Jesse Liles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Terrain Manager for current HEAD? | What ever happened to the tribes 1 functionality of seed generated terrain that didn't tile (Was tha... read more | 03/26/2005 (2:48 am) |
| Marble blast rip off? | It is also interesting that his post is on a website devoted to MAKING COMPUTER GAMES. He's telling... read more | 03/24/2005 (1:53 pm) |
| Player's animation when mounted to a vehicle. | I've looked into this and I was just curious what the variables pMove and cMove actually represent? ... read more | 03/17/2005 (3:23 pm) |
| Get jetting! | I just installed this into my version of 1.3 and it worked perfectly. Trying to copy the player.c... read more | 03/17/2005 (2:12 am) |
| Paypal.Support == No? | Well, speaking from personal experience, I have a PayPal debit card which is available after you ha... read more | 03/17/2005 (2:04 am) |
| Disappointing endings to games ( warning discussion of HL2 ) | I have to agree with Adam about the ending of HL2, it had a kind of stomach wrenching beauty to it. ... read more | 11/30/2004 (11:44 pm) |
| Sound update (refactoring) | I have a problem with OpenAL and sound acceleration where the sounds from player's gun, vehicle, etc... read more | 11/29/2004 (10:09 pm) |
| MUD Gaming | I've started development on quite a few mud projects myself. Using Nightmare and Lima mudlibs on Mu... read more | 10/30/2004 (11:42 pm) |
| yes I bought the SDK | I bought the SDK to eradicate my enemies. And it's working. Thank you GarageGames.... read more | 10/29/2004 (9:34 pm) |
| Torque models made in 3D Max converted to 3ds | Would it be possible to post this as a resource for aspiring milkshape modellers?... read more | 10/28/2004 (9:46 pm) |
| Open Question: What kind of content packs do you need? | Mars colony style buildings and structures would be perfect for a series of games I have in mind. D... read more | 10/28/2004 (6:24 pm) |
| Been kinda tried before, but never got off the ground... XXX MMP | It's all fun and games until you have to clean your keyboard...... read more | 10/23/2004 (2:02 am) |
| Emacs mode for Torque Script | Ah, but why settle for 'almost' perfect? =)... read more | 10/17/2004 (3:45 pm) |
| No DEVC++ port? | I think CodeWarrior is probably better than Visual Studio. For one thing, it's not made by Microslo... read more | 10/17/2004 (3:19 am) |
| Script editor? | Does the java mode deal with TorqueScript better than C mode does?... read more | 10/17/2004 (2:31 am) |
| Emacs mode for Torque Script | Amen John, Emacs is the greatest text editor of all time. We definitely need a TorqueScript-mode. ... read more | 10/17/2004 (2:28 am) |
| More weapons in battlemode?? | How about COIL lasers or nets to catch enemy tanks in? =) (COIL lasers being Carbon Oxygen Iodine L... read more | 05/30/2004 (2:25 pm) |
| Precompiled scripts are a bummer | Thank you. It is really quite refreshing to see this kind of response (and with a quickness too ;).... read more | 05/28/2004 (11:23 pm) |
| Finish your good games please. | I would suggest also that indie developers would be more attracted to communities such as this one ... read more | 05/28/2004 (1:05 am) |