Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
Damage from fall Doh! that was too easy.... thanks!... read more 08/11/2004 (6:44 am)
LOS target thru walls The raycast returns my player as the target always I thought it would fire a ray in 3space and retu... read more 08/10/2004 (4:06 pm)
Hide DOS windows? You have to rebuild the engine with a different setting. In VC 6 you go to project/settings and s... read more 08/10/2004 (5:35 am)
MsToNext Yeah I was going to do that but noticed the msToNext in there and didn't want to duplicate efforts i... read more 08/08/2004 (6:48 am)
Diffuse/Specular in Max I almost have to disagree purely on observation. I have some objects that almost glow and some that ... read more 07/30/2004 (9:18 am)
Diffuse/Specular in Max How does the engine treat different types of objects then. Like a dull brick would not reflect much ... read more 07/30/2004 (5:09 am)
File read/write Erik that works great, thanks. I still have problem with the CC code in the engine. How does the ... read more 07/29/2004 (9:32 am)
Schedule That seems to work ok for the host but not for the clients. I would like this to be on the client s... read more 07/23/2004 (4:11 am)
Lighting pak and shadows Collision is on since I can run into it and shoot it. Would that be a fair assessment? Here is an ob... read more 07/22/2004 (7:51 am)
Lighting pak and shadows Ah I guess I worded that wrong. I put a static object in the scene like a tree and it does not cast ... read more 07/22/2004 (4:40 am)
Schedule So using the schedule(1000,0,getPos,%player) the value of %player is held and reused? cool.... I ... read more 07/21/2004 (8:16 am)
Interact Key example How bout a ak47? bullits, grenades all collide with it. I put in other objects just to see if I c... read more 07/19/2004 (4:25 pm)
Interact Key example Yeah I checked for errors and fixed them. I echo() all of the information to make sure the ray start... read more 07/19/2004 (3:51 pm)
Interact Key example @Joseph, yes thats the one except the example used a chrome lookin switch.dts. I get 0 for return on... read more 07/19/2004 (2:48 pm)
How do you find if the player is on the ground or not? @Dan I been trying to use your code snippit for getting a ray hit on a object and all I get is 0 can... read more 07/19/2004 (2:44 pm)
Interact Key example Well IMHO I think a tutorial should show the proper way to do something and let the user modify from... read more 07/19/2004 (12:34 pm)
Interact Key example Yeah I got no prob with that just wish the tutorials would at least work so someone could learn. ... read more 07/19/2004 (10:47 am)
Interact Key example Morning Simon! here is the link on what im trying to do: http://www.garagegames.com/docs/torque/... read more 07/19/2004 (10:10 am)
Interact Key example From the tutorial %searchMasks = $TypeMasks::ShapeBaseObjectType;... read more 07/19/2004 (9:37 am)
How to access public functions from script Well I had read that. In the example above DECLARE_CONOBJECT(GuiRadarCtrl); makes the class availab... read more 07/18/2004 (1:03 pm)
Bots per Mission Yeah that looks good. Now back to the question. What would be the easiest way to store bot info on ... read more 07/17/2004 (6:27 am)
Lightning damage Sabrecyd, thanks, that works for me too. Just when I thought I was starting to understand the scr... read more 07/16/2004 (5:30 am)
Lightning damage You mean the lightning strike event as in the engine code? I thought I saw one of these threads t... read more 07/15/2004 (1:36 pm)
Fog Layers @Billy how do I turn on lightning flashes that you mentioned, I see the call in the engine but no wa... read more 07/15/2004 (11:49 am)
Lightning damage How do I know a lightning event took place? I looked at the c code and dont see a notification like ... read more 07/15/2004 (8:22 am)
ContainerRayCast help Ah, another mystery solved.. thanks.... read more 07/14/2004 (9:20 am)
ContainerRayCast help Isn't ShapeBaseObjectType like me or my character? thats the one target I want to hit so wasn't sure... read more 07/14/2004 (8:59 am)
Lighting Pak questions Thanks. I was wanting to do a light that was spread a bit. Like a one inch spot that spread at some... read more 07/11/2004 (10:07 am)
Lighting Pak questions The beam seems to twist up and skew off a bit. I also noticed that the ends are not smoothe more lik... read more 07/11/2004 (4:12 am)
MSVC 6 question Nevermind...forgot to path it and it wound up in external dep ...sigh... read more 07/09/2004 (4:40 pm)
Basics @Bruno where is the list? I would like to know what all I can create. Avatar is a class defined i... read more 07/08/2004 (6:53 pm)
Echo on client Kevin great idea! I just discovered the joys of sending commands to the client, I'll add that one, t... read more 07/08/2004 (2:00 pm)
Package Well it still has the look and feel of a class with no members just methods. Is that the gist of it?... read more 07/08/2004 (7:20 am)
guiAviBitmapCtrl Windows ONLY fix @Stefan I create a gui item GuiAviBitmapCtrl and set it's size and position on the display. Set the ... read more 07/08/2004 (4:45 am)
Basics In control/server.cs %player = new Player() { dataBlock = MaleAvatar; client = ... read more 07/08/2004 (3:47 am)
AIManager I think the term AIManager is a mis nomer it's just a label name it's not a manager unless you have ... read more 07/07/2004 (10:08 am)
Basics Well I was using chapter 4 of the book as a reference to questions I might have. The Mods forum look... read more 07/07/2004 (9:54 am)
Chapter 4 problems @Robert I finally just copied the source files from that chapter on the disk over and it works. I th... read more 07/05/2004 (10:16 am)
Day/Night and textures Havent got that far yet John, just trying to understand the mechanics of this. Some of the textures ... read more 07/05/2004 (9:14 am)
HFL file types It kinda looks like html. If I make a plain text file it will show up? with linefeeds?... read more 07/05/2004 (9:06 am)
HFL file types Well since I have seen that in almost all the examples for torque I thought it might be something sp... read more 07/05/2004 (6:32 am)
Adding Sprites @Dylan that would be great, I've been lookin on how to do this. @Dustin you want to add a 3d spri... read more 07/05/2004 (4:49 am)
Splash Animation Which leads us back to the origional post. What mechanism in the engine allows for 2d (RHW) sprites... read more 07/05/2004 (4:22 am)
Splash Animation I would settle for some 2d sprites and texture animation at this point just anything besides a fade.... read more 07/04/2004 (5:53 pm)
Brain Editor I went ahead and bought this editor. A couple minor hiccups (user inflicted wounds) and it's up an... read more 07/04/2004 (2:54 pm)
Day/Night and textures The point was more of a question on having to change both color AND ambient to get a dark effect, or... read more 07/04/2004 (10:44 am)
Chapter 4 problems Found the bug in my last post and fixed it. Now the path just dies in %conn.connectLocal(); All I ge... read more 07/04/2004 (8:55 am)
Network problems Dont know how to "run it through debugger" . Still new at this.... read more 07/04/2004 (7:57 am)
Chapter 4 problems I get this error --------- Loading Add-ons --------- common/main.cs (149): Unknown command OnSta... read more 07/04/2004 (7:17 am)
Network problems "actual problem when NOT playing over the internet" I assume you mean a local LAN? It works fine... read more 07/04/2004 (6:21 am)