Anders Jacobsen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Running uphill .... but on the flat | And as I said, adding that vector value to a variable you can keep in the mission file for each leve... read more | 05/10/2007 (1:56 pm) |
| Running uphill .... but on the flat | Add a variable containing the wind vector and strength for each mission/level, then as the player ve... read more | 05/08/2007 (5:34 am) |
| Downloading 1.4.2 from CVS? | No worries, found out how :)... read more | 08/10/2006 (4:43 pm) |
| Idea for Game (feedback please) | @Brad That'd be Mamura Oshii's Avalon? There are two films called Avalon :)... read more | 08/02/2006 (5:13 pm) |
| Suggest Phrases for a New Voice Over Pack | Charge Retreat Enemies (Enemy) in sight. Perhaps the CounterStrike "Fire in the hole" phrase as... read more | 08/02/2006 (10:32 am) |
| TSE 1.0 Release Date Challenge | Release date: 42.... read more | 07/31/2006 (5:24 pm) |
| Total conversion of RTS 1.0 for TGE 1.3 to TGE 1.4 | Nice... I've been putting off buying RTS code pack for months waiting for 1.4 support!!! Now I'm go... read more | 07/31/2006 (5:17 pm) |
| A simple MMORPG for Torque 1.4 | Maybe because it appears you're running into quite basic errors. Maybe you should get some programm... read more | 07/15/2006 (6:19 am) |
| GarageGames.com on Opera | Yeah, I got IE installed on this computer as well, but It's access has been thwarted in any possible... read more | 03/16/2006 (9:55 pm) |
| GarageGames.com on Opera | 10 out of 9 people get tricked by statistics as well. Opera in most cases, is configured to repro... read more | 03/15/2006 (10:01 pm) |
| TGE 1.4 crashes with dedicated server switch. | Thanks, I'm running a different main.cs that was working fine under 1.3 tho, but I'll take a look.... read more | 11/30/2005 (10:31 am) |
| TGE 1.4 crashes with dedicated server switch. | Any fix for this? Got the same problem.... read more | 11/28/2005 (12:07 pm) |
| Need Info on phpBB Vulnerability | I'd replace the php files from an updated package (2.0.18) and remove the patch files left by the wo... read more | 11/19/2005 (9:10 am) |
| Demo bug? Error allocating virtual memory. | Another thing you can do to make your AGP card be card Zero: Change "Init Display first" in your ... read more | 11/19/2005 (9:01 am) |
| Space-based game with no terrain | That's to allow aircraft climbing too high to fall down, it removes thruster force. I set my height... read more | 09/10/2005 (3:31 pm) |
| Morality when designing? | I think blind violence in games is more immoral than nudity or sexual insinuations.... read more | 09/10/2005 (2:53 pm) |
| Looking for a job | Seriously tho... if I wanted a free computer all I need to do is look behind the dumpster down the s... read more | 09/09/2005 (7:54 pm) |
| Research: (M)MOGs system for Torque... | Serving 5,000-10,000 concurrent players on a T1 is naive, you'd need atleast a full DS-3 Which woul... read more | 09/08/2005 (7:37 am) |
| Research: (M)MOGs system for Torque... | @Alex Have you tried filling the pipe and see what happens with system cpu load? In my design th... read more | 09/07/2005 (1:30 pm) |
| Research: (M)MOGs system for Torque... | @Alexander Now to get a product :) Oh and single cpu servers are just... crap actually... once y... read more | 09/06/2005 (3:06 pm) |
| Research: (M)MOGs system for Torque... | @Ryan Oh and I thought we were discussing exactly that, 100k users concurrently online? If not, ... read more | 09/06/2005 (11:03 am) |
| Research: (M)MOGs system for Torque... | That might be true 6-7 years ago. Granted, I wouldn't use an XP or MP system, but their Opteron IS ... read more | 09/06/2005 (11:01 am) |
| Research: (M)MOGs system for Torque... | I agree. It'd be smart to try connect different zones of a world together, running on different pro... read more | 09/06/2005 (9:52 am) |
| Research: (M)MOGs system for Torque... | Someone above here seriously underestimates the need for cpu power. 8 Nodes (servers) consisting ... read more | 09/06/2005 (9:39 am) |
