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Ron Barbosa's Forum Posts

Thread Post Date Posted
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Pino...thanks for the advice, my friend. I've removed the dependency and added them in the reverse... read more 08/14/2010 (5:55 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Hey guys...I'm at it again here with the Farseer Integration. Having read all the docs, it makes mo... read more 08/14/2010 (1:09 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Pino...I think you're right in creating a the singleton to manage the integration. I did the sam... read more 08/09/2010 (7:03 pm)
IOH Content Seeding exercise @Pino...thanks for the vote of confidence. I think the idea is necessary. In my time building in... read more 08/09/2010 (2:25 pm)
IOH Content Seeding exercise @Pino...Thanks for signing up and posting some pics. Looks like you put up quite a few images witho... read more 08/09/2010 (11:47 am)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Henry...my toying around this morning "agreed" with you that it should be a choice. Howe... read more 08/07/2010 (4:38 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Pino...I'll be interested to see your implementation. I've just spent the last hour or two playing... read more 08/07/2010 (3:02 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? Well I'm a loser and haven't touched my game project since my original post...technically I'm from B... read more 08/07/2010 (12:40 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @John...Farseer is 2D only. Does your last post refer to JigLibX? I'm so confused. =P --RB... read more 07/30/2010 (1:39 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? @Henry...seems like the JigLibX integ wasn't so hard. I've decided that I'll commit a couple of wee... read more 07/29/2010 (8:54 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? My first game was Planet Crashmania 9,000,000 The ridiculous title was totally intentional ;)... read more 07/29/2010 (2:09 pm)
[CLOSED] - Farseer Phsyics Integration - Any pointers? I hear you John...my first Xbox LIVE Indie Game was a quick release job. I got online with Creators... read more 07/29/2010 (1:59 pm)
[DISREGARD]Torque X 2D game in need of icons Thanks, Pino...I've checked out DeviantArt, but I haven't registered for an account yet. So far D... read more 07/29/2010 (11:54 am)
[DISREGARD]Torque X 2D game in need of icons Hey Donavan...responding via email. You can't copy and paste an email address directly from this we... read more 07/28/2010 (12:41 am)
[DISREGARD]Torque X 2D game in need of icons @Donavan Jones, thanks for the response. The game is set in the future, but not far future. Next... read more 07/27/2010 (11:13 pm)
Lagoa Multiphysics 1.0 I attempted to contact the guy who created the engine regarding more information as to how/if the en... read more 07/26/2010 (11:44 am)
Replacement SceneLoader/proxy scene objects? I think I'm going to have to go the route of moving all of my persistent objects into one .txscene f... read more 07/21/2010 (2:06 pm)
Replacement SceneLoader/proxy scene objects? This is an interesting conversation for me, because I'm nearing the point in my game where I'm going... read more 07/21/2010 (12:56 pm)
XBOX 360 Deployment - So close yet so far @Henry...isn't there a reference to TorqueCore that needs to be set in the Torque2D project? I thin... read more 06/10/2010 (12:20 pm)
Need an artist!!! Hey all...thanks for your references and help in finding an artist. In the end, I was able to str... read more 06/10/2010 (8:11 am)
T2DShape3D - Is this in TorqueX? Thanks for the responses, guys. I guess there are really no comprehensive tuts on this particular c... read more 06/04/2010 (8:13 am)
T2DShape3D - Is this in TorqueX? Hmmm...that sucks that the performance isn't good. Believe it or not...there is NO MENTION of this ... read more 06/01/2010 (11:49 am)
Need an artist!!! @eb...I will certainly keep in touch. I had hoped we'd be able to strike an agreement, but I unders... read more 05/25/2010 (2:57 pm)
Need an artist!!! @Matt...you're not kidding. The prices get outrageous really quickly. I'm funding my game project ... read more 05/25/2010 (1:33 pm)
