Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
More GUI hairpulling :) Just a thought, if you can organize your main screen to have the buttons in the upper left more and ... read more 07/04/2004 (4:35 am)
Brain Editor The demo version you have posted on your web site shows the torque debugger in action?... read more 07/03/2004 (10:02 am)
Connect on internet Thanks Ben I'll give that a try.... read more 07/02/2004 (4:35 am)
Wind Direction and smoke Where can I aquire this fix Chris?... read more 07/01/2004 (2:41 pm)
Torque only works on XP? Max I use it on win98_se, win2k, winxp and even win64xp no problems. Be sure to look at your video ... read more 06/30/2004 (8:43 am)
guiAviBitmapCtrl Windows ONLY fix No Shane I still havent got this to work, sorry. Same story for mpg.... read more 06/30/2004 (3:39 am)
Wind Direction and smoke Does everything blow the right way now? Thanks for gettin on this so fast....... read more 06/28/2004 (7:09 pm)
Synapse Lighting John I got it all workin now. Thanks. You probably should just include the modified version of the ... read more 06/28/2004 (7:49 am)
Synapse Lighting I dont have fx/volLight.cc or h files in my project the Docs send me to a link for this? So I can on... read more 06/28/2004 (6:33 am)
Wind Direction and smoke Yes I understand that, the reference was " winds are out of the south at 10 mph " versus Vect... read more 06/28/2004 (5:01 am)
Synapse Lighting @John I get this error trying to make a volume light editor/newObject.cs (0): Unable to instantia... read more 06/28/2004 (4:57 am)
Wind Direction and smoke It is true that the outside world considers wind direction as a FROM value I think we in the graphic... read more 06/28/2004 (4:31 am)
Wind Direction and smoke Yes sir it is the latest if the latest is within a week. I noticed some odd things. First if I set ... read more 06/27/2004 (12:23 pm)
Synapse Lighting As if by MAGIC! Ok I ran my test program hit the F11 and tried to see if I could plant a light dow... read more 06/27/2004 (12:20 pm)
Synapse Lighting Bunch of these: Executing starter.fps/data/missions/stronghold.mis. Object 'SpawnSphereMarker' is ... read more 06/27/2004 (11:33 am)
Synapse Lighting I got the latest version, added the files, patched, built with no errors. None of my games will r... read more 06/27/2004 (11:15 am)
Wind Direction and smoke The rain is blowing the wrong direction! I changed the wind direction and the clouds and the smoke ... read more 06/27/2004 (11:06 am)
Animated particle textures Bingo Luke thanks... read more 06/27/2004 (10:24 am)
Synapse Lighting I got them from cvs so I guess I patched the wrong files? The docs dont show a patch for HEAD and t... read more 06/27/2004 (10:23 am)
Synapse Lighting Ok The last version of the engine I have was 2 weeks ago so I assume that is 1.2.2 1. I added the... read more 06/27/2004 (9:17 am)
Animated particle textures I just set it to 8 in the cs file, as I said before I tried lots of values there the 8 just happened... read more 06/27/2004 (8:02 am)
Synapse Lighting I would prefer not to use any merge mechanism last time I did that it took me 2 days to get things r... read more 06/27/2004 (7:47 am)
Synapse Lighting Thanks John. my credit card number is xxx-xx-xxxx-xx... read more 06/27/2004 (6:00 am)
Animated particle textures @Eric from the engine code, if it's not used can someone remove it from the code so as not to confus... read more 06/26/2004 (11:18 pm)
Wind Direction and smoke WEll I don't know what direction 0,1,0 is but I set the wind to that. I can stand back so that the ... read more 06/26/2004 (6:18 pm)
Animated particle textures Not a typo seems to be a bug. I commented out the numFrames, framesPerSec and it seems to work now ... read more 06/26/2004 (3:56 pm)
Animated particle textures It doesn't like the frames per second any idea here? >>> Advanced script error report. Line 49. ... read more 06/26/2004 (1:02 pm)
Animated particle textures Tried alpha channel but still get squares... read more 06/26/2004 (11:07 am)
Animated particle textures My fire looks like a bunch of squares, dont suppose I need alpha channel in there?... read more 06/26/2004 (10:38 am)
Brain Editor Thanks for the file Gustav, works fine now. I noticed a couple things. 1. there is no help for... read more 06/23/2004 (5:18 am)
Brain Editor Wont run on my machine since I dont have MSVCP71.DLL sure like to buy it........ read more 06/22/2004 (5:50 pm)
Characters limits My artist is playing with some methods to add bones and weight maps to the clothing as if they were ... read more 06/22/2004 (9:40 am)
Glu2d3d.dll & opengl2d3d.dll WEll while we are on the subject, if I use only a OpenGL render can I remove the glu2d3d and opengl2... read more 06/21/2004 (5:30 am)
Starting a dedicated server Peter I had the same problem on joining on my lan, the loading screen just locked up. Turns out it w... read more 06/21/2004 (5:22 am)
IP address from Join Yes nathan thats what I want, going to add a edit box in the join dialog so they can either use a la... read more 06/19/2004 (11:09 am)
IP address from Join No problem on new func, just wondered what it would affect doing it from the Join dialog, wonder if ... read more 06/19/2004 (9:33 am)
Fog Layers @Edward thanks I'll take a look. @Billy I changed the wind direction I was playing with the rain bl... read more 06/17/2004 (5:36 pm)
Fog Layers Works for me thanks mucho Billy.... I have been lookin into a weather system as well like slow st... read more 06/17/2004 (2:20 pm)
Fog Layers What are the 2 parameters Billy? the first one I assume is the bool 0=off 1=on the other is the fad... read more 06/17/2004 (1:58 pm)
Fog Layers Billy ScE I did as you said and it did this: OFFSET: 0.812500 CURRENT: 0 PERCENTAGE: 0.076172 TIME... read more 06/17/2004 (1:19 pm)
Fog Layers LOL double shot. yeah I saved it a couple times even made other changes to be sure. When I load the ... read more 06/17/2004 (12:31 pm)
Fog Layers Nvidia GF3 driver 56.64, TrueColor 32 bit Thing that puzzles me is I can set the fog in the edito... read more 06/17/2004 (11:26 am)
Fog Layers Here are the settings fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000... read more 06/17/2004 (10:31 am)
CVS and RealmWars That works Thanks L Foster....... read more 06/17/2004 (8:31 am)
CVS and RealmWars Ah didn't know that existed, will give it a go. Thanks!... read more 06/17/2004 (7:26 am)
Max2DTS no collisions Well all I know he spent a couple days non stop reading the example line by line doing exactly what ... read more 06/17/2004 (7:24 am)
Max2DTS no collisions Ok here is the comments from my artist about this The documentation is a little sparse in ... read more 06/17/2004 (5:37 am)
CVS and RealmWars Anyone know how it's formatted? RealmWars, Realmwars, realmWars, realmwars, rw, RW Would really be... read more 06/17/2004 (5:29 am)
CVS and RealmWars I guess I dont know how to access it is the main problem. cvs server: cannot find module 'RealmWars... read more 06/17/2004 (4:36 am)
SetModel You mean this? ConsoleMethod( GuiPlayerView, setModel, void, 4, 4, "playerView.setModel( raceGender... read more 06/17/2004 (4:23 am)