Game Development Community

Geo Miller's Forum Posts

Thread Post Date Posted
Graveyard of dead projects Wow, this looks really interesting. Thanks!... read more 10/09/2005 (7:51 am)
Need more particle effects rendering. Thanks for you help Tony, it turned out to be a problem with the emitter resourse I was using -- I a... read more 10/05/2005 (12:49 pm)
Need more particle effects rendering. Thanks for you help Tony, it turned out to be a problem with the emitter resourse I was using -- I a... read more 10/05/2005 (12:04 pm)
Need more particle effects rendering. Absolutely certain. They are two particle feilds, it looks like that because the other one disapear... read more 10/05/2005 (6:19 am)
Need more particle effects rendering. I am almost willing to put a bounty on the fix or a signficant amount of help on this for me heh. D... read more 10/04/2005 (8:20 am)
Need more particle effects rendering. No, I hadn't before... but I did just now. Learned a bit from it, but I am still confused why I am ... read more 10/02/2005 (10:29 pm)
SetAimObject Question How do I set up "%targetObject" correctly?... read more 08/11/2005 (9:43 am)
SetAimObject Question Oh, and also as a clarification... the Player Target Locking resource: http://www.garagegames.com/... read more 08/11/2005 (12:03 am)
Functions moveup and movedown Oh, yea I thought about that and tested it with a HoverVehicle with no change in result.... read more 08/06/2005 (4:54 pm)
XCode 2.0 Steps to compile The gcc_select command might work for some, but I led people to think the wrong path for GCC selecti... read more 05/22/2005 (3:10 pm)
Call for Advanced Camera new features/changes/fixes @Thomas How did you remove this interpolation? I have been trying to remove the jitter when strafi... read more 05/16/2005 (12:37 am)
XCode 2.0 Steps to compile An interesting point... Marble Blast Gold bundled with my OSX Tiger had working sound by default and... read more 05/13/2005 (9:12 am)
XCode 2.0 Steps to compile However my Tiger was configured by default, sound did not work with Torque. I don't know much about... read more 05/10/2005 (12:11 pm)
Player momentum Heh, I am glad that I am not the only one. I tried removing drag also, but the acceleration due to ... read more 03/01/2005 (12:22 pm)
Player momentum If I increase friction will that slow down positive and negative acceleration? What exactly does ... read more 03/01/2005 (8:06 am)
How to speed up movement? Beat me to it. runForce is also useful.... read more 03/01/2005 (6:15 am)