Jesse Liles's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Namespace conflicts in user contributed TorqueScript | Sounds like a pretty big project, and probably would require a hell of a lot of work to make sure it... read more | 07/27/2006 (1:41 pm) |
| My texture might be layering | Starter.fps/data/terrains/details or something similar.... read more | 07/27/2006 (1:38 pm) |
| Is there a point to buying 3ds Max? | Yeah there is a point to buying 3ds Max, the same reason people buy Porsches. It works better than ... read more | 07/26/2006 (9:34 pm) |
| Play on the Internet | 28000, and others, not sure exactly which but it shouldn't be hard to figure out.... read more | 07/26/2006 (3:57 am) |
| Press 'm' for map | This could be accomplished very simply with a GUI dialog containing a guiBitmapCtrl with your map im... read more | 07/26/2006 (3:55 am) |
| XSI 5 Foundation User Feedback Request | I suspect you could export into something milkshape recognizes and export to Torque with that.... read more | 07/24/2006 (2:33 pm) |
| Editing and Debuging Torque Scripts | TDN would be a good place to start... http://tdn.garagegames.com... read more | 07/23/2006 (11:37 pm) |
| KeyMap setting for each player type after spawn | I think this is a just ever-so-slightly backwards approach. As far as my understanding, onMissionDo... read more | 07/23/2006 (11:33 pm) |
| Simple problem with bullet decals | I'm trying now to see if it does the same for me. I'll edit this when I find out. edit: Yup, sa... read more | 07/23/2006 (11:08 pm) |
| Audio sound level | Did you set all eight of the $pref::Audio::channelVolumeX AND $pref::Audio::masterVolume to 1.0?... read more | 07/23/2006 (9:44 pm) |
| Door resources in the works.. but need help. | I could really use this code, I'll be watching for your resource.... read more | 07/23/2006 (9:40 pm) |
| What have been your biggest challenges so far? | I'd say my income of $9000 a year, and the depression and stress that creates are probably my bigges... read more | 07/23/2006 (12:54 am) |
| Vote for your 3d package | I use Milkshape, it's a nice little program. Unfortunately I've never been able to animate anythi... read more | 07/23/2006 (12:33 am) |
| Multiple Concurrent Missions Redux | Well, it's been a year, anything ever come of this?... read more | 07/22/2006 (11:09 pm) |
| Torque Shader Engine being pirated | Pirates always draw debate. I mean, hell, one sacked village and everybody starts whining.... read more | 07/22/2006 (9:50 pm) |
| More Realistic Heli | The term in this case is 'roll' and not 'tilt'. I know it's a minor semantical issue, but a search ... read more | 07/22/2006 (2:55 am) |
| Long live the Dopefish | Heheheh...I just bought SIN Episodes a few weeks back, I was pleased to find that the Dopefish is hi... read more | 07/22/2006 (2:09 am) |
| Torque Shader Engine being pirated | Damn...Anton...you're a little pissed off since you got that job. What the hell are they feeding yo... read more | 07/22/2006 (12:27 am) |
| Animation Transition not working. | Wouldn't duration be in milliseconds like most other things in the engine?... read more | 07/21/2006 (11:45 pm) |
| Can TGB support polymorphism? | You're welcome.... read more | 07/21/2006 (11:41 pm) |
| Music is driving me mad | In client/scripts/audioProfiles.cs: [code] $GuiAudioType = 1; $SimAudioType = 2; $Messag... read more | 07/21/2006 (2:57 pm) |
| Define a class in script | You need a semicolon after the closing brace on datablock and scriptObject definitions.... read more | 07/21/2006 (2:52 pm) |
| Adding attributes | A value in a datablock will be replicated to all instances of that datablock. A dynamic field in an... read more | 07/21/2006 (2:25 pm) |
| Forum Etiquette *If your new READ | Is this only applicable to forums involving TSE licensees?... read more | 07/20/2006 (12:44 pm) |
