Geo Miller's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Graveyard of dead projects | Wow, this looks really interesting. Thanks!... read more | 10/09/2005 (7:51 am) |
| Need more particle effects rendering. | Thanks for you help Tony, it turned out to be a problem with the emitter resourse I was using -- I a... read more | 10/05/2005 (12:49 pm) |
| Need more particle effects rendering. | Thanks for you help Tony, it turned out to be a problem with the emitter resourse I was using -- I a... read more | 10/05/2005 (12:04 pm) |
| Need more particle effects rendering. | Absolutely certain. They are two particle feilds, it looks like that because the other one disapear... read more | 10/05/2005 (6:19 am) |
| Need more particle effects rendering. | I am almost willing to put a bounty on the fix or a signficant amount of help on this for me heh. D... read more | 10/04/2005 (8:20 am) |
| Need more particle effects rendering. | No, I hadn't before... but I did just now. Learned a bit from it, but I am still confused why I am ... read more | 10/02/2005 (10:29 pm) |
| SetAimObject Question | How do I set up "%targetObject" correctly?... read more | 08/11/2005 (9:43 am) |
| SetAimObject Question | Oh, and also as a clarification... the Player Target Locking resource: http://www.garagegames.com/... read more | 08/11/2005 (12:03 am) |
| Functions moveup and movedown | Oh, yea I thought about that and tested it with a HoverVehicle with no change in result.... read more | 08/06/2005 (4:54 pm) |
| XCode 2.0 Steps to compile | The gcc_select command might work for some, but I led people to think the wrong path for GCC selecti... read more | 05/22/2005 (3:10 pm) |
| Call for Advanced Camera new features/changes/fixes | @Thomas How did you remove this interpolation? I have been trying to remove the jitter when strafi... read more | 05/16/2005 (12:37 am) |
| XCode 2.0 Steps to compile | An interesting point... Marble Blast Gold bundled with my OSX Tiger had working sound by default and... read more | 05/13/2005 (9:12 am) |
| XCode 2.0 Steps to compile | However my Tiger was configured by default, sound did not work with Torque. I don't know much about... read more | 05/10/2005 (12:11 pm) |
| Player momentum | Heh, I am glad that I am not the only one. I tried removing drag also, but the acceleration due to ... read more | 03/01/2005 (12:22 pm) |
| Player momentum | If I increase friction will that slow down positive and negative acceleration? What exactly does ... read more | 03/01/2005 (8:06 am) |
| How to speed up movement? | Beat me to it. runForce is also useful.... read more | 03/01/2005 (6:15 am) |