Scooby Brown's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Patching | to handle .exe patching, why dont you just compile a stripped down version of the engine exe and hav... read more | 05/21/2011 (1:04 am) |
| Make a model fly across the zone and crash into the terrain | Does the model have a collision mesh in it?... read more | 02/05/2011 (6:51 am) |
| Reducing projectile's travelling distance | The "lifetime" property specifies how long a projectile is rendered before it is deleted. ... read more | 01/19/2011 (9:11 am) |
| [Finished]13 Weapon Models - $10.00 Limited Offer! | I am definitely buying this... read more | 10/01/2010 (5:43 am) |
| Jumps in the same zone.. | Answers 1. To factor in rotation use GetTransform and SetTransform [code] // Teleport trigger ... read more | 07/26/2010 (12:38 am) |
| gotta be missing something with AI | Looks like there is a bracket imbalance. Try checking to see if there is an extra opening/closing br... read more | 07/11/2010 (1:42 am) |
| Looking for a programmer / scripter: Paid position | Email sent... read more | 06/30/2010 (2:06 pm) |
| New Team : New T3D FPS : Anyone interested in helping? | If you need a scriptor i would be very interested in helping out bigboiscooby@yahoo.com... read more | 06/30/2010 (11:00 am) |
| Hiring programer for a Hidden Object game!! | I would be interested my email is bigboiscooby [at] yahoo [dot] com... read more | 06/27/2010 (9:43 am) |
| Model Texture fades when the camera gets close to the model | It sounds like the environmental texture reflection is kicking in when you get close. I remeber this... read more | 05/24/2010 (5:00 pm) |
| HELP...!!! Torque crashes even BEFORE splash screen for customer | put trace(1); at the top of the main.cs in the game root then run it and see where the console stops... read more | 04/08/2010 (6:49 pm) |
| HELP...!!! Torque crashes even BEFORE splash screen for customer | check her console and see where it crashes..and upgrade her drivers and see if that fixes it... read more | 04/08/2010 (2:35 pm) |
| Game crashing after switching to PVRs | I do not own any of these products but what happens if you set allowUnload = "1"?... read more | 04/07/2010 (4:34 pm) |
| Does My Torque Access Your Torque? | glad you fixed the problem..if you need help with anything else you know were to find us :)... read more | 03/25/2010 (2:41 am) |
| Does My Torque Access Your Torque? | It is not trying to connect to anything. "waiting for server" is the text that is pushed t... read more | 03/23/2010 (7:01 pm) |
| User Account Synchronization | I would also be interested in this if anyone has a solution... read more | 03/21/2010 (1:38 pm) |
| TGEA 1.8.1 and RTS kit integration | @Greg you could still help guide the rest of us with your other code changes so we can get a most... read more | 03/05/2010 (10:46 pm) |
| Trying to get a default server in TGEA 1.8.2 up and running. | well in your earlier post you stated that in your console you were getting a response from the maste... read more | 03/04/2010 (1:26 pm) |
| Trying to get a default server in TGEA 1.8.2 up and running. | yea that is really how the whole multiplayer aspect works in script 1. client asks the master ser... read more | 03/03/2010 (1:35 pm) |
| Trying to get a default server in TGEA 1.8.2 up and running. | have your friend pull up the console in the menu with ~ and type in connect("yourIP:yourPort&qu... read more | 03/03/2010 (4:32 am) |
| Immediately need help: THEORA VIDEO | if you have instant messaging i could help you out. you can email me at bigboiscooby [at] yahoo [dot... read more | 03/02/2010 (2:04 pm) |
| Trying to get a default server in TGEA 1.8.2 up and running. | you could try having your friend connect directly to your ip and see if he can join the server u are... read more | 03/02/2010 (1:28 pm) |
| mission files - possible to load variables from it ? | you can access any variable you put in the missionInfo block easily. it is as simple as writing in ... read more | 02/23/2010 (1:34 pm) |
| Make lightning always hit the same target (yes, I know in nature its never supposed to do that) | There is a function to have lightning strike a player somewhere..I cant tell you what it is off the ... read more | 02/21/2010 (3:49 am) |
