Gustavo Munoz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision Problems | Make a search at TDN and you will find what you need :) http://tdn.garagegames.com/wiki/DTS/OldDo... read more | 10/14/2006 (12:19 am) |
| Is TSTPro scriptable? | I would love to have an option to save and load model lists, including mounted shapes. When you are ... read more | 10/12/2006 (1:31 am) |
| ShowTool on Intel Mac? | Bump...please?... read more | 10/12/2006 (1:27 am) |
| Shadow | From the collision meshes, AFAIK.... read more | 10/09/2006 (11:08 pm) |
| Community car project? | Thanks, Nygel, but I just added a few links here and there... :) I don't know too much about vehicl... read more | 10/05/2006 (5:21 am) |
| Community car project? | This would be a really usefull resource for sure, go on please ;)... read more | 10/04/2006 (11:25 pm) |
| Os X and Blender, important notes to newbies | About 2: you don't need to touch the contents of the .app at all, it is much easier to create a new ... read more | 10/04/2006 (11:24 pm) |
| IntelMac TLK1.4U blue terrain | Thank you John. I am using the download version with the resource for updating to U. I will look fo... read more | 09/27/2006 (11:52 am) |
| ShowTool on Intel Mac? | Still nothing about this problem? Please somebody, It is sooo slow on my new MacIntel.... read more | 09/27/2006 (3:57 am) |
| Uploaded example blender vehicle with blend files | Very usefull, thank you :)... read more | 09/13/2006 (10:43 pm) |
| Subsurf in Blender | Try deleting the old dts, or moving it to another directory, before exporting it again. Remember to ... read more | 09/06/2006 (11:48 pm) |
| Subsurf in Blender | The resulting mesh should still be a child of the armature. What kind of error gives you at exportin... read more | 09/06/2006 (12:09 am) |
| Subsurf in Blender | Yes, you can Apply the SDS modifier to the mesh before exporting. You have a button at the modifier ... read more | 09/03/2006 (12:58 pm) |
| 1.1.1 Mac - Testing a Game | Try with the fish demo, mine not only has the old button, but also another very usefull two...... read more | 09/03/2006 (8:47 am) |
| Anatomy of a Tree with Blender | Hi Jesse: As far as I know, you got the best we can right now with your last fix. In fact, if you... read more | 09/03/2006 (5:29 am) |
| Platform::Alert* broken in 1.4.2 on OS X | Good news, thank you Paul.... read more | 09/01/2006 (10:53 am) |
| 1.1.1 Mac version? | Thank you very much, Paul. We all know you do all your best. Keep the great work coming ;)... read more | 09/01/2006 (12:52 am) |
| Anatomy of a Tree with Blender | Oh, I see. I guess you have Z-sorting problems. Look here: http://tdn.garagegames.com/wiki/DTS/3d... read more | 08/31/2006 (12:33 am) |
| 1.1.1 Mac version? | Still nothing? I just cannot get the linux version to compile on my Mac. And I shouldn't need...... read more | 08/30/2006 (1:24 am) |
| Anatomy of a Tree with Blender | If you use the same image fliped on X you should not see any artifact at all, because they will fit ... read more | 08/30/2006 (12:02 am) |
| 1.1.1 Mac version? | Yes, please, any info will do...... read more | 08/25/2006 (11:54 am) |
| Anatomy of a Tree with Blender | You need to set a material with transparency and the image, not only UVmap it. Then you will need to... read more | 08/25/2006 (12:17 am) |
| Mac 1.1.1? | Yes, it has been said that the mac guy at GG was very busy. We will need to wait some more... :(... read more | 08/21/2006 (9:13 am) |
| DirectX on IntelMac? | You made me happy, thanks ;)... read more | 08/20/2006 (10:48 am) |
| Anatomy of a Tree when using fxShapeReplicator | You need to use some simple planes with the leaves image as a texture. You should also build a Colis... read more | 08/20/2006 (1:07 am) |
| 1.1.1 Mac version? | Any news about the awaited Mac TGB 1.1.1? Thanks in advance.... read more | 08/17/2006 (12:29 pm) |
