Game Development Community

Manoel Neto's Forum Posts

Thread Post Date Posted
Getting a list of connected clients Thanks, I see it now. Stupid me :P... read more 12/29/2004 (2:01 pm)
Can I? Since you basically want to implement a new renderable, collidable object class in Torque, you shoul... read more 12/27/2004 (12:12 pm)
Fxgrass vs Fxfoliage Fxgrass is dead easy to setup and get running, so why don't you give it a try? It creates a more con... read more 12/23/2004 (12:00 pm)
Lowering load time on chained missions I never tried it myself, but couldn't you skip most of the loading proccess by simply erasing the th... read more 12/23/2004 (11:19 am)
Facial animations + movement Using bones is the best choice. For the facial animations, export the animations ONLY for the face b... read more 12/09/2004 (12:31 pm)
Transparent dif's + Torque1.3 + Lighting pack? The Lighting pack *already* adds support for alpha-channels on interiors. Just compile map2dif with ... read more 12/09/2004 (11:03 am)
Stupid method to generate static (DTS) shadow Congratulations! You are the living proof that it's possible to make games using Torque, that don't ... read more 12/09/2004 (10:17 am)
Are DTS files instanced? You're right, for 3D tiles, a custom tailored replicator sounds but just perfect. It'll take a littl... read more 12/09/2004 (9:14 am)
If you see my shadows, please send them home! The azimuth is the vertical sun arc angle. Change the azimuth and you'll change where the sun rise f... read more 12/09/2004 (9:05 am)
How to increase sun lighting level Sam, the lighting pack allows STATIC shapes to cast lightmaps (using their collision meshes to do so... read more 12/06/2004 (3:46 am)
Vehicle Question I got a problem with "drivable players" too. How do I keep the rider from generating collisions w... read more 12/04/2004 (5:43 pm)
How to make more object to move through the paths? Does [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3242]this[/url] hel... read more 12/04/2004 (5:40 pm)
Performance! Believe me, the FX5200 really does suck like that. Moreso if you got one with 64-bit memory (most of... read more 12/04/2004 (5:21 pm)
-Camelot Galway- first official movie trailer release I'm downloading it, but an word of advice: zip'ing videos is *bad*. First, compressing compressed fi... read more 12/04/2004 (5:12 pm)
Other C++ compilers Anyone can tell me the basic steps to get Torque to compile wuth MingW under Windows? I installed Mi... read more 11/26/2004 (11:50 am)
Projective textures I think you need the camera-relative transform matrix for where you want the flashlight to be. An... read more 11/25/2004 (10:26 am)
Can i use .dts for my level or must i use dif ? Yes, you can make a cave witha CSG editor (like QUARK). A cave that looks like it was cut with a ... read more 11/24/2004 (9:55 am)
Volumetric Fog How hard would it be to implement Unreal-style volumetric fog in Torque? I have read some articles o... read more 11/19/2004 (9:01 am)
Support for transparency on interiors no longer there? Ah, thanks a lot, and congrants on such awesome product. The new light scoring for static shapes is ... read more 10/27/2004 (3:34 am)
Billboard Clouds For both the clouds and the crabs, you should look at the fxShapeReplicator and the fxFoliage code a... read more 10/01/2004 (1:09 pm)
Loading screenshots as textures You mean I can skip writing the screenshot to a file and use it as a texture directly?... read more 09/15/2004 (1:38 pm)
Tapping When the right key is pressed, have it change a variable that controls possible character states, an... read more 09/10/2004 (6:46 am)
Why the GUI render is slow as the 3D render? Who in their sane mind would turn on FSAA on old (16MB and less) ATI cards? The cards are slow to ru... read more 09/10/2004 (6:26 am)
Wounded movement animation Maybe a "prettier" way of doing it could be exposing the animations for the default movements to the... read more 08/27/2004 (9:31 am)
Permanent footprints You would need to modify the decal code to make it more optimized and enable culling for the decals... read more 08/27/2004 (8:52 am)
Over exposure lighting BTW, if anyone is wondering, the way to do it with a single texture pass is blend your textures and ... read more 07/27/2004 (1:16 pm)
Considering purchasing torque Yeah, I've been tinkering with the Torque demo, and got to talk with a friend who licensed Torque hi... read more 07/01/2004 (1:44 pm)
Considering purchasing torque Thanks for all the answers. I figured #3 would be asking for trouble, but I like the idea of cre... read more 05/18/2004 (7:28 am)
Page«First 32 33 34 35 36 37 38 Next»