Ron Barbosa's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [RESOLVED] T2DSceneObjects as HUD elements | @Duncan...if you're still following this thread, I'm working on using multiple scene views. Haven't... read more | 04/24/2010 (7:58 am) |
| T2DResolveCollisionDelegate - or maybe not? | I've been working with a combination of custom delegates, basic resolution, and both together. All ... read more | 04/23/2010 (11:40 am) |
| T2DResolveCollisionDelegate - or maybe not? | Thanks again, gents. @Darthuvius...thanks for the tip...I'll give that a shot. The only issue I s... read more | 04/23/2010 (11:29 am) |
| T2DResolveCollisionDelegate - or maybe not? | Thanks Duncan, I had gone down that route for a while. I basically set my player to be of type &q... read more | 04/23/2010 (10:57 am) |
| T2DResolveCollisionDelegate - or maybe not? | Thanks for the suggestion, but I don't think that would work. That would actually CHANGE the value ... read more | 04/23/2010 (10:15 am) |
| How to make PhysicsComponent ignore Collisions? | None means, do nothing on collision. This would allow two objects to pass through one another. But... read more | 04/23/2010 (5:06 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | @Steve...I'm all for "easy if not elegant," but Duncan's right. My camera will change siz... read more | 04/23/2010 (4:45 am) |
| Current Torque Games on XBLIG | I do not have a title to add to this list...but this is a good idea for a "gathering spot"... read more | 04/22/2010 (12:42 pm) |
| [RESOLVED] T2DSceneObjects as HUD elements | I see...that's much more elegant than the solution I thought I would have to implement. Thanks fo... read more | 04/22/2010 (7:02 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | And all of the sceneviews are part of the same .txscene file? Is that how this works? So I'd be bu... read more | 04/22/2010 (6:21 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | @Duncan...you're about as knowledgeable as anyone I've seen around here when it comes to the TX prod... read more | 04/22/2010 (5:34 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | Thanks, William. I guess I'll write a HUD component that tracks the camera's original size (my came... read more | 04/22/2010 (4:01 am) |
| Torque X huge memory leak - Fixed | @Duncan thanks for the wiki and samples...looks like pretty good stuff. :)... read more | 04/21/2010 (3:40 pm) |
| Torque X huge memory leak - Fixed | @Duncan...I don't have a bug to report...but have you shared any examples of how to use this feature... read more | 04/21/2010 (9:33 am) |
| Anyone using Sprite Works 2 (or any other sprite generator)? | Hey gents...thanks for all the feedback. I was able to get things squared away by using square sp... read more | 04/21/2010 (5:31 am) |
| Anyone using Sprite Works 2 (or any other sprite generator)? | Out of curiosity, where does the conversion to DXT "save" size? Is in compilation? I not... read more | 04/19/2010 (7:51 pm) |
| Invader in XNA Review | I'll check it when I get home tonight, Henry. --RB... read more | 04/19/2010 (11:06 am) |
| How to make PhysicsComponent ignore Collisions? | I think the problem is if he disables collisions, then the collision delegate never fires. I thin... read more | 04/19/2010 (10:21 am) |
| Sprite Works 2 - Capabilities | Without any actual error messaging, I figured out the problem. The default installation path is too... read more | 04/16/2010 (5:43 pm) |
| Sprite Works 2 - Capabilities | This product appears to be completely broken. It only works with DTS assets that have the animati... read more | 04/16/2010 (3:51 pm) |
| What do you want in a Spawner? | @Darthuvius 1. A subscribe/notify system is an object oriented design pattern that is used to all... read more | 04/16/2010 (12:53 pm) |
| What do you want in a Spawner? | Well, I can tell you some of the features I built into my own spawner. 1. It's a component so it ... read more | 04/16/2010 (11:18 am) |
| Torque 3D Embedded Browser (WebKit) | [quote]This WebKit technology was developed in very few hours as a R&D project. TorquePowered.co... read more | 04/15/2010 (5:54 am) |
| Camera Not Working | There's a TXB bug that doesn't allow you to change the name of your camera object. So no matter wha... read more | 04/15/2010 (4:43 am) |
| Change of plans and platforms | I'm not much of a Mac man myself. But Windows is an open development platform. You don't need perm... read more | 04/14/2010 (11:59 am) |
