Game Development Community

Dj Arcas's Forum Posts

Thread Post Date Posted
TSEDemo Mirror Woo! \o/ :)... read more 06/04/2004 (9:26 am)
TSEDemo Mirror Yes, installing new drivers fixed it. But one of the jobs of middleware is to get rid of my having t... read more 06/04/2004 (1:19 am)
TSEDemo Mirror Still rather worrying that this isn't in. A lot of games now simply go 'You have driver version 42.2... read more 06/03/2004 (1:31 am)
TSEDemo Mirror I'm less than impressed with the driver verification and support too... read more 06/03/2004 (1:26 am)
TSEDemo Mirror Crashes if I go to windowed mode... nice.... read more 06/03/2004 (1:23 am)
TSE and shaders 3.0 !!! Timothy asked 'how much does it cost?', meaning the card... tho I'm mucking about and point out that... read more 05/18/2004 (1:08 am)
TSE and shaders 3.0 !!! It probably costs about 80% of your frame time...... read more 05/18/2004 (1:03 am)
TSE and shaders 3.0 !!! Fill rate becomes a non issue when you get Pixel Shaders. The old school 2/4/8 pass texture system i... read more 05/17/2004 (4:52 am)
TSE and shaders 3.0 !!! I can see both sides... as an ex-early-adopter (250 quid for a voodoo2?), I'm sick to death of buyin... read more 05/12/2004 (9:09 am)
Piracy Is it dead? Piracy didn't just go away :-)... read more 05/12/2004 (9:06 am)
1st Person Shooters "Comming from a teenager, Ide say we need more first person shooters and the like." Is this sarca... read more 05/12/2004 (8:30 am)
Randomly Generated Terrain... Is it possible? Was there a lot of source code work in there? are you planning on putting it back into the HEAD?... read more 05/12/2004 (8:06 am)
Pop test: do you use a joypad I have about 80 USB joypads (don't ask), varying from 4 way digital with 2 buttons, to PS2/Xbox conv... read more 05/12/2004 (5:38 am)
Developing Games for Consoles Oh, and there is no 'beta stage' in the classic PC sense - but the console manufacturer will NOT let... read more 05/12/2004 (5:17 am)
Developing Games for Consoles The hardest part of developing for a console is simply the fact that you've got (say) 32 megs of ram... read more 05/12/2004 (5:14 am)
TSE and shaders 3.0 !!! Isn't that what ATi said they wouldn't be supporting in their next round of 3d cards? ;)... read more 05/12/2004 (5:07 am)
Randomly Generated Terrain... Is it possible? Did you manage to get this to work, in the end? Transmitting the terrain is something we're interest... read more 05/12/2004 (5:06 am)
Synapsys new lighting pack "I've got to say that I was quite impressed with how much better the lighting looked in Trajectory Z... read more 05/12/2004 (5:03 am)