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Paulb's Forum Posts

Thread Post Date Posted
Parallel computing with common lisp MPI 2 has object oriented C++ bindings. This is getting way off the topic of game programming.... read more 03/21/2005 (6:26 am)
Parallel computing with common lisp There are mesh and adaptive mesh refinement algorithms (AMR) out there that address some of the same... read more 03/19/2005 (8:42 pm)
Parallel computing with common lisp There are standard APIs for parallel computing, these being OpenMP and MPI, allowing for portable pa... read more 03/19/2005 (6:37 pm)
FORTRAN 2-3 times faster than C++ Eric Lavigne, Fortran compilers may not warn about aliasing issues. You can see if your compiler ... read more 03/14/2005 (7:59 pm)
FORTRAN 2-3 times faster than C++ Fortran was developed by John Backus of IBM in the early 1950's. It was the first high level languag... read more 03/13/2005 (10:20 pm)
3D Volume Textures One nice feature would be the ability to use spec maps for finer specular control without having to ... read more 06/23/2004 (3:15 pm)
TSE around the corner!?! The demo looks great!... read more 06/02/2004 (8:11 pm)
TSE - some more info Brian, I want to first commend you and the others involved in the work on the shaders. I do have ... read more 03/21/2004 (9:41 am)
Dot net or not to dot net I would be very wary about purchasing used software. It is important to check if the licenses are no... read more 02/07/2004 (6:33 pm)
Cygwin compiler issues It looks like a path problem. Did you use the "-L" flag to provide the directory path for your libra... read more 11/09/2003 (7:49 am)
Has anyone successfully implemented bump maps on 3space objects? It can be done, we've had bumpmapping on shapes and interiors for over a year. [url=www.vaevictis... read more 06/24/2003 (3:57 pm)
Script fixes (vehicle dismount, movie recorder) Thanks for the suggestion.... read more 01/30/2003 (6:40 pm)
bump mapping We have never asked GarageGames for money. Since we have posted screenshots on this website, we have... read more 10/30/2002 (5:17 am)
bump mapping Eric Risser, What you are posting about our company is false information. We have never stated we... read more 10/29/2002 (6:14 pm)
Free 3DS Max R4 Normal Map Plugin Andrew, we're trying to support a wide range of hardware. There'll be options to tune down details. ... read more 08/12/2002 (12:53 pm)
Free 3DS Max R4 Normal Map Plugin We are open to getting our enhancements into Torque but it is something we'll need to discuss furthe... read more 08/11/2002 (1:22 pm)
Bumpmapping? Thanks for the compliment. We hope to show some new stuff soon.... read more 08/11/2002 (6:32 am)
Bumpmapping? Eric, we rewrote the renderer for dynamic per-pixel effects so its not a simple code drop-in but we ... read more 08/10/2002 (10:05 pm)
Bumpmapping? Ward, the shinyness in that example you linked to isn't due to bumpmapping, but to specular highligh... read more 08/10/2002 (1:38 pm)
Free 3DS Max R4 Normal Map Plugin It isn't so simple to explain how it is done. This is not a feature that is easy to add into the eng... read more 08/10/2002 (11:08 am)
Bumpmapping? We've added bumpmapping to Torque. It is a great way to get extra detail in. As for a plastic look, ... read more 08/10/2002 (10:55 am)
Free 3DS Max R4 Normal Map Plugin Thats correct, Torque does not support dynamic per-pixel lighting effects. We modified the rendering... read more 08/10/2002 (10:48 am)
Free 3DS Max R4 Normal Map Plugin We have already added bumpmapping to the Torque engine so you can see the results of normalmaps in o... read more 08/10/2002 (7:00 am)
Resolution Options not showing up. I have a similar problem, whereas I only see three options. However, I can get all the resolution op... read more 11/19/2001 (9:43 am)
Odd resolution trouble I've encountered this bug. Here is the exact scenario of steps I take in order to get the full l... read more 11/12/2001 (11:51 am)
Incorporating Your Team...A Good Idea? Limited Liability Company is not the same as a corporation. In order to be a LLC you must meet a set... read more 10/13/2001 (4:28 pm)