| Will the 2D effects pack work with Torque X? | Well, I'm in the process of buying concept artwork right now for my current game project. So I'm no... read more | 04/14/2010 (11:10 am) |
| Will the 2D effects pack work with Torque X? | I almost created a new thread for the same question. I'd be interested in knowing if anyone's use... read more | 04/13/2010 (1:40 pm) |
| Reg Key for the CC Version of TX2D not working?... | See this thread for help: http://www.torquepowered.com/community/forums/viewthread/112037... read more | 04/13/2010 (5:06 am) |
| Torque X huge memory leak - Fixed | @Matthew and others... The code 4 is because you haven't initiated a GamerServicesComponent (whic... read more | 04/12/2010 (10:45 am) |
| TorqueX3D beta - 2d Objects disappearing, solution. | @Jakov...you should be able to do: [code]TorqueObjectDatabase.Instance.FindObject<T2DSceneGrap... read more | 04/11/2010 (6:49 am) |
| Is there a way to find all objects of a specific object type? | Got it! Thanks, Henry...I was hoping the engine had some collection of objects by type that I cou... read more | 04/09/2010 (10:25 pm) |
| Lag (GFX) and Torque3D | The piece of this question that bothers me is that all this began occurring when you went from TGEA ... read more | 04/09/2010 (12:07 pm) |
| Torque X huge memory leak - Fixed | @Eric...It'd be nice to get John K's involvement in this thread at some point. He might be able t... read more | 04/07/2010 (6:46 am) |
| Torque X huge memory leak - Fixed | @Eric...thanks for integrating Pino's changes (and everyone else who's contributed to the online rep... read more | 04/07/2010 (4:15 am) |
| Torque X huge memory leak - Fixed | Been away a few days...have to get back up to date both in the forums and with the code updates. Ho... read more | 04/06/2010 (10:53 am) |
| Managing in-game lives in TorqueX | While my current project is not my first game, it will be my first TorqueX game. From what I can ... read more | 04/06/2010 (5:35 am) |
| Managing in-game lives in TorqueX | I contributed an article on the topic of Game State Management using the Observer pattern to the boo... read more | 04/05/2010 (6:03 pm) |
| Managing in-game lives in TorqueX | Good advice...the MVC would work. Personally, I keep game state separate from things like score a... read more | 04/05/2010 (3:40 pm) |
| Managing in-game lives in TorqueX | @Henry...thanks for the code samples and guidance. This is kind of the same thing as what I was d... read more | 04/04/2010 (12:38 pm) |
| Managing in-game lives in TorqueX | @Darthuvius...Duncan's right there. Once a Vector2 is established, you can't individually set its X... read more | 04/04/2010 (6:50 am) |
| Managing in-game lives in TorqueX | I have not, but I will now. =P I'm not too familiar with the player manager's intended function.... read more | 04/03/2010 (7:24 am) |
| TorqueXmlSchemaType and enum values | Thanks, Duncan. Major rookie mistake. I guess of all the things I tried, I never tried assigning... read more | 04/01/2010 (3:27 pm) |
| TorqueXmlSchemaType and enum values | @Duncan Hmmm...I'm not sure if I tested all variations of character case, but I got assertion fai... read more | 04/01/2010 (8:21 am) |
| TorqueXmlSchemaType and enum values | Thanks, Pino...the only problem with this is that it is not a custom Enum that I have created. It i... read more | 04/01/2010 (7:24 am) |
| Torque X huge memory leak - Fixed | I've just received my invitations. Thanks, Pino!... read more | 03/30/2010 (1:27 pm) |
| Torque X huge memory leak - Fixed | @Pino...I'm sure everyone here agrees, you need not apologize. :) Your generosity in sharing y... read more | 03/27/2010 (7:42 am) |
| Torque X huge memory leak - Fixed | Update to my previous post. I tried all 4 stock effect modes. Kill works fine (that's the one my g... read more | 03/27/2010 (7:06 am) |
| Torque X huge memory leak - Fixed | @Pino...I'm not seeing problems with the particle effects not working. The original symptom that le... read more | 03/27/2010 (6:47 am) |
| XBOX360 doesn't work multiple sceneload | Have you tried running this with the XNA GS debugger and seeing where the app is crashing? Or did y... read more | 03/22/2010 (5:40 am) |
| Torque X huge memory leak - Fixed | Hi Pino...it's Chapel from Creators Club. I would love to see those SVN diffs. If you don't wa... read more | 03/18/2010 (12:01 pm) |