Ron Barbosa's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino...thanks for the advice, my friend. I've removed the dependency and added them in the reverse... read more | 08/14/2010 (5:55 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Hey guys...I'm at it again here with the Farseer Integration. Having read all the docs, it makes mo... read more | 08/14/2010 (1:09 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino...I think you're right in creating a the singleton to manage the integration. I did the sam... read more | 08/09/2010 (7:03 pm) |
| IOH Content Seeding exercise | @Pino...thanks for the vote of confidence. I think the idea is necessary. In my time building in... read more | 08/09/2010 (2:25 pm) |
| IOH Content Seeding exercise | @Pino...Thanks for signing up and posting some pics. Looks like you put up quite a few images witho... read more | 08/09/2010 (11:47 am) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Henry...my toying around this morning "agreed" with you that it should be a choice. Howe... read more | 08/07/2010 (4:38 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Pino...I'll be interested to see your implementation. I've just spent the last hour or two playing... read more | 08/07/2010 (3:02 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | Well I'm a loser and haven't touched my game project since my original post...technically I'm from B... read more | 08/07/2010 (12:40 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @John...Farseer is 2D only. Does your last post refer to JigLibX? I'm so confused. =P --RB... read more | 07/30/2010 (1:39 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | @Henry...seems like the JigLibX integ wasn't so hard. I've decided that I'll commit a couple of wee... read more | 07/29/2010 (8:54 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | My first game was Planet Crashmania 9,000,000 The ridiculous title was totally intentional ;)... read more | 07/29/2010 (2:09 pm) |
| [CLOSED] - Farseer Phsyics Integration - Any pointers? | I hear you John...my first Xbox LIVE Indie Game was a quick release job. I got online with Creators... read more | 07/29/2010 (1:59 pm) |
| [DISREGARD]Torque X 2D game in need of icons | Thanks, Pino...I've checked out DeviantArt, but I haven't registered for an account yet. So far D... read more | 07/29/2010 (11:54 am) |
| [DISREGARD]Torque X 2D game in need of icons | Hey Donavan...responding via email. You can't copy and paste an email address directly from this we... read more | 07/28/2010 (12:41 am) |
| [DISREGARD]Torque X 2D game in need of icons | @Donavan Jones, thanks for the response. The game is set in the future, but not far future. Next... read more | 07/27/2010 (11:13 pm) |
| Lagoa Multiphysics 1.0 | I attempted to contact the guy who created the engine regarding more information as to how/if the en... read more | 07/26/2010 (11:44 am) |
| Replacement SceneLoader/proxy scene objects? | I think I'm going to have to go the route of moving all of my persistent objects into one .txscene f... read more | 07/21/2010 (2:06 pm) |
| Replacement SceneLoader/proxy scene objects? | This is an interesting conversation for me, because I'm nearing the point in my game where I'm going... read more | 07/21/2010 (12:56 pm) |
| XBOX 360 Deployment - So close yet so far | @Henry...isn't there a reference to TorqueCore that needs to be set in the Torque2D project? I thin... read more | 06/10/2010 (12:20 pm) |
| Need an artist!!! | Hey all...thanks for your references and help in finding an artist. In the end, I was able to str... read more | 06/10/2010 (8:11 am) |
| T2DShape3D - Is this in TorqueX? | Thanks for the responses, guys. I guess there are really no comprehensive tuts on this particular c... read more | 06/04/2010 (8:13 am) |
| T2DShape3D - Is this in TorqueX? | Hmmm...that sucks that the performance isn't good. Believe it or not...there is NO MENTION of this ... read more | 06/01/2010 (11:49 am) |
| Need an artist!!! | @eb...I will certainly keep in touch. I had hoped we'd be able to strike an agreement, but I unders... read more | 05/25/2010 (2:57 pm) |
| Need an artist!!! | @Matt...you're not kidding. The prices get outrageous really quickly. I'm funding my game project ... read more | 05/25/2010 (1:33 pm) |
| I can't get TX2D to work at all | I don't even know if XNA Framework 3.1 and 4.0 can co-exist. Try this, John. Open Visual C# 2008... read more | 05/24/2010 (5:34 am) |
