Game Development Community

Dracola's Forum Posts

Thread Post Date Posted
Night Sky Or see here http://www.planetside.co.uk/terragen/ or google "skygen"... read more 03/19/2006 (5:05 pm)
Picking up objects on collision, how? I believe items are automatically picked up like the crossbow and health kit.... read more 03/19/2006 (4:55 pm)
TGE Model Pack: Coming Soon One of the latest models looks a lot like the modded cs source model here http://www.counter-strike-... read more 03/19/2006 (1:44 pm)
Game Programmers Guide to Torque: Under the Hood of the Tor Well this be covering the engine because that would help me a lot.... read more 03/19/2006 (1:18 pm)
Adding a crouch to players for FPS That would be part of the animation. though if you did want to do it in code look in player.cc and c... read more 03/16/2006 (8:26 am)
Adding a crouch to players for FPS I'm not sure if that would change the bounding box though...... read more 03/14/2006 (6:28 pm)
How do you build a tunnel that cuts into the terrain? I think what he meant is that he multiplied the size of all his shapes by 5 so it made the terrain b... read more 03/13/2006 (8:57 am)
Free car models? I think the car in lab rats, car with mounted weapons resource could be used.... read more 03/13/2006 (8:43 am)
GameOne loading problem Thats what happens when you refresh a whole bunch after posting, same thing as the double reply.... read more 03/12/2006 (4:03 pm)
Really stupid question, where are the editors? Press f11 for the normal editors f10 for gui editors.... read more 03/12/2006 (3:50 pm)
Which handles animation: Script or Engine? And the engine already rons the sequence run when you press "W". I think they change this in the th... read more 03/12/2006 (2:56 pm)
Which handles animation: Script or Engine? The engine does that but script can run animations. look in player.cc for the word "run" and you'll... read more 03/12/2006 (2:52 pm)
Con::printf giving me crazy #'s ... edit solved should be using mrot, it worked thanks Tim.... read more 03/10/2006 (8:25 pm)
Con::printf giving me crazy #'s Thanks I'm actually having some trouble compiling right now but once that gets sorted out I'll see h... read more 03/10/2006 (7:52 pm)
Laptop anyone? A lot of things run on torque (even my computer!!!) I think the problem would be if it would be powe... read more 03/10/2006 (6:46 pm)
Terrain Texture as a Resource? What you would want to do is have an invisible object that when it was added painted the terrain und... read more 03/08/2006 (5:21 pm)
RTS Kit Pathfinding Ok thanks... read more 03/08/2006 (5:16 pm)
RTS Starter Kit and Collison Oh I thought the collision code was gone not just disabled that would explain it.... read more 03/07/2006 (8:36 am)
Snow Texture The gimp is free.... read more 03/06/2006 (8:12 pm)
RTS Starter Kit and Collison Such a small change couldn't possibly do it.... read more 03/06/2006 (8:11 pm)
Free Model Pack Ooh free models I'm going to have to find a way to get these in to my rts.... read more 03/05/2006 (9:52 pm)
AI in the making? I'll probably hold off for a while due to this thread http://www.garagegames.com/mg/forums/result... read more 03/04/2006 (12:25 pm)
AI in the making? Dee had this to say when I asked him about their pathfinding a while back. @Master - You can give... read more 03/04/2006 (11:11 am)
RTS Kit Pathfinding More problems the end of function GuiRTSTSCtrl::onRightMouseDownTerrain(%this, %x, %y, %z){ n... read more 03/04/2006 (9:32 am)
RTS Kit Pathfinding Errors ahoy all about mNextPos; To fix them go to RTSunit.h and put [code]Point3F ... read more 03/04/2006 (9:14 am)
Common stuff? I think it comes with the demo if there is a folder in example called starter.fps than it does if no... read more 03/04/2006 (8:57 am)
Simple Script Problem Nice to hear. just to clarify to add a variable to a string you need an @ in between ex. echo("... read more 03/03/2006 (6:41 pm)
Simple Script Problem Okay sorry for above posts I must not have been thinking clearly [code]%col.applyImpulse("0 0 0",... read more 03/03/2006 (6:23 pm)
Coordinating a team project? I'll look around there also thanks.... read more 03/03/2006 (5:52 pm)
Simple Script Problem Function LaunchCrate::onCollision(%this, %obj, %col) { if(%col.getClassName() $= "Player") { ech... read more 03/03/2006 (5:51 pm)
Hosting an Online game from a LAN network? Http://www.hamachi.cc/ creates a fake LAN network over the internet if you want to check that out... read more 03/03/2006 (5:38 pm)
Coordinating a team project? I think the learning as we go option will work best. We can meet at times and bring all our work to... read more 03/02/2006 (9:08 pm)
Coordinating a team project? Thanks I'll check that out.... read more 03/02/2006 (8:56 pm)
Common stuff? I just wanted to point out that those tutorials are all already part of starter.fps.... read more 03/02/2006 (7:27 pm)
Simple Script Problem Function LaunchCrate::onAdd(%this,%obj) { %obj.times = 1; } try that if that doesn't work just... read more 03/02/2006 (7:12 pm)
Need Help With War Sparrow Content Pack It worked for me so double check everything.... read more 03/02/2006 (7:54 am)
RTS Starter Kit and Collision: Help Please I would also like to add to that question and ask how greatly collision would affect speed.... read more 03/01/2006 (6:47 pm)
"World Domination through Collaboration" RTS mod is available Just wanted to let you know that I put this in and it worked quite well but for game specific reason... read more 03/01/2006 (5:15 pm)
Reload animation You could try setarm described in this thread http://www.garagegames.com/mg/forums/result.thread.ph... read more 02/22/2006 (1:50 pm)
Crossbow Bolt Smoke Trail Offset I have I think the model for the bolt is a little offset.... read more 02/22/2006 (1:41 pm)
Need an inventory resource that is up to date I don't think that should be an issue try it and see.... read more 02/21/2006 (5:13 pm)
RTS Foibles I would think so unless you could somehow work your way around it like having a range datablock and ... read more 02/21/2006 (11:25 am)
Tunnels through terrain? In the terrain editor check the option that says set empty and when you click a terrain block it wil... read more 02/20/2006 (9:37 pm)
New Wepons? This is a good resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=62... read more 02/19/2006 (4:56 pm)
Explosion/damage effects on units Can't wait for this to be done it will add a lot of eye candy to my game.... read more 02/19/2006 (1:26 pm)
RTS Kit Pathfinding Well to save energy it would probably be best to just have everybody follow the player that did the ... read more 02/18/2006 (9:24 am)
RTS Kit Pathfinding I'll try it out as soon as I get an inch of free time!... read more 02/17/2006 (8:03 pm)
More Content Pack ideas ?? RTS robots would be nice but I might be the only person wanting that more environment stuff can't go... read more 02/16/2006 (8:23 pm)
Halo 2 Vista-Exclusive Nice I don't have an Xbox so this will be a nice addition plus the user created levels. But any spe... read more 02/16/2006 (7:42 pm)
Question About The Torque Game Engine I plan to release a .plan in the near future about code that would work well in a football game. Es... read more 02/16/2006 (4:03 pm)