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Manoel Neto's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED The best solution would be being able to constrain lights to only affect objects in the same zone th... read more 03/25/2011 (9:15 am)
use Implement Enum Type in console method Yeah, the added parenthesis do make it look strange. Anyway, EngineUnmarshallData is what the new co... read more 03/23/2011 (8:04 am)
use Implement Enum Type in console method As far as I know, you need to do it like this: [code] DefineConsoleMethod( GuiTextEditSliderCtrl... read more 03/22/2011 (2:18 pm)
T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED I noticed this. It's very easy to reproduce if you use a ground plane, a small clip distance and col... read more 03/21/2011 (1:57 pm)
Source code for "Pratical Morphological Anti-Aliasing" is out Alright, it works. Updated version here: [url]http://www.mediafire.com/?z1izbxtf5idz7ei[/url] I b... read more 03/20/2011 (7:39 am)
Source code for "Pratical Morphological Anti-Aliasing" is out The depth based edge-detect does grab some edges the color one misses, but it also misses a lot of e... read more 03/20/2011 (7:12 am)
Source code for "Pratical Morphological Anti-Aliasing" is out Yeah, it seems to miss some edges depending on which colors are involved. I need to implement the de... read more 03/20/2011 (6:28 am)
Source code for "Pratical Morphological Anti-Aliasing" is out Here's a sample: [image]http://www.abload.de/img/screenshot_001-00006i7yx.png[/image] [image]http:... read more 03/19/2011 (10:35 pm)
Source code for "Pratical Morphological Anti-Aliasing" is out Alright, I just took my postFX and shader files, erased the gamma-correction stuff, commented the st... read more 03/19/2011 (10:14 pm)
Source code for "Pratical Morphological Anti-Aliasing" is out I got the color-based edge detection working. It looks nice but there are a few technicalities that ... read more 03/19/2011 (10:00 pm)
[beta3 bug] T3D always crashes on some sound cards. - LOGGED I honestly don't remember. My stack trace wasn't exactly pretty. Since the only human-readable strin... read more 03/14/2011 (7:50 am)
world editor not working with windows 7 ? You mean *nothing* made with T3D runs on your PC? None of the demos, nada? Ah... wait... I think ... read more 03/14/2011 (6:15 am)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED @Oscar: most likely. If they can receive shadows this means they are executing the shadow receiving ... read more 03/14/2011 (6:04 am)
Dynamic maps - How? The mission file is nothing more than a TorqueScript file that spawns objects. There's nothing preve... read more 03/14/2011 (5:55 am)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED The ground cover doesn't cast shadows... but does it receive them? If you place a shadow casting obj... read more 03/11/2011 (1:25 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Something that might be simpler to implement before delving into ConvexShape zones might be zone &qu... read more 03/11/2011 (10:20 am)
T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED How much the framerate drops if you remove the ground cover (just using the bare terrain?)... read more 03/11/2011 (10:05 am)
world editor not working with windows 7 ? Do *not* install inside "Program Files" or "Program Files(x86)". Programs cannot... read more 03/11/2011 (10:02 am)
[Beta 2 Bug] Fullscreen Toggle Freezes Web Plugin I didn't have problems with FS in plugin mode (after removing the getWebDeployment limiters), but to... read more 03/09/2011 (4:38 am)
[b3 bug] SimObject::setAutoDelete() doesn't work. [w/ fix] - RESOLVED [quote]Hi Manoel, I remember we discussed the matter in history. I have a question to your code, you... read more 03/04/2011 (10:58 am)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED I posted the fix at [url]http://www.garagegames.com/community/forums/viewthread/124691[/url]... read more 03/03/2011 (8:49 am)
[b3 bug] SimObject::setAutoDelete() doesn't work. [w/ fix] - RESOLVED Alright, I got it "fixed". Slightly hack-ish (having to resort to "friendship"),... read more 03/03/2011 (8:48 am)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED Going through the code, I can see that the SFXSource *does* store a reference to the SFXProfile in a... read more 03/03/2011 (8:14 am)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED StrongWeakRefPtr won't do, because it ultimately calls destroySelf() when the refcount reaches zero.... read more 03/03/2011 (7:00 am)
Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED I found the reason behind the problem, but I'm still thinking about how to fix this. Basically, sfxP... read more 03/03/2011 (6:16 am)
Gypped with Binary Well, it happens. I had a similar experience with Unity 3D: back then they had a $299 (or something ... read more 02/26/2011 (10:54 am)
where is the source code for dts exporter? There's nothing magical about vehicles and DTS, really. All you need are the correctly named nodes, ... read more 02/26/2011 (10:48 am)
What happened to OpenGL? To this very day, you will run into bugs and weirdness in both Intel and AMD Windows OpenGL drivers.... read more 02/16/2011 (12:33 pm)
TSStatic Instancing Speed The problem with TSStatics is that (I think) they need to send the model filename to the client for ... read more 02/03/2011 (1:04 pm)
how do you hash a string using md5 FYI, MD5 is not an encryption algorithm, it's a [b]hashing[/b] algorithm. You can calculate the MD5 ... read more 02/03/2011 (5:34 am)
IE Web Plugin and Data Execution Prevention (DEP) We haven't shipped yet, but the plan is to sign all DLLs: the plugins and the game DLL, as well as 3... read more 01/22/2011 (4:01 pm)
ArrayObject StringTable abuse - FIXED Cool. I admit I saw this in b2, haven't checked b3.... read more 01/22/2011 (7:19 am)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain @Scot: my bad, $APPDATA returns "AppData/Roaming". The correct way to reach LocalLow shoul... read more 01/22/2011 (7:18 am)
IE Web Plugin and Data Execution Prevention (DEP) Are you adding a digital signature to your plugin and game DLL? IE's protected mode will severely li... read more 01/22/2011 (7:10 am)
Portal.dts - NOT A BUG It's in the world editor. It can export the entire scene (terrain included). It's perfect when you h... read more 01/21/2011 (10:18 am)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain @Scot: NSIS CreateShortcut command allows you to specify custom icons for shortcuts: [url]http://ns... read more 01/21/2011 (6:41 am)
Torsion integration improvements Nice! While you're at it, how about making the script reloading feature work? Whenever you edit a sc... read more 01/21/2011 (6:38 am)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain Ah, I almost forgot: you won't be able to run the DirectX web updater from a user-level NSIS setup (... read more 01/20/2011 (2:10 pm)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain Check if you can install Unity 3D in the same machine. If it install and works, you should be able t... read more 01/20/2011 (2:06 pm)
T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED I remember paths having the same issue several years ago: all nodes in a path were sent in a single ... read more 01/20/2011 (2:03 pm)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain Ah, I haven't faced DEP yet. If you have problems using $LOCALAPPDATA, try installing to $APPDATA\Lo... read more 01/20/2011 (11:56 am)
((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain I have dealt with that recently. We ditched the Toolbox installer creator and wrote our own NSIS scr... read more 01/20/2011 (11:32 am)
PhysX Liquids Simulation I never implemented marching cubes/squares myself, I only looked into the algorithm a while ago. AFA... read more 01/04/2011 (9:53 pm)
Small render boost from terrRender.cpp Just Cause 2 also does this: the terrain itself doesn't cast shadows. It improves performance, allow... read more 12/17/2010 (12:41 pm)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? @Maria: With your game running (in release), open the console and type: [code] profilerEnable(1... read more 12/13/2010 (4:38 pm)
How to know the current process is a pure client? Check if the object LocalClientConnection exists. It is the server-side object that represents the c... read more 11/29/2010 (12:35 pm)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED The script code that does the argument parsing uses spaces to separate arguments, hence why it won't... read more 11/08/2010 (8:10 pm)