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Gustavo Munoz's Forum Posts

Thread Post Date Posted
Styrateg - turn base strategy game I would like to try this game, were can I get a mac version?... read more 06/05/2006 (11:38 pm)
Ground frame problem I see you are using animation cicles whithout any transformation (walking in the same place), and as... read more 06/04/2006 (11:49 pm)
Texture in LOD exportation - Blender Your material, texture and model should be called the same (test in your case): test.dts, with a mat... read more 05/31/2006 (6:28 am)
TGB Beta4 is live Wow! Thank you very much from the mac side of world ;)... read more 05/23/2006 (11:42 pm)
Beta 3 Mac? Anyone, please...?... read more 05/22/2006 (7:15 am)
Many Blender users using TSE? I use Macintosh, so no TSE yet :(... read more 05/20/2006 (1:44 am)
Trigger values not working properly So, should we get used to keyframing the bounds box, or will this be included in a next version of t... read more 05/13/2006 (12:22 pm)
TGB Beta 3 is live Any news about a Mac version for beta3? Please...?... read more 05/13/2006 (8:20 am)
TGB Beta 3 is live The mac version is still the beta 2. When can we expect to have it updated? Keep up your great work... read more 05/10/2006 (12:40 pm)
Very simple animation The dts exporter only uses internal armature animations, not the one at object level. In Blender,... read more 05/04/2006 (11:15 pm)
Triggers not working Oh, no, please, Joseph, do it ... :) Keep up your great work.... read more 04/12/2006 (12:29 pm)
... Great work, thank you so much to all the people involved.... read more 04/03/2006 (12:49 pm)
Player shadow rendering problem in TLK 1.4 Maybe you can use an invisible and very simple DTS, mounted at the players, for detecting the clicks... read more 03/21/2006 (12:58 pm)
Map2dif Try Blender, it is free and very powerfull. And there is a great exporter for Torque, also for free.... read more 03/12/2006 (12:40 am)
Blender Exporter on OSX Just right-click on the Blender aplication and choose "show content". But you can use any other l... read more 03/10/2006 (1:03 pm)
New TLK resources: DRL with Bloom and GuiObjectView Looks really cool, thank you both for the resources.... read more 03/09/2006 (4:24 am)
I'm back Wellcome back, Nigel. Great to know you are back. But wait a moment, you actually didn't leave ther... read more 03/09/2006 (4:23 am)
Armatures not available for export Lol. Yes, we are all human... ;)... read more 03/08/2006 (1:15 pm)
Hi spanish people in GarageGames!!! Hola a todos: yo soy malloquin, pero hace ya mucho que vivo en Valencia. No tengo aun una idea fija ... read more 03/08/2006 (12:52 pm)
Hi spanish people in GarageGames!!! ... read more 03/03/2006 (4:55 am)
... Way cool!! Finally we can use IKs without all the issues of backing actions :) Thank you SO much, J... read more 02/20/2006 (5:18 am)
Some New Characters Thank you very much. I updated those models, and added others, in this thread: [url]http://www.ga... read more 02/19/2006 (3:44 am)
TGE is not rendering textures correctly? I have tried the file, but it is working right here. I see all the faces with the right colours, bot... read more 02/03/2006 (9:05 am)
TGE is not rendering textures correctly? I suspect of doubled lines, or poor UV, maybe if you can post the blend file we could say which is t... read more 02/03/2006 (3:37 am)
Video Tutorial showing how to use exporter TGE currently does not support bump and normal maps. But TSE does :) The best you can do in TGE rig... read more 01/30/2006 (9:11 am)
... Thank you very much for the great work. Blender and Torque rock together ;)... read more 01/28/2006 (11:08 am)
How do you delete an Action? Sorry: I was meaning after using the Append from file menu and once you are inside the actions direc... read more 01/16/2006 (5:42 am)
How do you delete an Action? When you are in the action directory, look for the action to delete: if it has an F, select it and p... read more 01/16/2006 (12:24 am)
TLK 1.4? Great news, thank you very much John.... read more 01/12/2006 (12:36 am)
Exporting Player DSQ Problem The run (forward) animation shoul not be a blend one, you need to add in the poses for the upperbody... read more 12/27/2005 (11:28 am)
DETAIL MAPS for everyone... Detail maps are also working from Blender, almost in ShowTool Pro. Any advices to get them inside TG... read more 12/15/2005 (9:25 am)
Remove 1st person view I for one would be interested. Thank you in advance.... read more 12/13/2005 (12:05 pm)
Some New Characters Thank you, Anthony. I am working some more those models, and building some others. Once I get a good... read more 12/13/2005 (6:36 am)
Milkshape vs Blender Blender is not so unintuitive as some people says. It is diferent from the other 3D suites, but very... read more 12/12/2005 (8:35 am)
Orkhall Really impresive stuff, my sincere congratulations. Keep up the great work. Regards, Gustavo Mu... read more 12/11/2005 (1:16 am)
No, i'm not dead [Maintainer Yes, please... :) Will we have a new exporter for Blender 2.4 and TGE 1.4?... read more 12/09/2005 (11:09 am)
Blender LOD for animated shapes Yes, I got it working, thanks Duncan.... read more 12/08/2005 (12:04 am)
Need more information on the collision boxes, and LOS boxes I am happy to be usefull ;) If you want I can try to look at your model for posible problems. Just ... read more 12/01/2005 (9:38 am)
Triggers and footsteps? This is done in the exporter UI: you need before to calculate, in % of a abstract unit, when must th... read more 11/30/2005 (7:05 am)
Difference in showtool and game engine LODs Thank you very much again, Joseph :)... read more 11/30/2005 (12:17 am)
Im stuck!! help Look here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662 Regards... read more 11/27/2005 (10:44 am)
Inverse Kinematics in Blender You create a IK chain in Blender by selecting the last bone and going to the object context of the b... read more 11/27/2005 (7:25 am)
Blender LOD for animated shapes About (smNoRenderNonTranslucent), take a look at the link provided by Joseph in this same thread.... read more 11/27/2005 (7:15 am)
Need more information on the collision boxes, and LOS boxes Take a look at the example blend file I posted in this thread: http://www.garagegames.com/mg/foru... read more 11/27/2005 (7:13 am)
Difference in showtool and game engine LODs I am trying to implement the change Joseph talks, but in my tsStatic.cc the line described is not th... read more 11/27/2005 (12:53 am)
Blender LOD for animated shapes Thank you, Joseph, I will try it.... read more 11/27/2005 (12:00 am)
Blender LOD for animated shapes Maybe you are using the automatic Generate LOD option in the meshes tab? I think you should not if y... read more 11/26/2005 (5:29 am)
Can you get TSTpro to detect "pixel size"? It works right if you name each LOD with the pixel size number. See the coments and the example blen... read more 11/26/2005 (5:16 am)
Need more information on the collision boxes, and LOS boxes Maybe you need to add an especific LOS node, because Torque uses the model's origin for anything it ... read more 11/26/2005 (5:06 am)
Blender LOD for animated shapes Hi Alaric: I am also a 3D artist, not a programmer. - Yes - Yes - Yes. We currently have just t... read more 11/26/2005 (4:57 am)