Eustacia Green's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A Useful change to consoledlg | I get the output twice also, I know this file is only execed once. So it's not only you. [code] ... read more | 09/20/2004 (2:38 am) |
| GuiMenuBar - trouble setting command strings | You need a function similar to the following: [code] function GuiMenuBar::onMenuItemSelect(%this, ... read more | 09/17/2004 (5:34 pm) |
| Terrain manipulation | There is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553]this[/url]... read more | 09/17/2004 (7:38 am) |
| MountObject VS MountImage | Could you post a code snip here of the objects? I'm trying to mount objects and can't get them to w... read more | 09/16/2004 (6:09 pm) |
| Torches How To? | Thanks I'll give that a try. I'm in the process of integrating Synapse Lighting pack into my code b... read more | 09/15/2004 (4:01 am) |
| Milkshape basics | Are you using textures? Are they a power of 2? ie 128x128? Are you getting error messages in the c... read more | 08/31/2004 (11:00 am) |
| Torque Explorer | Don't forget subversion. Especially since TGE 1.3 will be switching to svn.... read more | 08/31/2004 (5:05 am) |
| Round timer? | Not sure on the actual timing portion of it, but the round graphical you should be able to adapt fro... read more | 08/30/2004 (3:46 pm) |
| Does the Torque have any functionality for saving games? | If you don't want to save in plain text you should look at the [url=http://www.garagegames.com/index... read more | 08/27/2004 (5:05 pm) |
| Game Space | I just downloaded and am trying the demo of ultimate unwrap. It is so easy to use so far, wish I ha... read more | 08/27/2004 (10:42 am) |
| Game Space | The uv mapping is tricky, especially in the lite version, ifyou don't have the patch. But there is ... read more | 08/27/2004 (6:29 am) |
| Yay for Torkoids! | [url=http://www.adellion.com/devarea.php]It's right on there dev page[/url]... read more | 08/25/2004 (3:49 pm) |
| Never really notice but....searching GG | Ya it's annoying. Tried searching on rpg and returned nothing lol.... read more | 08/25/2004 (3:44 pm) |
| Torque GUI Builder Initial Release | I don't know about others but I'm having a hard time figuring out how or why you would use this. Co... read more | 08/20/2004 (11:09 am) |
| Huge human head in a world you can walk on. | If you are talking face towards the sky why not make the terrain itself shaped like a head, and scal... read more | 08/19/2004 (9:32 am) |
| Docs or something? | I just make extensive use of Agent Ransack and find in files in my editor.... read more | 08/19/2004 (4:47 am) |
| Puzzle-style game question | If you add the object selection resource, becareful about which items you test it with. Some of the... read more | 08/19/2004 (4:35 am) |
| CVS login problems | Glad you figured it out. And no you don't need python, but if you have it there are additional thin... read more | 08/18/2004 (9:22 am) |
| Puzzle-style game question | You should probably checkout the work Melv May is doing on Torque2D. Also there is a resource for... read more | 08/18/2004 (9:19 am) |
| CVS login problems | At a windows command prompt, typein ping cvs.garagegames.com. Do you get replies back?... read more | 08/17/2004 (12:59 pm) |
| CVS login problems | Sounds like either you've got the connection to the server setup wrong, or you hare having dns issue... read more | 08/17/2004 (11:51 am) |
| Adventure game - implementing conversations | There is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3531]RPGDialog[... read more | 08/17/2004 (11:09 am) |
| GUI Speedometers | The stock one wouldn't. I don't know about any of the resources. It wouldn't be that difficult to ... read more | 08/17/2004 (10:03 am) |
| GuiBitmapButtonCtrl onMouseDown is not working | I don't think it's broken, I think those controls just are not based on the guiMouseEventCtrl contr... read more | 08/17/2004 (8:42 am) |
| GUI Speedometers | For the guiSpeedometer control that comes standard the current control object must be a vehicle, a... read more | 08/17/2004 (8:30 am) |
