Game Development Community

Gustavo Munoz's Forum Posts

Thread Post Date Posted
A New Tutorial Series - The Breakout Tutorial Thanks, this will be very usefull for a lot of people.... read more 03/30/2008 (12:13 am)
Japanese Dojo Very nice, congrats. But looking at the scale of the stairs I think the wood texture is way bigger t... read more 03/26/2008 (1:19 am)
Multiple bone animation export mess-up My advice would be not to use different armatures. If you include alll the bones in the same armatur... read more 03/25/2008 (12:52 am)
Export Cartoon outline problem? By default, Blender makes any new mesh double-sided. I guess this could be why you are getting the i... read more 11/10/2007 (9:13 am)
Game screenshots Hola, Isaac: Si, el mas simple juego cuesta mucho trabajo... Animo :) Ya me avisaras, tomate tod... read more 10/21/2007 (12:40 am)
TGB Adventure Kit 1.2 Released Thank you very much, downloading...... read more 10/03/2007 (11:47 pm)
Installing the exporter on OS X The easiest way on OsX is creating a folder anywhere (I use a "scripts" folder inside the main Blend... read more 09/30/2007 (1:23 am)
TGB Adventure Kit 1.2 Released Yes, when can we expect the Os X release?... read more 09/23/2007 (12:24 pm)
... Wonderfull job as allways, thank you very much again, Joseph ;)... read more 09/20/2007 (11:30 pm)
Hi spanish people in GarageGames!!! Por aqui seguimos algunos ;) Lol, mecachis con lo del teclado capado...... read more 09/18/2007 (4:59 am)
UV Unwrapping/Vertices Once you have the UV island selected, just press "M" and select option. But I would better go and re... read more 09/02/2007 (1:52 am)
Blender: Creating Faces This is because you actually have more than 4 points selected. Try it again with just 4 points, the ... read more 08/29/2007 (12:57 am)
Game screenshots Hola Isaac, encantado. Yo vivo en Valencia, Espa... read more 08/25/2007 (6:01 am)
Game screenshots I would test your spanish Mac version ;) Let me know if you need more details.... read more 08/24/2007 (1:31 am)
Rigging a character properly for DTS export Oh, I see now. But it is mirrored here: http://www.narcissisticstudios.com/tutorials/pmodel.htm ... read more 08/24/2007 (1:25 am)
Rigging a character properly for DTS export It is working for me. Anyway this is the related tuto: http://www.junkyardcat.net/blender/... read more 08/23/2007 (6:37 am)
Rigging a character properly for DTS export I just typed "blender tutorial" at the Search tool here: http://www.garagegames.com/index.php?sec... read more 08/23/2007 (4:32 am)
Game screenshots Very nice backgrounds. And I love the spanish texts there, I have seen even the "enye" used... ;)... read more 08/15/2007 (10:10 am)
Which Modeling Software to Buy? MOD EDIT: Please refrain from personal attacks. They are unwarranted and against our forum use polic... read more 08/13/2007 (12:25 am)
How do I look at console? In Mac, you should use the System console app. It is usually at the Utilities folder, inside the Apl... read more 08/12/2007 (12:39 am)
Seeking mirror for video tuts Nigel and Joseph exchanging files... This could be the beginning of a new Blender-Torque era ;) Ser... read more 08/11/2007 (7:55 am)
How do I look at console? If you are on Windows, you should find it minimized once you start Blender.... read more 08/11/2007 (5:37 am)
EDIT: Exporting a seperate .dsq file. Well, if you have the model with the needed hierarchy and it has some actions, the exporter will fin... read more 08/08/2007 (11:41 pm)
EDIT: Exporting a seperate .dsq file. One of the best I know about characters in Blender is this one: [url]http://wiki.blender.org/inde... read more 08/08/2007 (4:50 am)
Lots of videotutos [url]Http://www.geneome.net/index.php/blender-tutorials/[/url] [url]http://blenderunderground.com/c... read more 08/07/2007 (2:59 am)
Torque Constructor 1.03 is up Working fine now, thank you very much.... read more 08/07/2007 (1:25 am)
Blender Exports Looks like the site is down temporally, I am sorry but I cannot help you with this. Try emailing Sym... read more 08/07/2007 (1:19 am)
Behavior-izing the AdvKit I would also love it, please go for it ASAP ;)... read more 08/06/2007 (8:27 am)
Blender Exports Better than wait, just learn by yourself: http://www.users.on.net/~symes/gamedev/videotuts/videot... read more 08/06/2007 (12:51 am)
Torque Constructor 1.03 is up Yes, OsX too here, in an intel Imac. Same message than Corey.... read more 08/04/2007 (12:02 am)
Torque Constructor 1.03 is up I cannot get 1.03 registered, it does not recognize my registration number. Mac version, using the ... read more 08/03/2007 (4:27 am)
I'm a .DTS/Blender n00b, help plx. The Search button is your friend, don't be afraid to use it ;) [url]www.users.on.net/~symes/gamed... read more 07/30/2007 (2:21 am)
Game Artist, looking for work Really nice interiors, congratulations. You show great texturing and lighting, and an extraordinary ... read more 07/29/2007 (3:49 am)
Rigging video tutorials? You should not have any problem using more than a mesh with the same Armature: just parent all the m... read more 07/27/2007 (11:31 pm)
Blender units The default cube mesh in Blender is 2 x 2 x 2 meters, and the same inside TGE. So, 1 Blender meter =... read more 07/24/2007 (12:30 am)
Rigging video tutorials? You have detailed instructions in this book, can yo tell us some more details about your problems? Y... read more 07/20/2007 (11:58 pm)
Modernization Kit Beta Thread 2 I was thinking in characters, dts files not difs. No need for parallax mapping there. Specularity is... read more 07/11/2007 (12:52 am)
Max importer for Blender You can import .obj files in Blender. You will get the mesh with UVs (if original has it, of course)... read more 07/11/2007 (12:43 am)
Modernization Kit Beta Thread 2 Explicit specular mask texture as an alpha channel, please. Yes, yes, yes... ;)... read more 07/10/2007 (10:02 am)
How to use the DTS exporter (bear with me, I'm tired ^_^) Look some into the exporter docs, it is all very clearly explained. I am really tired too...... read more 07/10/2007 (3:42 am)
Exporting LOD for a rigged character You need to use the same Armature for all the LODs, use the Armature modifier. And better install th... read more 07/10/2007 (3:38 am)
Transparency issues Tested: it works very well now, thanks you (again) so much Joseph ;)... read more 07/08/2007 (11:14 pm)
Transparency issues Thanks ;)... read more 07/08/2007 (10:49 pm)
Ziggurat plugin added Very usefull, as allways, thank you very much Jaimi.... read more 07/08/2007 (1:27 am)
Transparency issues Cool, I will better wait for next release, as I really don't know what am doing while editting code ... read more 07/08/2007 (1:25 am)
Transparency issues I get an exporting error. Console mesage: Dumping output to file '/Documentos/DESARME/gryphon/mod... read more 07/07/2007 (11:42 pm)
Transparency issues Wow, Joseph, you alone are one of the best GG resources out there ;) It sounds perfect to me, tha... read more 07/07/2007 (12:16 pm)
Transparency issues Sounds good to me, my only doubt would be if TGE can handle two materials with the same name. Als... read more 07/07/2007 (11:36 am)
Transparency issues Thanks for the clarification, it helped me a lot for understanding the issue. And yes, it works just... read more 07/07/2007 (10:26 am)
Transparency issues Joseph: I have just tryed again, and I have found that if I use two copies of the same texture fi... read more 07/07/2007 (10:03 am)