Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| More GUI hairpulling :) | Just a thought, if you can organize your main screen to have the buttons in the upper left more and ... read more | 07/04/2004 (4:35 am) |
| Brain Editor | The demo version you have posted on your web site shows the torque debugger in action?... read more | 07/03/2004 (10:02 am) |
| Connect on internet | Thanks Ben I'll give that a try.... read more | 07/02/2004 (4:35 am) |
| Wind Direction and smoke | Where can I aquire this fix Chris?... read more | 07/01/2004 (2:41 pm) |
| Torque only works on XP? | Max I use it on win98_se, win2k, winxp and even win64xp no problems. Be sure to look at your video ... read more | 06/30/2004 (8:43 am) |
| guiAviBitmapCtrl Windows ONLY fix | No Shane I still havent got this to work, sorry. Same story for mpg.... read more | 06/30/2004 (3:39 am) |
| Wind Direction and smoke | Does everything blow the right way now? Thanks for gettin on this so fast....... read more | 06/28/2004 (7:09 pm) |
| Synapse Lighting | John I got it all workin now. Thanks. You probably should just include the modified version of the ... read more | 06/28/2004 (7:49 am) |
| Synapse Lighting | I dont have fx/volLight.cc or h files in my project the Docs send me to a link for this? So I can on... read more | 06/28/2004 (6:33 am) |
| Wind Direction and smoke | Yes I understand that, the reference was " winds are out of the south at 10 mph " versus Vect... read more | 06/28/2004 (5:01 am) |
| Synapse Lighting | @John I get this error trying to make a volume light editor/newObject.cs (0): Unable to instantia... read more | 06/28/2004 (4:57 am) |
| Wind Direction and smoke | It is true that the outside world considers wind direction as a FROM value I think we in the graphic... read more | 06/28/2004 (4:31 am) |
| Wind Direction and smoke | Yes sir it is the latest if the latest is within a week. I noticed some odd things. First if I set ... read more | 06/27/2004 (12:23 pm) |
| Synapse Lighting | As if by MAGIC! Ok I ran my test program hit the F11 and tried to see if I could plant a light dow... read more | 06/27/2004 (12:20 pm) |
| Synapse Lighting | Bunch of these: Executing starter.fps/data/missions/stronghold.mis. Object 'SpawnSphereMarker' is ... read more | 06/27/2004 (11:33 am) |
| Synapse Lighting | I got the latest version, added the files, patched, built with no errors. None of my games will r... read more | 06/27/2004 (11:15 am) |
| Wind Direction and smoke | The rain is blowing the wrong direction! I changed the wind direction and the clouds and the smoke ... read more | 06/27/2004 (11:06 am) |
| Animated particle textures | Bingo Luke thanks... read more | 06/27/2004 (10:24 am) |
| Synapse Lighting | I got them from cvs so I guess I patched the wrong files? The docs dont show a patch for HEAD and t... read more | 06/27/2004 (10:23 am) |
| Synapse Lighting | Ok The last version of the engine I have was 2 weeks ago so I assume that is 1.2.2 1. I added the... read more | 06/27/2004 (9:17 am) |
| Animated particle textures | I just set it to 8 in the cs file, as I said before I tried lots of values there the 8 just happened... read more | 06/27/2004 (8:02 am) |
| Synapse Lighting | I would prefer not to use any merge mechanism last time I did that it took me 2 days to get things r... read more | 06/27/2004 (7:47 am) |
| Synapse Lighting | Thanks John. my credit card number is xxx-xx-xxxx-xx... read more | 06/27/2004 (6:00 am) |
| Animated particle textures | @Eric from the engine code, if it's not used can someone remove it from the code so as not to confus... read more | 06/26/2004 (11:18 pm) |
| Wind Direction and smoke | WEll I don't know what direction 0,1,0 is but I set the wind to that. I can stand back so that the ... read more | 06/26/2004 (6:18 pm) |
