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Thomas Shaw's Forum Posts

Thread Post Date Posted
How To Set Player Footstep In 3D Max Do you get "foot puffs" (particle dust effect) when your character runs? Those are also ba... read more 06/08/2009 (11:53 am)
XSI DTS Exporter Beta Download Don't see that there is a SpaceOrc max file... Here is the forgeSoldier however: [url]http://w... read more 01/13/2009 (3:56 pm)
XSI DTS Exporter Beta Download Yah I'll look to see if there is a spaceorc max file and do the same thing to it as I did above. ... read more 01/13/2009 (3:43 pm)
XSI DTS Exporter Beta Download Here is the torque orc exported from max into dotXSI using the default exporter options: [url]htt... read more 01/13/2009 (3:17 pm)
XSI DTS Exporter Beta Download WOW! Thanks so much for working on this again MAtt!! I have the crosswalk/ xsi exporter installe... read more 01/13/2009 (2:56 pm)
Maximum tri counts I was told by someone at one time that VERY large DTS files, as in, 3d geometry this is physically l... read more 12/21/2008 (11:52 am)
Maximum tri counts What do you mean by "stuck together" in MAX? Are your pieces in a Hierarchy?... read more 12/20/2008 (6:49 pm)
XSI DTS Exporter Beta Download Hi all, just wanted to offer any help I can with this project. I am not a programmer; I am a modeler... read more 12/16/2008 (9:43 am)
A short guide: How i got my characters to export correctly Why not just use the SKin modifier instead of Physique, per the documentation? There is also a tool ... read more 12/05/2008 (10:58 am)
Trying to change splash particles but always too bright How "saturated" is the color you are making the splash.png? You may want to tone it WAY down and see... read more 07/27/2008 (3:28 pm)
Impact particle effect There is already code in the engine for most of this. When the player falls from a high enough point... read more 07/27/2008 (3:25 pm)
XSI DTS Exporter Beta Download Wow, nice bridge! Maybe Matt will give us the source code to finish up ourselves?... read more 06/06/2008 (3:34 pm)
DTS Exporter If you want, I can take a look at your max file and see if I can see what is going on....... read more 08/19/2007 (6:58 pm)
DTS Exporter Hello. Tork is fun huh? lol Soo.. in your timeline of events that you go through, you say that yo... read more 08/19/2007 (3:27 pm)
Transparent problem One thing to note: Geometry that has a "skin" modifier on it can't have any alpha channeled texture... read more 07/18/2007 (9:53 pm)
Environment Maps not working.. I have found that the normal DTS exporter that comes with the engine doesn't seem to export the refl... read more 07/18/2007 (9:50 pm)
Why can't I get environment mapping to work? (images posted) So.. you are using TGEA then? You might want to post in the TGEA specific forums. Have you set u... read more 07/16/2007 (9:42 am)
3ds export problems I dont know if this will help, but.. [url]http://www.3drogue.com/DTSexample.html[/url]... read more 07/06/2007 (3:58 pm)
Load DTS and CS not working (v1.04). Yah, I have found this to be true as well.... read more 07/04/2007 (6:35 pm)
Load DTS and CS not working (v1.04). Yah, I have found this to be true as well.... read more 07/04/2007 (6:34 pm)
Issue exporting character with alpha TGE or the exporter doesn't support alpha channels on skinned/enveloped meshes (meshes that use the ... read more 07/04/2007 (6:30 pm)
Where are my animations? Oops, looking over what I wrote, I mis-typed something. On #3 I said "you may want to parent your... read more 07/04/2007 (6:18 pm)
Where are my animations? No, don't change it's name. I meant that it will be at the top of the hierarchy.... read more 07/04/2007 (6:06 pm)
Where are my animations? Here are a couple things I notice from your schematic: 1. Your mesh "player2" should NOT be paren... read more 07/04/2007 (12:03 pm)
Max2DTS for Max 7, 8 & 9 available for download :o) I'm not sure how complicated your shape is, but I made a tutorial that covers the setup for a REALLY... read more 07/02/2007 (10:08 pm)
