Game Development Community

Jesse Liles's Forum Posts

Thread Post Date Posted
Terrain Manager for current HEAD? What ever happened to the tribes 1 functionality of seed generated terrain that didn't tile (Was tha... read more 03/26/2005 (2:48 am)
Marble blast rip off? It is also interesting that his post is on a website devoted to MAKING COMPUTER GAMES. He's telling... read more 03/24/2005 (1:53 pm)
Player's animation when mounted to a vehicle. I've looked into this and I was just curious what the variables pMove and cMove actually represent? ... read more 03/17/2005 (3:23 pm)
Get jetting! I just installed this into my version of 1.3 and it worked perfectly. Trying to copy the player.c... read more 03/17/2005 (2:12 am)
Paypal.Support == No? Well, speaking from personal experience, I have a PayPal debit card which is available after you ha... read more 03/17/2005 (2:04 am)
Disappointing endings to games ( warning discussion of HL2 ) I have to agree with Adam about the ending of HL2, it had a kind of stomach wrenching beauty to it. ... read more 11/30/2004 (11:44 pm)
Sound update (refactoring) I have a problem with OpenAL and sound acceleration where the sounds from player's gun, vehicle, etc... read more 11/29/2004 (10:09 pm)
MUD Gaming I've started development on quite a few mud projects myself. Using Nightmare and Lima mudlibs on Mu... read more 10/30/2004 (11:42 pm)
yes I bought the SDK I bought the SDK to eradicate my enemies. And it's working. Thank you GarageGames.... read more 10/29/2004 (9:34 pm)
Torque models made in 3D Max converted to 3ds Would it be possible to post this as a resource for aspiring milkshape modellers?... read more 10/28/2004 (9:46 pm)
Open Question: What kind of content packs do you need? Mars colony style buildings and structures would be perfect for a series of games I have in mind. D... read more 10/28/2004 (6:24 pm)
Been kinda tried before, but never got off the ground... XXX MMP It's all fun and games until you have to clean your keyboard...... read more 10/23/2004 (2:02 am)
Emacs mode for Torque Script Ah, but why settle for 'almost' perfect? =)... read more 10/17/2004 (3:45 pm)
No DEVC++ port? I think CodeWarrior is probably better than Visual Studio. For one thing, it's not made by Microslo... read more 10/17/2004 (3:19 am)
Script editor? Does the java mode deal with TorqueScript better than C mode does?... read more 10/17/2004 (2:31 am)
Emacs mode for Torque Script Amen John, Emacs is the greatest text editor of all time. We definitely need a TorqueScript-mode. ... read more 10/17/2004 (2:28 am)
More weapons in battlemode?? How about COIL lasers or nets to catch enemy tanks in? =) (COIL lasers being Carbon Oxygen Iodine L... read more 05/30/2004 (2:25 pm)
Precompiled scripts are a bummer Thank you. It is really quite refreshing to see this kind of response (and with a quickness too ;).... read more 05/28/2004 (11:23 pm)
Finish your good games please. I would suggest also that indie developers would be more attracted to communities such as this one ... read more 05/28/2004 (1:05 am)
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