Game Development Community

Dracola's Forum Posts

Thread Post Date Posted
Getting the client You could put it in a client command and get the client that way if you want to do it cleaner.... read more 01/16/2007 (10:40 pm)
Pleease Answer Fast [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925[/url] that resou... read more 01/14/2007 (11:22 am)
Amd Or Intel Okay I looked around a little more the AMD Athlon 64 X2 4600+ is about the same price as the E6300. ... read more 01/06/2007 (10:17 pm)
Amd Or Intel Everybody is getting into arguments about which company is better, they fluctuate and excel in diffe... read more 01/06/2007 (9:02 pm)
Lasers I believe there are a couple laser resources http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 12/22/2006 (2:51 pm)
Smoothly moving a player You would probably have to mod the engine for that.... read more 12/22/2006 (2:38 pm)
Need help finding a resource for AI His Profile suggests that he hasn't submitted any resources. AI Guard is a basic resource that you ... read more 12/17/2006 (12:05 pm)
Guided Projectile with only Scripting You could probably do it by using schedule and a lot of vector math but that would be inefficient an... read more 12/10/2006 (9:00 pm)
How much would it take one person to create a game like Tribes? Assuming that said person was great at all the skills required to make a game (unlikely) and assumin... read more 12/05/2006 (7:45 pm)
Why does Torque Skip frames with my PC You probably overclocked to high, either bring it back down or increase the voltage.... read more 12/02/2006 (4:23 pm)
Heightfield bug? I figured it out it doesn't like it when you have the picture in the base example folder. Now it wo... read more 12/01/2006 (10:28 pm)
Heightfield bug? I figured it out it doesn't like it when you have the picture in the base example folder. Now it wo... read more 12/01/2006 (9:53 pm)
Heightfield bug? [url]http://img114.imageshack.us/img114/8089/untitledah8.png[/url] Thats a link to the image and fo... read more 12/01/2006 (6:35 am)
Changing Gravity There are a couple resources around search "gravity vector". I did it once, you can find where the ... read more 11/28/2006 (4:24 pm)
x Look for starter.fps if you find that example doesn't matter, I think example may only be called exa... read more 11/28/2006 (4:14 pm)
x What you want to do is take a look at the code for the GG screen that pops up its in example\starter... read more 11/27/2006 (8:09 pm)
Mac engine far slower than PC engine on same machine. What I'm saying is I think the problem is being caused by Torque 1.5 unnecesarily throwing a lot of ... read more 11/19/2006 (4:43 pm)
Mac engine far slower than PC engine on same machine. @Rob I would guess the fans are programmed to speed up when temperature rises which would be caused ... read more 11/18/2006 (2:07 pm)
Level editor with your game I would email GG or wait for an answer here. I'm pretty sure it will be a yes but you never know.... read more 08/31/2006 (11:23 am)
TSE Demo Not Working Have you tried running any other games with shaders on it? That would help narrow down whats causin... read more 08/31/2006 (11:19 am)
Can I use the demo models for a game? Well a quick peek at the EULA says yes. I think the real question is do you really want to?... read more 08/31/2006 (11:13 am)
Shader Q&a/faq Many thanks for this compiled set of usefull information, I'll have to try my hand at shaders as so... read more 07/27/2006 (7:47 pm)
Long live the Dopefish Ooh it comes with a milkshape model (expect to see this in one of my games).... read more 07/27/2006 (7:36 pm)
Velocity of projectile on collision or impact I see no reason why changing it to public would hurt anything though I might be wrong.... read more 07/26/2006 (8:46 pm)
Velocity of projectile on collision or impact There is a Point3F in projectile called mCurrVelocity have you tried that?... read more 07/26/2006 (7:38 pm)
Texture Artist Needed for Established RTS Demo Team From what to .dts, what modeling tool are you using?... read more 07/24/2006 (1:05 pm)
Improving The Behavior or HorizSizing/VertSizing == "relative Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2224 this will fix it quit... read more 07/19/2006 (7:08 pm)
Improving The Behavior or HorizSizing/VertSizing == "relative Yes I was planning to do what Orion has done I am having trouble finding time to do it because I hav... read more 07/18/2006 (12:06 pm)
Improving The Behavior or HorizSizing/VertSizing == "relative I think my problem is that those few decimals that are getting cut off are making a difference, I a... read more 07/17/2006 (8:56 pm)
Improving The Behavior or HorizSizing/VertSizing == "relative Thanks! It is a rather brute force way to do it as you pointed out, but I had a GUI control that wa... read more 07/15/2006 (8:52 pm)
Getting objects 2D position on screen Darn before I posted this I thought "are there any gui's that track the player" and the shapes names... read more 07/06/2006 (6:20 pm)
How much more do we need to beg to hear some news for the AIpack Last I heard they were working on documentation and demo's which means its close to done but that wa... read more 07/05/2006 (2:48 pm)
Visual Studio .net 2003 Well I was thinking of upgrading to 2005 but after this thread I might reconsider it is a bit costly... read more 06/26/2006 (6:31 pm)
Texture Artist Needed for Established RTS Demo Team If you wanted me to do some torque script stuff I could do that. I have both TGE and RTS SK, I'm no... read more 06/26/2006 (4:21 pm)
Questions about Torque capabilities... There always is TSE(Torque Shader Engine) if you are looking for a game engine that is more up to da... read more 06/25/2006 (12:21 pm)
Arggh Oh yes I remembered, check the console window it will be perfect for finding the solution to this ty... read more 06/14/2006 (7:16 pm)
Arggh I would imagine that would be a problem with the script file.... read more 06/14/2006 (6:40 pm)
Very Good News!!! (weapon Pack) You can attach things on gmail and send them to a dual account if you want a cheap method of backup.... read more 06/13/2006 (5:32 pm)
Triggers and Projectiles What is the trigger proggramed to do?... read more 06/13/2006 (5:15 pm)
Readjusting the rotation axis *bump*... read more 05/26/2006 (7:19 am)
Simple Sword Collision I believe grahams code would do that.... read more 05/23/2006 (9:51 am)
Unlockable features In Halo everybody can play on levels they havn't unlocked yet over the internet. This is the best i... read more 05/23/2006 (8:33 am)
Quick vote - Entering a multiplayer game Agree... read more 05/23/2006 (8:31 am)
Spawn a BOT during the game AIManager is not actually an AI player it is supposed to be an AIBrain type thing. You can store va... read more 05/22/2006 (7:37 am)
Spawn a BOT during the game Http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_Commands that article in t... read more 05/21/2006 (1:37 pm)
Am I / Is he) an admin? You can use [code] %client.isAiControlled(), %client.isAdmin, %client.isSupe... read more 05/20/2006 (11:20 am)
Multiple Projectiles This well get you shooting multiple bullets, on second thought realistic offset would actually be ha... read more 05/18/2006 (4:12 pm)
If an entire game is written in TorqueScript, ... I think Orion put it very well there are some things that work well in script and some that work wel... read more 05/17/2006 (7:24 pm)
What type of content packs do you need? I can always always use more environment packs, and they are good in almost every type of game even ... read more 05/17/2006 (7:16 pm)
TGE Model Pack: Coming Soon A lot of proffesional games do muzzle flashes the way Tim described above.... read more 05/15/2006 (9:25 pm)