Game Development Community

Katrina Rose's Forum Posts

Thread Post Date Posted
Showing a PNG or Decal Yeah, I got it working after I put the code there. Thanks for your help. I was pulling my hair out... read more 08/24/2004 (6:01 am)
Trying to get the angle of the target in AiPlayer.cs Who is a non-SDK owner? The company I work for purchased 4 comercial licenses. I am on a team of 4... read more 08/24/2004 (5:59 am)
Showing a PNG or Decal Is that all you have to change? I con't get it to work. No decals show. Is there something I am m... read more 08/24/2004 (3:59 am)
Trying to get the angle of the target in AiPlayer.cs Very Cool. I had to change: [code] Point3F target = tagPlayer->getPosition(); [/code] to: ... read more 08/23/2004 (12:55 pm)
Trying to get the angle of the target in AiPlayer.cs This is what I have so far: [code] void AIPlayer::scanningPlayers() { // Jimomighty // SCAN! ... read more 08/23/2004 (11:02 am)
Trying to get the angle of the target in AiPlayer.cs I think you are right. It might be better to do this in the engine. How do I make a reference to t... read more 08/23/2004 (10:50 am)
Trying to get the angle of the target in AiPlayer.cs Is target the getposition or the gettransform(normalized)?... read more 08/23/2004 (10:03 am)
Any Docs On Pathed Interiors Patch for HEAD? Me too please Erik. We are starting to make some buildings for our game. Thanks, Marrion Cox... read more 08/23/2004 (8:24 am)
Torque Explorer $3000? For $99 you can get C#.NET from Microsoft, and it can do everything that Borland 6 can do pl... read more 08/20/2004 (4:06 am)
Model animation export problem... hierarchy The model should not get exported. The only thing exported should be the bones, dummies(nodes), and... read more 08/19/2004 (4:55 am)
GuiBitmapButtonCtrl onMouseDown is not working Thanks for your help. I got it working, but I still don't understand why there is an onMouseDown Ev... read more 08/17/2004 (8:26 am)
yes I bought the SDK Our Company Bought it... read more 08/17/2004 (6:46 am)
Load an external .exe I found another code snipett using [b]ShellExecuteEx[/b] which works just the way I wanted. Using [... read more 08/16/2004 (5:04 am)
Showing a PNG or Decal Does no one know the answer to this? Lol.... read more 08/12/2004 (11:30 am)
Variable problem Are you using the code to see if the bots are stuck? If so, I have found an better way to do this. ... read more 08/12/2004 (11:28 am)
Load an external .exe [i]details and examples are in the Win32 SDK Docs[/i] I would really appreciate a little more dir... read more 08/10/2004 (5:15 am)
Load an external .exe [i]I don't think there's a way to do this unless the torque engine is running windowed.[/i] Thank... read more 08/09/2004 (11:58 am)
Strings with If and Switch statements Thanks for all your help. I got my code to work fine now. You guys are awsome.... read more 08/04/2004 (12:44 pm)
Strings with If and Switch statements Government Contractor. We are not part of the U.S. Army.... read more 08/04/2004 (12:43 pm)
Newbie with animation export issues Hmmm....I noticed that I do not have a Sequence Helper anywhere in my file. According to the documen... read more 07/14/2004 (8:37 am)
Newbie with animation export issues Whew! I've finally been able to get the mesh AND bones to export to a .dts file. Thank you very much... read more 07/14/2004 (8:14 am)
Newbie with animation export issues I've set up a simple mesh and skeleton (cylinder and two bones) to see if it was the character mesh ... read more 07/12/2004 (3:52 am)
Newbie with animation export issues Thanks again for your help...I've been able to successfully eliminate the 'Skin found on linked node... read more 07/11/2004 (12:35 pm)
Newbie with animation export issues Thanks for the response Joe! :) I've gone through and triple checked my mesh and bones with the ... read more 07/10/2004 (4:43 am)
Page«First 1 2 3 Next»