Jesse Liles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What are your pc's specs? | Homemade Desktop PC Athlon XP 1900+ 1.6 GHz BioStar/Amptron nForce2 AGP 8X Motherboard Creative A... read more | 07/01/2006 (3:05 pm) |
| Torque Crashing in my old PC | When can we expect the CVS commit? Should we expect it?... read more | 07/01/2006 (2:37 pm) |
| What is the standard PC specs of casual gamers? | I think the intel i810 video card is probably the lowest common denominator for video cards. I'd sa... read more | 06/29/2006 (11:51 pm) |
| Player Shadow | The current early adopter release of TSE doesn't render shadows for DTS objects at all. I thought I... read more | 06/29/2006 (11:45 pm) |
| The | Badger?... read more | 06/25/2006 (9:15 pm) |
| T2dAngleBetween() wierdness? version 1.1 release | Why not break that down into individual %vars and use echo() to see what's not working: [code] ... read more | 06/24/2006 (12:30 am) |
| These forums are dead... | Heh I saw this thread's title and I thought he was talking about somewhere else...I was curious, now... read more | 06/24/2006 (12:23 am) |
| Datablock PlayerData | Heh...have you been peeking at my codebase, Paul? =)... read more | 06/19/2006 (10:03 pm) |
| What is involved in porting from TGE to TSE? | There isn't alot of difference except in the rendering system. All of the graphics rendering functi... read more | 06/19/2006 (10:01 pm) |
| GUI button sounds | Are your speakers plugged in? =)... read more | 06/19/2006 (12:22 pm) |
| GetControlObject within PlayGUI::onWake | You could simply use a clientCmd function set a client-side variable that your PlayGUI's onWake func... read more | 06/15/2006 (9:44 pm) |
| Now that the awful topic is gone... | $250 is not alot of money even for a game engine which is still in EARLY ADOPTER form. As it is, th... read more | 06/15/2006 (2:21 pm) |
| Console Methods not working | [b]:[/b] == Colon [b];[/b] == semicolon He was walking about the semicolon after the terminating... read more | 06/14/2006 (6:39 pm) |
| Platformer Tilemap Clamp issues | Maybe the friction setting needs to be lowered.... read more | 06/14/2006 (6:22 pm) |
| AI/NPC Death function | The 'client' of your AIPlayer is most likely the AIManager, using stock(I think) Torque scripts. (I... read more | 06/14/2006 (1:09 pm) |
| Glock and Mac10 | I'm buying this pack right now. @Max: I'm very interested in all modern firearms that you want t... read more | 06/13/2006 (2:30 pm) |
| Mouse & Alt-tabbing | It appears those pixels by the corner are the Windows XP desktop that is being drawn around the 'rou... read more | 06/13/2006 (1:39 pm) |
| TSE in a usable state right now? | Marble Blast Ultra was using an in-house build of the TSE that we do not have access to. I can't th... read more | 06/13/2006 (1:32 pm) |
| The TGE sdk | The TGE sdk 0wnz j00!... read more | 06/12/2006 (8:02 pm) |
| Player following enemy | You need to make sure to add the class of the enemy to the function definition, or it won't pass the... read more | 06/12/2006 (2:31 pm) |
| More Realistic Heli | C++ isn't the problem for me, it's the fact that I have had absolutely no educational experience wit... read more | 06/10/2006 (11:00 pm) |
| Glock and Mac10 | I'm definitely interested in buying this.... read more | 06/10/2006 (8:18 pm) |
| Falling Tree: Rotation Matrix and Impact Vector | Yes, thank you for that code snippet, that will undoubtedly come in handy for my calculus-deficient ... read more | 06/09/2006 (2:44 pm) |
| Touchscreens & Torque | I know our touchscreens on our POS (Point Of Sale) systems at work function exactly like mice, they ... read more | 06/09/2006 (1:34 pm) |
| How to generate ter file for tse | [b].chu[/b] files or the terrain and [b].tqt[/b] files for the texture, try searching for those word... read more | 06/06/2006 (1:35 am) |