| Slow Performance on XBOX when debuging | @Josh and Matthew It's probably worth noting that adding a GSC can cause failures when running yo... read more | 05/19/2010 (7:49 am) |
| Slow Performance on XBOX when debuging | @Josh, there's a small amount of code that you will need to add to your Game.cs file to instantiate ... read more | 05/19/2010 (4:56 am) |
| Crash to Code 4 when zoom by changing _cameraExtent | I'm gonna back Henry up on that. 720p is the recommended resolution for an Xbox 360 game. And ha... read more | 05/18/2010 (4:04 am) |
| Crash to Code 4 when zoom by changing _cameraExtent | Have you tried running on your Xbox in the debugger and finding out what specific module and method ... read more | 05/17/2010 (10:24 am) |
| Slow Performance on XBOX when debuging | Yeah, Matthew...it's probably best that you take the 20 minutes and get your GSC loaded. You can'... read more | 05/14/2010 (8:03 am) |
| So You Want To Make An Arena Shooter | @Darthuvius...just checked out the tut. Good stuff man...you should write some more of these. Ju... read more | 05/13/2010 (10:14 am) |
| Slow Performance on XBOX when debuging | I've never seen anything like that...that's pretty strange, but I'd be inclined to say it's probably... read more | 05/12/2010 (7:25 am) |
| Torque X and the 50 MB limit | @All...thanks for the guidance. I think I'll manage to find a way to pull it all together. I was... read more | 05/12/2010 (4:02 am) |
| Torque X and the 50 MB limit | @Matt, thanks for the guidance, man. I agree and I'm totally anti JPG. The only reason I used the ... read more | 05/11/2010 (4:58 pm) |
| Slow Motion Method | Hey guys...sorry I didn't post my code here. I was looking through it to prepare for a post, and I ... read more | 05/10/2010 (5:39 am) |
| Help reviewing | I don't think it's a bad thing to post for review/playtest requests here. It kinda sucks that you c... read more | 05/07/2010 (1:02 pm) |
| Slow Motion Method | It's a couple of different components. I'll dig them up and assemble them into a post and try to ex... read more | 05/07/2010 (12:25 pm) |
| Slow Motion Method | @Steve...just FYI, this impacts all objects at the engine level. In my title I have a TimeManager... read more | 05/07/2010 (7:22 am) |
| Some (basic?) TorqueScript questions | @Michael, thanks for the response. It's been a long time since I did anything TorqueScript. I th... read more | 05/04/2010 (11:55 am) |
| What do you want in a Spawner? | @Henry...the reason I keep track of outstanding spawn is so that I can have an indefinite spawner (s... read more | 05/04/2010 (11:50 am) |
| What do you want in a Spawner? | @Olivier, the object may be removed or unregistered at the TorqueX level, but it will not be garbage... read more | 05/04/2010 (9:43 am) |
| What do you want in a Spawner? | @Darthuvius...sorry man...I lost track of this thread. As for your question from 4/23. My Spawne... read more | 05/04/2010 (4:58 am) |
| [Solved]TorqueXBook XNATetris, problem with book | @Mark-Anthony Glad it helped man. Sometimes it's tough to tell which of the numerous reference v... read more | 05/04/2010 (4:38 am) |
| [Solved]TorqueXBook XNATetris, problem with book | In general, when you see a Null Reference Exception it's because you are accessing a property or a m... read more | 05/03/2010 (12:49 pm) |
| ourObject.Name why null? | @Darthuvius...when a copy is made from a template, the name is not inherited (to prevent name clashi... read more | 05/03/2010 (6:49 am) |
| sprite edge flickering | @Melv May I'm not sure that this same option exists in TX. I've had variations of this problem s... read more | 04/29/2010 (6:29 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | It's starting to come together a bit. ;) Although, I'm sure I'll refer back to this thread in th... read more | 04/24/2010 (10:45 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | Save the sequence of some of the steps...this version looks exactly like mine. You're awesome, Du... read more | 04/24/2010 (10:00 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | OK...99.9% of the way there by manually managing the scene graphs and cameras. Thanks, Duncan. T... read more | 04/24/2010 (9:28 am) |
| [RESOLVED] T2DSceneObjects as HUD elements | Thanks again, Duncan. I think I may have oversimplified it just a bit. Here's my BeginRun method: ... read more | 04/24/2010 (8:19 am) |