David Clifton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| C#/vb.net | Well...that and the fact that unmanaged code will give warning messages and possibly not operate at ... read more | 08/07/2004 (10:44 am) |
| Latest updates | Good news.... read more | 07/24/2004 (12:46 pm) |
| SP Starter Kit for single player | Would love to see it as a resource for TGE owners with perhaps a patch file or something along those... read more | 07/22/2004 (5:04 am) |
| New time and weather mod in the works | Thanks for the info, Bil. I'll be on the lookout for it.... read more | 07/21/2004 (8:30 am) |
| New time and weather mod in the works | Looks good...how are the specifications made to change the 'weather pattern' if you will? Via settin... read more | 07/21/2004 (7:05 am) |
| Interact Key example | Well, actually, in point of fact, if they just magically worked for you...would you have learned as ... read more | 07/19/2004 (11:23 am) |
| Simple tool for 3DS to DTS? | I understand the modellers generally need to add a bunch of extra materials and layers, etc...mine c... read more | 07/16/2004 (6:08 am) |
| SP Starter Kit for single player | For those of us with a license though, given that we all doubtfully have our own changes to the torq... read more | 07/16/2004 (6:01 am) |
| C#/vb.net | FYI switching to C# makes it easier to be cross platform, not harder. At least for the future.... read more | 07/15/2004 (8:00 am) |
| C#/vb.net | C# only runs 5% slower than the same code in C++ by all current estimates. It takes longer to compil... read more | 07/15/2004 (7:59 am) |
| Simple tool for 3DS to DTS? | @Bill: What about the extra elements DTS files seem to include, like a bounding 'hull' and the like?... read more | 07/15/2004 (4:24 am) |
| Createing a referencing app for script functions, properties... | Looking forward to this...any idea when you might be releasing that beta?... read more | 07/10/2004 (6:49 am) |
| Brain Editor | Ugh...jEdit is ugly...I've reconfigured, reworked, fiddled, modified my way around...everything I ca... read more | 07/07/2004 (4:06 am) |
| SP Starter Kit for single player | Any further word on time frame for first release candidate?... read more | 07/07/2004 (3:56 am) |
| Vc++ 2003 | I think perhaps you would need to be more specific as to what, precisely, is 'unrecognized' or what ... read more | 07/05/2004 (1:50 pm) |
| HFL file types | Search for: HFL "Unfortunately, no documents were found which matched your search query." Nice... read more | 07/05/2004 (6:31 am) |
| XBOX Port for TSE???? | True enough...though I think the 6 months will be more a difference than you realize. At least for t... read more | 07/04/2004 (6:54 pm) |
| Torque Game Studio | Bleh...just because the game should run cross platform does not mean that development of scripts, of... read more | 07/04/2004 (6:45 pm) |
| XBOX Port for TSE???? | I think what it comes down to is that I've discounted Microsoft before to my own folly. In one marke... read more | 07/01/2004 (5:27 pm) |
| Best method for downloading patch content? | Any particular reason you feel it is necessary to scan against every file each time? Why not just ha... read more | 07/01/2004 (8:57 am) |
| SP Starter Kit for single player | Looking forward to seeing what you've done there... read more | 07/01/2004 (8:38 am) |
| TSE Questions before buy. | Most everything is meant to rely back on the TGE stuff I believe. Beyond that I haven't gone crazy w... read more | 06/30/2004 (2:10 pm) |
| TSE Questions before buy. | 1. New, full featured. 2. It falls back to 'lesser' techniques, dropping off shaders and level of d... read more | 06/30/2004 (3:33 am) |
| Display frames per second | There are also multiple scripts etc in the 'resources' section that add an FPS live readout GUI item... read more | 06/30/2004 (3:29 am) |
| Editing and materials... | I'd say the variables per se are better tested in a tool like RenderMonkey.... read more | 06/28/2004 (4:40 pm) |
| Minimalistic Script | I was wondering, what is the chance of there coming to be some sort of 'guide' as it were for portin... read more | 06/28/2004 (4:36 pm) |
| Brick Shader | Right...no support for branching, so instead when you compile the HLSL, every time the shader runs i... read more | 06/27/2004 (1:26 pm) |
| A quick question | Time...gotta give these things time...... read more | 06/27/2004 (1:23 pm) |
| How far can I get?? | The real pain of formal education is that often it seems far too slow. However, I found that general... read more | 06/26/2004 (6:36 am) |
| Editing and materials... | P.S. An in game material modifier does sound quite useful...if we can 'rematerial' as well as religh... read more | 06/24/2004 (3:28 pm) |
| Editing and materials... | Alright, good to hear on the modeling end...the art tools available are becoming more and more sophi... read more | 06/24/2004 (3:23 pm) |
| Changes to the head | Even just a text file in the source which you updated once a day with whatever you changed during th... read more | 06/22/2004 (7:23 pm) |
| Ai | I noticed some other mentions of some AI systems in progress and the like...any word on these? What ... read more | 06/22/2004 (9:20 am) |
| Torquescript syntax question | 'new' would fail if you tried to make another, I believe.... read more | 06/22/2004 (5:20 am) |
| Latest updates | For VC 6 you either need the Platform SDK, or you need to get a new copy of the basetsd.h file...the... read more | 06/21/2004 (3:54 pm) |
| HDR Rendering? | Thanks for the info.... read more | 06/21/2004 (3:44 pm) |
| I just bought TSE!!! | Yeah...I'm here.... read more | 06/21/2004 (11:08 am) |
| Looking for a good (cheap/free) 2d program | Gimp is top notch if you put in the time to learn it. Personally I have the access so I'd use photos... read more | 06/21/2004 (4:23 am) |
| Torque Demo won | Hrm...that thing has shaders but only 64 megs of VRAM. However, I am pretty sure it is not DirectX 9... read more | 06/21/2004 (4:17 am) |
| How is this package used? | Shaders are written in High Level Shading Language or Assembly right now (because we are directx cen... read more | 06/18/2004 (9:19 pm) |
| No TSE Example | Yeah...google for it...its free...I just pray you aren't on dialup.... read more | 06/18/2004 (9:12 pm) |
| Pixel specular/fallback | Alright, I'll be looking forward to it. Thanks a bunch.... read more | 06/18/2004 (9:11 pm) |
| Objects in DIF Interiors | Look forward to seeing these enhancements come to TSE, as well as the dynamic lighting that is due t... read more | 06/18/2004 (9:03 pm) |
| DirectX beta? | Good to hear it won't be an issue. But yes...that has actually annoyed me a good deal since I joined... read more | 06/18/2004 (10:32 am) |
| DirectX beta? | Alright...I'll let you know if I run into problems, then. Final version of 9c should be coming soone... read more | 06/18/2004 (8:18 am) |
| Fallbacks with custom shaders? Fragments? | Think you responded to the wrong post :) Regardless, I found the answer to my question in the privat... read more | 06/18/2004 (4:32 am) |
| Modeling for TSE | If I may recommend as a resource, the book ShaderX2 (the 2 looks like a 'squared') Introductions and... read more | 06/18/2004 (4:26 am) |
| Can we break down a forum a little? | Yeah...but perhaps it needs said again. We need to split up this forum some.... read more | 06/18/2004 (4:04 am) |
| XBOX Port for TSE???? | A console capable engine would certainly attract a lot of intention from where I'm sitting. Or perha... read more | 06/18/2004 (3:50 am) |
| Objects in DIF Interiors | I would gesstimate on no...lighting in TSE would be done in shaders, which has nothing to do with th... read more | 06/18/2004 (3:46 am) |