Katrina Rose's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Showing a PNG or Decal | Yeah, I got it working after I put the code there. Thanks for your help. I was pulling my hair out... read more | 08/24/2004 (6:01 am) |
| Trying to get the angle of the target in AiPlayer.cs | Who is a non-SDK owner? The company I work for purchased 4 comercial licenses. I am on a team of 4... read more | 08/24/2004 (5:59 am) |
| Showing a PNG or Decal | Is that all you have to change? I con't get it to work. No decals show. Is there something I am m... read more | 08/24/2004 (3:59 am) |
| Trying to get the angle of the target in AiPlayer.cs | Very Cool. I had to change: [code] Point3F target = tagPlayer->getPosition(); [/code] to: ... read more | 08/23/2004 (12:55 pm) |
| Trying to get the angle of the target in AiPlayer.cs | This is what I have so far: [code] void AIPlayer::scanningPlayers() { // Jimomighty // SCAN! ... read more | 08/23/2004 (11:02 am) |
| Trying to get the angle of the target in AiPlayer.cs | I think you are right. It might be better to do this in the engine. How do I make a reference to t... read more | 08/23/2004 (10:50 am) |
| Trying to get the angle of the target in AiPlayer.cs | Is target the getposition or the gettransform(normalized)?... read more | 08/23/2004 (10:03 am) |
| Any Docs On Pathed Interiors Patch for HEAD? | Me too please Erik. We are starting to make some buildings for our game. Thanks, Marrion Cox... read more | 08/23/2004 (8:24 am) |
| Torque Explorer | $3000? For $99 you can get C#.NET from Microsoft, and it can do everything that Borland 6 can do pl... read more | 08/20/2004 (4:06 am) |
| Model animation export problem... hierarchy | The model should not get exported. The only thing exported should be the bones, dummies(nodes), and... read more | 08/19/2004 (4:55 am) |
| GuiBitmapButtonCtrl onMouseDown is not working | Thanks for your help. I got it working, but I still don't understand why there is an onMouseDown Ev... read more | 08/17/2004 (8:26 am) |
| yes I bought the SDK | Our Company Bought it... read more | 08/17/2004 (6:46 am) |
| Load an external .exe | I found another code snipett using [b]ShellExecuteEx[/b] which works just the way I wanted. Using [... read more | 08/16/2004 (5:04 am) |
| Showing a PNG or Decal | Does no one know the answer to this? Lol.... read more | 08/12/2004 (11:30 am) |
| Variable problem | Are you using the code to see if the bots are stuck? If so, I have found an better way to do this. ... read more | 08/12/2004 (11:28 am) |
| Load an external .exe | [i]details and examples are in the Win32 SDK Docs[/i] I would really appreciate a little more dir... read more | 08/10/2004 (5:15 am) |
| Load an external .exe | [i]I don't think there's a way to do this unless the torque engine is running windowed.[/i] Thank... read more | 08/09/2004 (11:58 am) |
| Strings with If and Switch statements | Thanks for all your help. I got my code to work fine now. You guys are awsome.... read more | 08/04/2004 (12:44 pm) |
| Strings with If and Switch statements | Government Contractor. We are not part of the U.S. Army.... read more | 08/04/2004 (12:43 pm) |
| Newbie with animation export issues | Hmmm....I noticed that I do not have a Sequence Helper anywhere in my file. According to the documen... read more | 07/14/2004 (8:37 am) |
| Newbie with animation export issues | Whew! I've finally been able to get the mesh AND bones to export to a .dts file. Thank you very much... read more | 07/14/2004 (8:14 am) |
| Newbie with animation export issues | I've set up a simple mesh and skeleton (cylinder and two bones) to see if it was the character mesh ... read more | 07/12/2004 (3:52 am) |
| Newbie with animation export issues | Thanks again for your help...I've been able to successfully eliminate the 'Skin found on linked node... read more | 07/11/2004 (12:35 pm) |
| Newbie with animation export issues | Thanks for the response Joe! :) I've gone through and triple checked my mesh and bones with the ... read more | 07/10/2004 (4:43 am) |