Game Development Community

Jesse Liles's Forum Posts

Thread Post Date Posted
Water Block woes Try using the inspector to manually set the Z position.... read more 01/23/2006 (3:02 pm)
Ok well, now I'm lost TSE is originally based on TGE, but it is a standalone game engine that supports shader technology a... read more 01/15/2006 (7:53 pm)
Another sheep joins the fold! Couple of questions guys.. All of this is possible, but you will need to add most of it yourself =)... read more 01/15/2006 (7:29 pm)
Tlk 1.4 TLK 1.4 is released as a fully functional implementation of TGE. The example directory in the TLK 1... read more 01/15/2006 (7:27 pm)
I got a master/authentication/manager server - any interest? Sweet!... read more 01/14/2006 (2:20 am)
I didn't want anyone to miss this As I was merging my project I noticed that there is no renderShadow or prepRenderImage functions def... read more 01/11/2006 (5:48 pm)
Putting player in prone position I just made a whole seperate set of proneroot, proneside, proneforward, and pronebackward animations... read more 01/10/2006 (3:11 pm)
From start to finish Mohammad: 3dsMax comes with a UV Unwrap capability, but 3dsMax costs $3000+ Most modelling programs... read more 01/10/2006 (2:38 pm)
Check status of submitted resources I've posted a resource before the release of 1.4 and it took more than a week to be approved. They ... read more 01/10/2006 (2:29 pm)
Road Map Pack 'fire hydrants' are probably what you're talking about, and I'm not financially stable right now ... read more 01/09/2006 (11:45 pm)
Programmer Tips: Debugging Generally it will recompile the DSO if there is a change in the .cs that generated it, but it doesn'... read more 01/09/2006 (9:05 pm)
How do you disable MS pop up box when Torque crashes? Joseph R: Thanks for that, while checking out your solution I stumbled across the fact that I can tu... read more 01/08/2006 (8:23 pm)
Flipbook animation You could probably do this entirely in torquescript. I would go about doing it this way (keep in mi... read more 01/08/2006 (8:12 pm)
Wich one is better 3DSMax seems to be the most widely supported. (Probably the most expensive, as well =(... read more 01/08/2006 (7:57 pm)
Soldier pack animation issue? I believe I've seen the same thing in ballet performances.... read more 01/08/2006 (7:55 pm)
Enhancements/Bug fixes in TGE 1.4? I haven't seen a changelog of 1.3->1.4 but I would like to.... read more 01/08/2006 (11:51 am)
Strategy Game Theme Any progress yet? I just stumbled across this thread and the game sounds interesting =)... read more 01/08/2006 (12:49 am)
Adding water to TGE 1.4 As a general rule when I am creating a waterblock in the mission editor, I have to manually modify t... read more 01/07/2006 (8:51 pm)
SetSkinName of Mounted Weapon Ahah...I've been looking for that myself =)... read more 01/07/2006 (2:55 pm)
Cubix Studio 1st - Female Content Pack I've got her in my game and she looks great. Very happy with my purchase, Evi!... read more 01/06/2006 (2:57 pm)
Erlang: A new networking backend for TGE Fascinating idea...I would really like to see an Erlang-based TGE networking backend. And a whole ... read more 01/06/2006 (2:49 pm)
Inspector and treeview have serious bugs in 1.4 I haven't experienced the other problems you mention, but there is definitely a problem with adding ... read more 01/06/2006 (2:39 pm)
Content Pack Updates for Torque 1.4 The content pack authors in question are no doubt extremely busy with other things, making new stuff... read more 01/06/2006 (2:31 pm)
Alt+c camera stuck on dead body Ahah, this works great. I was having the same problem with the camera getting stuck to the corpse a... read more 01/06/2006 (2:47 am)
I didn't want anyone to miss this If we maybe push really hard from this end will it come out faster?... read more 01/04/2006 (1:37 am)
