Dracola's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Night Sky | Or see here http://www.planetside.co.uk/terragen/ or google "skygen"... read more | 03/19/2006 (5:05 pm) |
| Picking up objects on collision, how? | I believe items are automatically picked up like the crossbow and health kit.... read more | 03/19/2006 (4:55 pm) |
| TGE Model Pack: Coming Soon | One of the latest models looks a lot like the modded cs source model here http://www.counter-strike-... read more | 03/19/2006 (1:44 pm) |
| Game Programmers Guide to Torque: Under the Hood of the Tor | Well this be covering the engine because that would help me a lot.... read more | 03/19/2006 (1:18 pm) |
| Adding a crouch to players for FPS | That would be part of the animation. though if you did want to do it in code look in player.cc and c... read more | 03/16/2006 (8:26 am) |
| Adding a crouch to players for FPS | I'm not sure if that would change the bounding box though...... read more | 03/14/2006 (6:28 pm) |
| How do you build a tunnel that cuts into the terrain? | I think what he meant is that he multiplied the size of all his shapes by 5 so it made the terrain b... read more | 03/13/2006 (8:57 am) |
| Free car models? | I think the car in lab rats, car with mounted weapons resource could be used.... read more | 03/13/2006 (8:43 am) |
| GameOne loading problem | Thats what happens when you refresh a whole bunch after posting, same thing as the double reply.... read more | 03/12/2006 (4:03 pm) |
| Really stupid question, where are the editors? | Press f11 for the normal editors f10 for gui editors.... read more | 03/12/2006 (3:50 pm) |
| Which handles animation: Script or Engine? | And the engine already rons the sequence run when you press "W". I think they change this in the th... read more | 03/12/2006 (2:56 pm) |
| Which handles animation: Script or Engine? | The engine does that but script can run animations. look in player.cc for the word "run" and you'll... read more | 03/12/2006 (2:52 pm) |
| Con::printf giving me crazy #'s | ... edit solved should be using mrot, it worked thanks Tim.... read more | 03/10/2006 (8:25 pm) |
| Con::printf giving me crazy #'s | Thanks I'm actually having some trouble compiling right now but once that gets sorted out I'll see h... read more | 03/10/2006 (7:52 pm) |
| Laptop anyone? | A lot of things run on torque (even my computer!!!) I think the problem would be if it would be powe... read more | 03/10/2006 (6:46 pm) |
| Terrain Texture as a Resource? | What you would want to do is have an invisible object that when it was added painted the terrain und... read more | 03/08/2006 (5:21 pm) |
| RTS Kit Pathfinding | Ok thanks... read more | 03/08/2006 (5:16 pm) |
| RTS Starter Kit and Collison | Oh I thought the collision code was gone not just disabled that would explain it.... read more | 03/07/2006 (8:36 am) |
| Snow Texture | The gimp is free.... read more | 03/06/2006 (8:12 pm) |
| RTS Starter Kit and Collison | Such a small change couldn't possibly do it.... read more | 03/06/2006 (8:11 pm) |
| Free Model Pack | Ooh free models I'm going to have to find a way to get these in to my rts.... read more | 03/05/2006 (9:52 pm) |
| AI in the making? | I'll probably hold off for a while due to this thread http://www.garagegames.com/mg/forums/result... read more | 03/04/2006 (12:25 pm) |
| AI in the making? | Dee had this to say when I asked him about their pathfinding a while back. @Master - You can give... read more | 03/04/2006 (11:11 am) |
| RTS Kit Pathfinding | More problems the end of function GuiRTSTSCtrl::onRightMouseDownTerrain(%this, %x, %y, %z){ n... read more | 03/04/2006 (9:32 am) |
| RTS Kit Pathfinding | Errors ahoy all about mNextPos; To fix them go to RTSunit.h and put [code]Point3F ... read more | 03/04/2006 (9:14 am) |
| Common stuff? | I think it comes with the demo if there is a folder in example called starter.fps than it does if no... read more | 03/04/2006 (8:57 am) |
| Simple Script Problem | Nice to hear. just to clarify to add a variable to a string you need an @ in between ex. echo("... read more | 03/03/2006 (6:41 pm) |
| Simple Script Problem | Okay sorry for above posts I must not have been thinking clearly [code]%col.applyImpulse("0 0 0",... read more | 03/03/2006 (6:23 pm) |
| Coordinating a team project? | I'll look around there also thanks.... read more | 03/03/2006 (5:52 pm) |
| Simple Script Problem | Function LaunchCrate::onCollision(%this, %obj, %col) { if(%col.getClassName() $= "Player") { ech... read more | 03/03/2006 (5:51 pm) |
| Hosting an Online game from a LAN network? | Http://www.hamachi.cc/ creates a fake LAN network over the internet if you want to check that out... read more | 03/03/2006 (5:38 pm) |
| Coordinating a team project? | I think the learning as we go option will work best. We can meet at times and bring all our work to... read more | 03/02/2006 (9:08 pm) |
| Coordinating a team project? | Thanks I'll check that out.... read more | 03/02/2006 (8:56 pm) |
| Common stuff? | I just wanted to point out that those tutorials are all already part of starter.fps.... read more | 03/02/2006 (7:27 pm) |
| Simple Script Problem | Function LaunchCrate::onAdd(%this,%obj) { %obj.times = 1; } try that if that doesn't work just... read more | 03/02/2006 (7:12 pm) |
| Need Help With War Sparrow Content Pack | It worked for me so double check everything.... read more | 03/02/2006 (7:54 am) |
| RTS Starter Kit and Collision: Help Please | I would also like to add to that question and ask how greatly collision would affect speed.... read more | 03/01/2006 (6:47 pm) |
| "World Domination through Collaboration" RTS mod is available | Just wanted to let you know that I put this in and it worked quite well but for game specific reason... read more | 03/01/2006 (5:15 pm) |
| Reload animation | You could try setarm described in this thread http://www.garagegames.com/mg/forums/result.thread.ph... read more | 02/22/2006 (1:50 pm) |
| Crossbow Bolt Smoke Trail Offset | I have I think the model for the bolt is a little offset.... read more | 02/22/2006 (1:41 pm) |
| Need an inventory resource that is up to date | I don't think that should be an issue try it and see.... read more | 02/21/2006 (5:13 pm) |
| RTS Foibles | I would think so unless you could somehow work your way around it like having a range datablock and ... read more | 02/21/2006 (11:25 am) |
| Tunnels through terrain? | In the terrain editor check the option that says set empty and when you click a terrain block it wil... read more | 02/20/2006 (9:37 pm) |
| New Wepons? | This is a good resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=62... read more | 02/19/2006 (4:56 pm) |
| Explosion/damage effects on units | Can't wait for this to be done it will add a lot of eye candy to my game.... read more | 02/19/2006 (1:26 pm) |
| RTS Kit Pathfinding | Well to save energy it would probably be best to just have everybody follow the player that did the ... read more | 02/18/2006 (9:24 am) |
| RTS Kit Pathfinding | I'll try it out as soon as I get an inch of free time!... read more | 02/17/2006 (8:03 pm) |
| More Content Pack ideas ?? | RTS robots would be nice but I might be the only person wanting that more environment stuff can't go... read more | 02/16/2006 (8:23 pm) |
| Halo 2 Vista-Exclusive | Nice I don't have an Xbox so this will be a nice addition plus the user created levels. But any spe... read more | 02/16/2006 (7:42 pm) |
| Question About The Torque Game Engine | I plan to release a .plan in the near future about code that would work well in a football game. Es... read more | 02/16/2006 (4:03 pm) |