Michael Bolland's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Eclipse Torque-script IDE? | https://dl.dropboxusercontent.com/u/25535993/torquedit/TorquEDIT.7z https://dl.dropboxusercontent.c... read more | 08/28/2013 (4:35 am) |
| Server "Bad minCoord" & "Bad maxCoord | https://dl.dropboxusercontent.com/u/25535993/badmincoord/bad1.rar https://dl.dropboxusercontent.c... read more | 08/23/2013 (5:16 am) |
| Can someone explain why this is happening and how to fix it? | but if all this trouble was to do with the drawing of too many distant objects why isn't the lag ... read more | 08/22/2013 (1:41 pm) |
| Can someone explain why this is happening and how to fix it? | doesnt the view distance keep that down though?... read more | 08/22/2013 (1:21 pm) |
| Can someone explain why this is happening and how to fix it? | Well i'm trying to find out more about this with a profiler in debug mode but for some reason I can'... read more | 08/22/2013 (11:58 am) |
| Server "Bad minCoord" & "Bad maxCoord | i'm also getting this problem... read more | 08/22/2013 (11:50 am) |
| Can someone explain why this is happening and how to fix it? | [code] castShadows = "1"; squareSize = "10"; ba... read more | 08/22/2013 (10:52 am) |
| Can someone explain why this is happening and how to fix it? | 350 size and 5000 distance for macro the detail is distance 40 and 4 size... read more | 08/22/2013 (10:02 am) |
| Can someone explain why this is happening and how to fix it? | @Dwarf ok set it back! Fog is densityoffset of 700 and atmosphereheight of 800 My world is pretty... read more | 08/22/2013 (9:53 am) |
| Can someone explain why this is happening and how to fix it? | @Dan thanks is that texSize under Advanced Lighting in ScatterSky? Currently texSize is 512 ... read more | 08/22/2013 (9:49 am) |
| Can someone explain why this is happening and how to fix it? | my view settings arent on 10000 - it was on 2000 and you said increase it so i did!... read more | 08/22/2013 (9:40 am) |
| Can someone explain why this is happening and how to fix it? | yep its something weird with this map that fixes itself when i remove the forest its so confusing... read more | 08/22/2013 (9:28 am) |
| Can someone explain why this is happening and how to fix it? | Hey Ron! My pc is a 3.2ghz phenom dual core II with 4gb of ddr3 ram and an ati 6870 1gb ddr5 T... read more | 08/22/2013 (8:50 am) |
| Can someone explain why this is happening and how to fix it? | Thanks! I just tried visible distance of 10000 but it still seems the same. Also it might be worth n... read more | 08/22/2013 (8:39 am) |
| T3D 1.1 Beta 3 - Crash while adding imposters with GFXNullDevice - LOGGED | This just happened to me in Torque MIT 3.0 debug but not in release How queer! Message should be ... read more | 05/15/2013 (4:01 am) |
| How do you Install Torque 3D 3.0? | you're welcome there is some docs here i think too https://github.com/GarageGames/Torque3D/wiki... read more | 05/11/2013 (6:26 am) |
| How do you Install Torque 3D 3.0? | yeah you should have an exe in there that will load it up... read more | 05/11/2013 (6:17 am) |
| How do you Install Torque 3D 3.0? | You should find your game in My Projects to start working on :D... read more | 05/11/2013 (6:11 am) |
| Another Question with the Zombie Pack | this is what happens when i set their unit to 1.2 [image]dl.dropboxusercontent.com/u/25535993/sca... read more | 05/03/2013 (7:22 am) |
| Another Question with the Zombie Pack | i guess this wasn't fixed? having this problem still... read more | 05/03/2013 (7:18 am) |
| Collision bug on trees | This is terribly naughty but i added a check to the allowplayerstep check in player.cpp to make all ... read more | 04/11/2013 (1:43 pm) |
| Collision bug on trees | [image]https://dl.dropboxusercontent.com/u/25535993/forestsettingmissing.png[/image]... read more | 04/11/2013 (12:33 pm) |
| Collision bug on trees | Does anyone have the Torque 1.0 version of this area on player.cpp to see what was changed? [code... read more | 04/11/2013 (11:25 am) |
