Manoel Neto's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting a list of connected clients | Thanks, I see it now. Stupid me :P... read more | 12/29/2004 (2:01 pm) |
| Can I? | Since you basically want to implement a new renderable, collidable object class in Torque, you shoul... read more | 12/27/2004 (12:12 pm) |
| Fxgrass vs Fxfoliage | Fxgrass is dead easy to setup and get running, so why don't you give it a try? It creates a more con... read more | 12/23/2004 (12:00 pm) |
| Lowering load time on chained missions | I never tried it myself, but couldn't you skip most of the loading proccess by simply erasing the th... read more | 12/23/2004 (11:19 am) |
| Facial animations + movement | Using bones is the best choice. For the facial animations, export the animations ONLY for the face b... read more | 12/09/2004 (12:31 pm) |
| Transparent dif's + Torque1.3 + Lighting pack? | The Lighting pack *already* adds support for alpha-channels on interiors. Just compile map2dif with ... read more | 12/09/2004 (11:03 am) |
| Stupid method to generate static (DTS) shadow | Congratulations! You are the living proof that it's possible to make games using Torque, that don't ... read more | 12/09/2004 (10:17 am) |
| Are DTS files instanced? | You're right, for 3D tiles, a custom tailored replicator sounds but just perfect. It'll take a littl... read more | 12/09/2004 (9:14 am) |
| If you see my shadows, please send them home! | The azimuth is the vertical sun arc angle. Change the azimuth and you'll change where the sun rise f... read more | 12/09/2004 (9:05 am) |
| How to increase sun lighting level | Sam, the lighting pack allows STATIC shapes to cast lightmaps (using their collision meshes to do so... read more | 12/06/2004 (3:46 am) |
| Vehicle Question | I got a problem with "drivable players" too. How do I keep the rider from generating collisions w... read more | 12/04/2004 (5:43 pm) |
| How to make more object to move through the paths? | Does [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3242]this[/url] hel... read more | 12/04/2004 (5:40 pm) |
| Performance! | Believe me, the FX5200 really does suck like that. Moreso if you got one with 64-bit memory (most of... read more | 12/04/2004 (5:21 pm) |
| -Camelot Galway- first official movie trailer release | I'm downloading it, but an word of advice: zip'ing videos is *bad*. First, compressing compressed fi... read more | 12/04/2004 (5:12 pm) |
| Other C++ compilers | Anyone can tell me the basic steps to get Torque to compile wuth MingW under Windows? I installed Mi... read more | 11/26/2004 (11:50 am) |
| Projective textures | I think you need the camera-relative transform matrix for where you want the flashlight to be. An... read more | 11/25/2004 (10:26 am) |
| Can i use .dts for my level or must i use dif ? | Yes, you can make a cave witha CSG editor (like QUARK). A cave that looks like it was cut with a ... read more | 11/24/2004 (9:55 am) |
| Volumetric Fog | How hard would it be to implement Unreal-style volumetric fog in Torque? I have read some articles o... read more | 11/19/2004 (9:01 am) |
| Support for transparency on interiors no longer there? | Ah, thanks a lot, and congrants on such awesome product. The new light scoring for static shapes is ... read more | 10/27/2004 (3:34 am) |
| Billboard Clouds | For both the clouds and the crabs, you should look at the fxShapeReplicator and the fxFoliage code a... read more | 10/01/2004 (1:09 pm) |
| Loading screenshots as textures | You mean I can skip writing the screenshot to a file and use it as a texture directly?... read more | 09/15/2004 (1:38 pm) |
| Tapping | When the right key is pressed, have it change a variable that controls possible character states, an... read more | 09/10/2004 (6:46 am) |
| Why the GUI render is slow as the 3D render? | Who in their sane mind would turn on FSAA on old (16MB and less) ATI cards? The cards are slow to ru... read more | 09/10/2004 (6:26 am) |
| Wounded movement animation | Maybe a "prettier" way of doing it could be exposing the animations for the default movements to the... read more | 08/27/2004 (9:31 am) |
| Permanent footprints | You would need to modify the decal code to make it more optimized and enable culling for the decals... read more | 08/27/2004 (8:52 am) |
| Over exposure lighting | BTW, if anyone is wondering, the way to do it with a single texture pass is blend your textures and ... read more | 07/27/2004 (1:16 pm) |
| Considering purchasing torque | Yeah, I've been tinkering with the Torque demo, and got to talk with a friend who licensed Torque hi... read more | 07/01/2004 (1:44 pm) |
| Considering purchasing torque | Thanks for all the answers. I figured #3 would be asking for trouble, but I like the idea of cre... read more | 05/18/2004 (7:28 am) |