| TLK and Mac Universal Binaries | I tried with the sceneGraph.cc change (#ifdef TORQUE_OS_MAC that should be #ifdef TORQUE_BIG_ENDIAN)... read more | 07/31/2006 (8:50 am) |
| TLK and Mac Universal Binaries | Thanks, John and Rubes: doing both I finally succeded in compiling TLK 1.4. But now I see my player ... read more | 07/31/2006 (8:24 am) |
| TLK and Mac Universal Binaries | I have just tryed the same exact stepts on my G4/1400, MacOsX 4.7 and cannot get it to compile. At ... read more | 07/31/2006 (3:30 am) |
| LOD exporting in Blender | Current Blender 2.4.2 does include all the tools you need for building LODs. Build first your hig... read more | 07/27/2006 (11:54 pm) |
| I question about vertex normals | Use this same forum, the programers involved in the exporter will try to help you ASAP for sure.... read more | 07/27/2006 (5:07 am) |
| Blender 2.42? | I heard about some problems expoting animations from Blender 2.42 with the current exporter version.... read more | 07/27/2006 (5:05 am) |
| Anyone using Blender for dif creation? | Great start, Nigel, keep it growing. And thanks :)... read more | 07/22/2006 (11:49 pm) |
| Collision mesh animation for door | Nope, I am really very busy and haven't have the time to, maybe you can email the programers of the ... read more | 07/22/2006 (9:05 am) |
| Collision mesh animation for door | Jari: mabe the collision mesh is working fine in TGE, as in TST PRo, but you have the player bound b... read more | 07/22/2006 (4:58 am) |
| Can we get a GTKRadiant forum section? | I also think this would be a very usefull adition. Specially for us, poor Mac users...... read more | 07/20/2006 (1:01 am) |
| Anyone using Blender for dif creation? | Same happens here... and I cannot get any textures at all. Does somebody have any good tips?... read more | 07/16/2006 (11:40 am) |
| Anyone using Blender for dif creation? | None that I know of. The best way to get it, untill Constructor is released, is using Quark over Vir... read more | 07/14/2006 (2:28 am) |
| Anyone using Blender for dif creation? | Thanks ;)... read more | 07/13/2006 (9:31 am) |
| Anyone using Blender for dif creation? | I would like to give it a try, but where can I get the exporter, please?... read more | 07/13/2006 (6:38 am) |
| List of TGB developers - Please Add Your Name | Gustavo Mu... read more | 07/10/2006 (7:12 am) |
| My Blender 2.41 has Osteoporosis | This is just the way add bone works In last versions. You can select the last joint and use the Extr... read more | 07/07/2006 (11:23 pm) |
| Collision mesh animation for door | Jari: I have just taken a look at the old file, and it was not working here. Maybe because it was... read more | 07/07/2006 (5:30 am) |
| I can't export my model anymore | Try saving, closing Blender, restarting the system and openning it again. Other than that, you would... read more | 07/06/2006 (12:40 pm) |
| Collision mesh animation for door | My blend file shows how to export two diferent meshes animated by the same Armature and actions. ... read more | 07/05/2006 (11:32 pm) |
| Shadows from DTS trees | You can also use another collision mesh for the branches/leaves volume to cast shadows.... read more | 07/05/2006 (7:02 am) |
| Collision mesh animation for door | Here you have an old blend file with animated LODs, I guess it should be the same process for animat... read more | 07/05/2006 (6:59 am) |
| Update to tutorial, please comment on content | Hi Frank: I have been very bussy and haven't have time to investigate too much the new 1.4 versio... read more | 06/13/2006 (10:25 am) |
| Update to tutorial, please comment on content | Frank: I don't think Ground Transform animations specify any velocity at all: take a look at the ... read more | 06/11/2006 (12:04 am) |
| Update to tutorial, please comment on content | Great work, thank you very much. But I think that point 8 is not clear enought yet... I am used t... read more | 06/10/2006 (9:31 am) |