Game Development Community

Jesse Liles's Forum Posts

Thread Post Date Posted
Adding a rug "decal"? It might be easier to make a thin brush with the rug texture on it than to try and make a decal, AFA... read more 05/18/2006 (12:32 pm)
Ozark Games WW2 Pack #1--for Torque. This pack is awesome, I've been playing with it for a few days now. Well worth it! Thanks Keith!... read more 05/18/2006 (12:11 pm)
White, Blank, Foliage Problem Make sure to flatten the image before applying the 'color to alpha' filter. PNG can only use one la... read more 05/18/2006 (3:27 am)
Scripting / GUI command issue Maybe: [code] if (%button.getText $= "Turrets") { // Do Something } else if (%button.getT... read more 05/18/2006 (3:23 am)
Kork and Fluffy Hahahahah...That's awesome Evi =)... read more 05/18/2006 (12:19 am)
Sound not loud enough The DLL with 1.3 is the only one I can use, I've even had to copy that into other TGE _and_ TSE game... read more 05/15/2006 (2:27 am)
Moving my game to Torque It seems to me that most of your networking architecture concerns are not difficult with script. Fo... read more 05/15/2006 (2:05 am)
Sound not loud enough All sounds in my Torque-based games have the same problem. It can be 'fixed' by getting into my win... read more 05/14/2006 (10:37 pm)
How to get the TeamID into player list ? Look in the GameConnection::joinTeam function (most likely from the teamplay resource) for a call to... read more 05/11/2006 (10:13 pm)
Kills Score I'm still working on my score/kills/deaths counter, I will release it as a resource when I get the s... read more 05/11/2006 (4:40 pm)
Just Bought Torque. Need Help. Read guides. No Help. Macs have two-button mice now?... read more 05/11/2006 (4:30 pm)
Losing Control Object, Bit read errors. Advice on how to debug? How far from the world center are you talking about? I've heard the floating point calculations get... read more 05/11/2006 (4:27 pm)
Using Mac GUI elements in TGE Windows Apps I'm using the Mac-style gui elements for my own project. They look alot nicer than the Redmond equi... read more 05/10/2006 (12:23 pm)
Server/Client Functions I didn't test that (I'm sure you know how well my untested code works ;) Hopefully it helped =)... read more 05/08/2006 (9:25 pm)
Some initial problems I've had some random problems with some datablocks in my mission files losing variables. The proble... read more 05/08/2006 (12:13 pm)
Oblivion Re-Rated by ESRB Does anybody have information about the actual cost of getting an ESRB rating for your game? This i... read more 05/07/2006 (3:48 pm)
Server/Client Functions Instead of making $PickItUp a global variable why not use %obj.client.pickitup instead? (I'm assumin... read more 05/07/2006 (3:19 pm)
Oblivion Re-Rated by ESRB So can I just send them a videotape of porn and a brief document containing all the obscene language... read more 05/06/2006 (10:30 pm)
A few more game models. Hey Keith, what's up? You still working on this? I'm anxious to try these models in my game. Even... read more 05/04/2006 (1:55 pm)
OpenSVN - free Subversion Host SVN is a different software package than CVS, but it is used for effectively the same purpose.... read more 05/04/2006 (12:42 pm)
Aiguard point The onDeath() function would be the place to do this.... read more 05/03/2006 (4:38 pm)
Playing video on background of title screen I believe the Ogg Theora control in 1.4 might be what you're looking for. The gameswf resource is a... read more 04/29/2006 (1:15 pm)
Spuratic Rate of fire As Paul said, it's probably the network overhead of producing that many fast-moving projectiles, I d... read more 04/29/2006 (1:13 pm)
Real-life Spinfusor By God, Why hasn't Pioneer started selling these things? =)... read more 04/29/2006 (2:11 am)