| Microsoft went bankrupt | They've announced that game more times than I care to remember. It looked good back in '99. Now, I... read more | 07/20/2006 (12:33 pm) |
| Does TGB auto update? | I hope my project tree never gets auto-updated, that would be disastrous.... read more | 07/18/2006 (2:54 pm) |
| Radar? | I learned in the boy scouts that a map and compass is fine, until you get a GPS unit.... read more | 07/18/2006 (2:33 pm) |
| 3DS Max 8.0 - Complex Char - UVW Mapping - WTF? | Max 7 can also Unwrap UVW, this is what I would recommend for skinning ANYTHING. I'm not an artist ... read more | 07/18/2006 (2:31 pm) |
| BF-style Packs? | I use a commandToServer to send the player's loadout choices to the server, then I assign them to dy... read more | 07/17/2006 (2:59 pm) |
| DIF's crash TSE | Using the lightmap_border_size in the worldspawn entity will crash TSE as well. I don't know why.... read more | 07/12/2006 (12:56 pm) |
| Animation Tags? | I'd suggest looking at how the footprints triggers are done. This is all crazy voodoo magic to me, ... read more | 07/12/2006 (12:45 pm) |
| Shadow Resource Hijacked | Sorry...I think I was the first person to taint the thread with my TLK jabber =) WHAT HAVE I DONE... read more | 07/11/2006 (8:24 pm) |
| How to create a new Projectile? | You probably won't get any help on the C++ side of Torque in the public forums, but perhaps what you... read more | 07/11/2006 (3:08 am) |
| Hallo ? | I love chocolate, beer, and dutch speaking people. I should move to Belgium =)... read more | 07/10/2006 (2:52 am) |
| Stolen Fire | I like the idea. The thought is intriguing to say the least.... read more | 07/09/2006 (2:09 am) |
| Cat Burglar" -The Game | Yes indeed, we need more co-op multiplayer games. It's more fun to cooperate with people who are in... read more | 07/09/2006 (2:03 am) |
| I've got a question about LOS | %player = %client.player; %eye = %player.getEyeVector(); %vec = vectorScale(%eye, $PLAYER_RE... read more | 07/09/2006 (2:01 am) |
| Profiles | TGB/games/common/gui/profiles.cs... read more | 07/07/2006 (2:00 pm) |
| Does the "TSE Commercial License" include TGE? (newbie alert) | I'm starting to wonder what all you people have been using that doesn't have a GUI Editor. TSE Mi... read more | 07/07/2006 (1:48 pm) |
| Tse Vs Tge + Tlk + Cg | I would buy TSE before it leaves Early Adopter (I did ;) especially if money is an issue. TSE MS 3.... read more | 07/06/2006 (4:33 pm) |
| Object Selection *without modding source*? | The trick is getting the canvas to catch the mouse click without writing an onMouseDown callback for... read more | 07/06/2006 (4:21 pm) |
| Trying to get projectle to hit mouse pointer | This seems like it's only doing it when you drag the mouse and not when you click. Maybe intercept ... read more | 07/05/2006 (2:28 pm) |
| Pa-raise the lord | Wooo! Go Mincetro! =)... read more | 07/05/2006 (1:50 pm) |
| Bug: server selection in joinServerGui.gui | Very useful information... read more | 07/04/2006 (1:57 am) |
| Draw distance | When testing this I seem to remember TGE having problems around 4000 - 5000 meters (torque units whi... read more | 07/03/2006 (12:15 pm) |
| I think TorqueML is Broken in 1.4 | I'd also like to know what you did to fix it. I haven't gotten as far as adding much MLtext yet, bu... read more | 07/02/2006 (6:13 pm) |
| TSE "Milestone 3.5" Update | It compiled straight out of the CVS box for me. Using vc7 and Windows XP Home. edit: And the bl... read more | 07/02/2006 (4:24 pm) |
| Would someone please tell me what I'm doing wrong here | $firesound is a global scope variable and will not work in a datablock definition such as you are us... read more | 07/01/2006 (8:15 pm) |
| Tribes 2 ELF graphical effect | Stupid NDAs =)... read more | 07/01/2006 (3:25 pm) |
| Please Try out This Completed Game For Me(Anton Bursch) | I tried it and got to level 3 with no lockups or anything bad. While playing I noticed I had somewh... read more | 07/01/2006 (3:22 pm) |