Game Development Community

Gustavo Munoz's Forum Posts

Thread Post Date Posted
Collision Problems Make a search at TDN and you will find what you need :) http://tdn.garagegames.com/wiki/DTS/OldDo... read more 10/14/2006 (12:19 am)
Is TSTPro scriptable? I would love to have an option to save and load model lists, including mounted shapes. When you are ... read more 10/12/2006 (1:31 am)
ShowTool on Intel Mac? Bump...please?... read more 10/12/2006 (1:27 am)
Shadow From the collision meshes, AFAIK.... read more 10/09/2006 (11:08 pm)
Community car project? Thanks, Nygel, but I just added a few links here and there... :) I don't know too much about vehicl... read more 10/05/2006 (5:21 am)
Community car project? This would be a really usefull resource for sure, go on please ;)... read more 10/04/2006 (11:25 pm)
Os X and Blender, important notes to newbies About 2: you don't need to touch the contents of the .app at all, it is much easier to create a new ... read more 10/04/2006 (11:24 pm)
IntelMac TLK1.4U blue terrain Thank you John. I am using the download version with the resource for updating to U. I will look fo... read more 09/27/2006 (11:52 am)
ShowTool on Intel Mac? Still nothing about this problem? Please somebody, It is sooo slow on my new MacIntel.... read more 09/27/2006 (3:57 am)
Uploaded example blender vehicle with blend files Very usefull, thank you :)... read more 09/13/2006 (10:43 pm)
Subsurf in Blender Try deleting the old dts, or moving it to another directory, before exporting it again. Remember to ... read more 09/06/2006 (11:48 pm)
Subsurf in Blender The resulting mesh should still be a child of the armature. What kind of error gives you at exportin... read more 09/06/2006 (12:09 am)
Subsurf in Blender Yes, you can Apply the SDS modifier to the mesh before exporting. You have a button at the modifier ... read more 09/03/2006 (12:58 pm)
1.1.1 Mac - Testing a Game Try with the fish demo, mine not only has the old button, but also another very usefull two...... read more 09/03/2006 (8:47 am)
Anatomy of a Tree with Blender Hi Jesse: As far as I know, you got the best we can right now with your last fix. In fact, if you... read more 09/03/2006 (5:29 am)
Platform::Alert* broken in 1.4.2 on OS X Good news, thank you Paul.... read more 09/01/2006 (10:53 am)
1.1.1 Mac version? Thank you very much, Paul. We all know you do all your best. Keep the great work coming ;)... read more 09/01/2006 (12:52 am)
Anatomy of a Tree with Blender Oh, I see. I guess you have Z-sorting problems. Look here: http://tdn.garagegames.com/wiki/DTS/3d... read more 08/31/2006 (12:33 am)
1.1.1 Mac version? Still nothing? I just cannot get the linux version to compile on my Mac. And I shouldn't need...... read more 08/30/2006 (1:24 am)
Anatomy of a Tree with Blender If you use the same image fliped on X you should not see any artifact at all, because they will fit ... read more 08/30/2006 (12:02 am)
1.1.1 Mac version? Yes, please, any info will do...... read more 08/25/2006 (11:54 am)
Anatomy of a Tree with Blender You need to set a material with transparency and the image, not only UVmap it. Then you will need to... read more 08/25/2006 (12:17 am)
Mac 1.1.1? Yes, it has been said that the mac guy at GG was very busy. We will need to wait some more... :(... read more 08/21/2006 (9:13 am)
DirectX on IntelMac? You made me happy, thanks ;)... read more 08/20/2006 (10:48 am)
Anatomy of a Tree when using fxShapeReplicator You need to use some simple planes with the leaves image as a texture. You should also build a Colis... read more 08/20/2006 (1:07 am)
1.1.1 Mac version? Any news about the awaited Mac TGB 1.1.1? Thanks in advance.... read more 08/17/2006 (12:29 pm)
TLK and Mac Universal Binaries I tried with the sceneGraph.cc change (#ifdef TORQUE_OS_MAC that should be #ifdef TORQUE_BIG_ENDIAN)... read more 07/31/2006 (8:50 am)
TLK and Mac Universal Binaries Thanks, John and Rubes: doing both I finally succeded in compiling TLK 1.4. But now I see my player ... read more 07/31/2006 (8:24 am)
TLK and Mac Universal Binaries I have just tryed the same exact stepts on my G4/1400, MacOsX 4.7 and cannot get it to compile. At ... read more 07/31/2006 (3:30 am)
LOD exporting in Blender Current Blender 2.4.2 does include all the tools you need for building LODs. Build first your hig... read more 07/27/2006 (11:54 pm)
I question about vertex normals Use this same forum, the programers involved in the exporter will try to help you ASAP for sure.... read more 07/27/2006 (5:07 am)
Blender 2.42? I heard about some problems expoting animations from Blender 2.42 with the current exporter version.... read more 07/27/2006 (5:05 am)
Anyone using Blender for dif creation? Great start, Nigel, keep it growing. And thanks :)... read more 07/22/2006 (11:49 pm)
Collision mesh animation for door Nope, I am really very busy and haven't have the time to, maybe you can email the programers of the ... read more 07/22/2006 (9:05 am)
Collision mesh animation for door Jari: mabe the collision mesh is working fine in TGE, as in TST PRo, but you have the player bound b... read more 07/22/2006 (4:58 am)
Can we get a GTKRadiant forum section? I also think this would be a very usefull adition. Specially for us, poor Mac users...... read more 07/20/2006 (1:01 am)
Anyone using Blender for dif creation? Same happens here... and I cannot get any textures at all. Does somebody have any good tips?... read more 07/16/2006 (11:40 am)
Anyone using Blender for dif creation? None that I know of. The best way to get it, untill Constructor is released, is using Quark over Vir... read more 07/14/2006 (2:28 am)
Anyone using Blender for dif creation? Thanks ;)... read more 07/13/2006 (9:31 am)
Anyone using Blender for dif creation? I would like to give it a try, but where can I get the exporter, please?... read more 07/13/2006 (6:38 am)
List of TGB developers - Please Add Your Name Gustavo Mu... read more 07/10/2006 (7:12 am)
My Blender 2.41 has Osteoporosis This is just the way add bone works In last versions. You can select the last joint and use the Extr... read more 07/07/2006 (11:23 pm)
Collision mesh animation for door Jari: I have just taken a look at the old file, and it was not working here. Maybe because it was... read more 07/07/2006 (5:30 am)
I can't export my model anymore Try saving, closing Blender, restarting the system and openning it again. Other than that, you would... read more 07/06/2006 (12:40 pm)
Collision mesh animation for door My blend file shows how to export two diferent meshes animated by the same Armature and actions. ... read more 07/05/2006 (11:32 pm)
Shadows from DTS trees You can also use another collision mesh for the branches/leaves volume to cast shadows.... read more 07/05/2006 (7:02 am)
Collision mesh animation for door Here you have an old blend file with animated LODs, I guess it should be the same process for animat... read more 07/05/2006 (6:59 am)
Update to tutorial, please comment on content Hi Frank: I have been very bussy and haven't have time to investigate too much the new 1.4 versio... read more 06/13/2006 (10:25 am)
Update to tutorial, please comment on content Frank: I don't think Ground Transform animations specify any velocity at all: take a look at the ... read more 06/11/2006 (12:04 am)
Update to tutorial, please comment on content Great work, thank you very much. But I think that point 8 is not clear enought yet... I am used t... read more 06/10/2006 (9:31 am)