Thomas Shaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How To Set Player Footstep In 3D Max | Do you get "foot puffs" (particle dust effect) when your character runs? Those are also ba... read more | 06/08/2009 (11:53 am) |
| XSI DTS Exporter Beta Download | Don't see that there is a SpaceOrc max file... Here is the forgeSoldier however: [url]http://w... read more | 01/13/2009 (3:56 pm) |
| XSI DTS Exporter Beta Download | Yah I'll look to see if there is a spaceorc max file and do the same thing to it as I did above. ... read more | 01/13/2009 (3:43 pm) |
| XSI DTS Exporter Beta Download | Here is the torque orc exported from max into dotXSI using the default exporter options: [url]htt... read more | 01/13/2009 (3:17 pm) |
| XSI DTS Exporter Beta Download | WOW! Thanks so much for working on this again MAtt!! I have the crosswalk/ xsi exporter installe... read more | 01/13/2009 (2:56 pm) |
| Maximum tri counts | I was told by someone at one time that VERY large DTS files, as in, 3d geometry this is physically l... read more | 12/21/2008 (11:52 am) |
| Maximum tri counts | What do you mean by "stuck together" in MAX? Are your pieces in a Hierarchy?... read more | 12/20/2008 (6:49 pm) |
| XSI DTS Exporter Beta Download | Hi all, just wanted to offer any help I can with this project. I am not a programmer; I am a modeler... read more | 12/16/2008 (9:43 am) |
| A short guide: How i got my characters to export correctly | Why not just use the SKin modifier instead of Physique, per the documentation? There is also a tool ... read more | 12/05/2008 (10:58 am) |
| Trying to change splash particles but always too bright | How "saturated" is the color you are making the splash.png? You may want to tone it WAY down and see... read more | 07/27/2008 (3:28 pm) |
| Impact particle effect | There is already code in the engine for most of this. When the player falls from a high enough point... read more | 07/27/2008 (3:25 pm) |
| XSI DTS Exporter Beta Download | Wow, nice bridge! Maybe Matt will give us the source code to finish up ourselves?... read more | 06/06/2008 (3:34 pm) |
| DTS Exporter | If you want, I can take a look at your max file and see if I can see what is going on....... read more | 08/19/2007 (6:58 pm) |
| DTS Exporter | Hello. Tork is fun huh? lol Soo.. in your timeline of events that you go through, you say that yo... read more | 08/19/2007 (3:27 pm) |
| Transparent problem | One thing to note: Geometry that has a "skin" modifier on it can't have any alpha channeled texture... read more | 07/18/2007 (9:53 pm) |
| Environment Maps not working.. | I have found that the normal DTS exporter that comes with the engine doesn't seem to export the refl... read more | 07/18/2007 (9:50 pm) |
| Why can't I get environment mapping to work? (images posted) | So.. you are using TGEA then? You might want to post in the TGEA specific forums. Have you set u... read more | 07/16/2007 (9:42 am) |
| 3ds export problems | I dont know if this will help, but.. [url]http://www.3drogue.com/DTSexample.html[/url]... read more | 07/06/2007 (3:58 pm) |
| Load DTS and CS not working (v1.04). | Yah, I have found this to be true as well.... read more | 07/04/2007 (6:35 pm) |
| Load DTS and CS not working (v1.04). | Yah, I have found this to be true as well.... read more | 07/04/2007 (6:34 pm) |
| Issue exporting character with alpha | TGE or the exporter doesn't support alpha channels on skinned/enveloped meshes (meshes that use the ... read more | 07/04/2007 (6:30 pm) |
| Where are my animations? | Oops, looking over what I wrote, I mis-typed something. On #3 I said "you may want to parent your... read more | 07/04/2007 (6:18 pm) |
| Where are my animations? | No, don't change it's name. I meant that it will be at the top of the hierarchy.... read more | 07/04/2007 (6:06 pm) |
| Where are my animations? | Here are a couple things I notice from your schematic: 1. Your mesh "player2" should NOT be paren... read more | 07/04/2007 (12:03 pm) |
| Max2DTS for Max 7, 8 & 9 available for download :o) | I'm not sure how complicated your shape is, but I made a tutorial that covers the setup for a REALLY... read more | 07/02/2007 (10:08 pm) |
