Dreamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Complete MMORPG Development Guide | It's not a mislead, the Tutorials just have a permissions problem at the moment. Tutorials are free... read more | 08/29/2006 (8:42 am) |
| TgeLobby v1.5 in Development | /me hear's flushing sounds?... read more | 08/25/2006 (2:39 pm) |
| Chathud Gui | ChatHud uses a bitmap border array. These are real buggers to do properly. Basically the 0,0 coord... read more | 08/25/2006 (1:41 pm) |
| ChatHud GUI Question | Depends on how you attack the issue.... read more | 08/25/2006 (1:17 pm) |
| Collision Detection vs. LOS | It's a box, it changes size to fit the current state of the player. The only exception is if you go... read more | 08/25/2006 (1:16 pm) |
| ChatHud GUI Question | This is a public area, and so I cannot explain it to you. Sorry :(... read more | 08/25/2006 (12:42 pm) |
| Collision Detection vs. LOS | Just so you know, only static objects need a baked in collision mesh Players and etc, have their co... read more | 08/25/2006 (12:39 pm) |
| Collision Detection vs. LOS | Would be simpler to 2x the collision mesh in the y coordinate (at least I think it's y. Your still ... read more | 08/25/2006 (12:18 pm) |
| Scratch that card idea | Actually to be precise, which ever one you market better will sell better. I've seen complete crap ... read more | 08/25/2006 (11:02 am) |
| Collision Detection vs. LOS | Depends on the game.... read more | 08/25/2006 (10:57 am) |
| How Do I Get My Ad Noticed? | Simple Camera Change? $50? Email me with details pls smorrey@gmail.com... read more | 08/25/2006 (10:55 am) |
| Collision Detection vs. LOS | If you can I'ld love an explaination since thats something I've been trying to accomplish for quite ... read more | 08/25/2006 (10:52 am) |
| Collision Detection vs. LOS | Oops, didn't look before and see that this is a public forum, was about to explain some code :) BTW... read more | 08/25/2006 (10:11 am) |
| Collision Detection vs. LOS | If you use collision detection you will have NPCs blindly bumping around. I know because I wrote th... read more | 08/25/2006 (9:43 am) |
| Collision Detection vs. LOS | Bit of a loaded question, they are different is all. But in terms of CPU cycles a raycast to determ... read more | 08/25/2006 (8:57 am) |
| Generic C++/Torque pointer witchcraft question | [url=http://web.mit.edu/sunsoft_v5.1/www/c-plusplus/c++_ug/Cast.new.doc.html]Good Read[/url]... read more | 08/24/2006 (4:23 pm) |
| Torque/1.5/WhatsNew | [url=http://www.garagegames.com/blogs/55/11030]More information[/url]... read more | 08/24/2006 (4:21 pm) |
| Best Linux distro for Torque dev? | Woot! Another which distro is better flamewar! /me puts on flame proof suit! [url=http://www.lins... read more | 08/24/2006 (3:47 pm) |
| Question about Publishing for the web & EXE files | Holy cow, I would have never found that on my own. Thanks for the link! Someone needs to post this... read more | 08/24/2006 (2:11 pm) |
| GuiTextCtrl - Can it display multiple lines of text | Not sure here about T2D but in TGE there is a guiMLTextCtrl, I think that the ML stands for Multi Li... read more | 08/24/2006 (1:57 pm) |
| Best Linux distro for Torque dev? | I have to disagree a bit. Yes finding a "distro" that works is a good idea, however WAY to many dis... read more | 08/24/2006 (1:53 pm) |
| Torque/1.5/WhatsNew | @Anthony Rosenbaum, hey man don't stress too much about that 1.4.2 release for Linux users, we were ... read more | 08/24/2006 (1:02 pm) |
| XNA and the alike crap. What a dissapointment | I think I'll take the bait here... At first I was opposed to the XNA and TorqueX concepts, becaus... read more | 08/23/2006 (9:44 am) |
| Rpg-kit | Rubes made one just recently.... read more | 08/18/2006 (12:29 pm) |
| Torque X | Just because no one has posted it yet I figured I'ld post a link to the actual platform... [url=htt... read more | 08/14/2006 (12:22 pm) |
