Drew Hitchcock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Levelshot (Click map name in list-->Show small image) | When the start-game dialog searches for missions to display, it actually opens each one and reads th... read more | 03/28/2005 (7:31 am) |
| We'd still be playing Pong without WHOM? | I think we'd all be a little more comfortable with the ad if they just showed a real picture of the ... read more | 03/16/2005 (11:41 pm) |
| GG is under appreciated | [quote] You could be giving away free money and someone would still complain. "Your not giving away... read more | 03/16/2005 (9:48 pm) |
| We'd still be playing Pong without WHOM? | I've always wondered what they teach in these schools. Do the students design board, card, or dice ... read more | 03/09/2005 (7:31 am) |
| Orthographic projection | Yeah, I never got this to work. I sort of got it to work with the rts kit, but it was really nasty ... read more | 03/02/2005 (8:06 am) |
| Founding company?! | Most "companies" that you see mentioned are probably not actually legal entities. I am not an e... read more | 02/22/2005 (1:24 am) |
| Documented/Commented blender.asm | Is the asm blender much faster than the C++ blender? Has anyone done any kind of comparision betwee... read more | 02/21/2005 (1:37 am) |
| Problem with the tutorial.base example | This happens to me too. I think it has something to do with the mission file that it uses, because ... read more | 02/20/2005 (10:42 pm) |
| Ok here i go with the questions, PLEASE give help if you can | What version of python are you using? 2.3 is fine, but 2.4 has some problems, i think.... read more | 02/10/2005 (11:07 pm) |
| Do EA own it all? | You can sell "fan fiction" provided the original work is in the public domain. There is a lot ... read more | 02/07/2005 (3:07 pm) |
| SetCollisionTimeout Crash | @Eddie Ben Garney confirmed that this will be in 1.4 (I sent him a patch a few months ago.).... read more | 02/07/2005 (12:57 am) |
| Multiple muzzlePoints | I've thought about this problem before. The ol' "fusion cutter" from Dark Forces (if anyone even re... read more | 02/06/2005 (11:00 pm) |
| Do EA own it all? | You won't be able to do a tolkien game without paying the tolkien family at some point. Tolkien die... read more | 02/02/2005 (5:32 am) |
| Okay everybody represent your `hood(neighborhood that is) | Colorado Springs, CO -- Oh hells yeah!!! [/sarcasm]... read more | 01/27/2005 (2:23 am) |
| SURVEY: How Old Are You??? | I'm 21...which apparently makes me pretty average... read more | 01/24/2005 (12:06 am) |
| Programming rates general discussion | [quote] Failures or successes are irrelavent here. You can't realistically expect to get $100/hr if... read more | 01/19/2005 (10:15 pm) |
| Programming rates general discussion | [quote] ponders to himself if the one thing in common thats never considered is the fact that most ... read more | 01/19/2005 (9:24 pm) |
| Quick Question | From runtorque.sh: [code] # Startup script. This is used on linux only. Its primary purpose i... read more | 01/18/2005 (2:49 pm) |
| Dynamic GUI Question | I tested this resource out with 1.3 a little while back. I remember I got it to work pretty painles... read more | 01/17/2005 (9:47 pm) |
| EA Signs Exclusive Deal With ESPN | College football games are popular despite the fact that none of the players are modelled after real... read more | 01/17/2005 (8:48 pm) |
| Exporter and Blender 2.36? | Nah, not really. I changed the top of Dts_Blender.py to this: [code] Name: 'Torque DTS Exporter... read more | 01/17/2005 (8:03 pm) |
| Exporter and Blender 2.36? | I got it to appear on the menu in Blender 2.36, and I've successfully exported a static object with ... read more | 01/17/2005 (12:56 pm) |
| Gui editor | The "horizSizing" and "vertSizing" properties of each individual control determine how the control w... read more | 01/12/2005 (7:31 am) |
| Character Pack -- Normal Maps | @Teck: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=24382[/url] I think will... read more | 01/08/2005 (1:20 pm) |
