Max Thomas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dedacated servers behind firewalls and routers... | Hey, Thanks, I knew a fair bit of that, but some stuff was good info, I think I mighta left my ma... read more | 03/31/2005 (10:02 pm) |
| Hover limits? | Wow! Thank you very much so, I can't believe I overlooked that... Going off to see what I get do wit... read more | 03/28/2005 (8:48 pm) |
| Hover limits? | Hey again, yeah, I've seen the both of those, my problem is that the vehicle doesn't have the hover ... read more | 03/28/2005 (7:22 pm) |
| Hover limits? | Hey, Thanks for that info, yes, you are probably right, this would have been more aproperate in... read more | 03/28/2005 (6:09 pm) |
| Theif/stealth visibility meter | Wow, very nice, I like the player moddel, shadows are very nice too. Max... read more | 03/27/2005 (3:41 pm) |
| Seamless Texture Generator | By god! thank you sooo much man, I have been waiting for something like this for a long while now, n... read more | 03/24/2005 (12:43 am) |
| GG is under appreciated | Couldn't have put it better myself. I miss all of the contraversial topics like this, this is most d... read more | 03/16/2005 (9:11 pm) |
| Real time. | I'm with you on this one Josh...... read more | 02/23/2005 (1:21 am) |
| Problem with the tutorial.base example | Does it do this for the starter.fps and starter.racing and the demo too? or just the tutorial.base? ... read more | 02/20/2005 (10:04 pm) |
| Problem with the tutorial.base example | Hrm... have you put any code modifacations in? like C++ changes? or major script changes?... So, it ... read more | 02/20/2005 (3:31 pm) |
| Impulses on objects directed from the player... | Hey Matt, Thanks for that, I actually just recently figured out how to do that. If you like I can... read more | 02/10/2005 (12:28 pm) |
| Mesh is invisible | Erm... well, does the player cast a shadow? If not then he is not exporting any mesh at all... I don... read more | 02/05/2005 (3:53 pm) |
| yes I bought the SDK | Oh, believe me, this is not the Dumbest thread ever, just look over to the think tanks forums, and t... read more | 01/25/2005 (8:08 pm) |
| Metal vs. Flesh | Don't base the engine and what you think of it off of the reviews, try it out with a demo or summit,... read more | 01/23/2005 (5:40 pm) |
| Metal vs. Flesh | Just a tip, don't talk about money untill you have a finished prodect. Max... read more | 01/22/2005 (2:29 pm) |
| Need ai player to attack vehicle | Um... My bots that I made will run after the car when you or another bot is in it and try and kill t... read more | 01/19/2005 (10:35 am) |
| Impulses on objects directed from the player... | Hey, Just got back to this same problem once again. I tried using the onThrow call Todd but to no... read more | 01/16/2005 (3:12 pm) |
| Particle affects around a objects collision mesh... | It doesn't? So you mean that the players splash isn't a particle emmiter? Max... read more | 01/16/2005 (2:28 pm) |
| Particle affects around a objects collision mesh... | Hey, I mean that is made the particle affects as though the bounding box of the player was on t... read more | 01/16/2005 (9:31 am) |
| Particle affects around a objects collision mesh... | Hey, Yeah, I tried that, got a splash but it didn't work correctly, it made the bounding box of t... read more | 01/15/2005 (7:25 pm) |
| Particle affects around a objects collision mesh... | Hey guys, thanx for the replys. I mean just to have teh splash be made around the object so say i... read more | 01/15/2005 (4:04 pm) |
| Particle affects around a objects collision mesh... | Anyone?... This is very important.... Please help. Max... read more | 01/14/2005 (3:30 pm) |
| Murderous holes in levels | Just make a large trigger box under the plane and use a player kill function... Same as mike said re... read more | 01/13/2005 (3:01 pm) |
| Newbie question about engine physics | Um... I can't really help out on this one... BUt you just bought the engine, you are in a gaming con... read more | 01/13/2005 (3:00 pm) |
| Default Male Avatar Size | Hey, I didn't mean to use the standard quark structures I meant that you could just see how tall ... read more | 01/05/2005 (10:24 am) |
