Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mission lighting option | Thanks for the reply. Ah addObject looks like the trick. If I have a mission (some.mis) with no su... read more | 12/17/2005 (1:30 pm) |
| Mission lighting option | Yeah thats what I said So how would you do it?... read more | 12/17/2005 (11:57 am) |
| Mission lighting option | Isn't that kind of a wast of memory footprint ? Seems there would be an easier way. I dont mind the ... read more | 12/17/2005 (10:04 am) |
| Mission lighting option | Bump No one have any ideas here?... read more | 12/17/2005 (6:02 am) |
| Variable as function call | Thanks Tim and Gary that works!!... read more | 12/06/2005 (8:11 am) |
| Variable as function call | Thanks Tim! how would I go about passing a parameter? eval(%func,%var) doesn't seem to work... read more | 12/06/2005 (7:17 am) |
| Generic Level meter | Thanks Manoel I guess I will just do that. Kirby I wanted to tie the meter to an object like a rock... read more | 12/05/2005 (11:54 am) |
| ShapeName Fade | Ok I just changed the way it does the calculation and added a field for near distance and far distan... read more | 12/04/2005 (7:01 am) |
| ShapeName Fade | Bump No answer to this? Anyone?... read more | 12/03/2005 (12:02 pm) |
| Too many Lights | One was 2.4 ghz Intel, GF-3 64meg and the other was FX53 AMD, ATI 9600 128 meg both XP Pro No co... read more | 11/30/2005 (1:45 pm) |
| Too many Lights | Yeah I agree. I would think it's isolated incident but had 2 testers report the same thing with XP s... read more | 11/30/2005 (11:31 am) |
| 1.4 crash | Seems there is a unicode fix called Unicows.dll but havent tried it. Everything works fine on XP... read more | 11/29/2005 (12:23 pm) |
| 1.4 crash | Is there a pragma or a #DEFINE in there to switch it off?... read more | 11/29/2005 (11:49 am) |
| MSVC and cc filetypes | Open another file up then switch back, did the same for me, close the fille then reopen it.... read more | 11/29/2005 (11:02 am) |
| MSVC and cc filetypes | Nm found it, Jason it's in vc6 directory called VC6.cc.compiling.reg thanks ben... read more | 11/29/2005 (10:54 am) |
| MSVC and cc filetypes | Ah yes that was the gig, been year and half ago. remind me which directory that can be found in plea... read more | 11/29/2005 (10:48 am) |
| 1.4 crash | Yeah debug build on Win98. Win98 a problem? god I hope not I found the same issue in the bugs for... read more | 11/29/2005 (10:45 am) |
| TorqueDemo.exe 1.4 illegal operation failure | I made the change Jaimi suggested and now I get the error: FileStream::_read NULL Destination poi... read more | 11/29/2005 (10:22 am) |
| TorqueDemo.exe 1.4 illegal operation failure | Mine crashes exactly same place as Frankie... read more | 11/29/2005 (10:10 am) |
| I didn't want anyone to miss this | John are you going to create a full engine updated like you did before so we dont have to hand merge... read more | 11/29/2005 (9:12 am) |
| Too many Lights | It was set to 3 in all instances (find in files) for the whole project. /ponder... read more | 11/28/2005 (1:45 pm) |
| Too many Lights | You mean this? $pref::OpenGL::maxHardwareLights = "3";... read more | 11/28/2005 (8:30 am) |
| Gun Animation | The names you refer to are in ShapeBaseImageData as stateName[3] = "Fire"; ? The animation is name... read more | 11/16/2005 (10:51 am) |
| Zip files | Thanks for the reply, didn't find much using a search on this. So what yer saying is to have game/d... read more | 11/14/2005 (8:46 am) |
| Soldier Pack quirk | We got another little bug, when the character is exported with max 5 (only altered the base characte... read more | 11/11/2005 (6:25 pm) |
| Caps Lock | I see what you mean. However people are not used to doing things that way, my testers complain about... read more | 11/11/2005 (12:53 pm) |
| Demo record and playback | I can hear the entire game running in the background but the dialog is froze on the screen and the m... read more | 11/08/2005 (6:27 pm) |
| Demo record and playback | Well does anyone have a suggestion on how to debug it?... read more | 11/08/2005 (4:46 pm) |
| Demo record and playback | Please?... read more | 11/08/2005 (2:18 pm) |
| Soldier Pack quirk | Bump Any word on when this fix will be posted?... read more | 11/08/2005 (2:18 pm) |
| Brave tree tank pack how to? | I use the same ( winzip ) with the Jill pack and it all works ok, creates sub directories properly. ... read more | 11/05/2005 (8:44 pm) |
| Brave tree tank pack how to? | I had to download this again and when I unzipped it put everything in one directory with no subdirec... read more | 11/05/2005 (5:44 pm) |
| Flicker in full screen | Thanks for the response Stefan. Any ideas where to start looking? I have it happening on 2 different... read more | 11/03/2005 (1:46 pm) |
| Flicker in full screen | I wrote an app in DirectX full screen and didn't get any interruptions hence the question.... read more | 11/03/2005 (8:35 am) |
| Demo record and playback | Bump, any devs tell us if this is broke?... read more | 11/02/2005 (4:56 pm) |
| Soldier Pack quirk | So Josh have we reached "the next day or so" time frame for update?... read more | 10/29/2005 (7:01 pm) |
| RigidShape shadow | John U duh man! thanks... read more | 10/04/2005 (6:37 am) |
| RigidShape shadow | I made no changes to the resource. He mentions the derivation in the text. I might mention this is i... read more | 10/02/2005 (4:35 pm) |
| Soldier Pack quirk | I have the soldier pack and have a couple problems other than the gun pointing the wrong direction. ... read more | 09/29/2005 (9:28 am) |
| Soldier re-export | That worked, thanks.... read more | 09/29/2005 (8:35 am) |
| DTS to DIF shadow problem | If the light on the wall on the left is the actual light wouldn't the picture above the character ha... read more | 09/28/2005 (1:43 pm) |
| FindFirstFile | Yeah I do this SM_missionList.sort(0,true);... read more | 09/28/2005 (11:48 am) |
| FindFirstFile | SM_missionList is an array of sorts since I can index them. Another quirk is the SM_missionList::... read more | 09/28/2005 (11:05 am) |
| MissionCleanup | Bump. Another question here. When you create an object and use MissionCleanup.add(%obj) and later de... read more | 09/26/2005 (7:10 am) |
| CommandToClient Crash | This turns out not to be a problem, it just happens to be at this point in the code when another fun... read more | 09/26/2005 (6:47 am) |
| UpdateCollision crash | The schedule 0,0 doesn't solve the problem, still crashes. I have to bump that value up some like 10... read more | 09/26/2005 (6:44 am) |
| UpdateCollision crash | That seemed to work but I had to use 100ms delay. Someone there should really look in to the destruc... read more | 09/24/2005 (8:02 am) |
| Engine Freaking Out | Yes Ben the clocks have been affected but I can't remember now how. They invormed me during the 64bi... read more | 09/24/2005 (7:59 am) |
| Get object ID from name | Thanks Jacob.... read more | 09/24/2005 (7:13 am) |
| Engine Freaking Out | Those 64bit systems are a bit finikey with AGP system board drivers so be sure those are working pro... read more | 09/23/2005 (4:17 pm) |