Game Development Community

Max Thomas's Forum Posts

Thread Post Date Posted
I tore my money People really need to stop blaming torque for not working correctly when it's really their own fault... read more 04/12/2006 (8:01 am)
Quick AI spawning question. Hey Brandon, Thanks for the reply, it was kind of unexpected. :P But I have been doing what yo... read more 04/06/2006 (11:11 am)
Modding the starter.fps kit Take a look here. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6742 ... read more 04/03/2006 (12:51 pm)
See More of Player's Gun Take a look under ShapeBaseImageData in your weapons *.cs file, and find the line starting with... read more 03/29/2006 (9:26 am)
Realm Wars Server... The port 1800 should be open on your router, that should be the problem your having here. All you sh... read more 02/26/2006 (3:29 pm)
Odd z-buffer/draw order problem Hey Will, I'ts a tad late, and I don't have much time, but if I'm correct this is a simple sort... read more 02/23/2006 (12:04 am)
Weapon recoil/kickback Hey guys, Wow, didn't expect this thread to go anywhere in the first place, and look where we a... read more 02/19/2006 (9:44 am)
Weapon recoil/kickback Hey Tim, That little video you have there is quite neat looking, but as you said it doesn't wor... read more 02/17/2006 (9:57 am)
Weapon recoil/kickback Hey guys, I actually wasn't expecting any responces to this, so thanks! I actually managed to r... read more 02/15/2006 (6:16 pm)
Where to find good game ideas Way back when in my days of flash development, I used to look around the room and pick 3 - 5 objects... read more 01/18/2006 (12:43 pm)
Disappearing Gun in 1st Person If I'm correct it's the bounding box of the player, try making the bounding box considerably larger,... read more 12/15/2005 (2:17 pm)
Adjusting ambient mission light? I don't know what type of game your making, but you could always concider just darkening your terrai... read more 12/12/2005 (9:11 am)
Looking for a multiplayer shooter tutorial Have you checked out the demo? Because what your describing here is pretty much included in the torq... read more 11/28/2005 (3:01 pm)
Player Shadows onto DTS Hey guys, My computers been down for a good while now, but got it back up and running recently.... read more 10/13/2005 (8:54 am)
Muzzle Flash Hey Stefan, Actually, when the weapon is fired it creates a muzzle flash affect, by makeing a F... read more 10/02/2005 (9:36 am)
Muzzle Flash Simple, I'm using 1.3, don't think it should be a problem, but all you have to do is throw ... read more 10/01/2005 (9:51 am)
Daul Wield My god.... Modders have come back to haunt us all with their false hopes, and broken dreams.. Not to... read more 09/28/2005 (10:46 am)
Do you think violent video games make people violent? You can also look at this like so... In the cartoons on TV these days, you see so and so the vill... read more 06/23/2005 (11:48 am)
Hello! Been along time. Hey ace! glad to have ya back man... Can't wait to hear about all of your research while you were... read more 05/31/2005 (11:41 pm)
Particles system for the wind... Hey, haha, yeah, I know it wasn't dirrect to just ben, I was just playin around. Would love to he... read more 05/24/2005 (7:34 am)
Particles system for the wind... I'll save ben some valuable work time here! haha, gota let him get workin on the next version of tor... read more 05/23/2005 (1:18 pm)
Throw Weapon and Ammo on Death Hey, Sorry to disapoint you but I too have not been able to solve this problem, I tried looking i... read more 05/20/2005 (4:46 pm)
I'm blind - adding a new model to aiplayer? Haha, yes, very true there dreamer(very nice job on all of those resources you've been submiting lat... read more 05/20/2005 (4:20 pm)
Changing the AI Orc .dts Here, I amswered the same question a while back in this thread http://www.garagegames.com/mg/for... read more 05/20/2005 (12:12 pm)
Problem with floating player object on slopes The reason the player is floating about a half a foot above the terrain is that in the player moddel... read more 05/19/2005 (8:10 am)
