Jesse Liles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding a rug "decal"? | It might be easier to make a thin brush with the rug texture on it than to try and make a decal, AFA... read more | 05/18/2006 (12:32 pm) |
| Ozark Games WW2 Pack #1--for Torque. | This pack is awesome, I've been playing with it for a few days now. Well worth it! Thanks Keith!... read more | 05/18/2006 (12:11 pm) |
| White, Blank, Foliage Problem | Make sure to flatten the image before applying the 'color to alpha' filter. PNG can only use one la... read more | 05/18/2006 (3:27 am) |
| Scripting / GUI command issue | Maybe: [code] if (%button.getText $= "Turrets") { // Do Something } else if (%button.getT... read more | 05/18/2006 (3:23 am) |
| Kork and Fluffy | Hahahahah...That's awesome Evi =)... read more | 05/18/2006 (12:19 am) |
| Sound not loud enough | The DLL with 1.3 is the only one I can use, I've even had to copy that into other TGE _and_ TSE game... read more | 05/15/2006 (2:27 am) |
| Moving my game to Torque | It seems to me that most of your networking architecture concerns are not difficult with script. Fo... read more | 05/15/2006 (2:05 am) |
| Sound not loud enough | All sounds in my Torque-based games have the same problem. It can be 'fixed' by getting into my win... read more | 05/14/2006 (10:37 pm) |
| How to get the TeamID into player list ? | Look in the GameConnection::joinTeam function (most likely from the teamplay resource) for a call to... read more | 05/11/2006 (10:13 pm) |
| Kills Score | I'm still working on my score/kills/deaths counter, I will release it as a resource when I get the s... read more | 05/11/2006 (4:40 pm) |
| Just Bought Torque. Need Help. Read guides. No Help. | Macs have two-button mice now?... read more | 05/11/2006 (4:30 pm) |
| Losing Control Object, Bit read errors. Advice on how to debug? | How far from the world center are you talking about? I've heard the floating point calculations get... read more | 05/11/2006 (4:27 pm) |
| Using Mac GUI elements in TGE Windows Apps | I'm using the Mac-style gui elements for my own project. They look alot nicer than the Redmond equi... read more | 05/10/2006 (12:23 pm) |
| Server/Client Functions | I didn't test that (I'm sure you know how well my untested code works ;) Hopefully it helped =)... read more | 05/08/2006 (9:25 pm) |
| Some initial problems | I've had some random problems with some datablocks in my mission files losing variables. The proble... read more | 05/08/2006 (12:13 pm) |
| Oblivion Re-Rated by ESRB | Does anybody have information about the actual cost of getting an ESRB rating for your game? This i... read more | 05/07/2006 (3:48 pm) |
| Server/Client Functions | Instead of making $PickItUp a global variable why not use %obj.client.pickitup instead? (I'm assumin... read more | 05/07/2006 (3:19 pm) |
| Oblivion Re-Rated by ESRB | So can I just send them a videotape of porn and a brief document containing all the obscene language... read more | 05/06/2006 (10:30 pm) |
| A few more game models. | Hey Keith, what's up? You still working on this? I'm anxious to try these models in my game. Even... read more | 05/04/2006 (1:55 pm) |
| OpenSVN - free Subversion Host | SVN is a different software package than CVS, but it is used for effectively the same purpose.... read more | 05/04/2006 (12:42 pm) |
| Aiguard point | The onDeath() function would be the place to do this.... read more | 05/03/2006 (4:38 pm) |
| Playing video on background of title screen | I believe the Ogg Theora control in 1.4 might be what you're looking for. The gameswf resource is a... read more | 04/29/2006 (1:15 pm) |
| Spuratic Rate of fire | As Paul said, it's probably the network overhead of producing that many fast-moving projectiles, I d... read more | 04/29/2006 (1:13 pm) |
| Real-life Spinfusor | By God, Why hasn't Pioneer started selling these things? =)... read more | 04/29/2006 (2:11 am) |
