Game Development Community

Ron Barbosa's Forum Posts

Thread Post Date Posted
[RESOLVED] T2DSceneObjects as HUD elements @Duncan...if you're still following this thread, I'm working on using multiple scene views. Haven't... read more 04/24/2010 (7:58 am)
T2DResolveCollisionDelegate - or maybe not? I've been working with a combination of custom delegates, basic resolution, and both together. All ... read more 04/23/2010 (11:40 am)
T2DResolveCollisionDelegate - or maybe not? Thanks again, gents. @Darthuvius...thanks for the tip...I'll give that a shot. The only issue I s... read more 04/23/2010 (11:29 am)
T2DResolveCollisionDelegate - or maybe not? Thanks Duncan, I had gone down that route for a while. I basically set my player to be of type &q... read more 04/23/2010 (10:57 am)
T2DResolveCollisionDelegate - or maybe not? Thanks for the suggestion, but I don't think that would work. That would actually CHANGE the value ... read more 04/23/2010 (10:15 am)
How to make PhysicsComponent ignore Collisions? None means, do nothing on collision. This would allow two objects to pass through one another. But... read more 04/23/2010 (5:06 am)
[RESOLVED] T2DSceneObjects as HUD elements @Steve...I'm all for "easy if not elegant," but Duncan's right. My camera will change siz... read more 04/23/2010 (4:45 am)
Current Torque Games on XBLIG I do not have a title to add to this list...but this is a good idea for a "gathering spot"... read more 04/22/2010 (12:42 pm)
[RESOLVED] T2DSceneObjects as HUD elements I see...that's much more elegant than the solution I thought I would have to implement. Thanks fo... read more 04/22/2010 (7:02 am)
[RESOLVED] T2DSceneObjects as HUD elements And all of the sceneviews are part of the same .txscene file? Is that how this works? So I'd be bu... read more 04/22/2010 (6:21 am)
[RESOLVED] T2DSceneObjects as HUD elements @Duncan...you're about as knowledgeable as anyone I've seen around here when it comes to the TX prod... read more 04/22/2010 (5:34 am)
[RESOLVED] T2DSceneObjects as HUD elements Thanks, William. I guess I'll write a HUD component that tracks the camera's original size (my came... read more 04/22/2010 (4:01 am)
Torque X huge memory leak - Fixed @Duncan thanks for the wiki and samples...looks like pretty good stuff. :)... read more 04/21/2010 (3:40 pm)
Torque X huge memory leak - Fixed @Duncan...I don't have a bug to report...but have you shared any examples of how to use this feature... read more 04/21/2010 (9:33 am)
Anyone using Sprite Works 2 (or any other sprite generator)? Hey gents...thanks for all the feedback. I was able to get things squared away by using square sp... read more 04/21/2010 (5:31 am)
Anyone using Sprite Works 2 (or any other sprite generator)? Out of curiosity, where does the conversion to DXT "save" size? Is in compilation? I not... read more 04/19/2010 (7:51 pm)
Invader in XNA Review I'll check it when I get home tonight, Henry. --RB... read more 04/19/2010 (11:06 am)
How to make PhysicsComponent ignore Collisions? I think the problem is if he disables collisions, then the collision delegate never fires. I thin... read more 04/19/2010 (10:21 am)
Sprite Works 2 - Capabilities Without any actual error messaging, I figured out the problem. The default installation path is too... read more 04/16/2010 (5:43 pm)
Sprite Works 2 - Capabilities This product appears to be completely broken. It only works with DTS assets that have the animati... read more 04/16/2010 (3:51 pm)
What do you want in a Spawner? @Darthuvius 1. A subscribe/notify system is an object oriented design pattern that is used to all... read more 04/16/2010 (12:53 pm)
What do you want in a Spawner? Well, I can tell you some of the features I built into my own spawner. 1. It's a component so it ... read more 04/16/2010 (11:18 am)
Torque 3D Embedded Browser (WebKit) [quote]This WebKit technology was developed in very few hours as a R&D project. TorquePowered.co... read more 04/15/2010 (5:54 am)
Camera Not Working There's a TXB bug that doesn't allow you to change the name of your camera object. So no matter wha... read more 04/15/2010 (4:43 am)
Change of plans and platforms I'm not much of a Mac man myself. But Windows is an open development platform. You don't need perm... read more 04/14/2010 (11:59 am)
