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Scooby Brown's Forum Posts

Thread Post Date Posted
Patching to handle .exe patching, why dont you just compile a stripped down version of the engine exe and hav... read more 05/21/2011 (1:04 am)
Make a model fly across the zone and crash into the terrain Does the model have a collision mesh in it?... read more 02/05/2011 (6:51 am)
Reducing projectile's travelling distance The "lifetime" property specifies how long a projectile is rendered before it is deleted. ... read more 01/19/2011 (9:11 am)
[Finished]13 Weapon Models - $10.00 Limited Offer! I am definitely buying this... read more 10/01/2010 (5:43 am)
Jumps in the same zone.. Answers 1. To factor in rotation use GetTransform and SetTransform [code] // Teleport trigger ... read more 07/26/2010 (12:38 am)
gotta be missing something with AI Looks like there is a bracket imbalance. Try checking to see if there is an extra opening/closing br... read more 07/11/2010 (1:42 am)
Looking for a programmer / scripter: Paid position Email sent... read more 06/30/2010 (2:06 pm)
New Team : New T3D FPS : Anyone interested in helping? If you need a scriptor i would be very interested in helping out bigboiscooby@yahoo.com... read more 06/30/2010 (11:00 am)
Hiring programer for a Hidden Object game!! I would be interested my email is bigboiscooby [at] yahoo [dot] com... read more 06/27/2010 (9:43 am)
Model Texture fades when the camera gets close to the model It sounds like the environmental texture reflection is kicking in when you get close. I remeber this... read more 05/24/2010 (5:00 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer put trace(1); at the top of the main.cs in the game root then run it and see where the console stops... read more 04/08/2010 (6:49 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer check her console and see where it crashes..and upgrade her drivers and see if that fixes it... read more 04/08/2010 (2:35 pm)
Game crashing after switching to PVRs I do not own any of these products but what happens if you set allowUnload = "1"?... read more 04/07/2010 (4:34 pm)
Does My Torque Access Your Torque? glad you fixed the problem..if you need help with anything else you know were to find us :)... read more 03/25/2010 (2:41 am)
Does My Torque Access Your Torque? It is not trying to connect to anything. "waiting for server" is the text that is pushed t... read more 03/23/2010 (7:01 pm)
User Account Synchronization I would also be interested in this if anyone has a solution... read more 03/21/2010 (1:38 pm)
TGEA 1.8.1 and RTS kit integration @Greg you could still help guide the rest of us with your other code changes so we can get a most... read more 03/05/2010 (10:46 pm)
Trying to get a default server in TGEA 1.8.2 up and running. well in your earlier post you stated that in your console you were getting a response from the maste... read more 03/04/2010 (1:26 pm)
Trying to get a default server in TGEA 1.8.2 up and running. yea that is really how the whole multiplayer aspect works in script 1. client asks the master ser... read more 03/03/2010 (1:35 pm)
Trying to get a default server in TGEA 1.8.2 up and running. have your friend pull up the console in the menu with ~ and type in connect("yourIP:yourPort&qu... read more 03/03/2010 (4:32 am)
Immediately need help: THEORA VIDEO if you have instant messaging i could help you out. you can email me at bigboiscooby [at] yahoo [dot... read more 03/02/2010 (2:04 pm)
Trying to get a default server in TGEA 1.8.2 up and running. you could try having your friend connect directly to your ip and see if he can join the server u are... read more 03/02/2010 (1:28 pm)
mission files - possible to load variables from it ? you can access any variable you put in the missionInfo block easily. it is as simple as writing in ... read more 02/23/2010 (1:34 pm)
Make lightning always hit the same target (yes, I know in nature its never supposed to do that) There is a function to have lightning strike a player somewhere..I cant tell you what it is off the ... read more 02/21/2010 (3:49 am)
