Game Development Community

Jesse Liles's Forum Posts

Thread Post Date Posted
Namespace conflicts in user contributed TorqueScript Sounds like a pretty big project, and probably would require a hell of a lot of work to make sure it... read more 07/27/2006 (1:41 pm)
My texture might be layering Starter.fps/data/terrains/details or something similar.... read more 07/27/2006 (1:38 pm)
Is there a point to buying 3ds Max? Yeah there is a point to buying 3ds Max, the same reason people buy Porsches. It works better than ... read more 07/26/2006 (9:34 pm)
Play on the Internet 28000, and others, not sure exactly which but it shouldn't be hard to figure out.... read more 07/26/2006 (3:57 am)
Press 'm' for map This could be accomplished very simply with a GUI dialog containing a guiBitmapCtrl with your map im... read more 07/26/2006 (3:55 am)
XSI 5 Foundation User Feedback Request I suspect you could export into something milkshape recognizes and export to Torque with that.... read more 07/24/2006 (2:33 pm)
Editing and Debuging Torque Scripts TDN would be a good place to start... http://tdn.garagegames.com... read more 07/23/2006 (11:37 pm)
KeyMap setting for each player type after spawn I think this is a just ever-so-slightly backwards approach. As far as my understanding, onMissionDo... read more 07/23/2006 (11:33 pm)
Simple problem with bullet decals I'm trying now to see if it does the same for me. I'll edit this when I find out. edit: Yup, sa... read more 07/23/2006 (11:08 pm)
Audio sound level Did you set all eight of the $pref::Audio::channelVolumeX AND $pref::Audio::masterVolume to 1.0?... read more 07/23/2006 (9:44 pm)
Door resources in the works.. but need help. I could really use this code, I'll be watching for your resource.... read more 07/23/2006 (9:40 pm)
What have been your biggest challenges so far? I'd say my income of $9000 a year, and the depression and stress that creates are probably my bigges... read more 07/23/2006 (12:54 am)
Vote for your 3d package I use Milkshape, it's a nice little program. Unfortunately I've never been able to animate anythi... read more 07/23/2006 (12:33 am)
Multiple Concurrent Missions Redux Well, it's been a year, anything ever come of this?... read more 07/22/2006 (11:09 pm)
Torque Shader Engine being pirated Pirates always draw debate. I mean, hell, one sacked village and everybody starts whining.... read more 07/22/2006 (9:50 pm)
More Realistic Heli The term in this case is 'roll' and not 'tilt'. I know it's a minor semantical issue, but a search ... read more 07/22/2006 (2:55 am)
Long live the Dopefish Heheheh...I just bought SIN Episodes a few weeks back, I was pleased to find that the Dopefish is hi... read more 07/22/2006 (2:09 am)
Torque Shader Engine being pirated Damn...Anton...you're a little pissed off since you got that job. What the hell are they feeding yo... read more 07/22/2006 (12:27 am)
Animation Transition not working. Wouldn't duration be in milliseconds like most other things in the engine?... read more 07/21/2006 (11:45 pm)
Can TGB support polymorphism? You're welcome.... read more 07/21/2006 (11:41 pm)
Music is driving me mad In client/scripts/audioProfiles.cs: [code] $GuiAudioType = 1; $SimAudioType = 2; $Messag... read more 07/21/2006 (2:57 pm)
Define a class in script You need a semicolon after the closing brace on datablock and scriptObject definitions.... read more 07/21/2006 (2:52 pm)
Adding attributes A value in a datablock will be replicated to all instances of that datablock. A dynamic field in an... read more 07/21/2006 (2:25 pm)
Forum Etiquette *If your new READ Is this only applicable to forums involving TSE licensees?... read more 07/20/2006 (12:44 pm)