I'm blind - adding a new model to aiplayer? Ok, great, one thing though, make sure that your players animations are playing, if I remember corre... read more 05/08/2005 (9:40 am)
I'm blind - adding a new model to aiplayer? Hey, Yeah, I've had that problem before, don't remember if I got it worked through tho but here's... read more 05/08/2005 (8:39 am)
I'm blind - adding a new model to aiplayer? Hey, At the top of the aiPlayer.cs script, there is this line: [code]datablock PlayerData(Demo... read more 05/05/2005 (9:03 am)
Weapon Switching Erm? Why is all this nessacary for just changing weapons? For weapon switching I've just always had ... read more 05/03/2005 (4:43 pm)
Player Shadows onto DTS Hey, thanx guys. Frankly, I have no idea why these masks wheren't included.. Also though, I th... read more 04/30/2005 (12:39 pm)
Player Shadows onto DTS Hey, Yeah, it only is cast on the collision meshes of the objects, I'm trying to get it to go th... read more 04/29/2005 (12:33 pm)
Player Shadows onto DTS Hey, I'm glad it worked for you, I'm going to try and get it working with TSStatic objects now, also... read more 04/29/2005 (12:10 pm)
Player Shadows onto DTS Hey guys, I really should have put this out there as a code snippet or resource a while back, bu... read more 04/29/2005 (11:40 am)
Dynamic Objects You need to more specific.... What sort of dynamic objects are you talking about here? Max... read more 04/27/2005 (2:32 am)
About Flight Compendium I didn't manage to find an exact code snippet anywhere, but you can look through these for some refe... read more 04/21/2005 (11:11 am)
Best Selling Computer Game of All Time? Varyations of pong? lol Max... read more 04/21/2005 (10:37 am)
About Flight Compendium There is a Resource out there to make wheeled vehicles have shadows for their wheels...... Actually,... read more 04/21/2005 (1:28 am)
Porn (& Violence) in Games Rant Guys, Was just thinking, and the fact is that the kids/guys/girls/people in general that are goin... read more 04/19/2005 (11:17 am)
Porn (& Violence) in Games Rant Hey, I'm not going to base my post off of what you have just posted, but almost continue from t... read more 04/19/2005 (6:47 am)
How to add a new serial port device support to Torque? What Dreamer said... Lol But the average joystick has some hard coded chips in it, we don't know ... read more 04/19/2005 (6:14 am)
How to add a new serial port device support to Torque? Hey, Just read your post again, Yeah, I understand you more clearly now, I know that there are so... read more 04/19/2005 (3:58 am)
How to add a new serial port device support to Torque? Just an idea, but what I would do is look into the game pad/joystick resources, see if you can get s... read more 04/19/2005 (2:32 am)
Run n gun Well... I would much prefer the pelvic thrust and impule with ragdol enemys for the "weapon-atack... read more 04/16/2005 (8:16 am)
Recreating Tribes 2 physics in Torque...? Hey guys, I actually managed to do this a while back, if I remember correctly just implamented ... read more 04/11/2005 (6:57 am)
Dedacated servers behind firewalls and routers... Hey, I hope I'm not being an ass about this in anyways... Well, I'm oging to try out that whole I... read more 04/01/2005 (7:29 pm)
Dedacated servers behind firewalls and routers... Hey, Lol, yes, very true, it's isn't advisable to go searching through 60000 ports for servers,... read more 04/01/2005 (5:30 pm)
Dedacated servers behind firewalls and routers... Hey, Lol, yes, very true, it's isn't advisable to go searching through 60000 ports for servers,... read more 04/01/2005 (4:24 pm)
Dedacated servers behind firewalls and routers... Hey, Yeah, I thought that would be the case, I've concidered ways around that, but I think it wou... read more 04/01/2005 (2:52 pm)
Dedacated servers behind firewalls and routers... [quote]If the game server has a public IP address then anyone who knows that address can connect pro... read more 04/01/2005 (7:39 am)
Dedacated servers behind firewalls and routers... Hey, Yeah, I was afraid that there wasn't any way but that around this... Ahh well, ok, just a fe... read more 03/31/2005 (10:37 pm)