Dracola's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple Projectiles | Yes you would put that in the onfire find some shotgun resources they would probably help, what you ... read more | 05/15/2006 (6:06 pm) |
| Need a haircut :) | Change the eye point would be the easiest solution.... read more | 05/08/2006 (6:53 pm) |
| Merging the RTS lobby into starter.fps | Oops okay I fixed that up above.... read more | 05/07/2006 (11:56 am) |
| Problem with vectors | Thanks the dot product method will work very well, I'm making a tag game and I need the bots to see ... read more | 05/07/2006 (11:54 am) |
| RTS Kit Multiplayer Lobby Question | Just so you know if you decide to buy RTS kit for the lobby I have a resource detailing the moderate... read more | 05/04/2006 (8:06 pm) |
| 1.4 and RTS compiled and working | Yep and in TLK also I'm still merging some of the script files but it works so far. You will need t... read more | 04/28/2006 (5:40 pm) |
| Turned Based Possible with the Torque Engine? | I don't think he was, the RTS starter kit does not have a grid, though it needs one in my opinion. ... read more | 04/23/2006 (12:29 pm) |
| Gun model | You would need to make a new script file for that gun since it is only shapes once you had that you ... read more | 04/22/2006 (12:24 pm) |
| Terrain grid? | Thanks everybody what I did is I went back into photoshop and made sure it was turned to RGB color a... read more | 04/20/2006 (8:31 am) |
| Terrain grid? | Yes it is I made sure of that. not being a power of 2 usually results in it flat out not showing up... read more | 04/19/2006 (9:51 pm) |
| Some people shouldn't have editing privledges | I see what you mean gonzo that is a very strange thing to do. I wonder why he did it?... read more | 04/19/2006 (4:03 pm) |
| Keybinding? I am so lost | A really good way to learn is to search what you want to learn. There are a lot of resources on the... read more | 04/18/2006 (9:14 pm) |
| Combo movements | What you would do is find the movement code in client/scripts/default.bind.cs and find for say [cod... read more | 04/18/2006 (5:06 pm) |
| Would you pay for a way to integrate a differant physics engine? | As would I... read more | 04/05/2006 (7:26 am) |
| Helicopter Crashes TGE | Image is saved!... read more | 04/05/2006 (7:23 am) |
| RTS-SK Questions | I would make all the other NPC's on another team or could check out the onselect code and make it so... read more | 04/03/2006 (7:03 pm) |
| Character glow | I know normal TGE has some lights you could try that... read more | 04/03/2006 (5:28 pm) |
| Cannon? | Oh yeah that would be a problem... You could use another vehicle but that would be hard, or I could ... read more | 04/02/2006 (8:57 pm) |
| Cannon? | I just recently got this turret code into 1.4 http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 04/02/2006 (8:49 pm) |
| Wepon mount in two hand | Oh I missed that also sorry. I would also be interested in what effect you are hoping to achieve.... read more | 04/02/2006 (4:47 pm) |
| Wepon mount in two hand | Check out my resource http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8821... read more | 04/02/2006 (2:06 pm) |
| What am I doing wrong? | I think deselecting the object and reselecting it also works, kind of glitchy...... read more | 03/31/2006 (7:18 pm) |
| I'm making this... Can you help me? | Search for the torque vehicle resource... read more | 03/31/2006 (5:12 pm) |
| Having a terrible time trying to get code to repeat | Got it to work [code]function startTurnLeft(%val) //enter function with 1 { $Abuttondown = %val... read more | 03/30/2006 (9:51 pm) |
| Having a terrible time trying to get code to repeat | $Abuttondown = %val; i missed a semi colon on the above line did you catch that?... read more | 03/30/2006 (9:31 pm) |
| Having a terrible time trying to get code to repeat | So you can call it from the console but not the map? That obviously means sumething is up with the ... read more | 03/30/2006 (9:13 pm) |
| Having a terrible time trying to get code to repeat | Try moveMap.bind(keyboard, "a", startTurnLeft); can't remember if its a stickler on those capit... read more | 03/30/2006 (9:02 pm) |
| Having a terrible time trying to get code to repeat | Might as well write it out, I have time. [code]function startTurnLeft(%val) //enter function with 1... read more | 03/30/2006 (8:20 pm) |
| Having a terrible time trying to get code to repeat | I am not sure a while is a good idea. You might look into having it schedule a function and then as... read more | 03/30/2006 (8:15 pm) |
| Adding a destructible ShapeBaseData object? | There is one in crossbow.cs the thing you would need is debris that looked like cracked peices of yo... read more | 03/29/2006 (6:15 pm) |
| Destructable walls | Correct me if I'm wrong but I don't think using interiors is possible, it would have to be a statics... read more | 03/29/2006 (5:35 pm) |
| A simple AI | They ussually aren't they get spawned through markers and such.... read more | 03/28/2006 (7:32 am) |
| Making a Player Fly | Feasible and if you wanted them to fly like a vehicle even more so. If you didn't want them to fly ... read more | 03/26/2006 (9:17 pm) |
| Making a Player Fly | What this does is cancels out the option that checks whether the player is touching the ground or no... read more | 03/26/2006 (3:03 pm) |
| Making a Player Fly | This would be impossible to do in script unless you made the player a vehicle somehow.... read more | 03/26/2006 (2:10 pm) |
| Reloading | I got this one to work http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2286... read more | 03/26/2006 (1:32 pm) |
| Legions GDC | I'm interested to it will help me wait through the time it takes for a release.... read more | 03/25/2006 (6:41 pm) |
| Crossbow lying on floor rather than spinning in mid-air | Maybe you could have it so that it throws rigid body shapes like they do in HL2 and CSS and then onc... read more | 03/24/2006 (7:21 am) |
| Question about skin (texturing)swapping on chapter 16 | Are you sure you can have arrayed variables in a datablock I've never seen that done before. try pul... read more | 03/22/2006 (9:18 pm) |
| Ball simulation | I believe the updated 1.4.2 will have it standard.... read more | 03/22/2006 (5:12 pm) |
| Video of "Spore" by Will Wright | When I see this I also think of the problem of it getting boring but then I think of animal crossing... read more | 03/22/2006 (5:10 pm) |
| Objects appearing slowly after creating many at once. | The way I cna think of making them appear instantly is perhaps making them invisible upon creation a... read more | 03/22/2006 (7:17 am) |
| Extracting TorqueScript | Well I don't think its going to be easy no matter where you start... This is a pretty large task.... read more | 03/22/2006 (7:08 am) |
| MS to offer a cheap development kit for PC and Xbox? | Well they have been really nice to indies lately and I think it would be cool if I could pay a mere ... read more | 03/21/2006 (5:27 pm) |
| AI in the making? | I'll take a look at your MMORPG kit. And I plan to use your resource as a base and work up from the... read more | 03/20/2006 (8:46 pm) |
| AI in the making? | Well dreamer has a resource out also I'll expand on that and then create a resource. Again I don't ... read more | 03/20/2006 (7:40 pm) |
| Would you like RTS Owner Access on mydreamrpg.com | Hello, I just bought the RTS-SK can you sign me up. My name there is "mastertreb".... read more | 03/20/2006 (7:38 pm) |
| Animating a non player shape | Oh darn I'm having trouble finding this website I've done multiple searches and I'm not finding anyt... read more | 03/20/2006 (6:55 pm) |
| Animating a non player shape | Man there was actually a website with a working windmill and everything let me try to find that... read more | 03/20/2006 (6:36 pm) |
| TGE Model Pack: Coming Soon | They are nice and you are right Bryce I may buy them because of the price.... read more | 03/19/2006 (7:28 pm) |