Game Development Community

Dracola's Forum Posts

Thread Post Date Posted
Content Pack Castles!!... read more 12/07/2005 (4:40 pm)
Need help with Damage Over Time I think this would do it I just replaced little bit of damage with a real little bit of damage Pl... read more 12/07/2005 (4:37 pm)
Wave Crests & Water Rendering Questions One thing you should definetely do is get different jpgs all the crests kind of look the same and th... read more 12/05/2005 (8:46 pm)
Strange errors.. Not me did you try my solution for the open and close errors... read more 12/05/2005 (5:43 pm)
270 degrees fov This would be good for a ailment of sorts in games. eg. ut oh you got hit with the crazy gun 270 vi... read more 12/05/2005 (4:58 pm)
Strange errors.. So this happened when you used drop player at camera? thats strange because it looks like you're er... read more 12/04/2005 (11:30 am)
What skills should I acquire to make a good game with TGE If you're making an fps you shouldn't have to tweak the physics too much (unless you wanted to make ... read more 12/04/2005 (11:07 am)
Trouble with getting started See what ryan said and... The logo isn't an item its just a static shape so you wouldn't pick it ... read more 12/03/2005 (8:01 am)
AI issue I looked in the c++ it is calling throwCallback but it just ignores conexecutef I think the reason i... read more 12/01/2005 (7:43 pm)
ORKVALE - Stronghold - Preorders Thats definetly a lot better than the old one.... read more 12/01/2005 (7:21 pm)
Precipitation You're not giving a proper file location double check it. (discussion is always a safe place to pos... read more 12/01/2005 (6:18 pm)
Sky parameters Try the documentation it might be there.... read more 12/01/2005 (5:01 pm)
Getting a player/vehicle/tank direction I believe that getvelocity() returns how fast you are moving in each direction it might look like 25... read more 12/01/2005 (4:59 pm)
Who here would support Revolution given the chance? I think that my game could be ported to the revolution but the attachable controller that they were ... read more 11/30/2005 (3:37 pm)
FireBallAtmosphere and WeatherLightning setups ? Nothing... I asked in another forum but no help except that fireball atmosphere is used in warezone... read more 11/29/2005 (8:35 pm)
How long does it take you? I did a learning game for 1 year after I thought I knew torque pretty well I switched to my current ... read more 11/26/2005 (3:52 pm)
World Editor issue in 1.4 Well it is there or else it would just be a blank hole. Its not getting updated though. It works f... read more 11/26/2005 (1:41 pm)
Someone mind helping me with this little spring thingy? Oh I thought the player was the spring silly me... read more 11/26/2005 (1:28 pm)
Models (and Packs) for Sale - $4 Each It may be a big mushroom... read more 11/24/2005 (12:50 pm)
1.4 setOrbitMode bug No build errors so far so good... read more 11/24/2005 (11:48 am)
Someone mind helping me with this little spring thingy? Yes you aren't declaring player. Maybe %obj is player replace %player with %obj. %obj.applyImpuls... read more 11/24/2005 (10:46 am)
Is 1.4 out? @Joseph: from what I have heard there won't be a 1.5 except for TSE. TGE major updates pretty much ... read more 11/24/2005 (9:37 am)
Models (and Packs) for Sale - $4 Each I downloaded a couple free models from that site but they're all .max files and I don't have max. i... read more 11/24/2005 (9:28 am)
So what is "FireballAtmosphere" in 1.4? How would we use it?... read more 11/23/2005 (5:01 pm)
So what is "FireballAtmosphere" in 1.4? Perhaps... read more 11/23/2005 (4:47 pm)
So what is "FireballAtmosphere" in 1.4? Me neither... read more 11/23/2005 (4:29 pm)
Anyone buy Xbox 360? @august so pretty much you're good til 2008 and then you're broke. ad for me I'm going to wait f... read more 11/22/2005 (3:37 pm)
Projectile Tracers ?no all I found is this quote which you probably already saw - On the tracers, they are really ni... read more 11/20/2005 (4:08 pm)
Respawning a Player Look in the starter.fps package that has a respawn function in it... read more 11/20/2005 (3:54 pm)
Model Problems Make sure the desk is shapebase and not an Item.... read more 11/20/2005 (12:30 pm)
X Y Z For Player All in c++ which I know nothing about... read more 11/18/2005 (9:17 pm)
Basic Weapon setup Yeah I could that might be stealing credit from the original author though I'll see if he has an ema... read more 11/18/2005 (7:41 pm)
Simple Event help Check the ctf trigger resource for more info... read more 11/18/2005 (7:40 pm)
Getting stuck on flat terrain Yes I was using this in my old game where the charecter used magic to run damn fast. what happens i... read more 11/18/2005 (7:30 pm)
Basic Weapon setup Damnation the links down if you want I can email it to you. edit: nice to see another person with... read more 11/16/2005 (9:27 pm)
Basic Weapon setup Well whatever animations you think are needed. Check out this resource http://www.garagegames.com/i... read more 11/16/2005 (9:25 pm)
Jump control Yes it had all the signs of a c++ error I was about to say that, why didn't you just copy/paste thou... read more 11/16/2005 (9:19 pm)
Back to Basics: Position Rotate and Scale Your Interior Objects I was good and read the doc describing all of editor. actually my first thrill in torque was turnin... read more 11/16/2005 (7:12 pm)
Jump control Run the ultimate bug test "~" open the console you can look through it to try to find errors stoppin... read more 11/16/2005 (6:10 pm)
Walk where I click. I'm actually using this for my AI project once I complete it I'm going to make it work for the AI pa... read more 11/16/2005 (5:30 pm)
Unlockables??? Look up openforwrite you could probably write a file of what has been unlocked and what hasn't... read more 11/15/2005 (3:44 pm)
File writing issue Well in that case I have a pretty ugly answer to my own question every time I replace a file I add i... read more 11/14/2005 (8:50 pm)
What do you believe is the future of game AI ? Sorry misunderstood that 1) no 2) yes 3) yes 4) Because the current AI will always do the ... read more 11/14/2005 (7:19 pm)
LightMaleHumanArmor where Lightmalehumanarmor is an old playerdata now it is playerbody so it should look like this datablock... read more 11/14/2005 (3:32 pm)
WheeledVehicle setMoveDestination for AIPlayer Yeah they aren't great at riding vehicles. use the AIwheeledvehicle resource or wait for phil's AIp... read more 11/14/2005 (7:37 am)
Nintendo DS Wi-Fi I think it will help a lot also look [url=http://store.nintendo.com/webapp/wcs/stores/servlet/Produ... read more 11/14/2005 (7:36 am)
Documentation and Forum Questions No you can't get a compilation of the documentation but I believe they are working on it. I don't k... read more 11/13/2005 (5:04 pm)
Walk where I click. I actually don't know how well that would work but check out http://www.garagegames.com/index.php?se... read more 11/13/2005 (4:15 pm)
Many bones = performance hit? Idea you could have two bones one could control some hairs and another could control the other half ... read more 11/12/2005 (10:17 am)
How to Change "Player" to a Vehicle, "airPlane I would start by searching the resources for Airplanes or vehicles both will probably get results. ... read more 11/09/2005 (8:01 pm)