Game Development Community

Jesse Liles's Forum Posts

Thread Post Date Posted
What are your pc's specs? Homemade Desktop PC Athlon XP 1900+ 1.6 GHz BioStar/Amptron nForce2 AGP 8X Motherboard Creative A... read more 07/01/2006 (3:05 pm)
Torque Crashing in my old PC When can we expect the CVS commit? Should we expect it?... read more 07/01/2006 (2:37 pm)
What is the standard PC specs of casual gamers? I think the intel i810 video card is probably the lowest common denominator for video cards. I'd sa... read more 06/29/2006 (11:51 pm)
Player Shadow The current early adopter release of TSE doesn't render shadows for DTS objects at all. I thought I... read more 06/29/2006 (11:45 pm)
The Badger?... read more 06/25/2006 (9:15 pm)
T2dAngleBetween() wierdness? version 1.1 release Why not break that down into individual %vars and use echo() to see what's not working: [code] ... read more 06/24/2006 (12:30 am)
These forums are dead... Heh I saw this thread's title and I thought he was talking about somewhere else...I was curious, now... read more 06/24/2006 (12:23 am)
Datablock PlayerData Heh...have you been peeking at my codebase, Paul? =)... read more 06/19/2006 (10:03 pm)
What is involved in porting from TGE to TSE? There isn't alot of difference except in the rendering system. All of the graphics rendering functi... read more 06/19/2006 (10:01 pm)
GUI button sounds Are your speakers plugged in? =)... read more 06/19/2006 (12:22 pm)
GetControlObject within PlayGUI::onWake You could simply use a clientCmd function set a client-side variable that your PlayGUI's onWake func... read more 06/15/2006 (9:44 pm)
Now that the awful topic is gone... $250 is not alot of money even for a game engine which is still in EARLY ADOPTER form. As it is, th... read more 06/15/2006 (2:21 pm)
Console Methods not working [b]:[/b] == Colon [b];[/b] == semicolon He was walking about the semicolon after the terminating... read more 06/14/2006 (6:39 pm)
Platformer Tilemap Clamp issues Maybe the friction setting needs to be lowered.... read more 06/14/2006 (6:22 pm)
AI/NPC Death function The 'client' of your AIPlayer is most likely the AIManager, using stock(I think) Torque scripts. (I... read more 06/14/2006 (1:09 pm)
Glock and Mac10 I'm buying this pack right now. @Max: I'm very interested in all modern firearms that you want t... read more 06/13/2006 (2:30 pm)
Mouse & Alt-tabbing It appears those pixels by the corner are the Windows XP desktop that is being drawn around the 'rou... read more 06/13/2006 (1:39 pm)
TSE in a usable state right now? Marble Blast Ultra was using an in-house build of the TSE that we do not have access to. I can't th... read more 06/13/2006 (1:32 pm)
The TGE sdk The TGE sdk 0wnz j00!... read more 06/12/2006 (8:02 pm)
Player following enemy You need to make sure to add the class of the enemy to the function definition, or it won't pass the... read more 06/12/2006 (2:31 pm)
More Realistic Heli C++ isn't the problem for me, it's the fact that I have had absolutely no educational experience wit... read more 06/10/2006 (11:00 pm)
Glock and Mac10 I'm definitely interested in buying this.... read more 06/10/2006 (8:18 pm)
Falling Tree: Rotation Matrix and Impact Vector Yes, thank you for that code snippet, that will undoubtedly come in handy for my calculus-deficient ... read more 06/09/2006 (2:44 pm)
Touchscreens & Torque I know our touchscreens on our POS (Point Of Sale) systems at work function exactly like mice, they ... read more 06/09/2006 (1:34 pm)
How to generate ter file for tse [b].chu[/b] files or the terrain and [b].tqt[/b] files for the texture, try searching for those word... read more 06/06/2006 (1:35 am)
Need advice on masking objects This game looks very cool, do you have any more information about it?... read more 06/05/2006 (11:23 pm)
Help Wanted Please Your company name is, well, not good. However, I've gone to the trouble of coming up with a new one... read more 06/01/2006 (1:18 pm)
Protect our internet Yes Daniel, armed revolution may be necessary. Hopefully the letter-writing campaign succeeds befor... read more 06/01/2006 (1:07 pm)
Chat I just bought TGB today and there is no checkers tutorial...... read more 05/30/2006 (8:22 pm)
FxFoliageReplicator uses a non-pure randomizer Interesting, I'd like to use that code for my bullet spread but my C and Calculus (especially calcul... read more 05/29/2006 (2:51 pm)
TSE's FxFoliage Replicator Doesn't Work Networked Any progress? Anybody?... read more 05/29/2006 (2:20 pm)
Unload Particles on exit I just saw this thread so I'm going to start putting this into TSE right now. Thomas, if you figure... read more 05/29/2006 (1:25 pm)
Doors and Lifts yet? (2nd Look @ Torque) Grapefruits are delicious.... read more 05/28/2006 (9:23 pm)
Neon TSE can do it with an emissive texture shader pretty easily.... read more 05/27/2006 (9:49 pm)
NewProject: Messenger Webcam voip Conference The webcam interface would have to be in the engine's C++ code. Then I would imagine you'd want to ... read more 05/27/2006 (12:21 pm)
Help with new game In your SDK folder, go into the vc7 folder and open up 'Torque SDK.sln'. When Visual Studio has fin... read more 05/27/2006 (12:06 pm)
Multiple Projectiles Why not make a second and third muzzle point on the model and just use those to fire the other two p... read more 05/27/2006 (11:58 am)
Milestone 3 water not working 100 The [code]surfMaterial[0] = "Water";[/code] property is being removed from the water block when the... read more 05/27/2006 (11:57 am)
Inventory Gui Beffy's version of Spock's Inventory GUI: [url]http://tork.beffy.de/_tutorials/Coding-Scripting/inve... read more 05/27/2006 (11:51 am)
Mouse-controlled Melee Wikipedia says: Inverse kinematics is the process of determining the parameters of a jointed flexib... read more 05/26/2006 (10:58 pm)
Annoying double-shift + carriage return keyboard bug Confirmation: This also happens in TSE Milestone 3. Thankfully I'm not the only one with this probl... read more 05/26/2006 (10:18 pm)
How do you find bugs? Actually yes, the errors are reported in the console and it even gives you the file and line number,... read more 05/26/2006 (10:11 pm)
3D world on a PC and MAC I believe the only way to compile for the Mac platform is by compiling ON the Mac platform. IE: Yes... read more 05/26/2006 (12:52 pm)
CommandToClient() vs. %client.method() %client.method() calls are not a substitute for commandToClient(). They aren't nearly the same anim... read more 05/26/2006 (1:08 am)
TSE doesn't like lightmap_border_size I guess I'll see what BeyondCompare has to say about it when I get home. EDIT: Four days later I... read more 05/25/2006 (4:19 pm)
Mouse coordinates in game world Perhaps you have another GUI element that is 'over' the playGUI (such as a crosshairhud or something... read more 05/24/2006 (6:49 pm)
Spuratic Rate of fire Thanks for posting that C2, it does seem to effectively eliminate the problem. BTW: I think [b]sp... read more 05/24/2006 (4:51 pm)
TorqueDev vs Torsion I like Torsion better as it feels more 'lightweight' than Codeweaver. Torsion seems to have a small... read more 05/23/2006 (5:11 pm)
ScriptObject A scriptObject is just that: an object used to store key/value pairs. The values are being referenc... read more 05/22/2006 (9:21 pm)
Bryce Weiner's Cone of Fire Resource How's this going?... read more 05/19/2006 (1:53 pm)