Microsoft went bankrupt They've announced that game more times than I care to remember. It looked good back in '99. Now, I... read more 07/20/2006 (12:33 pm)
Does TGB auto update? I hope my project tree never gets auto-updated, that would be disastrous.... read more 07/18/2006 (2:54 pm)
Radar? I learned in the boy scouts that a map and compass is fine, until you get a GPS unit.... read more 07/18/2006 (2:33 pm)
3DS Max 8.0 - Complex Char - UVW Mapping - WTF? Max 7 can also Unwrap UVW, this is what I would recommend for skinning ANYTHING. I'm not an artist ... read more 07/18/2006 (2:31 pm)
BF-style Packs? I use a commandToServer to send the player's loadout choices to the server, then I assign them to dy... read more 07/17/2006 (2:59 pm)
DIF's crash TSE Using the lightmap_border_size in the worldspawn entity will crash TSE as well. I don't know why.... read more 07/12/2006 (12:56 pm)
Animation Tags? I'd suggest looking at how the footprints triggers are done. This is all crazy voodoo magic to me, ... read more 07/12/2006 (12:45 pm)
Shadow Resource Hijacked Sorry...I think I was the first person to taint the thread with my TLK jabber =) WHAT HAVE I DONE... read more 07/11/2006 (8:24 pm)
How to create a new Projectile? You probably won't get any help on the C++ side of Torque in the public forums, but perhaps what you... read more 07/11/2006 (3:08 am)
Hallo ? I love chocolate, beer, and dutch speaking people. I should move to Belgium =)... read more 07/10/2006 (2:52 am)
Stolen Fire I like the idea. The thought is intriguing to say the least.... read more 07/09/2006 (2:09 am)
Cat Burglar" -The Game Yes indeed, we need more co-op multiplayer games. It's more fun to cooperate with people who are in... read more 07/09/2006 (2:03 am)
I've got a question about LOS %player = %client.player; %eye = %player.getEyeVector(); %vec = vectorScale(%eye, $PLAYER_RE... read more 07/09/2006 (2:01 am)
Profiles TGB/games/common/gui/profiles.cs... read more 07/07/2006 (2:00 pm)
Does the "TSE Commercial License" include TGE? (newbie alert) I'm starting to wonder what all you people have been using that doesn't have a GUI Editor. TSE Mi... read more 07/07/2006 (1:48 pm)
Tse Vs Tge + Tlk + Cg I would buy TSE before it leaves Early Adopter (I did ;) especially if money is an issue. TSE MS 3.... read more 07/06/2006 (4:33 pm)
Object Selection *without modding source*? The trick is getting the canvas to catch the mouse click without writing an onMouseDown callback for... read more 07/06/2006 (4:21 pm)
Trying to get projectle to hit mouse pointer This seems like it's only doing it when you drag the mouse and not when you click. Maybe intercept ... read more 07/05/2006 (2:28 pm)
Pa-raise the lord Wooo! Go Mincetro! =)... read more 07/05/2006 (1:50 pm)
Bug: server selection in joinServerGui.gui Very useful information... read more 07/04/2006 (1:57 am)
Draw distance When testing this I seem to remember TGE having problems around 4000 - 5000 meters (torque units whi... read more 07/03/2006 (12:15 pm)
I think TorqueML is Broken in 1.4 I'd also like to know what you did to fix it. I haven't gotten as far as adding much MLtext yet, bu... read more 07/02/2006 (6:13 pm)
TSE "Milestone 3.5" Update It compiled straight out of the CVS box for me. Using vc7 and Windows XP Home. edit: And the bl... read more 07/02/2006 (4:24 pm)
Would someone please tell me what I'm doing wrong here $firesound is a global scope variable and will not work in a datablock definition such as you are us... read more 07/01/2006 (8:15 pm)
Tribes 2 ELF graphical effect Stupid NDAs =)... read more 07/01/2006 (3:25 pm)
Please Try out This Completed Game For Me(Anton Bursch) I tried it and got to level 3 with no lockups or anything bad. While playing I noticed I had somewh... read more 07/01/2006 (3:22 pm)