Game Development Community

David Clifton's Forum Posts

Thread Post Date Posted
C#/vb.net Well...that and the fact that unmanaged code will give warning messages and possibly not operate at ... read more 08/07/2004 (10:44 am)
Latest updates Good news.... read more 07/24/2004 (12:46 pm)
SP Starter Kit for single player Would love to see it as a resource for TGE owners with perhaps a patch file or something along those... read more 07/22/2004 (5:04 am)
New time and weather mod in the works Thanks for the info, Bil. I'll be on the lookout for it.... read more 07/21/2004 (8:30 am)
New time and weather mod in the works Looks good...how are the specifications made to change the 'weather pattern' if you will? Via settin... read more 07/21/2004 (7:05 am)
Interact Key example Well, actually, in point of fact, if they just magically worked for you...would you have learned as ... read more 07/19/2004 (11:23 am)
Simple tool for 3DS to DTS? I understand the modellers generally need to add a bunch of extra materials and layers, etc...mine c... read more 07/16/2004 (6:08 am)
SP Starter Kit for single player For those of us with a license though, given that we all doubtfully have our own changes to the torq... read more 07/16/2004 (6:01 am)
C#/vb.net FYI switching to C# makes it easier to be cross platform, not harder. At least for the future.... read more 07/15/2004 (8:00 am)
C#/vb.net C# only runs 5% slower than the same code in C++ by all current estimates. It takes longer to compil... read more 07/15/2004 (7:59 am)
Simple tool for 3DS to DTS? @Bill: What about the extra elements DTS files seem to include, like a bounding 'hull' and the like?... read more 07/15/2004 (4:24 am)
Createing a referencing app for script functions, properties... Looking forward to this...any idea when you might be releasing that beta?... read more 07/10/2004 (6:49 am)
Brain Editor Ugh...jEdit is ugly...I've reconfigured, reworked, fiddled, modified my way around...everything I ca... read more 07/07/2004 (4:06 am)
SP Starter Kit for single player Any further word on time frame for first release candidate?... read more 07/07/2004 (3:56 am)
Vc++ 2003 I think perhaps you would need to be more specific as to what, precisely, is 'unrecognized' or what ... read more 07/05/2004 (1:50 pm)
HFL file types Search for: HFL "Unfortunately, no documents were found which matched your search query." Nice... read more 07/05/2004 (6:31 am)
XBOX Port for TSE???? True enough...though I think the 6 months will be more a difference than you realize. At least for t... read more 07/04/2004 (6:54 pm)
Torque Game Studio Bleh...just because the game should run cross platform does not mean that development of scripts, of... read more 07/04/2004 (6:45 pm)
XBOX Port for TSE???? I think what it comes down to is that I've discounted Microsoft before to my own folly. In one marke... read more 07/01/2004 (5:27 pm)
Best method for downloading patch content? Any particular reason you feel it is necessary to scan against every file each time? Why not just ha... read more 07/01/2004 (8:57 am)
SP Starter Kit for single player Looking forward to seeing what you've done there... read more 07/01/2004 (8:38 am)
TSE Questions before buy. Most everything is meant to rely back on the TGE stuff I believe. Beyond that I haven't gone crazy w... read more 06/30/2004 (2:10 pm)
TSE Questions before buy. 1. New, full featured. 2. It falls back to 'lesser' techniques, dropping off shaders and level of d... read more 06/30/2004 (3:33 am)
Display frames per second There are also multiple scripts etc in the 'resources' section that add an FPS live readout GUI item... read more 06/30/2004 (3:29 am)
Editing and materials... I'd say the variables per se are better tested in a tool like RenderMonkey.... read more 06/28/2004 (4:40 pm)
Minimalistic Script I was wondering, what is the chance of there coming to be some sort of 'guide' as it were for portin... read more 06/28/2004 (4:36 pm)
Brick Shader Right...no support for branching, so instead when you compile the HLSL, every time the shader runs i... read more 06/27/2004 (1:26 pm)
A quick question Time...gotta give these things time...... read more 06/27/2004 (1:23 pm)
How far can I get?? The real pain of formal education is that often it seems far too slow. However, I found that general... read more 06/26/2004 (6:36 am)
Editing and materials... P.S. An in game material modifier does sound quite useful...if we can 'rematerial' as well as religh... read more 06/24/2004 (3:28 pm)
Editing and materials... Alright, good to hear on the modeling end...the art tools available are becoming more and more sophi... read more 06/24/2004 (3:23 pm)
Changes to the head Even just a text file in the source which you updated once a day with whatever you changed during th... read more 06/22/2004 (7:23 pm)
Ai I noticed some other mentions of some AI systems in progress and the like...any word on these? What ... read more 06/22/2004 (9:20 am)
Torquescript syntax question 'new' would fail if you tried to make another, I believe.... read more 06/22/2004 (5:20 am)
Latest updates For VC 6 you either need the Platform SDK, or you need to get a new copy of the basetsd.h file...the... read more 06/21/2004 (3:54 pm)
HDR Rendering? Thanks for the info.... read more 06/21/2004 (3:44 pm)
I just bought TSE!!! Yeah...I'm here.... read more 06/21/2004 (11:08 am)
Looking for a good (cheap/free) 2d program Gimp is top notch if you put in the time to learn it. Personally I have the access so I'd use photos... read more 06/21/2004 (4:23 am)
Torque Demo won Hrm...that thing has shaders but only 64 megs of VRAM. However, I am pretty sure it is not DirectX 9... read more 06/21/2004 (4:17 am)
How is this package used? Shaders are written in High Level Shading Language or Assembly right now (because we are directx cen... read more 06/18/2004 (9:19 pm)
No TSE Example Yeah...google for it...its free...I just pray you aren't on dialup.... read more 06/18/2004 (9:12 pm)
Pixel specular/fallback Alright, I'll be looking forward to it. Thanks a bunch.... read more 06/18/2004 (9:11 pm)
Objects in DIF Interiors Look forward to seeing these enhancements come to TSE, as well as the dynamic lighting that is due t... read more 06/18/2004 (9:03 pm)
DirectX beta? Good to hear it won't be an issue. But yes...that has actually annoyed me a good deal since I joined... read more 06/18/2004 (10:32 am)
DirectX beta? Alright...I'll let you know if I run into problems, then. Final version of 9c should be coming soone... read more 06/18/2004 (8:18 am)
Fallbacks with custom shaders? Fragments? Think you responded to the wrong post :) Regardless, I found the answer to my question in the privat... read more 06/18/2004 (4:32 am)
Modeling for TSE If I may recommend as a resource, the book ShaderX2 (the 2 looks like a 'squared') Introductions and... read more 06/18/2004 (4:26 am)
Can we break down a forum a little? Yeah...but perhaps it needs said again. We need to split up this forum some.... read more 06/18/2004 (4:04 am)
XBOX Port for TSE???? A console capable engine would certainly attract a lot of intention from where I'm sitting. Or perha... read more 06/18/2004 (3:50 am)
Objects in DIF Interiors I would gesstimate on no...lighting in TSE would be done in shaders, which has nothing to do with th... read more 06/18/2004 (3:46 am)
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