Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shadow Problems | Did you get the pic?... read more | 11/13/2006 (9:31 am) |
| Shadow Problems | I send you an attachment on email. Dont know how to post a pic here.... read more | 11/08/2006 (11:17 am) |
| Problems in TGE 1.4 (ALT+TAB and others) | I have tried this fix and all I get is a full screen window. @Ben you said the 1.3 version would sol... read more | 07/27/2006 (4:50 am) |
| Wierd bug | Not as yet.... read more | 07/14/2006 (3:58 pm) |
| Triggers and Projectiles | @Stefan and Scott, thanks guys for the input. One thing I did notice and I can't make it happen wit... read more | 07/07/2006 (7:38 am) |
| Triggers and Projectiles | Take stock torque fps demo, I use the lighting pack so I used that one. Open the crossbow.cs file an... read more | 07/07/2006 (5:25 am) |
| ContainerRayCast bug? | I changed the code to do this so it would work only I used %scantarg.getClassName() to test it. Othe... read more | 07/06/2006 (1:35 pm) |
| GetPosition on gui element | This was a tutorial and the arrow (unique name) was supposed to point to the gui elements in a seque... read more | 07/06/2006 (1:30 pm) |
| Triggers and Projectiles | What other information would you like? What could the weapon have to do with an invisible trigger?... read more | 07/06/2006 (12:05 pm) |
| ContainerRayCast bug? | You missed the point, shouldn't raycast return 0 if the object is obscured by another?... read more | 07/06/2006 (12:02 pm) |
| Triggers and Projectiles | Bump Still no help ?... read more | 07/06/2006 (9:51 am) |
| GetPosition on gui element | Bump ... no one have this problem?... read more | 07/06/2006 (9:51 am) |
| Bitmap button help | You probably want to look at GuiBitmapButtonTextCtrl()... read more | 06/17/2006 (9:53 am) |
| Triggers and Projectiles | Nothing, just echo("you entered trigger 1") it's not what it does its the fact it exists and my ch... read more | 06/13/2006 (8:19 pm) |
| Sound problems | Thanks Stefan and Aaron.... read more | 06/13/2006 (9:23 am) |
| Triggers and Projectiles | Bump, Still no help ?... read more | 06/13/2006 (8:42 am) |
| Editor bug | Bump Am I the only one that has this problem?... read more | 06/13/2006 (8:38 am) |
| Sound Bug in Torque?? | Billy, I looked for Ogg bug but dont find alot on the subject. I still have major problems with soun... read more | 05/11/2006 (10:08 pm) |
| Using Different Footstep Sounds | How about foot step sounds for side strafe and back movement? I dont seem to hear any.... read more | 05/01/2006 (8:52 am) |
| Light Level | Actually what I did was this. ColorF SceneObject::getLastColor(void) { return mLightingInfo.sm... read more | 04/07/2006 (6:13 pm) |
| Light Level | Probably should move this to private forum? I added a routine ColorF getLastColor() {return mLigh... read more | 04/06/2006 (12:28 pm) |
| Triggers and Projectiles | Bump I discovered that shotgun and crossbow is not affected by this so I set ballistic on an off, n... read more | 04/03/2006 (2:17 pm) |
| Soldier Pack quirk | @Scott "more realistic first person resource installed" ?? got a link?... read more | 03/21/2006 (2:29 pm) |
| Interior light leak | I set the light_geometry_scale to anything lower than 8 and map2diff/plus throws an exception error.... read more | 03/17/2006 (12:38 pm) |
| Screen Resolution and gui | I think I did that but higher reso. new GameTSCtrl(PlayGui) { Profile = "GuiContentProfile"; ... read more | 03/17/2006 (12:24 pm) |
| Interior light leak | Thin walls and floors, on my map the floor is 16 units thick and the light_geomeetry_ scale is 8 wou... read more | 03/16/2006 (9:14 am) |