Need a older version of Torque Constructor what engine are you using? TGE or TGEA?... read more 02/15/2010 (9:10 pm)
Help with Alpha if you are using the DTSPlus plugin you need to go into the material settings when you are exporting... read more 12/31/2009 (9:52 pm)
Custom c++ ConsoleFunction I am no guru but i beleive you have to type in helloworld(); in your console since thats what you na... read more 12/29/2009 (11:52 am)
Vehicle physics bug (vehicle sticking to terrain or objects) @thomas even though my programming is limited wouldnt that make mUserInput equal to the integer v... read more 12/27/2009 (12:18 am)
Saving and Loading a text file works perfectly for that. If you want to go the extra mile you can save your stats on an... read more 12/14/2009 (8:45 pm)
Saving and Loading Torque::FS::File::Write is what you are looking for, and Torque::FS::File::Read for the read functio... read more 12/13/2009 (11:18 pm)
Saving and Loading change both "Write" and "Read" to "write" and "read". functi... read more 12/13/2009 (9:38 pm)
To send a string longer than 255 chars Hey I like this..i will give it a try tomorrow and tell you my results. Thank you!... read more 12/13/2009 (9:22 pm)
Saving and Loading change the #include "core/filestream.h" i think for tgea its in core/filesystem/filestrea... read more 12/13/2009 (12:22 pm)
Datablocks/sound not showing up if this is the only code you have for your trigger then you are missing the datablock for the actual... read more 12/06/2009 (8:48 pm)
eyeoffset to handoffset. to simulate a ball and pins you could use the rigidShape class. use the search function at the top o... read more 12/04/2009 (8:20 pm)
eyeoffset to handoffset. in stock torque you could make the player animation do the work. Instead set the eyeoffset to "... read more 12/04/2009 (5:18 pm)
Torque Constructor Windows 7 What exactly happens when you attempt run Constructor? It runs fine on my Windows 7 PC but i haven't... read more 11/30/2009 (11:17 pm)
TGE 1.5.2 netbook preformance @Tyler well a netbook may not be made for development...but if you develop a game on it and it ru... read more 11/30/2009 (11:14 pm)
Videos @Rich the .ogv i believe is a theora video @Craig in essence Rich is right, create the gui with... read more 11/30/2009 (9:05 pm)
Problem with powerup to increase Rate of Fire. Post #2 Now i would change the powerup datablock [code] // This way you wont need to have d... read more 11/30/2009 (9:00 pm)
Problem with powerup to increase Rate of Fire. One solution would be to instead of using two weapon images you could add a variable to your weapon ... read more 11/30/2009 (8:54 pm)
Multiplayer FPS: Is a lobby useful? i think lobbies are alright depending on how the game is set..if it is a fast action game a lobby is... read more 11/30/2009 (8:20 pm)
Preloading missions in the background? the way i have mine set up is to preload the datablocks at the very start of the game, then after it... read more 11/29/2009 (2:13 pm)
Do the textures HAVE to be in the same location as the exported DTS? one thing to note..i have had experiences were not having the texture file were the dts thinks it is... read more 11/24/2009 (12:38 am)
Getting Torque Game Engine to run on Windows 7 Ultimate Yea im running windows 7 also and Torque runs like a champ...... read more 11/13/2009 (5:12 pm)
Lightning Those examples are script functions, they dont require engine changes. Just drop those 2 code blocks... read more 11/05/2009 (8:53 pm)
TGEA 1.8.2 Released i used winmerge and i beleive i copied all of those dirs and added those files. I just deleted/updat... read more 10/21/2009 (1:25 pm)
TGEA 1.8.2 Released So i should remove the sfx/vorbis dir from my project and use the sfx/media dir instead? EDIT: ok... read more 10/21/2009 (1:10 pm)
TGEA 1.8.2 Released i keep getting this small block of compiling errors dealing with sfxOggResource.cpp Compiling... ... read more 10/21/2009 (12:43 pm)
Semi-auto fire rate Glad you got it fixed in tgea. Yes my audio is defined the same way as normal with the audioProfiles... read more 10/12/2009 (6:12 pm)
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