| Code for animals | Following a path is relatively straightfoward (oh, the puns!) AIPlayer is probably the class you ... read more | 01/02/2005 (11:54 am) |
| Throwing Objects! | SetCollisionTimeout disables collisions between one item and one particular object. In the baseball... read more | 01/02/2005 (11:39 am) |
| Keyboard states Torque Script... | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6305[/url] have you s... read more | 12/31/2004 (8:39 am) |
| Spawn marker problems | Spawnspheres have to be part of a particular simgroup called "PlayerDropPoints" in starter.fps and s... read more | 12/30/2004 (1:28 pm) |
| Orthographic projection | Any updates on this? I was fooling around with the engine code last night and I couldn't figure thi... read more | 12/30/2004 (12:44 pm) |
| Building Placement and terrain deformation | This might sound stupid, but what if every building were placed on a "fundation" of sorts in the act... read more | 12/29/2004 (2:11 pm) |
| Chaining Mission Files | To answer question #1, what you are seeing is the loading gui. This is a normal gui that can be... read more | 12/20/2004 (11:32 pm) |
| Sdl | SDL rocks. [code] #include "SDL/sdl.h" #include "GL/gl.h" int main(int argc, char* argv[])... read more | 12/16/2004 (9:57 am) |
| Sounds get mixed up | The AC 97 cards have problems with torque's sound apparently. I had to upgrade my driver just to pl... read more | 12/15/2004 (11:00 pm) |
| Problem on RPG dialog addon from | I've never tried using this resource, but I think you've made a syntax error. If you intend for the... read more | 12/14/2004 (9:43 pm) |
| EA + NFL = Monopoly | I wonder how well a non-licensed football game would do. I'm not a football fan, so it wouldn't bot... read more | 12/14/2004 (4:27 pm) |
| GID8 Entries | I can't believe I completely forgot about this. Oh well, guess I'll have to wait until GID9. :(... read more | 12/13/2004 (8:19 am) |
| What's My ID?!?! | I don't think the client knows his own id. If you can't figure it out, you could always just ha... read more | 12/12/2004 (5:17 pm) |
| Dual-Wielding weapons possible? | Ok, I have a sample together, but it's really not all that impressive. It allows you to pick up and... read more | 12/06/2004 (9:03 am) |
| So why Torque? | If you use the HL2 SDK, you're limiting your audience, because only people who own HL2 would be able... read more | 12/04/2004 (2:31 pm) |
| Dual-Wielding weapons possible? | I have this all set up in a stock starter.fps, I can probably post it soon... read more | 12/03/2004 (9:42 am) |
| Dual-Wielding weapons possible? | There is support for different arm positions already in the engine. I know our player model has a ... read more | 12/01/2004 (12:22 pm) |
| Dual-Wielding weapons possible? | The project that Rex and I are working on has dual pistols, and it was a pretty easy thing to do. I... read more | 11/30/2004 (11:26 pm) |
| Darker terrain shadows? | [url]http://www.uccs.edu/~ahitchco/screenshot_010-00001.jpg[/url] That's as dark as they can go i... read more | 11/29/2004 (1:52 am) |
| Darker terrain shadows? | You can adjust how the terrain is lit by adjusting the properties of the "Sun" object with the missi... read more | 11/29/2004 (1:28 am) |
| Interior requires leak to light properly? 0_o | @Billy ScE It makes sense if you are making a game that happens exclusively indoors, or if you wa... read more | 11/29/2004 (1:22 am) |
| Throwing Objects! | Actually, the issue is with "%obj.setCollisionTimeout(%this);" [url]http://www.garagegames.com/mg... read more | 11/26/2004 (7:34 pm) |
| GID8 - Theme suggestions wanted | Snow Ball? That might be an ok theme. EDIT: actually, snowball wouldn't be too bad, because ... read more | 11/18/2004 (1:01 pm) |
| How? | [url]http://www.gameinaday.com/entries-GID7.shtml[/url] That page has links to all of the Game in... read more | 11/17/2004 (8:02 pm) |
| The Dirt on Terrains | DTS doesn't have the collision information that DIF has. Basically, dts is limited to a few conve... read more | 11/16/2004 (9:11 pm) |
| The Dirt on Terrains | I guess that would involve either building a terrain mesh from scratch in quark, or using some kind ... read more | 11/16/2004 (7:34 pm) |