Game Development Community

Dreamer's Forum Posts

Thread Post Date Posted
Complete MMORPG Development Guide It's not a mislead, the Tutorials just have a permissions problem at the moment. Tutorials are free... read more 08/29/2006 (8:42 am)
TgeLobby v1.5 in Development /me hear's flushing sounds?... read more 08/25/2006 (2:39 pm)
Chathud Gui ChatHud uses a bitmap border array. These are real buggers to do properly. Basically the 0,0 coord... read more 08/25/2006 (1:41 pm)
ChatHud GUI Question Depends on how you attack the issue.... read more 08/25/2006 (1:17 pm)
Collision Detection vs. LOS It's a box, it changes size to fit the current state of the player. The only exception is if you go... read more 08/25/2006 (1:16 pm)
ChatHud GUI Question This is a public area, and so I cannot explain it to you. Sorry :(... read more 08/25/2006 (12:42 pm)
Collision Detection vs. LOS Just so you know, only static objects need a baked in collision mesh Players and etc, have their co... read more 08/25/2006 (12:39 pm)
Collision Detection vs. LOS Would be simpler to 2x the collision mesh in the y coordinate (at least I think it's y. Your still ... read more 08/25/2006 (12:18 pm)
Scratch that card idea Actually to be precise, which ever one you market better will sell better. I've seen complete crap ... read more 08/25/2006 (11:02 am)
Collision Detection vs. LOS Depends on the game.... read more 08/25/2006 (10:57 am)
How Do I Get My Ad Noticed? Simple Camera Change? $50? Email me with details pls smorrey@gmail.com... read more 08/25/2006 (10:55 am)
Collision Detection vs. LOS If you can I'ld love an explaination since thats something I've been trying to accomplish for quite ... read more 08/25/2006 (10:52 am)
Collision Detection vs. LOS Oops, didn't look before and see that this is a public forum, was about to explain some code :) BTW... read more 08/25/2006 (10:11 am)
Collision Detection vs. LOS If you use collision detection you will have NPCs blindly bumping around. I know because I wrote th... read more 08/25/2006 (9:43 am)
Collision Detection vs. LOS Bit of a loaded question, they are different is all. But in terms of CPU cycles a raycast to determ... read more 08/25/2006 (8:57 am)
Generic C++/Torque pointer witchcraft question [url=http://web.mit.edu/sunsoft_v5.1/www/c-plusplus/c++_ug/Cast.new.doc.html]Good Read[/url]... read more 08/24/2006 (4:23 pm)
Torque/1.5/WhatsNew [url=http://www.garagegames.com/blogs/55/11030]More information[/url]... read more 08/24/2006 (4:21 pm)
Best Linux distro for Torque dev? Woot! Another which distro is better flamewar! /me puts on flame proof suit! [url=http://www.lins... read more 08/24/2006 (3:47 pm)
Question about Publishing for the web & EXE files Holy cow, I would have never found that on my own. Thanks for the link! Someone needs to post this... read more 08/24/2006 (2:11 pm)
GuiTextCtrl - Can it display multiple lines of text Not sure here about T2D but in TGE there is a guiMLTextCtrl, I think that the ML stands for Multi Li... read more 08/24/2006 (1:57 pm)
Best Linux distro for Torque dev? I have to disagree a bit. Yes finding a "distro" that works is a good idea, however WAY to many dis... read more 08/24/2006 (1:53 pm)
Torque/1.5/WhatsNew @Anthony Rosenbaum, hey man don't stress too much about that 1.4.2 release for Linux users, we were ... read more 08/24/2006 (1:02 pm)
XNA and the alike crap. What a dissapointment I think I'll take the bait here... At first I was opposed to the XNA and TorqueX concepts, becaus... read more 08/23/2006 (9:44 am)
Rpg-kit Rubes made one just recently.... read more 08/18/2006 (12:29 pm)
Torque X Just because no one has posted it yet I figured I'ld post a link to the actual platform... [url=htt... read more 08/14/2006 (12:22 pm)
