Dracola's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for RTS collision resources for triggers | Just wondering if you solved this problem I'm having trouble.... read more | 02/15/2006 (7:40 pm) |
| Problems with Ammoswitchscript | I am not familiar with it either a description would help.... read more | 02/12/2006 (4:06 pm) |
| What does this variable do? | That turns the mouse trigger from 0 to 1 making it true so you fire.... read more | 02/11/2006 (9:57 pm) |
| When AIPlayer becomes invisible | I'm pretty sure thats an engine problem I would double check that everything is how it should be ove... read more | 02/10/2006 (7:41 am) |
| Would Torque Work for me | Worked for me I started when I was 14 and I know torque script pretty fluently now but I did have so... read more | 02/08/2006 (5:37 pm) |
| When AIPlayer becomes invisible | Object 'ButoData' is not a member of the 'GameBaseData' data block class aiPlayer.cs (291): Registe... read more | 02/08/2006 (7:28 am) |
| Camera mounted to eye where? | Okay scratch that I still don't know where its getting around me but I killed it at the source by ma... read more | 02/07/2006 (8:51 pm) |
| When AIPlayer becomes invisible | At this point I have no Idea all I can ask for is a picture.... read more | 02/07/2006 (6:05 pm) |
| When AIPlayer becomes invisible | That is strange I would check some of the values in your mission and maybe swap a few and see if you... read more | 02/07/2006 (8:29 am) |
| Torque Shader Engine | 1. I think there was a forum thread like this a while ago I would check that out. 2. Yes if you c... read more | 02/06/2006 (8:12 pm) |
| Ozark Games Model Pack #2 for Torque. | Those seem like pretty nice models I look for forward to seeing how they look in game.... read more | 02/06/2006 (7:57 pm) |
| When AIPlayer becomes invisible | Are you using your own code or a resource because this shouldn't be happening (obviously).... read more | 02/06/2006 (7:55 pm) |
| Use render eye transform to avoid jittering ? | If you think thats making you seasick imagine if your player was rolling in circles. I'm working on... read more | 02/06/2006 (6:31 pm) |
| Problem with a zoom weapon | The resource stops it here [code]function ShapeBase::use(%this,%data) { if ( $ZoomOn $= fals... read more | 02/06/2006 (5:43 pm) |
| DTS Collision broken | This happened to me and I never knew why. I took an old script folder and put it in instead of the ... read more | 02/05/2006 (12:45 pm) |
| Whats getLoadFileName() do? | Where did you see it I think it would probably be tied to openfileforwrite or openfileforread... read more | 02/03/2006 (10:59 am) |
| Issues with my code | Try this function CrossbowProjectile::Explode(%datablock,%obj){ echo("Explode called"); %pos = ... read more | 02/02/2006 (3:43 pm) |
| Need help with scripting. | That was a pretty clutzy error on my part pretty much what I did is make a new version of the old re... read more | 02/01/2006 (9:02 pm) |
| Need help with scripting. | Found it %slot in ammo::onInventory is undefined instead we use %i making it function Ammo::onIn... read more | 02/01/2006 (6:36 pm) |
| Need help with scripting. | At the top of weapon.cs find $WeaponSlot = 2; change that to $WeaponSlot = 0; because that is the sl... read more | 02/01/2006 (3:34 pm) |
| Need help with scripting. | This is strange so I'll take it step by step make sure you did the above change if so when you do... read more | 01/31/2006 (8:50 pm) |
| Need help with scripting. | I'm having a hard time visualizing that but I did miss a spot Next add this to C:\GarageGames\tor... read more | 01/31/2006 (6:49 pm) |
| Need help with scripting. | I just copied this from the resource and modified it. you should put it ontop of your current one. ... read more | 01/31/2006 (5:48 pm) |
| Frogames Dungeon Pack Discussions | Wow the complex dungeon is really complex. And the art style reminds me of windwaker (good thing).... read more | 01/31/2006 (8:55 am) |
