all I know of... I cannot ne... read more 10/30/2005 (4:39 am)
Blender rigging question Well, you actually will want to asign some vertices to more than one group/bone, in order to use the... read more 10/29/2005 (8:01 am)
Quark rounded surfaces? Yes, thank you. But I meant if it is posible to smooth out polygons as you do in any modeller. Looks... read more 10/28/2005 (7:54 am)
Dif or dts? Thank you.... read more 10/27/2005 (3:35 am)
Fgd entity Thank you again, John, I have got it working.... read more 10/19/2005 (11:54 pm)
Quark 6.3 or 6.4? Way to go, Nigel, I also would love to be able to export to map (and dif) from Blender... :) I am a... read more 10/16/2005 (11:48 pm)
Need help adding sequences Add a new action in the same window you did the first (action window menu: add new). Put it a meanin... read more 10/15/2005 (11:46 pm)
Compiling in Osx3.9 Thank you very much, I founded a resource about this.... read more 10/15/2005 (12:34 am)
Compiling in Osx3.9 Thank you, but I cannot do it in the console of the system... do you mean the terminal? I am a total... read more 10/14/2005 (10:25 am)
TDN, Forums, and You I just cannot login... any way...... read more 10/11/2005 (7:58 am)
Film Making with Torque Thanks, I will try it...... read more 10/03/2005 (2:22 am)
Film Making with Torque I cannot find it, can you please explain me how you got it working? Thanks in advance,... read more 10/03/2005 (12:35 am)
Positioning heightmap Making lighter your map you will get the whole terrain higher. You will need to add more contrast to... read more 10/01/2005 (11:39 pm)
Minions of Mirth: Beta It is an amazing work, my sincere congratulations for all the people involved. Regards... read more 10/01/2005 (12:29 pm)
Can't compile map2dif.exe....?! Yes, please... :)... read more 09/29/2005 (11:34 pm)
Export Weight Painting Yes, both TGE and the Blender exporter support weights for CPs.... read more 09/27/2005 (3:35 pm)
Object moves to wrong direction Yes, I had the same issue. I have build a fully riged character, and when I needed to animate the ro... read more 09/26/2005 (5:00 am)
Collision Issues (with images) As far as I know, the players colision shapes are not exactly the same as the model ones. They are m... read more 09/19/2005 (11:04 am)
Map2dif Xcode compile Does somebody have a working build of Map2dif for OsX 3.9? I tryed, but I just don't know anything ... read more 09/15/2005 (3:05 am)
Hi spanish people in GarageGames!!! Hola a todos de nuevo, tras el veranito... :) Yo sigo aprendiendo el engine, que no deja de aluci... read more 09/14/2005 (5:08 am)
Blender + .DIFs Yes, please, go for it... It WILL BE very used for sure :) Regards, Gustavo Mu... read more 09/12/2005 (11:17 pm)
Equivalent of smoothing groups? Thank you, Daniel, a very usefull tip.... read more 06/06/2005 (2:09 am)
Animation:Master to DTS Yes, they are :) The problem was, as you suggested, the folder where I had the DTS. I just tryed ... read more 05/21/2005 (3:22 am)
Milkshape or Blender? Not problem at all for Blender to build, use and export to Torque some segmented models like a robot... read more 05/10/2005 (10:02 am)
Okay everybody represent your `hood(neighborhood that is) Mmm... I see I will need to represent Spain here... :) I live in Valencia, alguien m... read more 05/07/2005 (9:03 am)
Hi spanish people in GarageGames!!! El mismo que viste y calza... ;) Yo a... read more 05/01/2005 (9:12 am)
I need a Player Skeleton. It would be a very usefull resource, let us know when you got it done and working... :) Thanks, ... read more 05/01/2005 (7:05 am)
Hi spanish people in GarageGames!!! Muy buena iniciativa, Jorge, enhorabuena y gracias ;) Yo me apunto a colaborar en mis ratos libre... read more 05/01/2005 (12:27 am)
Hi spanish people in GarageGames!!! Hola, aqu... read more 04/29/2005 (9:53 am)
yes I bought the SDK I have just done it, but now... what can I do with it...? Regards, Gustavo Mu... read more 04/27/2005 (4:18 am)
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