| GuiBitmapButtonCtrl onMouseDown is not working | You need to set the command = to your function you want to call.... read more | 08/17/2004 (7:52 am) |
| GUI Editor and Main.cs | You need to add exec("~/ui/defaultProfiles.cs"); [b]before[/b] any exec's for gui's. Also double ... read more | 08/17/2004 (7:29 am) |
| GUI Editor and Main.cs | In common/ui there is a defaultProfiles.cs that should have all of the default class based profiles.... read more | 08/17/2004 (4:03 am) |
| Clueless needs help! | You need to convert those to 8 bit png heightmaps. They go in to the common\editor\heightscripts di... read more | 08/17/2004 (3:57 am) |
| What is this error? | Did you check the console.log to see if you have any errors in it?... read more | 08/16/2004 (8:00 pm) |
| Flipping the Fill Direction | I believe it would be something like this [code] if(mMirrored) rect.point.x = (S32)(rect.exten... read more | 08/16/2004 (9:04 am) |
| Dark basic first time user | You might want to ask that in the [url=http://forum.thegamecreators.com/?m=forum]DarkBasic forums[/u... read more | 08/13/2004 (10:12 am) |
| Torque Explorer | There is a sweet feature in jedit that would be a great addition to your project. It has the abilit... read more | 08/13/2004 (7:15 am) |
| ... | I also have [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6163]one[/ur... read more | 08/12/2004 (4:47 am) |
| Where are the sources of the MAX6 exporter? | I thought I had read somewhere that the max6 exporter was provided by Sammy Ng. Here is a [url=ht... read more | 08/09/2004 (8:26 am) |
| GUI programming | Yes. When the editor dumps the gui out to a file it writes those two lines of code also. That he... read more | 08/05/2004 (5:38 am) |
| Movement events | That sounds a bit more complicated. Don't know if this will help you or not but there is [url=http:/... read more | 08/04/2004 (8:05 am) |
| Movement events | Why couldn't you use an AIPlayer, along a path, and the AIPlayers walk animation be rolling?... read more | 08/04/2004 (5:43 am) |
| RTS Camera Problems | Care to share with the class?... read more | 08/04/2004 (5:40 am) |
| TGE don't start at winXP anymore... | Have you grabbed the newest head? There were changes made to those files recently.... read more | 07/26/2004 (7:25 am) |
| NPatch and truform? | The npatch code was just removed from cvs head recently.... read more | 07/22/2004 (9:13 am) |
| Appling shadow to the terrain | Don't know alot about the shadows, but I think that [url=http://www.garagegames.com/pg/product/view.... read more | 07/21/2004 (4:39 am) |
| New time and weather mod in the works | This sounds great. I'll definately be trying it out in our project!... read more | 07/21/2004 (4:24 am) |
| Chapter 3 help...please | Your variables can not start with a number. You need to change %1x and %1y. If i recall those shou... read more | 07/20/2004 (9:44 am) |
| Button state from script (mouse or keyboard) | Maybe check into the options gui. It allows you to map key strokes. Might have something that will... read more | 07/19/2004 (9:51 am) |
| EGTGE - Seeking Requests/Contributions | Ed, A section on how to debug your code would be a good addition also. Covering things like how ... read more | 07/19/2004 (5:11 am) |
| EGTGE - Seeking Requests/Contributions | Ed, your explanation on creating the bitmap arrays from this thread: [url]http://www.garagegames.co... read more | 07/13/2004 (9:49 am) |
| Game Space with DTS exporter 1.0 | There is a per scene/ per object limit but as long as you are less than that you can save the file i... read more | 07/04/2004 (5:23 pm) |
| Game Space with DTS exporter 1.0 | The demo does limit the poly count. The original demo also limited the size of the uv mapping windo... read more | 07/03/2004 (5:26 pm) |
| Your code changes + CVS | Personally to be on the safe side I have a directory that is strictly a clean head version from cvs.... read more | 07/01/2004 (9:50 am) |