Jesse Liles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starting From Scratch -- So To Speak | Heh...from the mission editor, terraformer, set the height variation to 0 (defaults to 300 I think),... read more | 11/07/2005 (1:26 pm) |
| Visual studio express products released.. and free | Don't you have to be an MSDN subscriber to get this?... read more | 11/07/2005 (1:20 pm) |
| Merging Light Pack | I use Beyond Compare, I find it much easier to use than winMerge, but I think it depends on how you ... read more | 11/05/2005 (3:42 pm) |
| Textured Fonts in Torque? | Nice screenshot =)... read more | 11/03/2005 (2:04 am) |
| Migrating to Torque 1.4 (beta) | Well I merged this into 1.4rc2 and it works now Is there some way we could get a beta of just the... read more | 11/02/2005 (7:36 pm) |
| Death of Tony Hawks | Yeah, Rodney Mullen's videos are simply incredible. That guy is some kind of fantastically gifted m... read more | 10/30/2005 (7:45 pm) |
| My Degree Thesis - A I for non-player charachters | Better is a closer approximation to human play. Random-seeming behavior that may not be random.... read more | 10/29/2005 (3:24 pm) |
| Quick particle question | Maybe aim the emitter upward and forward and transfer the player's momentum to the particles.... read more | 10/28/2005 (11:08 pm) |
| Holstering of a Weapon | Couldn't you change that to: if ((newState == image.dataBlock->fireState || newState == image.dat... read more | 10/28/2005 (10:55 pm) |
| Projectile Particle Trails | Maybe you could fire a second projectile behind the first, but slow enough to throw some particles t... read more | 10/28/2005 (10:47 pm) |
| RagDoll Kung Fu | Yeah, it is awesome =) Seems like the same idea could be used with T2D... read more | 10/24/2005 (11:43 pm) |
| Lasers....again | Awesome, thanks Chris =)... read more | 10/24/2005 (2:07 am) |
| A step up from the "Which dot" pic.. | Added meself...*bump*... read more | 10/24/2005 (1:52 am) |
| Does World of Warcraft have spyware? | Also, at what point is this information going to be determined valuable enough that the people who a... read more | 10/22/2005 (11:01 pm) |
| Source Code | Download the installer from the [b]My Account[/b] link on the upper right of GarageGames.com page.... read more | 10/15/2005 (3:47 pm) |
| 1 VS 100, question of performance with DTS | I would be scared off by that, but I guess you're alot braver than I am. =)... read more | 10/15/2005 (1:39 am) |
| Robin Hood | I would go with the literary robin hood. Dark and serious with an unhappy ending. Maybe not as chi... read more | 10/14/2005 (3:09 pm) |
| TGE 1.4 Release | That's the best typo I've seen in a long time. Microsoft Offcourse....muahahahahah.... read more | 10/12/2005 (3:13 pm) |
| Playing very long ambient soundtracks | I can get ogg music to play just fine but it still takes several seconds to load the song into memor... read more | 10/11/2005 (1:54 am) |
| A healthy place for Contructor Drama | Frickin awesome! Is it going to have a noodly appendage and midgits?... read more | 10/11/2005 (12:22 am) |
| Turret Code Crossbow Bug | Search your project .cs files for any reference to crossbow.dts, it might give you a better place to... read more | 10/09/2005 (11:54 pm) |
| Wife 1.0 Technical Support | I'm sticking with my Gamer Girlfriend 9.9 Optimized. I've had to purchase a second computer to run ... read more | 10/06/2005 (5:52 pm) |
| Thursday night in Eugene... where the heck is everyone? | If you make some good plans I'll drive down from Seattle to hang out on a thursday sometime =)... read more | 10/06/2005 (5:20 pm) |
| Integrating Novodex and Torque | I'm not much of a programmer but how integrated into the engine is the physics handling in Torque? ... read more | 10/04/2005 (9:06 pm) |
| Morality when designing? | When I go to buy a new game, I look for the most horrifically violent and offensive game I can find,... read more | 10/03/2005 (8:59 pm) |
| Download | Login to your account and click the My Account link at the top of the page, everything you've purcha... read more | 09/28/2005 (4:05 pm) |