I can't get TX2D to work at all I don't even know if XNA Framework 3.1 and 4.0 can co-exist. Try this, John. Open Visual C# 2008... read more 05/24/2010 (5:34 am)
Slow Performance on XBOX when debuging @Josh and Matthew It's probably worth noting that adding a GSC can cause failures when running yo... read more 05/19/2010 (7:49 am)
Slow Performance on XBOX when debuging @Josh, there's a small amount of code that you will need to add to your Game.cs file to instantiate ... read more 05/19/2010 (4:56 am)
Crash to Code 4 when zoom by changing _cameraExtent I'm gonna back Henry up on that. 720p is the recommended resolution for an Xbox 360 game. And ha... read more 05/18/2010 (4:04 am)
Crash to Code 4 when zoom by changing _cameraExtent Have you tried running on your Xbox in the debugger and finding out what specific module and method ... read more 05/17/2010 (10:24 am)
Slow Performance on XBOX when debuging Yeah, Matthew...it's probably best that you take the 20 minutes and get your GSC loaded. You can'... read more 05/14/2010 (8:03 am)
So You Want To Make An Arena Shooter @Darthuvius...just checked out the tut. Good stuff man...you should write some more of these. Ju... read more 05/13/2010 (10:14 am)
Slow Performance on XBOX when debuging I've never seen anything like that...that's pretty strange, but I'd be inclined to say it's probably... read more 05/12/2010 (7:25 am)
Torque X and the 50 MB limit @All...thanks for the guidance. I think I'll manage to find a way to pull it all together. I was... read more 05/12/2010 (4:02 am)
Torque X and the 50 MB limit @Matt, thanks for the guidance, man. I agree and I'm totally anti JPG. The only reason I used the ... read more 05/11/2010 (4:58 pm)
Slow Motion Method Hey guys...sorry I didn't post my code here. I was looking through it to prepare for a post, and I ... read more 05/10/2010 (5:39 am)
Help reviewing I don't think it's a bad thing to post for review/playtest requests here. It kinda sucks that you c... read more 05/07/2010 (1:02 pm)
Slow Motion Method It's a couple of different components. I'll dig them up and assemble them into a post and try to ex... read more 05/07/2010 (12:25 pm)
Slow Motion Method @Steve...just FYI, this impacts all objects at the engine level. In my title I have a TimeManager... read more 05/07/2010 (7:22 am)
Some (basic?) TorqueScript questions @Michael, thanks for the response. It's been a long time since I did anything TorqueScript. I th... read more 05/04/2010 (11:55 am)
What do you want in a Spawner? @Henry...the reason I keep track of outstanding spawn is so that I can have an indefinite spawner (s... read more 05/04/2010 (11:50 am)
What do you want in a Spawner? @Olivier, the object may be removed or unregistered at the TorqueX level, but it will not be garbage... read more 05/04/2010 (9:43 am)
What do you want in a Spawner? @Darthuvius...sorry man...I lost track of this thread. As for your question from 4/23. My Spawne... read more 05/04/2010 (4:58 am)
[Solved]TorqueXBook XNATetris, problem with book @Mark-Anthony Glad it helped man. Sometimes it's tough to tell which of the numerous reference v... read more 05/04/2010 (4:38 am)
[Solved]TorqueXBook XNATetris, problem with book In general, when you see a Null Reference Exception it's because you are accessing a property or a m... read more 05/03/2010 (12:49 pm)
ourObject.Name why null? @Darthuvius...when a copy is made from a template, the name is not inherited (to prevent name clashi... read more 05/03/2010 (6:49 am)
sprite edge flickering @Melv May I'm not sure that this same option exists in TX. I've had variations of this problem s... read more 04/29/2010 (6:29 am)
[RESOLVED] T2DSceneObjects as HUD elements It's starting to come together a bit. ;) Although, I'm sure I'll refer back to this thread in th... read more 04/24/2010 (10:45 am)
[RESOLVED] T2DSceneObjects as HUD elements Save the sequence of some of the steps...this version looks exactly like mine. You're awesome, Du... read more 04/24/2010 (10:00 am)
[RESOLVED] T2DSceneObjects as HUD elements OK...99.9% of the way there by manually managing the scene graphs and cameras. Thanks, Duncan. T... read more 04/24/2010 (9:28 am)
[RESOLVED] T2DSceneObjects as HUD elements Thanks again, Duncan. I think I may have oversimplified it just a bit. Here's my BeginRun method: ... read more 04/24/2010 (8:19 am)