Shadow class from scenobject I'm very eager to see this made available to the community, do you have any plans for that? If so, ... read more 01/02/2006 (7:35 pm)
Head, body and leg shots. You are a genius! And it only took me 10 days to find it...you should put this on TDN and/or make a... read more 01/02/2006 (2:02 am)
Really new... really basic question I have used a view distance of 2000 to great success as long as the scene is not too complex.... read more 01/01/2006 (1:29 am)
Complete MMORPG Development Guide TGE owner, registered as midhir, hook me up bro! =) Can't wait to see the new tutorials for 1.4... read more 12/30/2005 (5:07 am)
TDN "log in" broken If you hit the Back button on your browser, and keep logging in, it will work after a few tries. (F... read more 12/30/2005 (4:51 am)
If I bought Version 1.4 can I still get 1.3 somehow? Http://tdn.garagegames.com/wiki/TGE/Getting_Started/CVS Should give you an idea of what it's all ... read more 12/30/2005 (12:51 am)
Torque Audio I just tried this and it does seem to work well.... read more 12/28/2005 (10:16 pm)
Possible to change ico? You can't change the icon for the demo AFAIK.... read more 12/27/2005 (10:18 pm)
Tiridinaut weapons pack now 10 The quality of this modern weapons pack is phenomenal! They look even better in-game than they do i... read more 12/27/2005 (2:33 pm)
TGE 1.4 Editing bug After you place the object, unselect and then reselect it and click apply. This should apply the ch... read more 12/20/2005 (10:11 pm)
GTK+ Map2Dif User Interface for Windows/Linux Window managers in Linux have always been sexier than their windows counterparts. Even when they lo... read more 12/17/2005 (2:59 am)
New Site Design Looks fantastic, although, it is a little more difficult to find all the info that used to just be d... read more 12/16/2005 (8:35 pm)
Tree shadows proposal What if the tree's DTS was animated?... read more 12/15/2005 (10:21 pm)
MMCWS -- Massively Mis-Channeled WebSite Well the answer to the problem is clearly..."Michigan." =)... read more 12/15/2005 (10:17 pm)
Specifying the default tab I think it's actually in client/scripts/optionsDlg.cs in the [code] function optionsDlg::on... read more 12/13/2005 (1:46 pm)
XSI 5 Foundation User Feedback Request Blender is free and is capable of almost anything. It is open-source and has torque exporter script... read more 12/08/2005 (6:45 pm)
Heads up - new IM spoofing virus [sarcasm] OH Jeez! Is that what I did wrong when those l337 Hax0rs busted into my Linux box!? [/sa... read more 12/08/2005 (5:50 pm)
Compile or Audio problems?? What David said, when you compile, the new executable (sorry I'm not on a mac or I might be more hel... read more 12/08/2005 (5:40 pm)
Heads up - new IM spoofing virus Hehhehe....I always laugh at people who use instant messengers...especially when things go wrong and... read more 12/08/2005 (5:33 pm)
Sky Pack Edition 1 Amen Anton!... read more 12/08/2005 (4:29 pm)
Sky Pack Edition 1 Thanks Pulsar Coder! This really frees me up from having to make programmer art skyboxes. =) @Dr... read more 12/08/2005 (12:36 pm)
Sky Pack Edition 1 This is one with the clouds and old moon position. [image]http://i15.photobucket.com/albums/a382/mi... read more 12/07/2005 (10:41 pm)
Sky Pack Edition 1 I've just purchased it, I'm downloading now, I'll let you all see some shots of my game with some ne... read more 12/07/2005 (10:06 pm)
Keyboard Steering / Mouse Aiming The tank pack comes with script to provide a seperate control mapping when you mount a vehicle and r... read more 12/07/2005 (1:50 am)
Synapse Gaming Pack, gets stuck while loading According to my download options in My Account it's still TLK 1.3.5 which uses TGE 1.3. I'm sure th... read more 12/06/2005 (11:34 pm)