Nanomid's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XBox Live Avatars | More helpful is the ability to easily mix XNA with TX3D. We shouldn't have to be in a TX3D straight... read more | 05/29/2009 (5:07 pm) |
| DTS only in 3D? | *I* don't happen to mean anything. :-) That's just what the link says. I believe that it means .X... read more | 05/29/2009 (3:04 pm) |
| Problem with Constructor GUI | Me 3. Vista 64 Ultimate, ATI 3870, latest drivers. I'll try disabling Aero, etc.... read more | 05/28/2009 (3:45 pm) |
| Another registration key not working | I was able to make the key work. The problem was that the mouse coordinates don't match the mouse... read more | 05/28/2009 (3:43 pm) |
| DTS only in 3D? | FYI, the TX TDN page http://tdn.garagegames.com/wiki/TorqueX/CommonModelProblems Says: 3. Can I ... read more | 05/28/2009 (12:22 pm) |
| XBox Live Avatars | The Avatar is an XNA native. This brings up the issue of mixing XNA native framework with TX3D. Tru... read more | 05/28/2009 (11:49 am) |
| Another registration key not working | I have the Constructor key, but Constructor will not accept it. This machine has no Internet access... read more | 05/28/2009 (9:57 am) |
| XBox Live Avatars | I'm sure everyone would love a resource if you decide to DIY. ;-)... read more | 05/28/2009 (6:14 am) |
| Torque X 3D causing Windows Vista to crash | You have fresh video drivers with no funky FRAPS/etc video munging? Right? System level video ... read more | 05/28/2009 (6:13 am) |
| DTS only in 3D? | I purchased a copy of Apprentice HD in hopes of an improved content pipeline and a 'professional' co... read more | 05/28/2009 (6:03 am) |
| Torque 3D Builder Beta 2 | For this 'inexpensive' line of XNA-based of software, I am sure there is an expectation of 'communit... read more | 05/28/2009 (5:54 am) |
| DTS only in 3D? | Can you use the Houdini Apprentice DTS export?... read more | 05/27/2009 (5:39 pm) |
| Bug in ClipMapEffects.cs | These sort of string rewrites (although in this case very specific) are probably better done using m... read more | 05/27/2009 (5:19 pm) |
| Need GG ACK of 0 reply threads | @John I perused the TX3D hierarchy, and wasn't too happy that base XNA framework appeared to be ign... read more | 05/24/2009 (2:39 pm) |
| Need GG ACK of 0 reply threads | Good point. If there is a private active TX3D forum with no 0 replies, then I'd be happy to fork ... read more | 05/19/2009 (6:52 pm) |
| Need GG ACK of 0 reply threads | @David Let's look at the data for JUST Torque X 3D, being that's the product we are addressing: Fr... read more | 05/19/2009 (6:24 pm) |
| In-Layer Y-Axis Render Sort | Is there a resource for this?... read more | 07/15/2006 (11:20 am) |
| Using RenderToTexture for object imposters? | I was aware of sprite animation (having long ago attempted such on a TI994a using character PEEK/POK... read more | 11/11/2005 (8:13 pm) |
| Using RenderToTexture for object imposters? | How often do you plan on updating the imposter? Let's say you had a decent Theora (et al) movie o... read more | 11/11/2005 (8:21 am) |
| Atlas Limitation | Has there been any update on the Atlas engine? I'm still interesting in adapting it to real GIS d... read more | 11/08/2005 (7:29 am) |
| The tile blending effect | Perhaps use anti-grain to prerender.... read more | 10/22/2005 (1:49 pm) |
| Atlas Limitation | Great job! Going to Google Earth may violate their license agreements (the whole reason Keyhole c... read more | 09/16/2005 (12:48 pm) |
| Efficient rendering of many instances | NVidia has 2 examples, DX and OGL. The DX is, of course, more advanced. There are some good per t... read more | 08/22/2005 (10:24 pm) |
| Efficient rendering of many instances | Also, I'm interested in whether instancing or pseudo-instancing will be utilized. I often have many... read more | 08/21/2005 (9:12 pm) |
| Perf numbers for t2d | If anyone has a copy of VTune, we can find out where the time is being spent for sure.... read more | 08/16/2005 (7:47 am) |
| More free sprites inside | Very nice. Thanks Philip. I have little artistic ability, and unlikely to contribute any content ... read more | 08/15/2005 (9:37 pm) |
| T2D.NET : Upcomming Beta | I would like to participate in the T2D.net Beta, please.... read more | 08/10/2005 (11:38 pm) |
| TCP Project - Collision - Discussion | Point taken: real-time distributed processes are not easy. I doubt OGRE has been through these weeds... read more | 08/04/2005 (11:12 pm) |
| Qt Port or Torque as ActiveX | By this, I'm guessing no one has done so. I've perused the TSE and T2D platform code. Shouldn't be ... read more | 08/04/2005 (10:36 pm) |
| TCP Project - Collision - Discussion | The point was that 3rd party (Not-GG) physics engine should be planned if not actively supported. T... read more | 08/03/2005 (10:44 pm) |
| License question: Game Consoles | If I ported the graphics/platform to OGLES/WinCE, would I be able to resell games with my same licen... read more | 08/03/2005 (9:45 pm) |
| Questions of "can | I imagined that th T2D would have a frame buffer renderer ala Pixomatic, QT4 Arthur, anti-grain, etc... read more | 08/03/2005 (9:40 pm) |
| Questions of "can | I've purchased T2D and found it quite light. I do not like the OGL/D3D restriction. The more I lo... read more | 08/03/2005 (10:26 am) |
| TCP Project - Collision - Discussion | Any realistic system should have a plugNplay interface for using external 3rd party physics engines.... read more | 08/03/2005 (10:17 am) |
| Questions of "can | I'm specifically looking to do 'old school' AoE and Stronghold type games. It would seem that T2D... read more | 08/01/2005 (1:26 pm) |
| Real Aerial/Satellite Imagery & DEMs in Torque | I work with DTED-0-1-2 and various high res satellite and LIDAR data, and would very much like to i... read more | 10/07/2004 (7:34 am) |