Gustavo Munoz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A New Tutorial Series - The Breakout Tutorial | Thanks, this will be very usefull for a lot of people.... read more | 03/30/2008 (12:13 am) |
| Japanese Dojo | Very nice, congrats. But looking at the scale of the stairs I think the wood texture is way bigger t... read more | 03/26/2008 (1:19 am) |
| Multiple bone animation export mess-up | My advice would be not to use different armatures. If you include alll the bones in the same armatur... read more | 03/25/2008 (12:52 am) |
| Export Cartoon outline problem? | By default, Blender makes any new mesh double-sided. I guess this could be why you are getting the i... read more | 11/10/2007 (9:13 am) |
| Game screenshots | Hola, Isaac: Si, el mas simple juego cuesta mucho trabajo... Animo :) Ya me avisaras, tomate tod... read more | 10/21/2007 (12:40 am) |
| TGB Adventure Kit 1.2 Released | Thank you very much, downloading...... read more | 10/03/2007 (11:47 pm) |
| Installing the exporter on OS X | The easiest way on OsX is creating a folder anywhere (I use a "scripts" folder inside the main Blend... read more | 09/30/2007 (1:23 am) |
| TGB Adventure Kit 1.2 Released | Yes, when can we expect the Os X release?... read more | 09/23/2007 (12:24 pm) |
| ... | Wonderfull job as allways, thank you very much again, Joseph ;)... read more | 09/20/2007 (11:30 pm) |
| Hi spanish people in GarageGames!!! | Por aqui seguimos algunos ;) Lol, mecachis con lo del teclado capado...... read more | 09/18/2007 (4:59 am) |
| UV Unwrapping/Vertices | Once you have the UV island selected, just press "M" and select option. But I would better go and re... read more | 09/02/2007 (1:52 am) |
| Blender: Creating Faces | This is because you actually have more than 4 points selected. Try it again with just 4 points, the ... read more | 08/29/2007 (12:57 am) |
| Game screenshots | Hola Isaac, encantado. Yo vivo en Valencia, Espa... read more | 08/25/2007 (6:01 am) |
| Game screenshots | I would test your spanish Mac version ;) Let me know if you need more details.... read more | 08/24/2007 (1:31 am) |
| Rigging a character properly for DTS export | Oh, I see now. But it is mirrored here: http://www.narcissisticstudios.com/tutorials/pmodel.htm ... read more | 08/24/2007 (1:25 am) |
| Rigging a character properly for DTS export | It is working for me. Anyway this is the related tuto: http://www.junkyardcat.net/blender/... read more | 08/23/2007 (6:37 am) |
| Rigging a character properly for DTS export | I just typed "blender tutorial" at the Search tool here: http://www.garagegames.com/index.php?sec... read more | 08/23/2007 (4:32 am) |
| Game screenshots | Very nice backgrounds. And I love the spanish texts there, I have seen even the "enye" used... ;)... read more | 08/15/2007 (10:10 am) |
| Which Modeling Software to Buy? | MOD EDIT: Please refrain from personal attacks. They are unwarranted and against our forum use polic... read more | 08/13/2007 (12:25 am) |
| How do I look at console? | In Mac, you should use the System console app. It is usually at the Utilities folder, inside the Apl... read more | 08/12/2007 (12:39 am) |
| Seeking mirror for video tuts | Nigel and Joseph exchanging files... This could be the beginning of a new Blender-Torque era ;) Ser... read more | 08/11/2007 (7:55 am) |
| How do I look at console? | If you are on Windows, you should find it minimized once you start Blender.... read more | 08/11/2007 (5:37 am) |
| EDIT: Exporting a seperate .dsq file. | Well, if you have the model with the needed hierarchy and it has some actions, the exporter will fin... read more | 08/08/2007 (11:41 pm) |
| EDIT: Exporting a seperate .dsq file. | One of the best I know about characters in Blender is this one: [url]http://wiki.blender.org/inde... read more | 08/08/2007 (4:50 am) |
| Lots of videotutos | [url]Http://www.geneome.net/index.php/blender-tutorials/[/url] [url]http://blenderunderground.com/c... read more | 08/07/2007 (2:59 am) |
