Game Development Community

Jesse Liles's Forum Posts

Thread Post Date Posted
Starting From Scratch -- So To Speak Heh...from the mission editor, terraformer, set the height variation to 0 (defaults to 300 I think),... read more 11/07/2005 (1:26 pm)
Visual studio express products released.. and free Don't you have to be an MSDN subscriber to get this?... read more 11/07/2005 (1:20 pm)
Merging Light Pack I use Beyond Compare, I find it much easier to use than winMerge, but I think it depends on how you ... read more 11/05/2005 (3:42 pm)
Textured Fonts in Torque? Nice screenshot =)... read more 11/03/2005 (2:04 am)
Migrating to Torque 1.4 (beta) Well I merged this into 1.4rc2 and it works now Is there some way we could get a beta of just the... read more 11/02/2005 (7:36 pm)
Death of Tony Hawks Yeah, Rodney Mullen's videos are simply incredible. That guy is some kind of fantastically gifted m... read more 10/30/2005 (7:45 pm)
My Degree Thesis - A I for non-player charachters Better is a closer approximation to human play. Random-seeming behavior that may not be random.... read more 10/29/2005 (3:24 pm)
Quick particle question Maybe aim the emitter upward and forward and transfer the player's momentum to the particles.... read more 10/28/2005 (11:08 pm)
Holstering of a Weapon Couldn't you change that to: if ((newState == image.dataBlock->fireState || newState == image.dat... read more 10/28/2005 (10:55 pm)
Projectile Particle Trails Maybe you could fire a second projectile behind the first, but slow enough to throw some particles t... read more 10/28/2005 (10:47 pm)
RagDoll Kung Fu Yeah, it is awesome =) Seems like the same idea could be used with T2D... read more 10/24/2005 (11:43 pm)
Lasers....again Awesome, thanks Chris =)... read more 10/24/2005 (2:07 am)
A step up from the "Which dot" pic.. Added meself...*bump*... read more 10/24/2005 (1:52 am)
Does World of Warcraft have spyware? Also, at what point is this information going to be determined valuable enough that the people who a... read more 10/22/2005 (11:01 pm)
Source Code Download the installer from the [b]My Account[/b] link on the upper right of GarageGames.com page.... read more 10/15/2005 (3:47 pm)
1 VS 100, question of performance with DTS I would be scared off by that, but I guess you're alot braver than I am. =)... read more 10/15/2005 (1:39 am)
Robin Hood I would go with the literary robin hood. Dark and serious with an unhappy ending. Maybe not as chi... read more 10/14/2005 (3:09 pm)
TGE 1.4 Release That's the best typo I've seen in a long time. Microsoft Offcourse....muahahahahah.... read more 10/12/2005 (3:13 pm)
Playing very long ambient soundtracks I can get ogg music to play just fine but it still takes several seconds to load the song into memor... read more 10/11/2005 (1:54 am)
A healthy place for Contructor Drama Frickin awesome! Is it going to have a noodly appendage and midgits?... read more 10/11/2005 (12:22 am)
Turret Code Crossbow Bug Search your project .cs files for any reference to crossbow.dts, it might give you a better place to... read more 10/09/2005 (11:54 pm)
Wife 1.0 Technical Support I'm sticking with my Gamer Girlfriend 9.9 Optimized. I've had to purchase a second computer to run ... read more 10/06/2005 (5:52 pm)
Thursday night in Eugene... where the heck is everyone? If you make some good plans I'll drive down from Seattle to hang out on a thursday sometime =)... read more 10/06/2005 (5:20 pm)
Integrating Novodex and Torque I'm not much of a programmer but how integrated into the engine is the physics handling in Torque? ... read more 10/04/2005 (9:06 pm)
Morality when designing? When I go to buy a new game, I look for the most horrifically violent and offensive game I can find,... read more 10/03/2005 (8:59 pm)
Download Login to your account and click the My Account link at the top of the page, everything you've purcha... read more 09/28/2005 (4:05 pm)