| Default Male Avatar Size | Hello, I can't recall the hight of the player at the moment, but couldn't you just make the room ... read more | 01/05/2005 (6:57 am) |
| Bot movement, only one bot showing.... | Oh, Do calm down now all no need for all of this, it is just a simple little problem. Stephen, N... read more | 01/05/2005 (6:53 am) |
| Bot movement, only one bot showing.... | Yes, That is true... He said he had them before if I recall corectly... Steve are you using the demo... read more | 01/04/2005 (9:59 pm) |
| Bot movement, only one bot showing.... | No, Burning thats not his problem still, Steve you still have the code wrong on the last thing I tol... read more | 01/04/2005 (9:42 pm) |
| Bot movement, only one bot showing.... | Um... steve I don't think that yur understanding at the moment, no offence. Here it's perdy simple a... read more | 01/04/2005 (1:26 pm) |
| Bot movement, only one bot showing.... | I've sent him a file but thanks anyway for that Burning. I forgot about the AIManager in game.cs :P.... read more | 01/04/2005 (6:16 am) |
| Bot movement, only one bot showing.... | I've sent the file you should need with the changes and more instructions if you need them. If anyon... read more | 01/03/2005 (3:51 pm) |
| Bot movement, only one bot showing.... | I shall post soon I'm going to test this out so I can help you out tith all of this, may I ask what ... read more | 01/03/2005 (2:26 pm) |
| Bot movement, only one bot showing.... | If you really can't get this working I'll try it here and send you a file. But please try and figure... read more | 01/03/2005 (1:19 pm) |
| Bot movement, only one bot showing.... | Hey again, No need to call me Thomas just call me Max a lot of the people here do that :P. Th... read more | 01/03/2005 (1:18 pm) |
| Echo! | Lets get back to making games ames ames ames........ read more | 01/02/2005 (9:10 pm) |
| Bot movement, only one bot showing.... | There really is no need to have two script files to get two bots to spawn... They are to ezactly the... read more | 01/02/2005 (5:38 pm) |
| Bot movement, only one bot showing.... | Um... You were a little repetative there. I can't really help you off of the information with what y... read more | 01/02/2005 (3:27 pm) |
| Almighty Apocalypse or Gumdrop Rainbow? | Yes, This is a very hard question. I'm nota bog fan of the war games like Call of Duty so I will hav... read more | 01/01/2005 (2:19 pm) |
| CD has 96 WAV files and NO ogg files. | Um... is this a puzzle? I don't understand etheir... Max... read more | 12/31/2004 (8:12 am) |
| Rapid Fire | Here I helped out anuther guy here in this thread [url=www.garagegames.com/mg/forums/result.thread.p... read more | 12/29/2004 (7:46 pm) |
| Math Game | Ahh Ahh NO NO Don't make me learn! Lol, no, hmm I'm not so sure about this one. Max... read more | 12/28/2004 (9:49 pm) |
| Contentpack: Crates | Wow! Very nice of you to give these away the comunity for free. Max... read more | 12/28/2004 (11:12 am) |
| Dark Sphere | Wow! Only around 850 polys, thats very very good. I've made friggen weapons around that many polys :... read more | 12/28/2004 (7:36 am) |
| Modern Soldier Model | Hey will, I have a nice mp5 if I can tempt you :P... Not to bad on the poly's but still fairly hi... read more | 12/27/2004 (11:09 pm) |
| Modern Soldier Model | Hey Will, Lookin good so far but what is the poly count on that? I'm a little odd when it comes t... read more | 12/27/2004 (9:23 pm) |
| Chapter 3 heart.dts directory difficulty | I don't see anything wrong... You can try this category = "TestShapes"; and just throw t... read more | 12/27/2004 (4:35 pm) |
| Dark Sphere | Whats the poly count on that? It looks perdy high poly to me but ya can never know. Looks good, M... read more | 12/27/2004 (4:20 pm) |
| Impulses on objects directed from the player... | Can anyone please post a code snippit or summit I'm desperate! THanks, Max :)... read more | 12/27/2004 (4:17 pm) |
| Impulses on objects directed from the player... | Lol, "static means nonmoving" I know that I'm not super daft. I'm trying to apply a impulse to to... read more | 12/27/2004 (10:49 am) |