| Torque Constructor 1.03 is up | Working fine now, thank you very much.... read more | 08/07/2007 (1:25 am) |
| Blender Exports | Looks like the site is down temporally, I am sorry but I cannot help you with this. Try emailing Sym... read more | 08/07/2007 (1:19 am) |
| Behavior-izing the AdvKit | I would also love it, please go for it ASAP ;)... read more | 08/06/2007 (8:27 am) |
| Blender Exports | Better than wait, just learn by yourself: http://www.users.on.net/~symes/gamedev/videotuts/videot... read more | 08/06/2007 (12:51 am) |
| Torque Constructor 1.03 is up | Yes, OsX too here, in an intel Imac. Same message than Corey.... read more | 08/04/2007 (12:02 am) |
| Torque Constructor 1.03 is up | I cannot get 1.03 registered, it does not recognize my registration number. Mac version, using the ... read more | 08/03/2007 (4:27 am) |
| I'm a .DTS/Blender n00b, help plx. | The Search button is your friend, don't be afraid to use it ;) [url]www.users.on.net/~symes/gamed... read more | 07/30/2007 (2:21 am) |
| Game Artist, looking for work | Really nice interiors, congratulations. You show great texturing and lighting, and an extraordinary ... read more | 07/29/2007 (3:49 am) |
| Rigging video tutorials? | You should not have any problem using more than a mesh with the same Armature: just parent all the m... read more | 07/27/2007 (11:31 pm) |
| Blender units | The default cube mesh in Blender is 2 x 2 x 2 meters, and the same inside TGE. So, 1 Blender meter =... read more | 07/24/2007 (12:30 am) |
| Rigging video tutorials? | You have detailed instructions in this book, can yo tell us some more details about your problems? Y... read more | 07/20/2007 (11:58 pm) |
| Modernization Kit Beta Thread 2 | I was thinking in characters, dts files not difs. No need for parallax mapping there. Specularity is... read more | 07/11/2007 (12:52 am) |
| Max importer for Blender | You can import .obj files in Blender. You will get the mesh with UVs (if original has it, of course)... read more | 07/11/2007 (12:43 am) |
| Modernization Kit Beta Thread 2 | Explicit specular mask texture as an alpha channel, please. Yes, yes, yes... ;)... read more | 07/10/2007 (10:02 am) |
| How to use the DTS exporter (bear with me, I'm tired ^_^) | Look some into the exporter docs, it is all very clearly explained. I am really tired too...... read more | 07/10/2007 (3:42 am) |
| Exporting LOD for a rigged character | You need to use the same Armature for all the LODs, use the Armature modifier. And better install th... read more | 07/10/2007 (3:38 am) |
| Transparency issues | Tested: it works very well now, thanks you (again) so much Joseph ;)... read more | 07/08/2007 (11:14 pm) |
| Transparency issues | Thanks ;)... read more | 07/08/2007 (10:49 pm) |
| Ziggurat plugin added | Very usefull, as allways, thank you very much Jaimi.... read more | 07/08/2007 (1:27 am) |
| Transparency issues | Cool, I will better wait for next release, as I really don't know what am doing while editting code ... read more | 07/08/2007 (1:25 am) |
| Transparency issues | I get an exporting error. Console mesage: Dumping output to file '/Documentos/DESARME/gryphon/mod... read more | 07/07/2007 (11:42 pm) |
| Transparency issues | Wow, Joseph, you alone are one of the best GG resources out there ;) It sounds perfect to me, tha... read more | 07/07/2007 (12:16 pm) |
| Transparency issues | Sounds good to me, my only doubt would be if TGE can handle two materials with the same name. Als... read more | 07/07/2007 (11:36 am) |
| Transparency issues | Thanks for the clarification, it helped me a lot for understanding the issue. And yes, it works just... read more | 07/07/2007 (10:26 am) |
| Transparency issues | Joseph: I have just tryed again, and I have found that if I use two copies of the same texture fi... read more | 07/07/2007 (10:03 am) |