Game Development Community

Dracola's Forum Posts

Thread Post Date Posted
What does the game industry have against innovation? I was reading a book called Theory of Fun in Game Design http://www.theoryoffun.com/ which I got for... read more 01/05/2006 (4:05 pm)
Vehicle collision issues I can't help much because I'm a scriptor but I can say, Please Please fix this even a bit and I well... read more 01/03/2006 (4:28 pm)
Orkvale - The eve of Battle Okay I sent you an email with the profile link or you could just click my name here.... read more 01/03/2006 (3:54 pm)
Weapon Toss Projectile Help Yes that resource has been giving me problems it really would have been better to do it in the engin... read more 01/02/2006 (3:15 pm)
Website Design Comments? The picture up top is nice its all good. everything fits very well with the color scheme (orange an... read more 01/02/2006 (3:10 pm)
Projectile::onCollision Yeah thats as close as you are going to get without torque :(... read more 01/02/2006 (3:06 pm)
Weapon Toss Projectile Help Check out my mine resource it uses this approach having a projectile thrown and creating a mine at i... read more 01/02/2006 (3:05 pm)
Projectile::onCollision ... probably not you could make a new projectile when the old one hit the ground and died but that w... read more 01/02/2006 (12:18 pm)
Virus me think Yeah backing up stuff seems smart at this point try opening the task manager and seeing if there ar... read more 01/02/2006 (11:53 am)
Projectile::onCollision All c++, if you have a license there isn't many other ways.... read more 01/02/2006 (11:51 am)
Grenade help Okay its all done just let me write up how I did it I think I may turn this into a resource because ... read more 12/29/2005 (2:46 pm)
Grenade help Errr just wait I'm working on it that wasn't quite right that runs a function I'm working though and... read more 12/29/2005 (2:17 pm)
Grenade help Oohhh ... I see what you want ok so that well be a bit harder for you would need an alternate fire ... read more 12/29/2005 (2:01 pm)
Player Walking on Surfaces Wow quite nice it will be a pain to have it have it not turn on small bumps though instead of just l... read more 12/29/2005 (1:54 pm)
Grenade help If you want to talk on irc or aim we could do that... read more 12/29/2005 (1:47 pm)
Grenade help It should get called if you press the fire button are you using the starter.fps this is meant to be ... read more 12/29/2005 (1:46 pm)
Grenade help If you use my code it will make a grenade without all the server commands and stuff.... read more 12/29/2005 (1:34 pm)
TSE Lighgting Pack Well lighting can always get better like light shining through the leaves of tree's in the latest ki... read more 12/28/2005 (9:54 pm)
Walkthrough Simulation I think it would have to be a interior to have a player actually walk through it in torque though yo... read more 12/28/2005 (9:47 pm)
Grenade help Sorry thats a grenade It just is called crossbow because I modded my crossbow to make it if you repa... read more 12/28/2005 (5:59 pm)
Grenade help Try this datablock ProjectileData(CrossbowProjectile) { projectileShapeName = "~/data/shapes... read more 12/28/2005 (4:28 pm)
TGE 1.4 Editing bug Well the problem is I believe that if you move it sometimes it doesn't get updated on the inspector ... read more 12/21/2005 (5:37 pm)
Torque 1.4 After Tutorial Make sure its advanced 3d game programming all in one that version is newer. I never got 3DGPAO and... read more 12/21/2005 (5:35 pm)
New Guy Question? Check out the torque vehicle resource search for that. then for gravity go http://www.garagegames.c... read more 12/21/2005 (10:26 am)
Delete me - old thread I'll check this out tommorow and get some info to you on what maps are best.... read more 12/20/2005 (8:25 pm)
1.4r2 Particle editor bug & fix Thanks its not a great editor but it is useful.... read more 12/19/2005 (4:25 pm)
Player Walking on Surfaces You're working pretty hard on this so I'll throw my gravity code out there. sceneobject.cc Con... read more 12/19/2005 (2:07 pm)
Players dynamic fields in C Okay thanks I'll check it out.... read more 12/19/2005 (1:56 pm)
Ai Player Problem Thats what I thought some of the models from content packs and such say that. I don't think that qu... read more 12/18/2005 (1:03 pm)
Ai Player Problem What soldier model are you using, did you make it yourself?... read more 12/18/2005 (12:47 pm)
Players dynamic fields in C No takers?... read more 12/18/2005 (12:28 pm)
FireBallAtmosphere and WeatherLightning setups ? Wow that looks nice I'll have to find a use in my game.... read more 12/18/2005 (9:42 am)
Some GUI weirdos in 1.4 Thats nice even with the high quality games like thinktanks and lore you can still see the basic tor... read more 12/18/2005 (9:39 am)
Player Walking on Surfaces I'm going to post a resource for gravity shifts after the holidays that should help... read more 12/17/2005 (3:38 pm)
Mounting TSStatic onto AIPlayer Sorry for the delayed response I looked over my last answer and its completely bogus and I oppologiz... read more 12/17/2005 (9:49 am)
Need a start in AI Yeah I have no Idea why AIguards start out disabled if someone went through the trouble of getting i... read more 12/17/2005 (9:36 am)
Endless hill? ... may work what I have done now is just increased the block size and a skiing esque game is what I... read more 12/13/2005 (9:31 am)
Pause the Game I think there is a game time if you could find a way to stop it entirely...... read more 12/11/2005 (8:37 pm)
Which dot are you? Seattles a big one it looks like or at least theres a big one in the vicinity which makes me happy.... read more 12/11/2005 (8:09 pm)
Art gallery I don't care what the picture is just get rid of the cheesecake west picture it scares me in my slee... read more 12/11/2005 (7:32 pm)
Any FPS screenshots for Torque? Have you tried the demo? you could easily achieve the gadjets and unlockables you want also.... read more 12/11/2005 (6:41 pm)
Console script Did you put in a new player dts or mess with the old one at all? this isn't an issue with player.cc ... read more 12/10/2005 (3:24 pm)
Particle system? Holy thats nice fire to bad we can't get that in tge... read more 12/10/2005 (3:20 pm)
Make an object rotate Its all in c++ if you have rotate = true; in an item datablock it will rotate.... read more 12/10/2005 (2:42 pm)
Mounting TSStatic onto AIPlayer Why do you need a static shape mounted couldn't you just make it a shapebase and mount that.... read more 12/10/2005 (2:40 pm)
Immobilising Player ? This would be done optimally in c++ but... you could maybe do fo to default.bind WARNING this cod... read more 12/10/2005 (2:28 pm)
Multiple AI Bot types The only functions that need to have a specific name are those being called by the script ex. oncoll... read more 12/10/2005 (2:18 pm)
Penquins. 532.9 topped it by an inch nice 537.4... read more 12/08/2005 (8:27 pm)
Endless hill? I will I'm also looking into c++ changes :( I don't like doing that and I want to get this thing out... read more 12/08/2005 (7:57 pm)
Endless hill? Oh yes I forgot to say I'm using the terrain deformer so quark won't work @joseph I'll try it... read more 12/08/2005 (7:25 pm)