| Text editor? | Here you go: [url]http://en.wikipedia.org/wiki/Text_editor[/url]... read more | 09/04/2005 (6:49 pm) |
| Space Content Pack | Most interesting.... read more | 08/22/2005 (10:23 pm) |
| Decal textures with lighting? | Cool, the Lego license must have been a fortune tho?... read more | 08/07/2005 (6:35 pm) |
| Moving with trail effect | I think you'd have to create a script to control some animation on the space ship object... but I'm ... read more | 08/07/2005 (6:29 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | Only thing I would worry about is 3D card makers cutting OpenGL support in their drivers and GG cutt... read more | 08/07/2005 (6:25 pm) |
| Anyone know of a virus that overwrites sectors? | Resocket your memory modules properly and bring in a case fan into the mix. You might want to run a... read more | 08/02/2005 (1:01 pm) |
| D3d | No, the d3d option in Torque requires OpenGL to work, because it's just a wrapper. TSE is a differe... read more | 08/02/2005 (11:57 am) |
| I got one problems here? | That sounds like it should work fine :) It does look like it will take a lot of time to develop t... read more | 08/01/2005 (5:24 am) |
| I got one problems here? | Hehe, it'll be quite impossible to get the full idea from that small 'sale pitch' described in the p... read more | 07/31/2005 (6:42 pm) |
| I got one problems here? | Well... if you 'gain' time by traveling to one place, then you should 'loose' time traveling back, t... read more | 07/31/2005 (4:35 pm) |
| Documents by Chris Taylor | Yeah, what David said sounds logical.... read more | 07/31/2005 (10:04 am) |
| I got one problems here? | Is the design document on your website the actual design document? If it is, you're going to have t... read more | 07/31/2005 (8:29 am) |
| So who's making games out there anyway? | @Jay Actually, this 5% figure you're speaking of, it goes across the board. Only 5% succeed at *... read more | 07/29/2005 (11:42 am) |
| Race game code examples | You get both a FPS and Racing example code when you buy the TGE SDK, plus there are some resources a... read more | 07/29/2005 (9:06 am) |
| Top 10 Games... of all time. And prove why. | #1 Core 2655 - Because I made some of it, mmkay? ;) (www.coremud.org) #2 Elite Frontier II - Th... read more | 07/22/2005 (12:42 am) |
| Idea for online multiplayer rts like game | With the TGE + RTS starter pack thingie, sure, it can be done. Can you do it? That depends. Goo... read more | 07/22/2005 (12:20 am) |
| Trying to bind 'enter' to command. | Ah, you're right kc, I should have done that for easier debug :) Thanks all, it works now :)... read more | 07/14/2005 (7:35 pm) |
| Trying to bind 'enter' to command. | How unseasoned of me. Now it works :) This makes me soooo happy :)... read more | 07/14/2005 (7:34 pm) |
| Creating new fonts for Torque | From my understanding you only need to provide the gft cache files with your game in order to make t... read more | 07/07/2005 (9:47 am) |
| Team Recruiter | That'd probably total up to about 35+ staffs to run after release (live team + maintenance + adminis... read more | 07/03/2005 (4:53 pm) |
| Help with some gui stuff | Yes, that's it. Thank you very much :)... read more | 06/30/2005 (4:01 pm) |
| Help with some gui stuff | Ok, this is what I've got. Using the GuiTextEditCtrl to create a text edit box, and then assignin... read more | 06/30/2005 (3:47 pm) |
| Foreach not working... | Hmm looks like a better bet would be using the GetField and GetFieldCount functions and just use a s... read more | 06/22/2005 (10:53 pm) |
| Foreach not working... | So what would be the preffered way to retrieve the number of indices in an array in torque script th... read more | 06/22/2005 (10:48 pm) |
| Foreach not working... | Yeah no worries, joinChannel works, and your code should work too, been testing against a python bas... read more | 06/22/2005 (6:32 pm) |
| Foreach not working... | Well... I don't want to send each channel as an individual string from server to client... This is ... read more | 06/22/2005 (5:57 pm) |