Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
Shadow Problems Did you get the pic?... read more 11/13/2006 (9:31 am)
Shadow Problems I send you an attachment on email. Dont know how to post a pic here.... read more 11/08/2006 (11:17 am)
Problems in TGE 1.4 (ALT+TAB and others) I have tried this fix and all I get is a full screen window. @Ben you said the 1.3 version would sol... read more 07/27/2006 (4:50 am)
Wierd bug Not as yet.... read more 07/14/2006 (3:58 pm)
Triggers and Projectiles @Stefan and Scott, thanks guys for the input. One thing I did notice and I can't make it happen wit... read more 07/07/2006 (7:38 am)
Triggers and Projectiles Take stock torque fps demo, I use the lighting pack so I used that one. Open the crossbow.cs file an... read more 07/07/2006 (5:25 am)
ContainerRayCast bug? I changed the code to do this so it would work only I used %scantarg.getClassName() to test it. Othe... read more 07/06/2006 (1:35 pm)
GetPosition on gui element This was a tutorial and the arrow (unique name) was supposed to point to the gui elements in a seque... read more 07/06/2006 (1:30 pm)
Triggers and Projectiles What other information would you like? What could the weapon have to do with an invisible trigger?... read more 07/06/2006 (12:05 pm)
ContainerRayCast bug? You missed the point, shouldn't raycast return 0 if the object is obscured by another?... read more 07/06/2006 (12:02 pm)
Triggers and Projectiles Bump Still no help ?... read more 07/06/2006 (9:51 am)
GetPosition on gui element Bump ... no one have this problem?... read more 07/06/2006 (9:51 am)
Bitmap button help You probably want to look at GuiBitmapButtonTextCtrl()... read more 06/17/2006 (9:53 am)
Triggers and Projectiles Nothing, just echo("you entered trigger 1") it's not what it does its the fact it exists and my ch... read more 06/13/2006 (8:19 pm)
Sound problems Thanks Stefan and Aaron.... read more 06/13/2006 (9:23 am)
Triggers and Projectiles Bump, Still no help ?... read more 06/13/2006 (8:42 am)
Editor bug Bump Am I the only one that has this problem?... read more 06/13/2006 (8:38 am)
Sound Bug in Torque?? Billy, I looked for Ogg bug but dont find alot on the subject. I still have major problems with soun... read more 05/11/2006 (10:08 pm)
Using Different Footstep Sounds How about foot step sounds for side strafe and back movement? I dont seem to hear any.... read more 05/01/2006 (8:52 am)
Light Level Actually what I did was this. ColorF SceneObject::getLastColor(void) { return mLightingInfo.sm... read more 04/07/2006 (6:13 pm)
Light Level Probably should move this to private forum? I added a routine ColorF getLastColor() {return mLigh... read more 04/06/2006 (12:28 pm)
Triggers and Projectiles Bump I discovered that shotgun and crossbow is not affected by this so I set ballistic on an off, n... read more 04/03/2006 (2:17 pm)
Soldier Pack quirk @Scott "more realistic first person resource installed" ?? got a link?... read more 03/21/2006 (2:29 pm)
Interior light leak I set the light_geometry_scale to anything lower than 8 and map2diff/plus throws an exception error.... read more 03/17/2006 (12:38 pm)
Screen Resolution and gui I think I did that but higher reso. new GameTSCtrl(PlayGui) { Profile = "GuiContentProfile"; ... read more 03/17/2006 (12:24 pm)
Interior light leak Thin walls and floors, on my map the floor is 16 units thick and the light_geomeetry_ scale is 8 wou... read more 03/16/2006 (9:14 am)
HudFill and guiScrollCtrl Bump, anyone have a solution to this?... read more 03/16/2006 (7:52 am)
Fog problems And thats why yer (BobTheCBuilder) and I'm not... thanks man works fine now. /em ponders John = Bob... read more 03/13/2006 (9:49 am)
Fog problems Sent you mail.... read more 03/13/2006 (8:22 am)
Fog problems $pref::Interior::detailAdjust = "0.3"; $pref::Interior::DynamicLights = "1"; $pref::Interior::Ligh... read more 03/13/2006 (6:42 am)
Fog problems Windows, 4 different computers all same results. My version of 1.4 wont run in debug mode. still try... read more 03/12/2006 (9:41 am)
Camera Shake There are minor differences, GameConnection* is called twice. other than that not much difference. ... read more 03/02/2006 (1:17 pm)
Camera Shake Not sure what you want, this is the explosion defined in BotRifle datablock. Works fine in 1.3 da... read more 03/02/2006 (12:33 pm)
Explosions Thats the fix. Thanks David...... read more 03/02/2006 (9:44 am)
Prefs As if by magic... Thanks David!... read more 02/27/2006 (10:06 am)
ObjectLight I'm using 1.3 and dont see sgGlobalBlendColor in there The reason I wanted this is to simulate a ni... read more 02/14/2006 (9:40 am)
Variable cloak level I added this and now mounted objects wont cloak unless i set maxCloak to 1... read more 02/13/2006 (4:57 am)
GuiTextListCtrl Actually that was a copy paste error they are both referencing the same thing. my bad... read more 02/03/2006 (1:39 pm)
GuiTextListCtrl and usuage of the columns attribute Bump, No one have an answer for me? Do I need to use addField to initialize this?... read more 02/03/2006 (7:34 am)
GuiTextListCtrl and usuage of the columns attribute I have a little problem with the GuiTextListCtrl as well. I created an onscreen (playgui) GuiTextLis... read more 01/30/2006 (10:51 am)
SetAimObject hits the feet Oh kludge! actually what I did is add some duct tape (not fixed). Seems the bot initial data for pl... read more 01/26/2006 (8:53 am)
Stormfog Finally got it working. What you guys didn't mention is when you check fogStorm1 box and hit "APPLY"... read more 01/06/2006 (5:28 am)
Stormfog Going to bump this. I looked a the 1.3 version and the fogVolume1 is set to 100 0 200. If you move ... read more 01/05/2006 (1:54 pm)
Stormfog Sky.stormfog(1,5) nothing happens I fill in the values for fogVolume1 and there is fog without hav... read more 12/31/2005 (5:09 pm)
TorqueDemo.exe 1.4 illegal operation failure I think once you get the version then #define and ifdef should wrap the unicode, but I may be wrong.... read more 12/29/2005 (11:58 am)
TorqueDemo.exe 1.4 illegal operation failure Well what I was intending there was for the development compiling the engine etc if win98 is preferr... read more 12/29/2005 (9:51 am)
TorqueDemo.exe 1.4 illegal operation failure I dont think the problem is with 1.4 it's win98 and ME dont have unicode support. The fix is to inst... read more 12/29/2005 (4:57 am)
LightScene function problems and shadow update I have a simillar problem where I want the host of a game to simply set day or night then broadcast ... read more 12/27/2005 (11:42 am)
GuiTextcontrol How bout if you are editing a value in the edit box then click a button to call a funciton. You test... read more 12/27/2005 (10:54 am)
SetAimObject hits the feet I hate to dredge this up again but I have a strange problem. I integrated Matts idea in the engine ... read more 12/19/2005 (7:50 am)