| Replacing default normal map hlsl | I have been wondering about this also. I keep seeing GG refer to their Normal Maps as "Bump" maps. N... read more | 05/08/2007 (8:41 am) |
| Dsq | You also need a .cs file in the folder that contains your dts file and dsq file. Look in the default... read more | 05/01/2007 (4:39 pm) |
| FoliageReplicator Upgrades For TSE | Hi. I am getting these errors when compiling: 1>c:\program files\garagegames\tgea_sdk\engine\gam... read more | 04/20/2007 (7:30 pm) |
| Help with drawing | Once you get an Wacom tablet (I recommend the "Intuos" line-it comes with a nib for the pen that fee... read more | 04/11/2007 (6:07 pm) |
| TGE poorly documented | Wow. That's awesome Michael and Ed. It looks like you have really thought about the issues and come ... read more | 03/29/2007 (10:09 am) |
| TGE poorly documented | I have to agree with A.Phil on this one. The simple fact that newbies have to ask where the document... read more | 03/29/2007 (9:26 am) |
| Titas (mmokit For Tse) Licensing Thread | Thomas Shaw email: tmshaw@gmail.com MyDreamRPG ID: Altwolf... read more | 03/27/2007 (11:32 am) |
| XSI tge orc | Hi, sorry for the late reply - took a break from it over the weekend. I just uploaded the newest ... read more | 03/19/2007 (9:55 am) |
| XSI DTS Exporter Beta Download | After some trials and tribulations of my own: [url]http://www.garagegames.com/mg/forums/result.threa... read more | 03/16/2007 (9:46 am) |
| XSI tge orc | Oh man, so close....yet so far. Lol I fixed the crash. The bounds I was using was crashing the... read more | 03/16/2007 (9:24 am) |
| XSI tge orc | Almost forgot: This xsi file was done in version 5.0.... read more | 03/15/2007 (10:41 am) |
| XSI DTS Exporter Beta Download | One note on your script Apparatus; it seems to parent base01 to start01. Shouldn't Base01 be the par... read more | 03/06/2007 (8:01 pm) |
| TGEA starter.kits (Download) | Just a quick note: If you want the "good" water, There's an entry missing from your starter.f... read more | 02/27/2007 (9:11 am) |
| Water flash.... | @brian/Pete: Thanks a ton! I no longer have water flash or missing water depth haze. ..... I alwa... read more | 02/27/2007 (8:57 am) |
| Water flash.... | @Harvey: I don't currently have projectiles in my mod, but when I do, I will remember your info. ... read more | 02/27/2007 (8:52 am) |
| Water flash.... | @brian/Pete: Thanks a ton! I no longer have water flash or missing water depth haze. ..... I alwa... read more | 02/27/2007 (8:50 am) |
| Wacom tablets | My 2 cents. I went through two graphire tablets when I was in school, they worked great, but I d... read more | 02/25/2007 (12:14 pm) |
| Wacom tablets | My 2 cents. I went through two graphire tablets when I was in school, they worked great, but I d... read more | 02/25/2007 (11:13 am) |
| Atlas Hole Cutting Update? | Hopefully this isn't a hijack of this thread but: A long time ago, in TGE, wasn't there an option... read more | 02/23/2007 (9:55 am) |
| Water flash.... | I deleted my fxsunlight out of my mission. Unfortunately, it didn't seem to have any effect. I ca... read more | 02/23/2007 (9:32 am) |
| Water flash.... | Interesting. I changed my fog settings to be super far away and that helped some. Now the water only... read more | 02/21/2007 (9:03 am) |
| Water flash.... | Hmm. I remembered seeing something about that too... couldn't re-find those posts though. This i... read more | 02/19/2007 (8:36 pm) |
| Baldur's Gate PS2 interactive water | @vashner - EQ2 water is great. I have personally spent some time in the sewers looking at the pipe w... read more | 02/14/2007 (9:14 am) |
| Baldur's Gate PS2 interactive water | Heh, you can also see, for a split second -if you look closely, the nice heat blur on the torches. T... read more | 02/12/2007 (10:15 am) |
| Baldur's Gate PS2 interactive water | Here is a short video i shot of the water. It's not the greatest quality, but you can see it in acti... read more | 02/12/2007 (10:11 am) |