| Animated particle textures | Not a typo seems to be a bug. I commented out the numFrames, framesPerSec and it seems to work now ... read more | 06/26/2004 (3:56 pm) |
| Animated particle textures | It doesn't like the frames per second any idea here? >>> Advanced script error report. Line 49. ... read more | 06/26/2004 (1:02 pm) |
| Animated particle textures | Tried alpha channel but still get squares... read more | 06/26/2004 (11:07 am) |
| Animated particle textures | My fire looks like a bunch of squares, dont suppose I need alpha channel in there?... read more | 06/26/2004 (10:38 am) |
| Brain Editor | Thanks for the file Gustav, works fine now. I noticed a couple things. 1. there is no help for... read more | 06/23/2004 (5:18 am) |
| Brain Editor | Wont run on my machine since I dont have MSVCP71.DLL sure like to buy it........ read more | 06/22/2004 (5:50 pm) |
| Characters limits | My artist is playing with some methods to add bones and weight maps to the clothing as if they were ... read more | 06/22/2004 (9:40 am) |
| Glu2d3d.dll & opengl2d3d.dll | WEll while we are on the subject, if I use only a OpenGL render can I remove the glu2d3d and opengl2... read more | 06/21/2004 (5:30 am) |
| Starting a dedicated server | Peter I had the same problem on joining on my lan, the loading screen just locked up. Turns out it w... read more | 06/21/2004 (5:22 am) |
| IP address from Join | Yes nathan thats what I want, going to add a edit box in the join dialog so they can either use a la... read more | 06/19/2004 (11:09 am) |
| IP address from Join | No problem on new func, just wondered what it would affect doing it from the Join dialog, wonder if ... read more | 06/19/2004 (9:33 am) |
| Fog Layers | @Edward thanks I'll take a look. @Billy I changed the wind direction I was playing with the rain bl... read more | 06/17/2004 (5:36 pm) |
| Fog Layers | Works for me thanks mucho Billy.... I have been lookin into a weather system as well like slow st... read more | 06/17/2004 (2:20 pm) |
| Fog Layers | What are the 2 parameters Billy? the first one I assume is the bool 0=off 1=on the other is the fad... read more | 06/17/2004 (1:58 pm) |
| Fog Layers | Billy ScE I did as you said and it did this: OFFSET: 0.812500 CURRENT: 0 PERCENTAGE: 0.076172 TIME... read more | 06/17/2004 (1:19 pm) |
| Fog Layers | LOL double shot. yeah I saved it a couple times even made other changes to be sure. When I load the ... read more | 06/17/2004 (12:31 pm) |
| Fog Layers | Nvidia GF3 driver 56.64, TrueColor 32 bit Thing that puzzles me is I can set the fog in the edito... read more | 06/17/2004 (11:26 am) |
| Fog Layers | Here are the settings fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000... read more | 06/17/2004 (10:31 am) |
| CVS and RealmWars | That works Thanks L Foster....... read more | 06/17/2004 (8:31 am) |
| CVS and RealmWars | Ah didn't know that existed, will give it a go. Thanks!... read more | 06/17/2004 (7:26 am) |
| Max2DTS no collisions | Well all I know he spent a couple days non stop reading the example line by line doing exactly what ... read more | 06/17/2004 (7:24 am) |
| Max2DTS no collisions | Ok here is the comments from my artist about this The documentation is a little sparse in ... read more | 06/17/2004 (5:37 am) |
| CVS and RealmWars | Anyone know how it's formatted? RealmWars, Realmwars, realmWars, realmwars, rw, RW Would really be... read more | 06/17/2004 (5:29 am) |
| CVS and RealmWars | I guess I dont know how to access it is the main problem. cvs server: cannot find module 'RealmWars... read more | 06/17/2004 (4:36 am) |
| SetModel | You mean this? ConsoleMethod( GuiPlayerView, setModel, void, 4, 4, "playerView.setModel( raceGender... read more | 06/17/2004 (4:23 am) |