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Eustacia Green's Forum Posts

Thread Post Date Posted
A Useful change to consoledlg I get the output twice also, I know this file is only execed once. So it's not only you. [code] ... read more 09/20/2004 (2:38 am)
GuiMenuBar - trouble setting command strings You need a function similar to the following: [code] function GuiMenuBar::onMenuItemSelect(%this, ... read more 09/17/2004 (5:34 pm)
Terrain manipulation There is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553]this[/url]... read more 09/17/2004 (7:38 am)
MountObject VS MountImage Could you post a code snip here of the objects? I'm trying to mount objects and can't get them to w... read more 09/16/2004 (6:09 pm)
Torches How To? Thanks I'll give that a try. I'm in the process of integrating Synapse Lighting pack into my code b... read more 09/15/2004 (4:01 am)
Milkshape basics Are you using textures? Are they a power of 2? ie 128x128? Are you getting error messages in the c... read more 08/31/2004 (11:00 am)
Torque Explorer Don't forget subversion. Especially since TGE 1.3 will be switching to svn.... read more 08/31/2004 (5:05 am)
Round timer? Not sure on the actual timing portion of it, but the round graphical you should be able to adapt fro... read more 08/30/2004 (3:46 pm)
Does the Torque have any functionality for saving games? If you don't want to save in plain text you should look at the [url=http://www.garagegames.com/index... read more 08/27/2004 (5:05 pm)
Game Space I just downloaded and am trying the demo of ultimate unwrap. It is so easy to use so far, wish I ha... read more 08/27/2004 (10:42 am)
Game Space The uv mapping is tricky, especially in the lite version, ifyou don't have the patch. But there is ... read more 08/27/2004 (6:29 am)
Yay for Torkoids! [url=http://www.adellion.com/devarea.php]It's right on there dev page[/url]... read more 08/25/2004 (3:49 pm)
Never really notice but....searching GG Ya it's annoying. Tried searching on rpg and returned nothing lol.... read more 08/25/2004 (3:44 pm)
Torque GUI Builder Initial Release I don't know about others but I'm having a hard time figuring out how or why you would use this. Co... read more 08/20/2004 (11:09 am)
Huge human head in a world you can walk on. If you are talking face towards the sky why not make the terrain itself shaped like a head, and scal... read more 08/19/2004 (9:32 am)
Docs or something? I just make extensive use of Agent Ransack and find in files in my editor.... read more 08/19/2004 (4:47 am)
Puzzle-style game question If you add the object selection resource, becareful about which items you test it with. Some of the... read more 08/19/2004 (4:35 am)
CVS login problems Glad you figured it out. And no you don't need python, but if you have it there are additional thin... read more 08/18/2004 (9:22 am)
Puzzle-style game question You should probably checkout the work Melv May is doing on Torque2D. Also there is a resource for... read more 08/18/2004 (9:19 am)
CVS login problems At a windows command prompt, typein ping cvs.garagegames.com. Do you get replies back?... read more 08/17/2004 (12:59 pm)
CVS login problems Sounds like either you've got the connection to the server setup wrong, or you hare having dns issue... read more 08/17/2004 (11:51 am)
Adventure game - implementing conversations There is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3531]RPGDialog[... read more 08/17/2004 (11:09 am)
GUI Speedometers The stock one wouldn't. I don't know about any of the resources. It wouldn't be that difficult to ... read more 08/17/2004 (10:03 am)
GuiBitmapButtonCtrl onMouseDown is not working I don't think it's broken, I think those controls just are not based on the guiMouseEventCtrl contr... read more 08/17/2004 (8:42 am)
GUI Speedometers For the guiSpeedometer control that comes standard the current control object must be a vehicle, a... read more 08/17/2004 (8:30 am)
GuiBitmapButtonCtrl onMouseDown is not working You need to set the command = to your function you want to call.... read more 08/17/2004 (7:52 am)
GUI Editor and Main.cs You need to add exec("~/ui/defaultProfiles.cs"); [b]before[/b] any exec's for gui's. Also double ... read more 08/17/2004 (7:29 am)
GUI Editor and Main.cs In common/ui there is a defaultProfiles.cs that should have all of the default class based profiles.... read more 08/17/2004 (4:03 am)
Clueless needs help! You need to convert those to 8 bit png heightmaps. They go in to the common\editor\heightscripts di... read more 08/17/2004 (3:57 am)
What is this error? Did you check the console.log to see if you have any errors in it?... read more 08/16/2004 (8:00 pm)
Flipping the Fill Direction I believe it would be something like this [code] if(mMirrored) rect.point.x = (S32)(rect.exten... read more 08/16/2004 (9:04 am)
Dark basic first time user You might want to ask that in the [url=http://forum.thegamecreators.com/?m=forum]DarkBasic forums[/u... read more 08/13/2004 (10:12 am)
Torque Explorer There is a sweet feature in jedit that would be a great addition to your project. It has the abilit... read more 08/13/2004 (7:15 am)
... I also have [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6163]one[/ur... read more 08/12/2004 (4:47 am)
Where are the sources of the MAX6 exporter? I thought I had read somewhere that the max6 exporter was provided by Sammy Ng. Here is a [url=ht... read more 08/09/2004 (8:26 am)
GUI programming Yes. When the editor dumps the gui out to a file it writes those two lines of code also. That he... read more 08/05/2004 (5:38 am)
Movement events That sounds a bit more complicated. Don't know if this will help you or not but there is [url=http:/... read more 08/04/2004 (8:05 am)
Movement events Why couldn't you use an AIPlayer, along a path, and the AIPlayers walk animation be rolling?... read more 08/04/2004 (5:43 am)
RTS Camera Problems Care to share with the class?... read more 08/04/2004 (5:40 am)
TGE don't start at winXP anymore... Have you grabbed the newest head? There were changes made to those files recently.... read more 07/26/2004 (7:25 am)
NPatch and truform? The npatch code was just removed from cvs head recently.... read more 07/22/2004 (9:13 am)
Appling shadow to the terrain Don't know alot about the shadows, but I think that [url=http://www.garagegames.com/pg/product/view.... read more 07/21/2004 (4:39 am)
New time and weather mod in the works This sounds great. I'll definately be trying it out in our project!... read more 07/21/2004 (4:24 am)
Chapter 3 help...please Your variables can not start with a number. You need to change %1x and %1y. If i recall those shou... read more 07/20/2004 (9:44 am)
Button state from script (mouse or keyboard) Maybe check into the options gui. It allows you to map key strokes. Might have something that will... read more 07/19/2004 (9:51 am)
EGTGE - Seeking Requests/Contributions Ed, A section on how to debug your code would be a good addition also. Covering things like how ... read more 07/19/2004 (5:11 am)
EGTGE - Seeking Requests/Contributions Ed, your explanation on creating the bitmap arrays from this thread: [url]http://www.garagegames.co... read more 07/13/2004 (9:49 am)
Game Space with DTS exporter 1.0 There is a per scene/ per object limit but as long as you are less than that you can save the file i... read more 07/04/2004 (5:23 pm)
Game Space with DTS exporter 1.0 The demo does limit the poly count. The original demo also limited the size of the uv mapping windo... read more 07/03/2004 (5:26 pm)
Your code changes + CVS Personally to be on the safe side I have a directory that is strictly a clean head version from cvs.... read more 07/01/2004 (9:50 am)
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