Torque X LOL just a bit offtopic here, but umm are script files going to need a change to extension? .cs on ... read more 08/14/2006 (10:23 am)
Torque X Ok just to clarify when I reffer to C++ I'm reffering to C/C++ and in that case using a good set of ... read more 08/14/2006 (9:59 am)
Torque X Oh yeah and one final note, if you go this C# and managed code route you end up losing an easy path ... read more 08/14/2006 (9:37 am)
Torque X Seeing the Light? Didn't I just read somewhere that Marble Blast when ported to C# and Managed Code... read more 08/14/2006 (9:31 am)
Torque X Umm that was supposed to be an April fools day prank I thought?... read more 08/14/2006 (8:43 am)
Torque X I wonder if this means we will need console licenses, and if so what the costs are?... read more 08/14/2006 (7:57 am)
Beating a dead horse? Yep just register on the site and then PM Tom this thread. He'll get you setup. Regards, Dreame... read more 08/11/2006 (2:40 pm)
Beating a dead horse? @Rubes, um dude you do know you got a free horse in the MMORPG Kit right?... read more 08/11/2006 (2:33 pm)
Arteria Gaming release new Animated HORSE pack Ok first off it's [url=http://www.mydreamrpg.com/]MyDreamRPG.com[/url] although if everyone keeps mi... read more 08/11/2006 (7:48 am)
Changing AudioEmitter settings (or anything in .mis) during game Obj.foo = bar;... read more 08/03/2006 (10:06 am)
New Community Project Shadow.cc?... read more 07/24/2006 (9:35 am)
Rpg-kit @Ramen He's on the right track the very first thing to do after laying out a proper roadmap, for AN... read more 07/21/2006 (6:29 pm)
Radar? Woot! I'm hurrying as quick as I can!... read more 07/21/2006 (3:34 pm)
Rpg-kit Good start, please feel free to upgrade or incorporate my existing tutorials on the subject, that wi... read more 07/21/2006 (3:31 pm)
Radar? Elitist BS? Wow I thought my IRC channels was where to go if you really wanted that :) Seriously t... read more 07/21/2006 (2:31 pm)
DglDrawBitmapStretch Problems No you should be fine putting it in Player::OnRender I recommend drawing the background there, and ... read more 07/20/2006 (7:28 am)
DglDrawBitmapStretch Problems Oh yeah BTW pBits looks like it's not being initialized properly that value just doesn't look health... read more 07/19/2006 (5:57 pm)
DglDrawBitmapStretch Problems We had a bit of code at one time in guiShapeNameHud that was drawing a big friggin triangle over the... read more 07/19/2006 (5:56 pm)
DglDrawBitmapStretch Problems He's doing it to cause "chat bubbles" to appear above the players head. guiShapeNameHud is a very l... read more 07/19/2006 (9:17 am)
Complete MMORPG Development Guide We have a store but we are not JUST a store. We are a community. Please feel free to take a much c... read more 07/15/2006 (8:52 am)
TGE 1-4 Linux and Synapse Gaming Lighting Pack Thanks but I got it. Yeah the release of 1.4.0 TLK was based on the HEAD release as of the release ... read more 07/14/2006 (8:40 am)
Has TLK 1.4 been updated? Actually I found the Linux 1.4.2 it compiles and runs sweet. But I can't seem to get TLK going with... read more 07/13/2006 (4:35 pm)
TGE 1-4 Linux and Synapse Gaming Lighting Pack I've tried for 3 days straight and I cannot get it to merge properly. Any tips? Or better yet, got... read more 07/13/2006 (4:33 pm)
Problem comipling SDK 1.4.2 Segfault is a problem with the installer, there is an export you can use. [url=http://www.garag... read more 07/12/2006 (1:39 pm)
TGE1.4: guiTextEditCtrl bug&fix. Hey all I have compiled all of this into a resource, you can now just search the word guiTextEditCtr... read more 07/12/2006 (1:33 pm)