| Rain | The rain from the tge 1.4 demo should work check the console for errors and make sure you're exec in... read more | 01/30/2006 (7:16 pm) |
| Have the player move on a path | You would need to modify the engine there have been some recent forums on this issue a search may br... read more | 01/30/2006 (7:12 pm) |
| Is their anyway to detect an incomming collision? | Misread and martin beat me to it.... read more | 01/30/2006 (7:41 am) |
| Shadows on terrain. | Have you relit- alt L ?... read more | 01/29/2006 (5:14 pm) |
| Adjusting Overall world scale | I think you need to adjust the squaresize for the terrain.... read more | 01/29/2006 (2:22 pm) |
| Im kinda newbie | What happens when you try to put in water?... read more | 01/29/2006 (12:23 pm) |
| Introduction to 3D Game Programming in C#: free class by DigiPen | Okay they came up with the on demand versions checking them out now.... read more | 01/26/2006 (4:40 pm) |
| Anyone having a working hover vehicle for 1.4? | Check the documentation they should have almost all the things you need to make a hover vehicle. ... read more | 01/26/2006 (4:30 pm) |
| Anybody have an ORC that i can open up in MilkShape? | I think you can get the skeleton with the advanced exporter search milkshape exporter on the forums ... read more | 01/26/2006 (7:19 am) |
| Green face.. | Man thats wierd I am really tempted to say sun because that would explain the onesidedness but I wou... read more | 01/25/2006 (7:32 am) |
| Buying TSE without TGE | Well I think you might be able to get away with an indie license you are limited by daily revenue an... read more | 01/24/2006 (4:26 pm) |
| Cant see weapon in 1st person- Answered | Hmm kind of thought that thanks... read more | 01/24/2006 (3:46 pm) |
| What files to remove for game release? | You can remove all folders except example so you don't ship any source .cs, .gui, any scrap material... read more | 01/24/2006 (8:59 am) |
| Cant see weapon in 1st person- Answered | I have this problem to... read more | 01/24/2006 (8:56 am) |
| Introduction to 3D Game Programming in C#: free class by DigiPen | Yes which is when I'm in school :P any way I might be able to download it.... read more | 01/24/2006 (8:52 am) |
| Survival Horror Game | It would work you might have to poke around the engine if you wanted to chop up the city into loads ... read more | 01/20/2006 (8:04 pm) |
| Missing Scripts(Datablocks) | Bring up the console "~" and check for errors that would show if you were getting errors. I don't q... read more | 01/19/2006 (7:26 am) |
| Where to find good game ideas | What James said I have way to many ideas cause of it... read more | 01/18/2006 (7:34 pm) |
| Bug with exec("./aiPlayer.cs") | I hate if I have a particle effect in back of emmiter that makes it angry also.... read more | 01/16/2006 (8:14 pm) |
| Wich database system? | Thanks in this case I believe I may be using it in the right fashion.... read more | 01/16/2006 (2:31 pm) |
| Milkshape Scaling issues | What I do is do the scaleall and merge one of my models that is the correct size and see how it comp... read more | 01/16/2006 (2:02 pm) |
| Wich database system? | I was just wondering I am using a bit of openforwrite in my game to save files what are the downside... read more | 01/16/2006 (2:00 pm) |
| Interior Modeling Software | Strange nobody's commenting on constructor which should be comeing out soon.... read more | 01/16/2006 (9:46 am) |
| Best Way to make Bullet Tracers | I think your best bet may be a model that streches that way you could have really good looking trace... read more | 01/11/2006 (3:37 pm) |
| Torque Lighting Kit | Okay I see what you're saying the problem with shading the drawing like that is if the light is comi... read more | 01/09/2006 (4:24 pm) |
| Flipbook animation | Yes I'm pretty sure that would be frame by frame animation you put in keyframes and the model moves ... read more | 01/08/2006 (4:16 pm) |