| Collision bug on trees | Hmm yes, it is still happening with a fresh forest after adding all these meshes with those settings... read more | 04/11/2013 (10:41 am) |
| Collision bug on trees | Ron just also confirmed this in an email: Michael, You're not the first to run into that. ... read more | 04/11/2013 (10:32 am) |
| Collision bug on trees | Oh great! So you set it once in the manually placed one and then maybe leave it under the terrain or... read more | 04/11/2013 (10:13 am) |
| Collision bug on trees | test... read more | 04/11/2013 (9:38 am) |
| Collision bug on trees | Hmm you mean in forest editor? (please tell me i don't have to place all my trees manually to use th... read more | 04/11/2013 (7:55 am) |
| Collision bug on trees | i can't find this player step option... read more | 04/11/2013 (6:33 am) |
| Chat Channel | yay... read more | 04/06/2013 (6:02 am) |
| Chat Channel | Community drop down would be a great place for a Chat button - most people don't know what IRC is to... read more | 04/05/2013 (10:07 am) |
| T3D MIT 2.0 VectorResize / realloc_r memory leak with forests | Also posted here https://github.com/GarageGames/Torque3D/issues/308... read more | 04/05/2013 (8:27 am) |
| [Solved] Urban Art Pack - Sliding Down Stairs + See through walls | Steve Yorkshire has helped me with this For those searching for a similar answer it was to change... read more | 04/03/2013 (3:38 pm) |
| Tridinaut packs released for free | Since the links were broken I emailed Jaimi about these and he sent them over Attached: https://... read more | 03/03/2013 (4:31 am) |
| Free TorqueScript IDE | Big thanks to J. Alan Atherton who still had a mirror of the eclipse plugin of TorquEdit! May nee... read more | 03/01/2013 (12:49 pm) |
| T3D MIT [Feb 09, 2013] TriangleMesh instances of this mesh still exist | Also posted to github https://github.com/GarageGames/Torque3D/issues/233... read more | 02/14/2013 (7:56 pm) |
| Choosing a pose for a handgun | lies!... read more | 09/23/2012 (12:10 pm) |
| Choosing a pose for a handgun | With Bonez's help on this i managed to figure out the problem So here's the answer for those that... read more | 09/23/2012 (12:08 pm) |
| How to apply gun/muzzle flashes to weapons | Thanks that's an interesting way of dealing with it and i'll give it a go!... read more | 09/23/2012 (11:01 am) |
| How to apply gun/muzzle flashes to weapons | After a discussion with steven_s on irc it seems that it's not possible to do this with the opencoll... read more | 09/23/2012 (5:41 am) |
| PhysX SDK | I was trying to find this but couldn't - they helped in IRC though! <Bloodknight> http://de... read more | 09/20/2012 (12:44 pm) |
| The site wish list | Option to let users delete a blog entry... read more | 01/29/2011 (9:31 am) |
| The site wish list | Let users create a group and have a task list that can be checked off and commented on... read more | 01/29/2011 (9:29 am) |
| Solinia Online Seeking Team Members | Greetings all, team member here - those looking for functional design docs please see our wiki http:... read more | 03/21/2010 (8:08 am) |
| Map Design - Placing RTSUnit | Dave, thanks that's great! I was going to end up using defined areas as resources but markers sound ... read more | 08/28/2008 (8:05 am) |
| Problems compiling TGE w/ MySQL on Debian | Wow can't believe I didn't notice the comment! I've moved the two entries to the left and removed /u... read more | 06/29/2007 (12:29 pm) |
| Atlas editor | Thanks this new editor in L3dt is just what i've been looking for!... read more | 06/29/2007 (7:15 am) |
| Rpg Stats | Just to check, say if i have 15 orcs in a map with extra stats, say for example strength, is it stil... read more | 03/04/2007 (9:28 pm) |
| Atlas/L3DT | Import log Part 3 generating (3 @ 0, 0) from (4 @ 0, 0), (4 @ 0, 1), (4 @ 1, 0), (4 @ 1, 1) ... read more | 11/11/2006 (6:47 am) |
| Atlas/L3DT | Import log Part 2 atlasGenerateTextureTOCFromLargeJPEG - Successfully opened JPEG 'terrain_water_... read more | 11/11/2006 (6:47 am) |