Dracola's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting the client | You could put it in a client command and get the client that way if you want to do it cleaner.... read more | 01/16/2007 (10:40 pm) |
| Pleease Answer Fast | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925[/url] that resou... read more | 01/14/2007 (11:22 am) |
| Amd Or Intel | Okay I looked around a little more the AMD Athlon 64 X2 4600+ is about the same price as the E6300. ... read more | 01/06/2007 (10:17 pm) |
| Amd Or Intel | Everybody is getting into arguments about which company is better, they fluctuate and excel in diffe... read more | 01/06/2007 (9:02 pm) |
| Lasers | I believe there are a couple laser resources http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 12/22/2006 (2:51 pm) |
| Smoothly moving a player | You would probably have to mod the engine for that.... read more | 12/22/2006 (2:38 pm) |
| Need help finding a resource for AI | His Profile suggests that he hasn't submitted any resources. AI Guard is a basic resource that you ... read more | 12/17/2006 (12:05 pm) |
| Guided Projectile with only Scripting | You could probably do it by using schedule and a lot of vector math but that would be inefficient an... read more | 12/10/2006 (9:00 pm) |
| How much would it take one person to create a game like Tribes? | Assuming that said person was great at all the skills required to make a game (unlikely) and assumin... read more | 12/05/2006 (7:45 pm) |
| Why does Torque Skip frames with my PC | You probably overclocked to high, either bring it back down or increase the voltage.... read more | 12/02/2006 (4:23 pm) |
| Heightfield bug? | I figured it out it doesn't like it when you have the picture in the base example folder. Now it wo... read more | 12/01/2006 (10:28 pm) |
| Heightfield bug? | I figured it out it doesn't like it when you have the picture in the base example folder. Now it wo... read more | 12/01/2006 (9:53 pm) |
| Heightfield bug? | [url]http://img114.imageshack.us/img114/8089/untitledah8.png[/url] Thats a link to the image and fo... read more | 12/01/2006 (6:35 am) |
| Changing Gravity | There are a couple resources around search "gravity vector". I did it once, you can find where the ... read more | 11/28/2006 (4:24 pm) |
| x | Look for starter.fps if you find that example doesn't matter, I think example may only be called exa... read more | 11/28/2006 (4:14 pm) |
| x | What you want to do is take a look at the code for the GG screen that pops up its in example\starter... read more | 11/27/2006 (8:09 pm) |
| Mac engine far slower than PC engine on same machine. | What I'm saying is I think the problem is being caused by Torque 1.5 unnecesarily throwing a lot of ... read more | 11/19/2006 (4:43 pm) |
| Mac engine far slower than PC engine on same machine. | @Rob I would guess the fans are programmed to speed up when temperature rises which would be caused ... read more | 11/18/2006 (2:07 pm) |
| Level editor with your game | I would email GG or wait for an answer here. I'm pretty sure it will be a yes but you never know.... read more | 08/31/2006 (11:23 am) |
| TSE Demo Not Working | Have you tried running any other games with shaders on it? That would help narrow down whats causin... read more | 08/31/2006 (11:19 am) |
| Can I use the demo models for a game? | Well a quick peek at the EULA says yes. I think the real question is do you really want to?... read more | 08/31/2006 (11:13 am) |
| Shader Q&a/faq | Many thanks for this compiled set of usefull information, I'll have to try my hand at shaders as so... read more | 07/27/2006 (7:47 pm) |
| Long live the Dopefish | Ooh it comes with a milkshape model (expect to see this in one of my games).... read more | 07/27/2006 (7:36 pm) |
| Velocity of projectile on collision or impact | I see no reason why changing it to public would hurt anything though I might be wrong.... read more | 07/26/2006 (8:46 pm) |
| Velocity of projectile on collision or impact | There is a Point3F in projectile called mCurrVelocity have you tried that?... read more | 07/26/2006 (7:38 pm) |
| Texture Artist Needed for Established RTS Demo Team | From what to .dts, what modeling tool are you using?... read more | 07/24/2006 (1:05 pm) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2224 this will fix it quit... read more | 07/19/2006 (7:08 pm) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | Yes I was planning to do what Orion has done I am having trouble finding time to do it because I hav... read more | 07/18/2006 (12:06 pm) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | I think my problem is that those few decimals that are getting cut off are making a difference, I a... read more | 07/17/2006 (8:56 pm) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | Thanks! It is a rather brute force way to do it as you pointed out, but I had a GUI control that wa... read more | 07/15/2006 (8:52 pm) |
| Getting objects 2D position on screen | Darn before I posted this I thought "are there any gui's that track the player" and the shapes names... read more | 07/06/2006 (6:20 pm) |
| How much more do we need to beg to hear some news for the AIpack | Last I heard they were working on documentation and demo's which means its close to done but that wa... read more | 07/05/2006 (2:48 pm) |
| Visual Studio .net 2003 | Well I was thinking of upgrading to 2005 but after this thread I might reconsider it is a bit costly... read more | 06/26/2006 (6:31 pm) |
| Texture Artist Needed for Established RTS Demo Team | If you wanted me to do some torque script stuff I could do that. I have both TGE and RTS SK, I'm no... read more | 06/26/2006 (4:21 pm) |
| Questions about Torque capabilities... | There always is TSE(Torque Shader Engine) if you are looking for a game engine that is more up to da... read more | 06/25/2006 (12:21 pm) |
| Arggh | Oh yes I remembered, check the console window it will be perfect for finding the solution to this ty... read more | 06/14/2006 (7:16 pm) |
| Arggh | I would imagine that would be a problem with the script file.... read more | 06/14/2006 (6:40 pm) |
| Very Good News!!! (weapon Pack) | You can attach things on gmail and send them to a dual account if you want a cheap method of backup.... read more | 06/13/2006 (5:32 pm) |
| Triggers and Projectiles | What is the trigger proggramed to do?... read more | 06/13/2006 (5:15 pm) |
| Readjusting the rotation axis | *bump*... read more | 05/26/2006 (7:19 am) |
| Simple Sword Collision | I believe grahams code would do that.... read more | 05/23/2006 (9:51 am) |
| Unlockable features | In Halo everybody can play on levels they havn't unlocked yet over the internet. This is the best i... read more | 05/23/2006 (8:33 am) |
| Quick vote - Entering a multiplayer game | Agree... read more | 05/23/2006 (8:31 am) |
| Spawn a BOT during the game | AIManager is not actually an AI player it is supposed to be an AIBrain type thing. You can store va... read more | 05/22/2006 (7:37 am) |
| Spawn a BOT during the game | Http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_Commands that article in t... read more | 05/21/2006 (1:37 pm) |
| Am I / Is he) an admin? | You can use [code] %client.isAiControlled(), %client.isAdmin, %client.isSupe... read more | 05/20/2006 (11:20 am) |
| Multiple Projectiles | This well get you shooting multiple bullets, on second thought realistic offset would actually be ha... read more | 05/18/2006 (4:12 pm) |
| If an entire game is written in TorqueScript, ... | I think Orion put it very well there are some things that work well in script and some that work wel... read more | 05/17/2006 (7:24 pm) |
| What type of content packs do you need? | I can always always use more environment packs, and they are good in almost every type of game even ... read more | 05/17/2006 (7:16 pm) |
| TGE Model Pack: Coming Soon | A lot of proffesional games do muzzle flashes the way Tim described above.... read more | 05/15/2006 (9:25 pm) |