Replacing default normal map hlsl I have been wondering about this also. I keep seeing GG refer to their Normal Maps as "Bump" maps. N... read more 05/08/2007 (8:41 am)
Dsq You also need a .cs file in the folder that contains your dts file and dsq file. Look in the default... read more 05/01/2007 (4:39 pm)
FoliageReplicator Upgrades For TSE Hi. I am getting these errors when compiling: 1>c:\program files\garagegames\tgea_sdk\engine\gam... read more 04/20/2007 (7:30 pm)
Help with drawing Once you get an Wacom tablet (I recommend the "Intuos" line-it comes with a nib for the pen that fee... read more 04/11/2007 (6:07 pm)
TGE poorly documented Wow. That's awesome Michael and Ed. It looks like you have really thought about the issues and come ... read more 03/29/2007 (10:09 am)
TGE poorly documented I have to agree with A.Phil on this one. The simple fact that newbies have to ask where the document... read more 03/29/2007 (9:26 am)
Titas (mmokit For Tse) Licensing Thread Thomas Shaw email: tmshaw@gmail.com MyDreamRPG ID: Altwolf... read more 03/27/2007 (11:32 am)
XSI tge orc Hi, sorry for the late reply - took a break from it over the weekend. I just uploaded the newest ... read more 03/19/2007 (9:55 am)
XSI DTS Exporter Beta Download After some trials and tribulations of my own: [url]http://www.garagegames.com/mg/forums/result.threa... read more 03/16/2007 (9:46 am)
XSI tge orc Oh man, so close....yet so far. Lol I fixed the crash. The bounds I was using was crashing the... read more 03/16/2007 (9:24 am)
XSI tge orc Almost forgot: This xsi file was done in version 5.0.... read more 03/15/2007 (10:41 am)
XSI DTS Exporter Beta Download One note on your script Apparatus; it seems to parent base01 to start01. Shouldn't Base01 be the par... read more 03/06/2007 (8:01 pm)
TGEA starter.kits (Download) Just a quick note: If you want the "good" water, There's an entry missing from your starter.f... read more 02/27/2007 (9:11 am)
Water flash.... @brian/Pete: Thanks a ton! I no longer have water flash or missing water depth haze. ..... I alwa... read more 02/27/2007 (8:57 am)
Water flash.... @Harvey: I don't currently have projectiles in my mod, but when I do, I will remember your info. ... read more 02/27/2007 (8:52 am)
Water flash.... @brian/Pete: Thanks a ton! I no longer have water flash or missing water depth haze. ..... I alwa... read more 02/27/2007 (8:50 am)
Wacom tablets My 2 cents. I went through two graphire tablets when I was in school, they worked great, but I d... read more 02/25/2007 (12:14 pm)
Wacom tablets My 2 cents. I went through two graphire tablets when I was in school, they worked great, but I d... read more 02/25/2007 (11:13 am)
Atlas Hole Cutting Update? Hopefully this isn't a hijack of this thread but: A long time ago, in TGE, wasn't there an option... read more 02/23/2007 (9:55 am)
Water flash.... I deleted my fxsunlight out of my mission. Unfortunately, it didn't seem to have any effect. I ca... read more 02/23/2007 (9:32 am)
Water flash.... Interesting. I changed my fog settings to be super far away and that helped some. Now the water only... read more 02/21/2007 (9:03 am)
Water flash.... Hmm. I remembered seeing something about that too... couldn't re-find those posts though. This i... read more 02/19/2007 (8:36 pm)
Baldur's Gate PS2 interactive water @vashner - EQ2 water is great. I have personally spent some time in the sewers looking at the pipe w... read more 02/14/2007 (9:14 am)
Baldur's Gate PS2 interactive water Heh, you can also see, for a split second -if you look closely, the nice heat blur on the torches. T... read more 02/12/2007 (10:15 am)
Baldur's Gate PS2 interactive water Here is a short video i shot of the water. It's not the greatest quality, but you can see it in acti... read more 02/12/2007 (10:11 am)
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