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Dracola's Forum Posts

Thread Post Date Posted
Multiple Projectiles Yes you would put that in the onfire find some shotgun resources they would probably help, what you ... read more 05/15/2006 (6:06 pm)
Need a haircut :) Change the eye point would be the easiest solution.... read more 05/08/2006 (6:53 pm)
Merging the RTS lobby into starter.fps Oops okay I fixed that up above.... read more 05/07/2006 (11:56 am)
Problem with vectors Thanks the dot product method will work very well, I'm making a tag game and I need the bots to see ... read more 05/07/2006 (11:54 am)
RTS Kit Multiplayer Lobby Question Just so you know if you decide to buy RTS kit for the lobby I have a resource detailing the moderate... read more 05/04/2006 (8:06 pm)
1.4 and RTS compiled and working Yep and in TLK also I'm still merging some of the script files but it works so far. You will need t... read more 04/28/2006 (5:40 pm)
Turned Based Possible with the Torque Engine? I don't think he was, the RTS starter kit does not have a grid, though it needs one in my opinion. ... read more 04/23/2006 (12:29 pm)
Gun model You would need to make a new script file for that gun since it is only shapes once you had that you ... read more 04/22/2006 (12:24 pm)
Terrain grid? Thanks everybody what I did is I went back into photoshop and made sure it was turned to RGB color a... read more 04/20/2006 (8:31 am)
Terrain grid? Yes it is I made sure of that. not being a power of 2 usually results in it flat out not showing up... read more 04/19/2006 (9:51 pm)
Some people shouldn't have editing privledges I see what you mean gonzo that is a very strange thing to do. I wonder why he did it?... read more 04/19/2006 (4:03 pm)
Keybinding? I am so lost A really good way to learn is to search what you want to learn. There are a lot of resources on the... read more 04/18/2006 (9:14 pm)
Combo movements What you would do is find the movement code in client/scripts/default.bind.cs and find for say [cod... read more 04/18/2006 (5:06 pm)
Would you pay for a way to integrate a differant physics engine? As would I... read more 04/05/2006 (7:26 am)
Helicopter Crashes TGE Image is saved!... read more 04/05/2006 (7:23 am)
RTS-SK Questions I would make all the other NPC's on another team or could check out the onselect code and make it so... read more 04/03/2006 (7:03 pm)
Character glow I know normal TGE has some lights you could try that... read more 04/03/2006 (5:28 pm)
Cannon? Oh yeah that would be a problem... You could use another vehicle but that would be hard, or I could ... read more 04/02/2006 (8:57 pm)
Cannon? I just recently got this turret code into 1.4 http://www.garagegames.com/index.php?sec=mg&mod=res... read more 04/02/2006 (8:49 pm)
Wepon mount in two hand Oh I missed that also sorry. I would also be interested in what effect you are hoping to achieve.... read more 04/02/2006 (4:47 pm)
Wepon mount in two hand Check out my resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8821... read more 04/02/2006 (2:06 pm)
What am I doing wrong? I think deselecting the object and reselecting it also works, kind of glitchy...... read more 03/31/2006 (7:18 pm)
I'm making this... Can you help me? Search for the torque vehicle resource... read more 03/31/2006 (5:12 pm)
Having a terrible time trying to get code to repeat Got it to work [code]function startTurnLeft(%val) //enter function with 1 { $Abuttondown = %val... read more 03/30/2006 (9:51 pm)
Having a terrible time trying to get code to repeat $Abuttondown = %val; i missed a semi colon on the above line did you catch that?... read more 03/30/2006 (9:31 pm)
Having a terrible time trying to get code to repeat So you can call it from the console but not the map? That obviously means sumething is up with the ... read more 03/30/2006 (9:13 pm)
Having a terrible time trying to get code to repeat Try moveMap.bind(keyboard, "a", startTurnLeft); can't remember if its a stickler on those capit... read more 03/30/2006 (9:02 pm)
Having a terrible time trying to get code to repeat Might as well write it out, I have time. [code]function startTurnLeft(%val) //enter function with 1... read more 03/30/2006 (8:20 pm)
Having a terrible time trying to get code to repeat I am not sure a while is a good idea. You might look into having it schedule a function and then as... read more 03/30/2006 (8:15 pm)
Adding a destructible ShapeBaseData object? There is one in crossbow.cs the thing you would need is debris that looked like cracked peices of yo... read more 03/29/2006 (6:15 pm)
Destructable walls Correct me if I'm wrong but I don't think using interiors is possible, it would have to be a statics... read more 03/29/2006 (5:35 pm)
A simple AI They ussually aren't they get spawned through markers and such.... read more 03/28/2006 (7:32 am)
Making a Player Fly Feasible and if you wanted them to fly like a vehicle even more so. If you didn't want them to fly ... read more 03/26/2006 (9:17 pm)
Making a Player Fly What this does is cancels out the option that checks whether the player is touching the ground or no... read more 03/26/2006 (3:03 pm)
Making a Player Fly This would be impossible to do in script unless you made the player a vehicle somehow.... read more 03/26/2006 (2:10 pm)
Reloading I got this one to work http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2286... read more 03/26/2006 (1:32 pm)
Legions GDC I'm interested to it will help me wait through the time it takes for a release.... read more 03/25/2006 (6:41 pm)
Crossbow lying on floor rather than spinning in mid-air Maybe you could have it so that it throws rigid body shapes like they do in HL2 and CSS and then onc... read more 03/24/2006 (7:21 am)
Question about skin (texturing)swapping on chapter 16 Are you sure you can have arrayed variables in a datablock I've never seen that done before. try pul... read more 03/22/2006 (9:18 pm)
Ball simulation I believe the updated 1.4.2 will have it standard.... read more 03/22/2006 (5:12 pm)
Video of "Spore" by Will Wright When I see this I also think of the problem of it getting boring but then I think of animal crossing... read more 03/22/2006 (5:10 pm)
Objects appearing slowly after creating many at once. The way I cna think of making them appear instantly is perhaps making them invisible upon creation a... read more 03/22/2006 (7:17 am)
Extracting TorqueScript Well I don't think its going to be easy no matter where you start... This is a pretty large task.... read more 03/22/2006 (7:08 am)
MS to offer a cheap development kit for PC and Xbox? Well they have been really nice to indies lately and I think it would be cool if I could pay a mere ... read more 03/21/2006 (5:27 pm)
AI in the making? I'll take a look at your MMORPG kit. And I plan to use your resource as a base and work up from the... read more 03/20/2006 (8:46 pm)
AI in the making? Well dreamer has a resource out also I'll expand on that and then create a resource. Again I don't ... read more 03/20/2006 (7:40 pm)
Would you like RTS Owner Access on mydreamrpg.com Hello, I just bought the RTS-SK can you sign me up. My name there is "mastertreb".... read more 03/20/2006 (7:38 pm)
Animating a non player shape Oh darn I'm having trouble finding this website I've done multiple searches and I'm not finding anyt... read more 03/20/2006 (6:55 pm)
Animating a non player shape Man there was actually a website with a working windmill and everything let me try to find that... read more 03/20/2006 (6:36 pm)
TGE Model Pack: Coming Soon They are nice and you are right Bryce I may buy them because of the price.... read more 03/19/2006 (7:28 pm)