Large Scale.. Stock TGE can handle a view distance up to about 3100 meters which, in my opinion, wouldn't be bad f... read more 09/27/2005 (9:30 pm)
Is it posabel Don't be too hard on him, he's from the United States... The educational systems in this country ar... read more 09/27/2005 (8:55 pm)
TGE not support BIG5 code ? Search for the instructions on downloading the latest HEAD release from the CVS server. Access to t... read more 09/23/2005 (11:33 pm)
Second Edition and the new Advanced book. Or even [code] %product = MatrixMultiply(%matrixA, %matrixB); [/code] Sorry I'm a perfectionis... read more 09/21/2005 (6:22 pm)
Full Screen Mode When you bind the function to the key, the function is being called when you press the button and ag... read more 09/20/2005 (2:57 am)
1.4 Status/Problem solving Thread. Forgot to mention in the last post that there is a crash with starter.fps when switching from wind... read more 09/19/2005 (2:29 am)
1.4 Status/Problem solving Thread. Ben wrote: [quote] @Midhir: Sounds like you don't have a full/clean update. Those are both bugs th... read more 09/19/2005 (2:04 am)
Terrain size limitation You can "stretch" the terrain tiles, which are made up of 256 smaller squares, by changing the line ... read more 09/17/2005 (2:37 pm)
Brave tree tank pack how to? The fix does that by cloaking the player model, but the cloaking isn't perfect. You can still see ... read more 09/15/2005 (2:57 pm)
1.4 Status/Problem solving Thread. I have a couple of minor gui problems. In the mission editor when I click the text cursor on the la... read more 09/15/2005 (6:07 am)
Text Above Player's Head Just a thought but wouldn't using a particleEmitter be a good way to go about this? Just make num... read more 09/10/2005 (11:35 pm)
Sphere terrain How many would use it? Spherical terrain would be an extremely cool feature, I would certainly buy a content pack providing... read more 09/10/2005 (1:36 pm)
Newbie question: How to associate animation with "weapon fire You really should probably ask these kinds of things in the private forums for SDK owners, but I'll... read more 09/02/2005 (3:42 pm)
Ragdoll animation pack some questions I bought this but I'm using the Soldier Pack with my project. Any status updates on the updates? =)... read more 09/02/2005 (3:02 pm)
What do you expect from Content Packs? I am not much of an artist, and I love to buy good quality content packs. My development efforts fo... read more 08/23/2005 (12:18 am)
Another blow for game devs in general The whole thing is pretty ridiculous. The game states that it is for mature audiences only as well ... read more 08/06/2005 (12:27 am)
I got one problems here? That probably wouldn't be feasible in a multiplayer game, but it sounds like it would work well for ... read more 07/31/2005 (4:37 am)
Zoom scope GUI called to server host only You know, this thread would be a great sniper zoom resource if there were an example GUI script inc... read more 07/31/2005 (4:07 am)
Camera Control Beyond Compare has saved me countless hours of tedious failure when merging different torque codebas... read more 07/29/2005 (4:57 am)
Teenage publishing Why would you buy a copy of your own game from a store in the first place?... read more 07/28/2005 (11:33 pm)
Minions of Mirth - Truly Open Alpha This is the most awesome thing I have ever seen. Thank you Josh and everyone at Prairie Games. I'l... read more 07/03/2005 (2:28 am)
War of the Worlds is worth seeing Innocent people being zapped in half you say? This is definitely getting bumped to the top of my mu... read more 07/03/2005 (1:57 am)
How to get the latest TGE logo? Would it be okay if I were to change the colours to fit better with my game as long as I leave the... read more 07/03/2005 (1:49 am)
Why sound volume low? My soundblaster audigy LS card also has the issue described by @L Foster, the control panel slider ... read more 06/30/2005 (4:02 pm)