| Need a older version of Torque Constructor | what engine are you using? TGE or TGEA?... read more | 02/15/2010 (9:10 pm) |
| Help with Alpha | if you are using the DTSPlus plugin you need to go into the material settings when you are exporting... read more | 12/31/2009 (9:52 pm) |
| Custom c++ ConsoleFunction | I am no guru but i beleive you have to type in helloworld(); in your console since thats what you na... read more | 12/29/2009 (11:52 am) |
| Vehicle physics bug (vehicle sticking to terrain or objects) | @thomas even though my programming is limited wouldnt that make mUserInput equal to the integer v... read more | 12/27/2009 (12:18 am) |
| Saving and Loading | a text file works perfectly for that. If you want to go the extra mile you can save your stats on an... read more | 12/14/2009 (8:45 pm) |
| Saving and Loading | Torque::FS::File::Write is what you are looking for, and Torque::FS::File::Read for the read functio... read more | 12/13/2009 (11:18 pm) |
| Saving and Loading | change both "Write" and "Read" to "write" and "read". functi... read more | 12/13/2009 (9:38 pm) |
| To send a string longer than 255 chars | Hey I like this..i will give it a try tomorrow and tell you my results. Thank you!... read more | 12/13/2009 (9:22 pm) |
| Saving and Loading | change the #include "core/filestream.h" i think for tgea its in core/filesystem/filestrea... read more | 12/13/2009 (12:22 pm) |
| Datablocks/sound not showing up | if this is the only code you have for your trigger then you are missing the datablock for the actual... read more | 12/06/2009 (8:48 pm) |
| eyeoffset to handoffset. | to simulate a ball and pins you could use the rigidShape class. use the search function at the top o... read more | 12/04/2009 (8:20 pm) |
| eyeoffset to handoffset. | in stock torque you could make the player animation do the work. Instead set the eyeoffset to "... read more | 12/04/2009 (5:18 pm) |
| Torque Constructor Windows 7 | What exactly happens when you attempt run Constructor? It runs fine on my Windows 7 PC but i haven't... read more | 11/30/2009 (11:17 pm) |
| TGE 1.5.2 netbook preformance | @Tyler well a netbook may not be made for development...but if you develop a game on it and it ru... read more | 11/30/2009 (11:14 pm) |
| Videos | @Rich the .ogv i believe is a theora video @Craig in essence Rich is right, create the gui with... read more | 11/30/2009 (9:05 pm) |
| Problem with powerup to increase Rate of Fire. | Post #2 Now i would change the powerup datablock [code] // This way you wont need to have d... read more | 11/30/2009 (9:00 pm) |
| Problem with powerup to increase Rate of Fire. | One solution would be to instead of using two weapon images you could add a variable to your weapon ... read more | 11/30/2009 (8:54 pm) |
| Multiplayer FPS: Is a lobby useful? | i think lobbies are alright depending on how the game is set..if it is a fast action game a lobby is... read more | 11/30/2009 (8:20 pm) |
| Preloading missions in the background? | the way i have mine set up is to preload the datablocks at the very start of the game, then after it... read more | 11/29/2009 (2:13 pm) |
| Do the textures HAVE to be in the same location as the exported DTS? | one thing to note..i have had experiences were not having the texture file were the dts thinks it is... read more | 11/24/2009 (12:38 am) |
| Getting Torque Game Engine to run on Windows 7 Ultimate | Yea im running windows 7 also and Torque runs like a champ...... read more | 11/13/2009 (5:12 pm) |
| Lightning | Those examples are script functions, they dont require engine changes. Just drop those 2 code blocks... read more | 11/05/2009 (8:53 pm) |
| TGEA 1.8.2 Released | i used winmerge and i beleive i copied all of those dirs and added those files. I just deleted/updat... read more | 10/21/2009 (1:25 pm) |
| TGEA 1.8.2 Released | So i should remove the sfx/vorbis dir from my project and use the sfx/media dir instead? EDIT: ok... read more | 10/21/2009 (1:10 pm) |
| TGEA 1.8.2 Released | i keep getting this small block of compiling errors dealing with sfxOggResource.cpp Compiling... ... read more | 10/21/2009 (12:43 pm) |
| Semi-auto fire rate | Glad you got it fixed in tgea. Yes my audio is defined the same way as normal with the audioProfiles... read more | 10/12/2009 (6:12 pm) |