Dracola's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What does the game industry have against innovation? | I was reading a book called Theory of Fun in Game Design http://www.theoryoffun.com/ which I got for... read more | 01/05/2006 (4:05 pm) |
| Vehicle collision issues | I can't help much because I'm a scriptor but I can say, Please Please fix this even a bit and I well... read more | 01/03/2006 (4:28 pm) |
| Orkvale - The eve of Battle | Okay I sent you an email with the profile link or you could just click my name here.... read more | 01/03/2006 (3:54 pm) |
| Weapon Toss Projectile Help | Yes that resource has been giving me problems it really would have been better to do it in the engin... read more | 01/02/2006 (3:15 pm) |
| Website Design Comments? | The picture up top is nice its all good. everything fits very well with the color scheme (orange an... read more | 01/02/2006 (3:10 pm) |
| Projectile::onCollision | Yeah thats as close as you are going to get without torque :(... read more | 01/02/2006 (3:06 pm) |
| Weapon Toss Projectile Help | Check out my mine resource it uses this approach having a projectile thrown and creating a mine at i... read more | 01/02/2006 (3:05 pm) |
| Projectile::onCollision | ... probably not you could make a new projectile when the old one hit the ground and died but that w... read more | 01/02/2006 (12:18 pm) |
| Virus me think | Yeah backing up stuff seems smart at this point try opening the task manager and seeing if there ar... read more | 01/02/2006 (11:53 am) |
| Projectile::onCollision | All c++, if you have a license there isn't many other ways.... read more | 01/02/2006 (11:51 am) |
| Grenade help | Okay its all done just let me write up how I did it I think I may turn this into a resource because ... read more | 12/29/2005 (2:46 pm) |
| Grenade help | Errr just wait I'm working on it that wasn't quite right that runs a function I'm working though and... read more | 12/29/2005 (2:17 pm) |
| Grenade help | Oohhh ... I see what you want ok so that well be a bit harder for you would need an alternate fire ... read more | 12/29/2005 (2:01 pm) |
| Player Walking on Surfaces | Wow quite nice it will be a pain to have it have it not turn on small bumps though instead of just l... read more | 12/29/2005 (1:54 pm) |
| Grenade help | If you want to talk on irc or aim we could do that... read more | 12/29/2005 (1:47 pm) |
| Grenade help | It should get called if you press the fire button are you using the starter.fps this is meant to be ... read more | 12/29/2005 (1:46 pm) |
| Grenade help | If you use my code it will make a grenade without all the server commands and stuff.... read more | 12/29/2005 (1:34 pm) |
| TSE Lighgting Pack | Well lighting can always get better like light shining through the leaves of tree's in the latest ki... read more | 12/28/2005 (9:54 pm) |
| Walkthrough Simulation | I think it would have to be a interior to have a player actually walk through it in torque though yo... read more | 12/28/2005 (9:47 pm) |
| Grenade help | Sorry thats a grenade It just is called crossbow because I modded my crossbow to make it if you repa... read more | 12/28/2005 (5:59 pm) |
| Grenade help | Try this datablock ProjectileData(CrossbowProjectile) { projectileShapeName = "~/data/shapes... read more | 12/28/2005 (4:28 pm) |
| TGE 1.4 Editing bug | Well the problem is I believe that if you move it sometimes it doesn't get updated on the inspector ... read more | 12/21/2005 (5:37 pm) |
| Torque 1.4 After Tutorial | Make sure its advanced 3d game programming all in one that version is newer. I never got 3DGPAO and... read more | 12/21/2005 (5:35 pm) |
| New Guy Question? | Check out the torque vehicle resource search for that. then for gravity go http://www.garagegames.c... read more | 12/21/2005 (10:26 am) |
| Delete me - old thread | I'll check this out tommorow and get some info to you on what maps are best.... read more | 12/20/2005 (8:25 pm) |
| 1.4r2 Particle editor bug & fix | Thanks its not a great editor but it is useful.... read more | 12/19/2005 (4:25 pm) |
| Player Walking on Surfaces | You're working pretty hard on this so I'll throw my gravity code out there. sceneobject.cc Con... read more | 12/19/2005 (2:07 pm) |
| Players dynamic fields in C | Okay thanks I'll check it out.... read more | 12/19/2005 (1:56 pm) |
| Ai Player Problem | Thats what I thought some of the models from content packs and such say that. I don't think that qu... read more | 12/18/2005 (1:03 pm) |
| Ai Player Problem | What soldier model are you using, did you make it yourself?... read more | 12/18/2005 (12:47 pm) |
| Players dynamic fields in C | No takers?... read more | 12/18/2005 (12:28 pm) |
| FireBallAtmosphere and WeatherLightning setups ? | Wow that looks nice I'll have to find a use in my game.... read more | 12/18/2005 (9:42 am) |
| Some GUI weirdos in 1.4 | Thats nice even with the high quality games like thinktanks and lore you can still see the basic tor... read more | 12/18/2005 (9:39 am) |
| Player Walking on Surfaces | I'm going to post a resource for gravity shifts after the holidays that should help... read more | 12/17/2005 (3:38 pm) |
| Mounting TSStatic onto AIPlayer | Sorry for the delayed response I looked over my last answer and its completely bogus and I oppologiz... read more | 12/17/2005 (9:49 am) |
| Need a start in AI | Yeah I have no Idea why AIguards start out disabled if someone went through the trouble of getting i... read more | 12/17/2005 (9:36 am) |
| Endless hill? | ... may work what I have done now is just increased the block size and a skiing esque game is what I... read more | 12/13/2005 (9:31 am) |
| Pause the Game | I think there is a game time if you could find a way to stop it entirely...... read more | 12/11/2005 (8:37 pm) |
| Which dot are you? | Seattles a big one it looks like or at least theres a big one in the vicinity which makes me happy.... read more | 12/11/2005 (8:09 pm) |
| Art gallery | I don't care what the picture is just get rid of the cheesecake west picture it scares me in my slee... read more | 12/11/2005 (7:32 pm) |
| Any FPS screenshots for Torque? | Have you tried the demo? you could easily achieve the gadjets and unlockables you want also.... read more | 12/11/2005 (6:41 pm) |
| Console script | Did you put in a new player dts or mess with the old one at all? this isn't an issue with player.cc ... read more | 12/10/2005 (3:24 pm) |
| Particle system? | Holy thats nice fire to bad we can't get that in tge... read more | 12/10/2005 (3:20 pm) |
| Make an object rotate | Its all in c++ if you have rotate = true; in an item datablock it will rotate.... read more | 12/10/2005 (2:42 pm) |
| Mounting TSStatic onto AIPlayer | Why do you need a static shape mounted couldn't you just make it a shapebase and mount that.... read more | 12/10/2005 (2:40 pm) |
| Immobilising Player ? | This would be done optimally in c++ but... you could maybe do fo to default.bind WARNING this cod... read more | 12/10/2005 (2:28 pm) |
| Multiple AI Bot types | The only functions that need to have a specific name are those being called by the script ex. oncoll... read more | 12/10/2005 (2:18 pm) |
| Penquins. | 532.9 topped it by an inch nice 537.4... read more | 12/08/2005 (8:27 pm) |
| Endless hill? | I will I'm also looking into c++ changes :( I don't like doing that and I want to get this thing out... read more | 12/08/2005 (7:57 pm) |
| Endless hill? | Oh yes I forgot to say I'm using the terrain deformer so quark won't work @joseph I'll try it... read more | 12/08/2005 (7:25 pm) |