| Need advice on masking objects | This game looks very cool, do you have any more information about it?... read more | 06/05/2006 (11:23 pm) |
| Help Wanted Please | Your company name is, well, not good. However, I've gone to the trouble of coming up with a new one... read more | 06/01/2006 (1:18 pm) |
| Protect our internet | Yes Daniel, armed revolution may be necessary. Hopefully the letter-writing campaign succeeds befor... read more | 06/01/2006 (1:07 pm) |
| Chat | I just bought TGB today and there is no checkers tutorial...... read more | 05/30/2006 (8:22 pm) |
| FxFoliageReplicator uses a non-pure randomizer | Interesting, I'd like to use that code for my bullet spread but my C and Calculus (especially calcul... read more | 05/29/2006 (2:51 pm) |
| TSE's FxFoliage Replicator Doesn't Work Networked | Any progress? Anybody?... read more | 05/29/2006 (2:20 pm) |
| Unload Particles on exit | I just saw this thread so I'm going to start putting this into TSE right now. Thomas, if you figure... read more | 05/29/2006 (1:25 pm) |
| Doors and Lifts yet? (2nd Look @ Torque) | Grapefruits are delicious.... read more | 05/28/2006 (9:23 pm) |
| Neon | TSE can do it with an emissive texture shader pretty easily.... read more | 05/27/2006 (9:49 pm) |
| NewProject: Messenger Webcam voip Conference | The webcam interface would have to be in the engine's C++ code. Then I would imagine you'd want to ... read more | 05/27/2006 (12:21 pm) |
| Help with new game | In your SDK folder, go into the vc7 folder and open up 'Torque SDK.sln'. When Visual Studio has fin... read more | 05/27/2006 (12:06 pm) |
| Multiple Projectiles | Why not make a second and third muzzle point on the model and just use those to fire the other two p... read more | 05/27/2006 (11:58 am) |
| Milestone 3 water not working 100 | The [code]surfMaterial[0] = "Water";[/code] property is being removed from the water block when the... read more | 05/27/2006 (11:57 am) |
| Inventory Gui | Beffy's version of Spock's Inventory GUI: [url]http://tork.beffy.de/_tutorials/Coding-Scripting/inve... read more | 05/27/2006 (11:51 am) |
| Mouse-controlled Melee | Wikipedia says: Inverse kinematics is the process of determining the parameters of a jointed flexib... read more | 05/26/2006 (10:58 pm) |
| Annoying double-shift + carriage return keyboard bug | Confirmation: This also happens in TSE Milestone 3. Thankfully I'm not the only one with this probl... read more | 05/26/2006 (10:18 pm) |
| How do you find bugs? | Actually yes, the errors are reported in the console and it even gives you the file and line number,... read more | 05/26/2006 (10:11 pm) |
| 3D world on a PC and MAC | I believe the only way to compile for the Mac platform is by compiling ON the Mac platform. IE: Yes... read more | 05/26/2006 (12:52 pm) |
| CommandToClient() vs. %client.method() | %client.method() calls are not a substitute for commandToClient(). They aren't nearly the same anim... read more | 05/26/2006 (1:08 am) |
| TSE doesn't like lightmap_border_size | I guess I'll see what BeyondCompare has to say about it when I get home. EDIT: Four days later I... read more | 05/25/2006 (4:19 pm) |
| Mouse coordinates in game world | Perhaps you have another GUI element that is 'over' the playGUI (such as a crosshairhud or something... read more | 05/24/2006 (6:49 pm) |
| Spuratic Rate of fire | Thanks for posting that C2, it does seem to effectively eliminate the problem. BTW: I think [b]sp... read more | 05/24/2006 (4:51 pm) |
| TorqueDev vs Torsion | I like Torsion better as it feels more 'lightweight' than Codeweaver. Torsion seems to have a small... read more | 05/23/2006 (5:11 pm) |
| ScriptObject | A scriptObject is just that: an object used to store key/value pairs. The values are being referenc... read more | 05/22/2006 (9:21 pm) |
| Bryce Weiner's Cone of Fire Resource | How's this going?... read more | 05/19/2006 (1:53 pm) |