Game Development Community

Max Thomas's Forum Posts

Thread Post Date Posted
Ai Grr, I am having quite a few problems with this. It doesn't show a thing in console etheir so It's r... read more 12/27/2004 (7:59 am)
Ai I was tryin to get a bot into RW same version as you but it was beein disagreeable. It must be a pro... read more 12/26/2004 (10:52 pm)
Impulses on objects directed from the player... Hello Russ, THis is still really bugging me I've tried a variety of ways and things but still no ... read more 12/26/2004 (10:13 pm)
Metal vs. Flesh Hello, I think that these invasable objects that you speak of would be called pathMarkers. I woul... read more 12/26/2004 (8:04 am)
Chapter 3 heart.dts directory difficulty Can you post the little bit of code you are using please? Max... read more 12/25/2004 (4:14 pm)
Just got it! Great! Yes, I too must say that this is the one book over 300 pages that I have just sat down and read thro... read more 12/24/2004 (5:55 pm)
Quark editing troubles - Collision Only Actually I'm having the same exact troubles at the moment. I used the method of putting a box inside... read more 12/24/2004 (5:02 pm)
Ai Woah that's a very old version or just heavily modded to not do what you prolly want... Here are a f... read more 12/24/2004 (4:16 pm)
Heres a new idea Yeh and the best part would be the big nast needles hooked up onto the wires that have t be inserted... read more 12/24/2004 (4:12 pm)
Chapter 3 heart.dts directory difficulty Um... Did you go to the directory "~data/shapes/items/heart.dts" and make sure that the file is ther... read more 12/24/2004 (3:35 pm)
Collision and rendering Um... It doesn't have to be a static shape does it? Couldn't it just be summit like this. It's a fla... read more 12/24/2004 (1:21 pm)
Ai I don't have much time at the moment but since realm wars uses a different way of execing the player... read more 12/23/2004 (7:37 pm)
Thinking of selling the GG Ace Thats actually kinda sad that you're leavin Ace. I don't ever remember anyone just packin up or in t... read more 12/23/2004 (7:16 pm)
Milkshape bot Tiz ok Bryce, I'm actually off to moddling envorment stuff trees rocks foliage etc instead of player... read more 12/22/2004 (8:36 pm)
How To Make AI Discussion Wow! Mark you are dooing a very very good job with this you shall soon have the title of "you know t... read more 12/22/2004 (7:20 pm)
Suggestions on splash and MM screen Hello, They look professional to me. Personally I like the top one. I think that the second one l... read more 12/17/2004 (7:17 am)
Dynamic Player Model There isn't a resource on this at the moment but I'm working a on a player that is made of seperate ... read more 12/15/2004 (10:50 am)
Realm Wars Of course it would work the question is just are you allowed. I would assume that you would be allow... read more 12/13/2004 (5:00 pm)
Nasty Crash with new keyboard bindings It's a long shot but I would assume that the is a function calling some sort of timeout valu or some... read more 12/13/2004 (3:49 pm)
Animation of Root anim (I'm getting a crash) I'm really not so sure on this one but I would assume that you should re start your moddel make a ro... read more 12/13/2004 (1:26 pm)
Animation of Root anim (I'm getting a crash) I don't use 3d max really so I prolly won't be of much help, but I'll see what I can do. Next questi... read more 12/13/2004 (12:53 pm)
Animation of Root anim (I'm getting a crash) I had that probem a while back but fixed it. One question before I help ya out, what 3d program are ... read more 12/13/2004 (10:31 am)
Getting a milkshape player into my game Hello, You must joint the moddel, rig it with the player mesh, and then use a material name that loo... read more 12/11/2004 (6:48 pm)
HL2 source (SDK) comes with HL2! Yes, I've just been looking over it all and it seems that they don't actually have anything much cep... read more 12/11/2004 (6:36 pm)
Impulses on objects directed from the player... I've looked through all the scripts and at every thing to do with impulses and I've tried lots of wa... read more 12/10/2004 (10:39 am)