| HudFill and guiScrollCtrl | Bump, anyone have a solution to this?... read more | 03/16/2006 (7:52 am) |
| Fog problems | And thats why yer (BobTheCBuilder) and I'm not... thanks man works fine now. /em ponders John = Bob... read more | 03/13/2006 (9:49 am) |
| Fog problems | Sent you mail.... read more | 03/13/2006 (8:22 am) |
| Fog problems | $pref::Interior::detailAdjust = "0.3"; $pref::Interior::DynamicLights = "1"; $pref::Interior::Ligh... read more | 03/13/2006 (6:42 am) |
| Fog problems | Windows, 4 different computers all same results. My version of 1.4 wont run in debug mode. still try... read more | 03/12/2006 (9:41 am) |
| Camera Shake | There are minor differences, GameConnection* is called twice. other than that not much difference. ... read more | 03/02/2006 (1:17 pm) |
| Camera Shake | Not sure what you want, this is the explosion defined in BotRifle datablock. Works fine in 1.3 da... read more | 03/02/2006 (12:33 pm) |
| Explosions | Thats the fix. Thanks David...... read more | 03/02/2006 (9:44 am) |
| Prefs | As if by magic... Thanks David!... read more | 02/27/2006 (10:06 am) |
| ObjectLight | I'm using 1.3 and dont see sgGlobalBlendColor in there The reason I wanted this is to simulate a ni... read more | 02/14/2006 (9:40 am) |
| Variable cloak level | I added this and now mounted objects wont cloak unless i set maxCloak to 1... read more | 02/13/2006 (4:57 am) |
| GuiTextListCtrl | Actually that was a copy paste error they are both referencing the same thing. my bad... read more | 02/03/2006 (1:39 pm) |
| GuiTextListCtrl and usuage of the columns attribute | Bump, No one have an answer for me? Do I need to use addField to initialize this?... read more | 02/03/2006 (7:34 am) |
| GuiTextListCtrl and usuage of the columns attribute | I have a little problem with the GuiTextListCtrl as well. I created an onscreen (playgui) GuiTextLis... read more | 01/30/2006 (10:51 am) |
| SetAimObject hits the feet | Oh kludge! actually what I did is add some duct tape (not fixed). Seems the bot initial data for pl... read more | 01/26/2006 (8:53 am) |
| Stormfog | Finally got it working. What you guys didn't mention is when you check fogStorm1 box and hit "APPLY"... read more | 01/06/2006 (5:28 am) |
| Stormfog | Going to bump this. I looked a the 1.3 version and the fogVolume1 is set to 100 0 200. If you move ... read more | 01/05/2006 (1:54 pm) |
| Stormfog | Sky.stormfog(1,5) nothing happens I fill in the values for fogVolume1 and there is fog without hav... read more | 12/31/2005 (5:09 pm) |
| TorqueDemo.exe 1.4 illegal operation failure | I think once you get the version then #define and ifdef should wrap the unicode, but I may be wrong.... read more | 12/29/2005 (11:58 am) |
| TorqueDemo.exe 1.4 illegal operation failure | Well what I was intending there was for the development compiling the engine etc if win98 is preferr... read more | 12/29/2005 (9:51 am) |
| TorqueDemo.exe 1.4 illegal operation failure | I dont think the problem is with 1.4 it's win98 and ME dont have unicode support. The fix is to inst... read more | 12/29/2005 (4:57 am) |
| LightScene function problems and shadow update | I have a simillar problem where I want the host of a game to simply set day or night then broadcast ... read more | 12/27/2005 (11:42 am) |
| GuiTextcontrol | How bout if you are editing a value in the edit box then click a button to call a funciton. You test... read more | 12/27/2005 (10:54 am) |
| SetAimObject hits the feet | I hate to dredge this up again but I have a strange problem. I integrated Matts idea in the engine ... read more | 12/19/2005 (7:50 am) |