| The Revolution is over! Nintendo Wii it is. | Foreigner? They buy video games? Those guys must be like 90 by now.... read more | 04/29/2006 (1:56 am) |
| Hallucinations? | The 'fast people' on the video cameras in House on Haunted Hill. Freaky.... read more | 04/28/2006 (1:21 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | These fixes are not in the current TSE head version that I have. The fixes work perfectly in TSE.... read more | 04/26/2006 (2:34 pm) |
| Gish ripoff? | IMO Chronic Logic may be right. Was Gish around when this was made?... read more | 04/26/2006 (2:30 pm) |
| TGE Model Pack: Coming Soon | I'll definitely buy any of these weapons, how many will the pack come with?... read more | 04/23/2006 (2:34 pm) |
| This is just hilarious | The game is awesome, and, yes, most of the voice actors in the game pronounce Kha'ak in such a way a... read more | 04/22/2006 (11:26 pm) |
| Gradual Pitch in Script | Not to hijack the thread, but I think this is the core of what you wanted, Chris. Everybody feel fr... read more | 04/20/2006 (3:21 pm) |
| Microsoft buys Lionhead | *broken sobbing noises*... read more | 04/07/2006 (9:37 pm) |
| Porn (& Violence) in Games Rant | But "Fahrenheit 451" says we have to destroy the material...are you arguing with literature? Just... read more | 04/03/2006 (2:38 pm) |
| Can I pay for a game with paypal? | Tell them it's useful research into games development. Anything from GG can't cost enough to arouse... read more | 04/03/2006 (2:30 pm) |
| TLK as persistent and interactive world | I'm downloading now...this looks like an incredibly useful framework for a very interactive game wor... read more | 04/02/2006 (1:45 pm) |
| TGE Model Pack: Coming Soon | Bryce I will certainly by your model packs if they exhibit the same quality as the shots you've post... read more | 03/20/2006 (10:52 pm) |
| Creating new fonts for Torque | My alpha tester (who does not have certain fonts I'm using installed on his PC) can not see the font... read more | 03/16/2006 (7:05 pm) |
| BIG Flaw: 3D Sound | Works terribly on my audigy el-cheapo soundcard. With hardware acceleration on (in windows control ... read more | 03/12/2006 (3:36 pm) |
| Ambient Sound Pack released | The example sound isn't available on the web server.... read more | 02/09/2006 (10:55 pm) |
| Default errors and my simple fixes | To be more specific about what Stefan said: 1a. In the file common/main.cs comment out //exec("./... read more | 01/29/2006 (2:32 pm) |
| Is there an overview of TorqueDemo & .cs files? | I recommend Torsion which is in public alpha but will not be free, and also Codeweaver, which is fre... read more | 01/25/2006 (4:34 am) |
| TGE 1.4 Editing bug | Johnny I believe there is no axis gizmo for the waterblocks anymore, you can manipulate their sizes ... read more | 01/25/2006 (2:02 am) |
| Radeon 7500 | Sounds to me like it's a problem with your video drivers.... read more | 01/25/2006 (1:58 am) |
| multiple actionMap binds to one function | Wow, glad I found this thread! The fix works perfectly.... read more | 01/25/2006 (1:55 am) |
| Star Trek Legacy by Bethesda makers of Oblivion | Sweet!... read more | 01/24/2006 (9:44 pm) |
| Problem with custom made OGG files (TGE 1.4) | I've had this happen as well, I recommend using OggDrop to convert to ogg format as the problem seem... read more | 01/24/2006 (2:07 am) |
| Lighting crash course | The ambient value should be higher if your objects are too dark on the side facing away from the lig... read more | 01/23/2006 (3:25 pm) |
| Cool but | Heheh...I've always wondered what kind of explosive-firing medieval crossbow had a holographic cross... read more | 01/23/2006 (3:18 pm) |
| Team based and Multi Avatar | Well, I have teamplay working with multiple avatars in a 1.4 build, my work is based almost entirely... read more | 01/23/2006 (3:14 pm) |
| The GarageGames reviewing system. | I think in general, developers probably shouldn't take those reviews as personal attacks but instead... read more | 01/23/2006 (3:03 pm) |