Impulses on objects directed from the player... Hello, I allready figured out that I need to put a function in the onCollision data block. I just... read more 12/10/2004 (6:28 am)
Is this possible with TGE or TSE Hello, I don't have any links onhand at the moment. But, you can try searching the forums and res... read more 12/09/2004 (7:32 pm)
Is this possible with TGE or TSE I don't really have much time to write a big long description at the moment. But, the answer to all ... read more 12/09/2004 (6:16 pm)
Impulses on objects directed from the player... Lol Yup, I would think that it would but It doesn't really want to work that way. Max :)... read more 12/09/2004 (12:23 pm)
If you see my shadows, please send them home! Does the player cast shadows? Because if id does then it would surley be a setting problem. Max... read more 12/08/2004 (1:58 pm)
If you see my shadows, please send them home! Um... Are you looking on the wrong side of the house? That is very wierd. It looks like the building... read more 12/08/2004 (12:22 pm)
Box not rotating properly... Oopsey I fixed it. I don't like deleting threads so I will not... I had a line of code that was over... read more 12/08/2004 (12:18 pm)
Half Life 2 Rant I too like steam. It is great. When you open Cstrike and there are new updates it sees that and down... read more 12/07/2004 (8:32 am)
Half Life 2 Rant I never really had any problems with it. I too have broadband cable and it only took me about 20 min... read more 12/07/2004 (7:10 am)
A sled out of the standard car or player datablock... He he, Yeah I've learned that in the past working with Torque. But, in some cases I have seen simple... read more 12/03/2004 (2:31 pm)
A sled out of the standard car or player datablock... Thanks, I've seen that resource. I just wanted to know if there was a simpler way? Max... read more 12/03/2004 (1:54 pm)
Milkshape bot Gah, doubble post haunts me where ever I go... *shiver*... read more 12/02/2004 (7:58 pm)
Milkshape bot Well, I had nuthin ta do so I uploaded the rabbit moddel. It is also jointed and has... Well, just r... read more 12/02/2004 (7:51 pm)
Milkshape bot Wha.. hu... I think my version of word perfect isn't working then... Well, thanks guys for the comme... read more 12/02/2004 (7:22 pm)
Milkshape bot Bryce, I really don't care what you have to say. I know you're just beein annoying because I tryed t... read more 12/02/2004 (4:36 pm)
-Camelot Galway- first official movie trailer release I havent looked at that yet but it does seem like spam. For all I know it could be midget porn *shiv... read more 12/01/2004 (1:06 pm)
Bouncing ball like a pong pall? Thank you very very much. One more question though. I want to have the ball start off at a certain s... read more 12/01/2004 (1:03 pm)
Bouncing ball like a pong pall? Anyone? This is very inportant... Help would be greatly appreciated. Thanks, Max... read more 12/01/2004 (9:51 am)
Disappointing endings to games ( warning discussion of HL2 ) All I have to say is that they better make a HL3 or the whole valve and sierra teams will be assassi... read more 11/30/2004 (6:05 pm)
Disappointing endings to games ( warning discussion of HL2 ) Well, Personally, the game is the bast game ever made to me. Jeremy, you really have to see the... read more 11/30/2004 (4:40 pm)
Disappointing endings to games ( warning discussion of HL2 ) Yeah, You guys do have a point about the abruptness of the ending there. It just bothered me tha... read more 11/30/2004 (10:01 am)
Disappointing endings to games ( warning discussion of HL2 ) Yeah, I heard a few people on Cstrike sayin that they liked the ending though. I dunno if you thi... read more 11/30/2004 (7:07 am)
Disappointing endings to games ( warning discussion of HL2 ) Gah, stupid doubble post.... read more 11/30/2004 (6:38 am)
Disappointing endings to games ( warning discussion of HL2 ) I think that they are adding stuff on to Cstrike Source not HL2 via steam. I loved the actual game t... read more 11/30/2004 (6:28 am)
Why are you creating your game! Well, I thinks that for me it's because when I was little 10 and down I would spend all my time... read more 11/30/2004 (5:58 am)