Game Development Community

Andrea Bigiarini's Forum Posts

Thread Post Date Posted
WVehicles and Physical zones IT WORKS!!!! YOU're #1 ,..... :(( Only 1 line of code S**T There are 3 things that drive me cr... read more 10/31/2004 (8:39 am)
WVehicles and Physical zones Sorry Gonzo to reply so later ... busy as usual. Very very thanks, I was temped to let TGE in the d... read more 10/31/2004 (8:03 am)
Using patches I go only with the memory ..... You can make it work with free tools ... ahem ... well ... wait ...... read more 07/15/2004 (5:41 am)
Car Upside Down - How do I check this? Good Brian ... as always! Great Community Andrea... read more 07/14/2004 (12:36 am)
Car Upside Down - How do I check this? This problem can easy solved with this(in car.cs): // RIGID BODY *************** [b]massCenter... read more 07/13/2004 (2:26 pm)
Anybody needs trees? Hei! was an hint and I'm not from Digimation ... I found this software and I would like o show yo... read more 07/13/2004 (12:26 pm)
Car Upside Down - How do I check this? OOps GONZO for PRESIDENT (Sorry PAL - new keyboard) Andrea... read more 07/13/2004 (12:04 am)
Car Upside Down - How do I check this? P.S. About the vehicle.getTranform ... What do you think: valueToCheck!=normalVehiclePosition for a... read more 07/12/2004 (11:02 am)
Car Upside Down - How do I check this? THX Brian, always present to help all. You're already inside the "Thanks to" section of my demo. ... read more 07/12/2004 (10:53 am)
Synapse Lighting Great work John. Seen the GUI interface and looks very handy. Wait for 1.1 Vers. to scramble my TG... read more 07/12/2004 (10:49 am)
Synapse Lighting I'm a SynapseGame Light Pack owner. I've spent to days to modify all. The Volumetric need manual ty... read more 07/12/2004 (7:38 am)
Car Upside Down - How do I check this? Ahahaha that was a joke and for 80% is an invented quasi-italian-language .... ;) Regarding the v... read more 07/12/2004 (7:23 am)
Car Upside Down - How do I check this? THX Gonzo ... I've done ... ballots .... ehehe .. ;) The links is good and helpful. Yes, the p... read more 07/12/2004 (6:24 am)
How to simulate 100 users Lag Yes the last one, as a client logged into lagging server, because the balancing of the server is a p... read more 07/11/2004 (1:45 pm)
WheeledVehicle and PhisicalZones Thx Ben for the answer. Can you be more precise? Where I must have a look, in player.cs? Is not... read more 07/09/2004 (1:42 am)
Vehicle weight, torque, max speed Me too. Can you please Robert re-link the .Zip file THX ALOT Andrea... read more 07/07/2004 (2:08 am)
Starter.racing doesn't work in multiplayer IT WORKS! But the respawn is made in the same SpawnSphere==sandwich respawn one on the other. Tell... read more 07/04/2004 (5:44 am)
Starter.racing doesn't work in multiplayer Thx Brian check out the code now. I'm testing the TGE with the possibility to make a race game but ... read more 07/04/2004 (5:25 am)
Starter.racing doesn't work in multiplayer Found by myself the code at "server/scripts/game.cs" I think this is the main handler for respawn. ... read more 07/03/2004 (12:17 am)
yes I bought the SDK I'm one of the gang, bought one!... read more 07/02/2004 (10:30 pm)
Phisical zone and vehicle More easy hints like scripting? THX... read more 07/01/2004 (11:31 am)
Texture Blues Sorry you all guys I've made 3 post in a wrong "GETTING STARTED" area... read more 07/01/2004 (2:57 am)
TSE Questions before buy. THX David for your help. I'm really excited to put hands on TSE but for what I've understood is "Wo... read more 06/30/2004 (11:17 am)
Texture Blues Thx but I haven't found the real solution, I'm not too handy yet to modify TGE .cc sources so the sc... read more 06/29/2004 (1:33 pm)
Forum Kickoff Ken ... very good book!!! Thumbs Up. I was astonished when I found in Milan (Italy) 3 copies of ... read more 06/29/2004 (10:08 am)
TGE "For Dummies" THE "TGE FOR DUMMIES" is yet online!!! Finally I've found an organized collection of all the intere... read more 05/30/2004 (12:23 am)
TGE "For Dummies" I think this will help me, all the existing noobs and the potientially new user who are interested i... read more 05/29/2004 (4:55 am)