Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
Mission lighting option Thanks for the reply. Ah addObject looks like the trick. If I have a mission (some.mis) with no su... read more 12/17/2005 (1:30 pm)
Mission lighting option Yeah thats what I said So how would you do it?... read more 12/17/2005 (11:57 am)
Mission lighting option Isn't that kind of a wast of memory footprint ? Seems there would be an easier way. I dont mind the ... read more 12/17/2005 (10:04 am)
Mission lighting option Bump No one have any ideas here?... read more 12/17/2005 (6:02 am)
Variable as function call Thanks Tim and Gary that works!!... read more 12/06/2005 (8:11 am)
Variable as function call Thanks Tim! how would I go about passing a parameter? eval(%func,%var) doesn't seem to work... read more 12/06/2005 (7:17 am)
Generic Level meter Thanks Manoel I guess I will just do that. Kirby I wanted to tie the meter to an object like a rock... read more 12/05/2005 (11:54 am)
ShapeName Fade Ok I just changed the way it does the calculation and added a field for near distance and far distan... read more 12/04/2005 (7:01 am)
ShapeName Fade Bump No answer to this? Anyone?... read more 12/03/2005 (12:02 pm)
Too many Lights One was 2.4 ghz Intel, GF-3 64meg and the other was FX53 AMD, ATI 9600 128 meg both XP Pro No co... read more 11/30/2005 (1:45 pm)
Too many Lights Yeah I agree. I would think it's isolated incident but had 2 testers report the same thing with XP s... read more 11/30/2005 (11:31 am)
1.4 crash Seems there is a unicode fix called Unicows.dll but havent tried it. Everything works fine on XP... read more 11/29/2005 (12:23 pm)
1.4 crash Is there a pragma or a #DEFINE in there to switch it off?... read more 11/29/2005 (11:49 am)
MSVC and cc filetypes Open another file up then switch back, did the same for me, close the fille then reopen it.... read more 11/29/2005 (11:02 am)
MSVC and cc filetypes Nm found it, Jason it's in vc6 directory called VC6.cc.compiling.reg thanks ben... read more 11/29/2005 (10:54 am)
MSVC and cc filetypes Ah yes that was the gig, been year and half ago. remind me which directory that can be found in plea... read more 11/29/2005 (10:48 am)
1.4 crash Yeah debug build on Win98. Win98 a problem? god I hope not I found the same issue in the bugs for... read more 11/29/2005 (10:45 am)
TorqueDemo.exe 1.4 illegal operation failure I made the change Jaimi suggested and now I get the error: FileStream::_read NULL Destination poi... read more 11/29/2005 (10:22 am)
TorqueDemo.exe 1.4 illegal operation failure Mine crashes exactly same place as Frankie... read more 11/29/2005 (10:10 am)
I didn't want anyone to miss this John are you going to create a full engine updated like you did before so we dont have to hand merge... read more 11/29/2005 (9:12 am)
Too many Lights It was set to 3 in all instances (find in files) for the whole project. /ponder... read more 11/28/2005 (1:45 pm)
Too many Lights You mean this? $pref::OpenGL::maxHardwareLights = "3";... read more 11/28/2005 (8:30 am)
Gun Animation The names you refer to are in ShapeBaseImageData as stateName[3] = "Fire"; ? The animation is name... read more 11/16/2005 (10:51 am)
Zip files Thanks for the reply, didn't find much using a search on this. So what yer saying is to have game/d... read more 11/14/2005 (8:46 am)
Soldier Pack quirk We got another little bug, when the character is exported with max 5 (only altered the base characte... read more 11/11/2005 (6:25 pm)
Caps Lock I see what you mean. However people are not used to doing things that way, my testers complain about... read more 11/11/2005 (12:53 pm)
Demo record and playback I can hear the entire game running in the background but the dialog is froze on the screen and the m... read more 11/08/2005 (6:27 pm)
Demo record and playback Well does anyone have a suggestion on how to debug it?... read more 11/08/2005 (4:46 pm)
Demo record and playback Please?... read more 11/08/2005 (2:18 pm)
Soldier Pack quirk Bump Any word on when this fix will be posted?... read more 11/08/2005 (2:18 pm)
Brave tree tank pack how to? I use the same ( winzip ) with the Jill pack and it all works ok, creates sub directories properly. ... read more 11/05/2005 (8:44 pm)
Brave tree tank pack how to? I had to download this again and when I unzipped it put everything in one directory with no subdirec... read more 11/05/2005 (5:44 pm)
Flicker in full screen Thanks for the response Stefan. Any ideas where to start looking? I have it happening on 2 different... read more 11/03/2005 (1:46 pm)
Flicker in full screen I wrote an app in DirectX full screen and didn't get any interruptions hence the question.... read more 11/03/2005 (8:35 am)
Demo record and playback Bump, any devs tell us if this is broke?... read more 11/02/2005 (4:56 pm)
Soldier Pack quirk So Josh have we reached "the next day or so" time frame for update?... read more 10/29/2005 (7:01 pm)
RigidShape shadow John U duh man! thanks... read more 10/04/2005 (6:37 am)
RigidShape shadow I made no changes to the resource. He mentions the derivation in the text. I might mention this is i... read more 10/02/2005 (4:35 pm)
Soldier Pack quirk I have the soldier pack and have a couple problems other than the gun pointing the wrong direction. ... read more 09/29/2005 (9:28 am)
Soldier re-export That worked, thanks.... read more 09/29/2005 (8:35 am)
DTS to DIF shadow problem If the light on the wall on the left is the actual light wouldn't the picture above the character ha... read more 09/28/2005 (1:43 pm)
FindFirstFile Yeah I do this SM_missionList.sort(0,true);... read more 09/28/2005 (11:48 am)
FindFirstFile SM_missionList is an array of sorts since I can index them. Another quirk is the SM_missionList::... read more 09/28/2005 (11:05 am)
MissionCleanup Bump. Another question here. When you create an object and use MissionCleanup.add(%obj) and later de... read more 09/26/2005 (7:10 am)
CommandToClient Crash This turns out not to be a problem, it just happens to be at this point in the code when another fun... read more 09/26/2005 (6:47 am)
UpdateCollision crash The schedule 0,0 doesn't solve the problem, still crashes. I have to bump that value up some like 10... read more 09/26/2005 (6:44 am)
UpdateCollision crash That seemed to work but I had to use 100ms delay. Someone there should really look in to the destruc... read more 09/24/2005 (8:02 am)
Engine Freaking Out Yes Ben the clocks have been affected but I can't remember now how. They invormed me during the 64bi... read more 09/24/2005 (7:59 am)
Get object ID from name Thanks Jacob.... read more 09/24/2005 (7:13 am)
Engine Freaking Out Those 64bit systems are a bit finikey with AGP system board drivers so be sure those are working pro... read more 09/23/2005 (4:17 pm)