Gustavo Munoz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Styrateg - turn base strategy game | I would like to try this game, were can I get a mac version?... read more | 06/05/2006 (11:38 pm) |
| Ground frame problem | I see you are using animation cicles whithout any transformation (walking in the same place), and as... read more | 06/04/2006 (11:49 pm) |
| Texture in LOD exportation - Blender | Your material, texture and model should be called the same (test in your case): test.dts, with a mat... read more | 05/31/2006 (6:28 am) |
| TGB Beta4 is live | Wow! Thank you very much from the mac side of world ;)... read more | 05/23/2006 (11:42 pm) |
| Beta 3 Mac? | Anyone, please...?... read more | 05/22/2006 (7:15 am) |
| Many Blender users using TSE? | I use Macintosh, so no TSE yet :(... read more | 05/20/2006 (1:44 am) |
| Trigger values not working properly | So, should we get used to keyframing the bounds box, or will this be included in a next version of t... read more | 05/13/2006 (12:22 pm) |
| TGB Beta 3 is live | Any news about a Mac version for beta3? Please...?... read more | 05/13/2006 (8:20 am) |
| TGB Beta 3 is live | The mac version is still the beta 2. When can we expect to have it updated? Keep up your great work... read more | 05/10/2006 (12:40 pm) |
| Very simple animation | The dts exporter only uses internal armature animations, not the one at object level. In Blender,... read more | 05/04/2006 (11:15 pm) |
| Triggers not working | Oh, no, please, Joseph, do it ... :) Keep up your great work.... read more | 04/12/2006 (12:29 pm) |
| ... | Great work, thank you so much to all the people involved.... read more | 04/03/2006 (12:49 pm) |
| Player shadow rendering problem in TLK 1.4 | Maybe you can use an invisible and very simple DTS, mounted at the players, for detecting the clicks... read more | 03/21/2006 (12:58 pm) |
| Map2dif | Try Blender, it is free and very powerfull. And there is a great exporter for Torque, also for free.... read more | 03/12/2006 (12:40 am) |
| Blender Exporter on OSX | Just right-click on the Blender aplication and choose "show content". But you can use any other l... read more | 03/10/2006 (1:03 pm) |
| New TLK resources: DRL with Bloom and GuiObjectView | Looks really cool, thank you both for the resources.... read more | 03/09/2006 (4:24 am) |
| I'm back | Wellcome back, Nigel. Great to know you are back. But wait a moment, you actually didn't leave ther... read more | 03/09/2006 (4:23 am) |
| Armatures not available for export | Lol. Yes, we are all human... ;)... read more | 03/08/2006 (1:15 pm) |
| Hi spanish people in GarageGames!!! | Hola a todos: yo soy malloquin, pero hace ya mucho que vivo en Valencia. No tengo aun una idea fija ... read more | 03/08/2006 (12:52 pm) |
| Hi spanish people in GarageGames!!! | ... read more | 03/03/2006 (4:55 am) |
| ... | Way cool!! Finally we can use IKs without all the issues of backing actions :) Thank you SO much, J... read more | 02/20/2006 (5:18 am) |
| Some New Characters | Thank you very much. I updated those models, and added others, in this thread: [url]http://www.ga... read more | 02/19/2006 (3:44 am) |
| TGE is not rendering textures correctly? | I have tried the file, but it is working right here. I see all the faces with the right colours, bot... read more | 02/03/2006 (9:05 am) |
| TGE is not rendering textures correctly? | I suspect of doubled lines, or poor UV, maybe if you can post the blend file we could say which is t... read more | 02/03/2006 (3:37 am) |
| Video Tutorial showing how to use exporter | TGE currently does not support bump and normal maps. But TSE does :) The best you can do in TGE rig... read more | 01/30/2006 (9:11 am) |
| ... | Thank you very much for the great work. Blender and Torque rock together ;)... read more | 01/28/2006 (11:08 am) |
| How do you delete an Action? | Sorry: I was meaning after using the Append from file menu and once you are inside the actions direc... read more | 01/16/2006 (5:42 am) |
| How do you delete an Action? | When you are in the action directory, look for the action to delete: if it has an F, select it and p... read more | 01/16/2006 (12:24 am) |
| TLK 1.4? | Great news, thank you very much John.... read more | 01/12/2006 (12:36 am) |
| Exporting Player DSQ Problem | The run (forward) animation shoul not be a blend one, you need to add in the poses for the upperbody... read more | 12/27/2005 (11:28 am) |
| DETAIL MAPS for everyone... | Detail maps are also working from Blender, almost in ShowTool Pro. Any advices to get them inside TG... read more | 12/15/2005 (9:25 am) |
| Remove 1st person view | I for one would be interested. Thank you in advance.... read more | 12/13/2005 (12:05 pm) |
| Some New Characters | Thank you, Anthony. I am working some more those models, and building some others. Once I get a good... read more | 12/13/2005 (6:36 am) |
| Milkshape vs Blender | Blender is not so unintuitive as some people says. It is diferent from the other 3D suites, but very... read more | 12/12/2005 (8:35 am) |
| Orkhall | Really impresive stuff, my sincere congratulations. Keep up the great work. Regards, Gustavo Mu... read more | 12/11/2005 (1:16 am) |
| No, i'm not dead [Maintainer | Yes, please... :) Will we have a new exporter for Blender 2.4 and TGE 1.4?... read more | 12/09/2005 (11:09 am) |
| Blender LOD for animated shapes | Yes, I got it working, thanks Duncan.... read more | 12/08/2005 (12:04 am) |
| Need more information on the collision boxes, and LOS boxes | I am happy to be usefull ;) If you want I can try to look at your model for posible problems. Just ... read more | 12/01/2005 (9:38 am) |
| Triggers and footsteps? | This is done in the exporter UI: you need before to calculate, in % of a abstract unit, when must th... read more | 11/30/2005 (7:05 am) |
| Difference in showtool and game engine LODs | Thank you very much again, Joseph :)... read more | 11/30/2005 (12:17 am) |
| Im stuck!! help | Look here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662 Regards... read more | 11/27/2005 (10:44 am) |
| Inverse Kinematics in Blender | You create a IK chain in Blender by selecting the last bone and going to the object context of the b... read more | 11/27/2005 (7:25 am) |
| Blender LOD for animated shapes | About (smNoRenderNonTranslucent), take a look at the link provided by Joseph in this same thread.... read more | 11/27/2005 (7:15 am) |
| Need more information on the collision boxes, and LOS boxes | Take a look at the example blend file I posted in this thread: http://www.garagegames.com/mg/foru... read more | 11/27/2005 (7:13 am) |
| Difference in showtool and game engine LODs | I am trying to implement the change Joseph talks, but in my tsStatic.cc the line described is not th... read more | 11/27/2005 (12:53 am) |
| Blender LOD for animated shapes | Thank you, Joseph, I will try it.... read more | 11/27/2005 (12:00 am) |
| Blender LOD for animated shapes | Maybe you are using the automatic Generate LOD option in the meshes tab? I think you should not if y... read more | 11/26/2005 (5:29 am) |
| Can you get TSTpro to detect "pixel size"? | It works right if you name each LOD with the pixel size number. See the coments and the example blen... read more | 11/26/2005 (5:16 am) |
| Need more information on the collision boxes, and LOS boxes | Maybe you need to add an especific LOS node, because Torque uses the model's origin for anything it ... read more | 11/26/2005 (5:06 am) |
| Blender LOD for animated shapes | Hi Alaric: I am also a 3D artist, not a programmer. - Yes - Yes - Yes. We currently have just t... read more | 11/26/2005 (4:57 am) |