The Revolution is over! Nintendo Wii it is. Foreigner? They buy video games? Those guys must be like 90 by now.... read more 04/29/2006 (1:56 am)
Hallucinations? The 'fast people' on the video cameras in House on Haunted Hill. Freaky.... read more 04/28/2006 (1:21 pm)
TGE1.4: guiTextEditCtrl bug&fix. These fixes are not in the current TSE head version that I have. The fixes work perfectly in TSE.... read more 04/26/2006 (2:34 pm)
Gish ripoff? IMO Chronic Logic may be right. Was Gish around when this was made?... read more 04/26/2006 (2:30 pm)
TGE Model Pack: Coming Soon I'll definitely buy any of these weapons, how many will the pack come with?... read more 04/23/2006 (2:34 pm)
This is just hilarious The game is awesome, and, yes, most of the voice actors in the game pronounce Kha'ak in such a way a... read more 04/22/2006 (11:26 pm)
Gradual Pitch in Script Not to hijack the thread, but I think this is the core of what you wanted, Chris. Everybody feel fr... read more 04/20/2006 (3:21 pm)
Microsoft buys Lionhead *broken sobbing noises*... read more 04/07/2006 (9:37 pm)
Porn (& Violence) in Games Rant But "Fahrenheit 451" says we have to destroy the material...are you arguing with literature? Just... read more 04/03/2006 (2:38 pm)
Can I pay for a game with paypal? Tell them it's useful research into games development. Anything from GG can't cost enough to arouse... read more 04/03/2006 (2:30 pm)
TLK as persistent and interactive world I'm downloading now...this looks like an incredibly useful framework for a very interactive game wor... read more 04/02/2006 (1:45 pm)
TGE Model Pack: Coming Soon Bryce I will certainly by your model packs if they exhibit the same quality as the shots you've post... read more 03/20/2006 (10:52 pm)
Creating new fonts for Torque My alpha tester (who does not have certain fonts I'm using installed on his PC) can not see the font... read more 03/16/2006 (7:05 pm)
BIG Flaw: 3D Sound Works terribly on my audigy el-cheapo soundcard. With hardware acceleration on (in windows control ... read more 03/12/2006 (3:36 pm)
Ambient Sound Pack released The example sound isn't available on the web server.... read more 02/09/2006 (10:55 pm)
Default errors and my simple fixes To be more specific about what Stefan said: 1a. In the file common/main.cs comment out //exec("./... read more 01/29/2006 (2:32 pm)
Is there an overview of TorqueDemo & .cs files? I recommend Torsion which is in public alpha but will not be free, and also Codeweaver, which is fre... read more 01/25/2006 (4:34 am)
TGE 1.4 Editing bug Johnny I believe there is no axis gizmo for the waterblocks anymore, you can manipulate their sizes ... read more 01/25/2006 (2:02 am)
Radeon 7500 Sounds to me like it's a problem with your video drivers.... read more 01/25/2006 (1:58 am)
multiple actionMap binds to one function Wow, glad I found this thread! The fix works perfectly.... read more 01/25/2006 (1:55 am)
Star Trek Legacy by Bethesda makers of Oblivion Sweet!... read more 01/24/2006 (9:44 pm)
Problem with custom made OGG files (TGE 1.4) I've had this happen as well, I recommend using OggDrop to convert to ogg format as the problem seem... read more 01/24/2006 (2:07 am)
Lighting crash course The ambient value should be higher if your objects are too dark on the side facing away from the lig... read more 01/23/2006 (3:25 pm)
Cool but Heheh...I've always wondered what kind of explosive-firing medieval crossbow had a holographic cross... read more 01/23/2006 (3:18 pm)
Team based and Multi Avatar Well, I have teamplay working with multiple avatars in a 1.4 build, my work is based almost entirely... read more 01/23/2006 (3:14 pm)
The GarageGames reviewing system. I think in general, developers probably shouldn't take those reviews as personal attacks but instead... read more 01/23/2006 (3:03 pm)