| Large Scale.. | Stock TGE can handle a view distance up to about 3100 meters which, in my opinion, wouldn't be bad f... read more | 09/27/2005 (9:30 pm) |
| Is it posabel | Don't be too hard on him, he's from the United States... The educational systems in this country ar... read more | 09/27/2005 (8:55 pm) |
| TGE not support BIG5 code ? | Search for the instructions on downloading the latest HEAD release from the CVS server. Access to t... read more | 09/23/2005 (11:33 pm) |
| Second Edition and the new Advanced book. | Or even [code] %product = MatrixMultiply(%matrixA, %matrixB); [/code] Sorry I'm a perfectionis... read more | 09/21/2005 (6:22 pm) |
| Full Screen Mode | When you bind the function to the key, the function is being called when you press the button and ag... read more | 09/20/2005 (2:57 am) |
| 1.4 Status/Problem solving Thread. | Forgot to mention in the last post that there is a crash with starter.fps when switching from wind... read more | 09/19/2005 (2:29 am) |
| 1.4 Status/Problem solving Thread. | Ben wrote: [quote] @Midhir: Sounds like you don't have a full/clean update. Those are both bugs th... read more | 09/19/2005 (2:04 am) |
| Terrain size limitation | You can "stretch" the terrain tiles, which are made up of 256 smaller squares, by changing the line ... read more | 09/17/2005 (2:37 pm) |
| Brave tree tank pack how to? | The fix does that by cloaking the player model, but the cloaking isn't perfect. You can still see ... read more | 09/15/2005 (2:57 pm) |
| 1.4 Status/Problem solving Thread. | I have a couple of minor gui problems. In the mission editor when I click the text cursor on the la... read more | 09/15/2005 (6:07 am) |
| Text Above Player's Head | Just a thought but wouldn't using a particleEmitter be a good way to go about this? Just make num... read more | 09/10/2005 (11:35 pm) |
| Sphere terrain How many would use it? | Spherical terrain would be an extremely cool feature, I would certainly buy a content pack providing... read more | 09/10/2005 (1:36 pm) |
| Newbie question: How to associate animation with "weapon fire | You really should probably ask these kinds of things in the private forums for SDK owners, but I'll... read more | 09/02/2005 (3:42 pm) |
| Ragdoll animation pack some questions | I bought this but I'm using the Soldier Pack with my project. Any status updates on the updates? =)... read more | 09/02/2005 (3:02 pm) |
| What do you expect from Content Packs? | I am not much of an artist, and I love to buy good quality content packs. My development efforts fo... read more | 08/23/2005 (12:18 am) |
| Another blow for game devs in general | The whole thing is pretty ridiculous. The game states that it is for mature audiences only as well ... read more | 08/06/2005 (12:27 am) |
| I got one problems here? | That probably wouldn't be feasible in a multiplayer game, but it sounds like it would work well for ... read more | 07/31/2005 (4:37 am) |
| Zoom scope GUI called to server host only | You know, this thread would be a great sniper zoom resource if there were an example GUI script inc... read more | 07/31/2005 (4:07 am) |
| Camera Control | Beyond Compare has saved me countless hours of tedious failure when merging different torque codebas... read more | 07/29/2005 (4:57 am) |
| Teenage publishing | Why would you buy a copy of your own game from a store in the first place?... read more | 07/28/2005 (11:33 pm) |
| Minions of Mirth - Truly Open Alpha | This is the most awesome thing I have ever seen. Thank you Josh and everyone at Prairie Games. I'l... read more | 07/03/2005 (2:28 am) |
| War of the Worlds is worth seeing | Innocent people being zapped in half you say? This is definitely getting bumped to the top of my mu... read more | 07/03/2005 (1:57 am) |
| How to get the latest TGE logo? | Would it be okay if I were to change the colours to fit better with my game as long as I leave the... read more | 07/03/2005 (1:49 am) |
| Why sound volume low? | My soundblaster audigy LS card also has the issue described by @L Foster, the control panel slider ... read more | 06/30/2005 (4:02 pm) |