Will the 2D effects pack work with Torque X? Well, I'm in the process of buying concept artwork right now for my current game project. So I'm no... read more 04/14/2010 (11:10 am)
Will the 2D effects pack work with Torque X? I almost created a new thread for the same question. I'd be interested in knowing if anyone's use... read more 04/13/2010 (1:40 pm)
Reg Key for the CC Version of TX2D not working?... See this thread for help: http://www.torquepowered.com/community/forums/viewthread/112037... read more 04/13/2010 (5:06 am)
Torque X huge memory leak - Fixed @Matthew and others... The code 4 is because you haven't initiated a GamerServicesComponent (whic... read more 04/12/2010 (10:45 am)
TorqueX3D beta - 2d Objects disappearing, solution. @Jakov...you should be able to do: [code]TorqueObjectDatabase.Instance.FindObject<T2DSceneGrap... read more 04/11/2010 (6:49 am)
Is there a way to find all objects of a specific object type? Got it! Thanks, Henry...I was hoping the engine had some collection of objects by type that I cou... read more 04/09/2010 (10:25 pm)
Lag (GFX) and Torque3D The piece of this question that bothers me is that all this began occurring when you went from TGEA ... read more 04/09/2010 (12:07 pm)
Torque X huge memory leak - Fixed @Eric...It'd be nice to get John K's involvement in this thread at some point. He might be able t... read more 04/07/2010 (6:46 am)
Torque X huge memory leak - Fixed @Eric...thanks for integrating Pino's changes (and everyone else who's contributed to the online rep... read more 04/07/2010 (4:15 am)
Torque X huge memory leak - Fixed Been away a few days...have to get back up to date both in the forums and with the code updates. Ho... read more 04/06/2010 (10:53 am)
Managing in-game lives in TorqueX While my current project is not my first game, it will be my first TorqueX game. From what I can ... read more 04/06/2010 (5:35 am)
Managing in-game lives in TorqueX I contributed an article on the topic of Game State Management using the Observer pattern to the boo... read more 04/05/2010 (6:03 pm)
Managing in-game lives in TorqueX Good advice...the MVC would work. Personally, I keep game state separate from things like score a... read more 04/05/2010 (3:40 pm)
Managing in-game lives in TorqueX @Henry...thanks for the code samples and guidance. This is kind of the same thing as what I was d... read more 04/04/2010 (12:38 pm)
Managing in-game lives in TorqueX @Darthuvius...Duncan's right there. Once a Vector2 is established, you can't individually set its X... read more 04/04/2010 (6:50 am)
Managing in-game lives in TorqueX I have not, but I will now. =P I'm not too familiar with the player manager's intended function.... read more 04/03/2010 (7:24 am)
TorqueXmlSchemaType and enum values Thanks, Duncan. Major rookie mistake. I guess of all the things I tried, I never tried assigning... read more 04/01/2010 (3:27 pm)
TorqueXmlSchemaType and enum values @Duncan Hmmm...I'm not sure if I tested all variations of character case, but I got assertion fai... read more 04/01/2010 (8:21 am)
TorqueXmlSchemaType and enum values Thanks, Pino...the only problem with this is that it is not a custom Enum that I have created. It i... read more 04/01/2010 (7:24 am)
Torque X huge memory leak - Fixed I've just received my invitations. Thanks, Pino!... read more 03/30/2010 (1:27 pm)
Torque X huge memory leak - Fixed @Pino...I'm sure everyone here agrees, you need not apologize. :) Your generosity in sharing y... read more 03/27/2010 (7:42 am)
Torque X huge memory leak - Fixed Update to my previous post. I tried all 4 stock effect modes. Kill works fine (that's the one my g... read more 03/27/2010 (7:06 am)
Torque X huge memory leak - Fixed @Pino...I'm not seeing problems with the particle effects not working. The original symptom that le... read more 03/27/2010 (6:47 am)
XBOX360 doesn't work multiple sceneload Have you tried running this with the XNA GS debugger and seeing where the app is crashing? Or did y... read more 03/22/2010 (5:40 am)
Torque X huge memory leak - Fixed Hi Pino...it's Chapel from Creators Club. I would love to see those SVN diffs. If you don't wa... read more 03/18/2010 (12:01 pm)