| Torque X | LOL just a bit offtopic here, but umm are script files going to need a change to extension? .cs on ... read more | 08/14/2006 (10:23 am) |
| Torque X | Ok just to clarify when I reffer to C++ I'm reffering to C/C++ and in that case using a good set of ... read more | 08/14/2006 (9:59 am) |
| Torque X | Oh yeah and one final note, if you go this C# and managed code route you end up losing an easy path ... read more | 08/14/2006 (9:37 am) |
| Torque X | Seeing the Light? Didn't I just read somewhere that Marble Blast when ported to C# and Managed Code... read more | 08/14/2006 (9:31 am) |
| Torque X | Umm that was supposed to be an April fools day prank I thought?... read more | 08/14/2006 (8:43 am) |
| Torque X | I wonder if this means we will need console licenses, and if so what the costs are?... read more | 08/14/2006 (7:57 am) |
| Beating a dead horse? | Yep just register on the site and then PM Tom this thread. He'll get you setup. Regards, Dreame... read more | 08/11/2006 (2:40 pm) |
| Beating a dead horse? | @Rubes, um dude you do know you got a free horse in the MMORPG Kit right?... read more | 08/11/2006 (2:33 pm) |
| Arteria Gaming release new Animated HORSE pack | Ok first off it's [url=http://www.mydreamrpg.com/]MyDreamRPG.com[/url] although if everyone keeps mi... read more | 08/11/2006 (7:48 am) |
| Changing AudioEmitter settings (or anything in .mis) during game | Obj.foo = bar;... read more | 08/03/2006 (10:06 am) |
| New Community Project | Shadow.cc?... read more | 07/24/2006 (9:35 am) |
| Rpg-kit | @Ramen He's on the right track the very first thing to do after laying out a proper roadmap, for AN... read more | 07/21/2006 (6:29 pm) |
| Radar? | Woot! I'm hurrying as quick as I can!... read more | 07/21/2006 (3:34 pm) |
| Rpg-kit | Good start, please feel free to upgrade or incorporate my existing tutorials on the subject, that wi... read more | 07/21/2006 (3:31 pm) |
| Radar? | Elitist BS? Wow I thought my IRC channels was where to go if you really wanted that :) Seriously t... read more | 07/21/2006 (2:31 pm) |
| DglDrawBitmapStretch Problems | No you should be fine putting it in Player::OnRender I recommend drawing the background there, and ... read more | 07/20/2006 (7:28 am) |
| DglDrawBitmapStretch Problems | Oh yeah BTW pBits looks like it's not being initialized properly that value just doesn't look health... read more | 07/19/2006 (5:57 pm) |
| DglDrawBitmapStretch Problems | We had a bit of code at one time in guiShapeNameHud that was drawing a big friggin triangle over the... read more | 07/19/2006 (5:56 pm) |
| DglDrawBitmapStretch Problems | He's doing it to cause "chat bubbles" to appear above the players head. guiShapeNameHud is a very l... read more | 07/19/2006 (9:17 am) |
| Complete MMORPG Development Guide | We have a store but we are not JUST a store. We are a community. Please feel free to take a much c... read more | 07/15/2006 (8:52 am) |
| TGE 1-4 Linux and Synapse Gaming Lighting Pack | Thanks but I got it. Yeah the release of 1.4.0 TLK was based on the HEAD release as of the release ... read more | 07/14/2006 (8:40 am) |
| Has TLK 1.4 been updated? | Actually I found the Linux 1.4.2 it compiles and runs sweet. But I can't seem to get TLK going with... read more | 07/13/2006 (4:35 pm) |
| TGE 1-4 Linux and Synapse Gaming Lighting Pack | I've tried for 3 days straight and I cannot get it to merge properly. Any tips? Or better yet, got... read more | 07/13/2006 (4:33 pm) |
| Problem comipling SDK 1.4.2 | Segfault is a problem with the installer, there is an export you can use. [url=http://www.garag... read more | 07/12/2006 (1:39 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | Hey all I have compiled all of this into a resource, you can now just search the word guiTextEditCtr... read more | 07/12/2006 (1:33 pm) |