Manoel Neto's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED | The best solution would be being able to constrain lights to only affect objects in the same zone th... read more | 03/25/2011 (9:15 am) |
| use Implement Enum Type in console method | Yeah, the added parenthesis do make it look strange. Anyway, EngineUnmarshallData is what the new co... read more | 03/23/2011 (8:04 am) |
| use Implement Enum Type in console method | As far as I know, you need to do it like this: [code] DefineConsoleMethod( GuiTextEditSliderCtrl... read more | 03/22/2011 (2:18 pm) |
| T3D 1.1Beta3 - Black Line Rendering Objects at MaxDistance Through Fog - RESOLVED | I noticed this. It's very easy to reproduce if you use a ground plane, a small clip distance and col... read more | 03/21/2011 (1:57 pm) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | Alright, it works. Updated version here: [url]http://www.mediafire.com/?z1izbxtf5idz7ei[/url] I b... read more | 03/20/2011 (7:39 am) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | The depth based edge-detect does grab some edges the color one misses, but it also misses a lot of e... read more | 03/20/2011 (7:12 am) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | Yeah, it seems to miss some edges depending on which colors are involved. I need to implement the de... read more | 03/20/2011 (6:28 am) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | Here's a sample: [image]http://www.abload.de/img/screenshot_001-00006i7yx.png[/image] [image]http:... read more | 03/19/2011 (10:35 pm) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | Alright, I just took my postFX and shader files, erased the gamma-correction stuff, commented the st... read more | 03/19/2011 (10:14 pm) |
| Source code for "Pratical Morphological Anti-Aliasing" is out | I got the color-based edge detection working. It looks nice but there are a few technicalities that ... read more | 03/19/2011 (10:00 pm) |
| [beta3 bug] T3D always crashes on some sound cards. - LOGGED | I honestly don't remember. My stack trace wasn't exactly pretty. Since the only human-readable strin... read more | 03/14/2011 (7:50 am) |
| world editor not working with windows 7 ? | You mean *nothing* made with T3D runs on your PC? None of the demos, nada? Ah... wait... I think ... read more | 03/14/2011 (6:15 am) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | @Oscar: most likely. If they can receive shadows this means they are executing the shadow receiving ... read more | 03/14/2011 (6:04 am) |
| Dynamic maps - How? | The mission file is nothing more than a TorqueScript file that spawns objects. There's nothing preve... read more | 03/14/2011 (5:55 am) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | The ground cover doesn't cast shadows... but does it receive them? If you place a shadow casting obj... read more | 03/11/2011 (1:25 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Something that might be simpler to implement before delving into ConvexShape zones might be zone &qu... read more | 03/11/2011 (10:20 am) |
| T3D 1.1 Beta 3 - Huge Performance Drop with Shadowless Groundcover and Point Light Shadows - RESOLVED | How much the framerate drops if you remove the ground cover (just using the bare terrain?)... read more | 03/11/2011 (10:05 am) |
| world editor not working with windows 7 ? | Do *not* install inside "Program Files" or "Program Files(x86)". Programs cannot... read more | 03/11/2011 (10:02 am) |
| [Beta 2 Bug] Fullscreen Toggle Freezes Web Plugin | I didn't have problems with FS in plugin mode (after removing the getWebDeployment limiters), but to... read more | 03/09/2011 (4:38 am) |
| [b3 bug] SimObject::setAutoDelete() doesn't work. [w/ fix] - RESOLVED | [quote]Hi Manoel, I remember we discussed the matter in history. I have a question to your code, you... read more | 03/04/2011 (10:58 am) |
| Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED | I posted the fix at [url]http://www.garagegames.com/community/forums/viewthread/124691[/url]... read more | 03/03/2011 (8:49 am) |
| [b3 bug] SimObject::setAutoDelete() doesn't work. [w/ fix] - RESOLVED | Alright, I got it "fixed". Slightly hack-ish (having to resort to "friendship"),... read more | 03/03/2011 (8:48 am) |
| Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED | Going through the code, I can see that the SFXSource *does* store a reference to the SFXProfile in a... read more | 03/03/2011 (8:14 am) |
| Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED | StrongWeakRefPtr won't do, because it ultimately calls destroySelf() when the refcount reaches zero.... read more | 03/03/2011 (7:00 am) |
| Huge memory leak with sfxPlayOnce() [w/ fix] - RESOLVED | I found the reason behind the problem, but I'm still thinking about how to fix this. Basically, sfxP... read more | 03/03/2011 (6:16 am) |
| Gypped with Binary | Well, it happens. I had a similar experience with Unity 3D: back then they had a $299 (or something ... read more | 02/26/2011 (10:54 am) |
| where is the source code for dts exporter? | There's nothing magical about vehicles and DTS, really. All you need are the correctly named nodes, ... read more | 02/26/2011 (10:48 am) |
| What happened to OpenGL? | To this very day, you will run into bugs and weirdness in both Intel and AMD Windows OpenGL drivers.... read more | 02/16/2011 (12:33 pm) |
| TSStatic Instancing Speed | The problem with TSStatics is that (I think) they need to send the model filename to the client for ... read more | 02/03/2011 (1:04 pm) |
| how do you hash a string using md5 | FYI, MD5 is not an encryption algorithm, it's a [b]hashing[/b] algorithm. You can calculate the MD5 ... read more | 02/03/2011 (5:34 am) |
| IE Web Plugin and Data Execution Prevention (DEP) | We haven't shipped yet, but the plan is to sign all DLLs: the plugins and the game DLL, as well as 3... read more | 01/22/2011 (4:01 pm) |
| ArrayObject StringTable abuse - FIXED | Cool. I admit I saw this in b2, haven't checked b3.... read more | 01/22/2011 (7:19 am) |
| ((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain | @Scot: my bad, $APPDATA returns "AppData/Roaming". The correct way to reach LocalLow shoul... read more | 01/22/2011 (7:18 am) |
| IE Web Plugin and Data Execution Prevention (DEP) | Are you adding a digital signature to your plugin and game DLL? IE's protected mode will severely li... read more | 01/22/2011 (7:10 am) |
| Portal.dts - NOT A BUG | It's in the world editor. It can export the entire scene (terrain included). It's perfect when you h... read more | 01/21/2011 (10:18 am) |
| ((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain | @Scot: NSIS CreateShortcut command allows you to specify custom icons for shortcuts: [url]http://ns... read more | 01/21/2011 (6:41 am) |
| Torsion integration improvements | Nice! While you're at it, how about making the script reloading feature work? Whenever you edit a sc... read more | 01/21/2011 (6:38 am) |
| ((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain | Ah, I almost forgot: you won't be able to run the DirectX web updater from a user-level NSIS setup (... read more | 01/20/2011 (2:10 pm) |
| ((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain | Check if you can install Unity 3D in the same machine. If it install and works, you should be able t... read more | 01/20/2011 (2:06 pm) |
| T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED | I remember paths having the same issue several years ago: all nodes in a path were sent in a single ... read more | 01/20/2011 (2:03 pm) |
| ((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain | Ah, I haven't faced DEP yet. If you have problems using $LOCALAPPDATA, try installing to $APPDATA\Lo... read more | 01/20/2011 (11:56 am) |
| ((Vista || Win7) && UAC && virtualization) && (T3D.exe || webPlugin) == pain | I have dealt with that recently. We ditched the Toolbox installer creator and wrote our own NSIS scr... read more | 01/20/2011 (11:32 am) |
| PhysX Liquids Simulation | I never implemented marching cubes/squares myself, I only looked into the algorithm a while ago. AFA... read more | 01/04/2011 (9:53 pm) |
| Small render boost from terrRender.cpp | Just Cause 2 also does this: the terrain itself doesn't cast shadows. It improves performance, allow... read more | 12/17/2010 (12:41 pm) |
| With the impending end of cpu speed increase, is there any plans for a threaded T3D? | @Maria: With your game running (in release), open the console and type: [code] profilerEnable(1... read more | 12/13/2010 (4:38 pm) |
| How to know the current process is a pure client? | Check if the object LocalClientConnection exists. It is the server-side object that represents the c... read more | 11/29/2010 (12:35 pm) |
| T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED | The script code that does the argument parsing uses spaces to separate arguments, hence why it won't... read more | 11/08/2010 (8:10 pm) |