Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Damage from fall | Doh! that was too easy.... thanks!... read more | 08/11/2004 (6:44 am) |
| LOS target thru walls | The raycast returns my player as the target always I thought it would fire a ray in 3space and retu... read more | 08/10/2004 (4:06 pm) |
| Hide DOS windows? | You have to rebuild the engine with a different setting. In VC 6 you go to project/settings and s... read more | 08/10/2004 (5:35 am) |
| MsToNext | Yeah I was going to do that but noticed the msToNext in there and didn't want to duplicate efforts i... read more | 08/08/2004 (6:48 am) |
| Diffuse/Specular in Max | I almost have to disagree purely on observation. I have some objects that almost glow and some that ... read more | 07/30/2004 (9:18 am) |
| Diffuse/Specular in Max | How does the engine treat different types of objects then. Like a dull brick would not reflect much ... read more | 07/30/2004 (5:09 am) |
| File read/write | Erik that works great, thanks. I still have problem with the CC code in the engine. How does the ... read more | 07/29/2004 (9:32 am) |
| Schedule | That seems to work ok for the host but not for the clients. I would like this to be on the client s... read more | 07/23/2004 (4:11 am) |
| Lighting pak and shadows | Collision is on since I can run into it and shoot it. Would that be a fair assessment? Here is an ob... read more | 07/22/2004 (7:51 am) |
| Lighting pak and shadows | Ah I guess I worded that wrong. I put a static object in the scene like a tree and it does not cast ... read more | 07/22/2004 (4:40 am) |
| Schedule | So using the schedule(1000,0,getPos,%player) the value of %player is held and reused? cool.... I ... read more | 07/21/2004 (8:16 am) |
| Interact Key example | How bout a ak47? bullits, grenades all collide with it. I put in other objects just to see if I c... read more | 07/19/2004 (4:25 pm) |
| Interact Key example | Yeah I checked for errors and fixed them. I echo() all of the information to make sure the ray start... read more | 07/19/2004 (3:51 pm) |
| Interact Key example | @Joseph, yes thats the one except the example used a chrome lookin switch.dts. I get 0 for return on... read more | 07/19/2004 (2:48 pm) |
| How do you find if the player is on the ground or not? | @Dan I been trying to use your code snippit for getting a ray hit on a object and all I get is 0 can... read more | 07/19/2004 (2:44 pm) |
| Interact Key example | Well IMHO I think a tutorial should show the proper way to do something and let the user modify from... read more | 07/19/2004 (12:34 pm) |
| Interact Key example | Yeah I got no prob with that just wish the tutorials would at least work so someone could learn. ... read more | 07/19/2004 (10:47 am) |
| Interact Key example | Morning Simon! here is the link on what im trying to do: http://www.garagegames.com/docs/torque/... read more | 07/19/2004 (10:10 am) |
| Interact Key example | From the tutorial %searchMasks = $TypeMasks::ShapeBaseObjectType;... read more | 07/19/2004 (9:37 am) |
| How to access public functions from script | Well I had read that. In the example above DECLARE_CONOBJECT(GuiRadarCtrl); makes the class availab... read more | 07/18/2004 (1:03 pm) |
| Bots per Mission | Yeah that looks good. Now back to the question. What would be the easiest way to store bot info on ... read more | 07/17/2004 (6:27 am) |
| Lightning damage | Sabrecyd, thanks, that works for me too. Just when I thought I was starting to understand the scr... read more | 07/16/2004 (5:30 am) |
| Lightning damage | You mean the lightning strike event as in the engine code? I thought I saw one of these threads t... read more | 07/15/2004 (1:36 pm) |
| Fog Layers | @Billy how do I turn on lightning flashes that you mentioned, I see the call in the engine but no wa... read more | 07/15/2004 (11:49 am) |
| Lightning damage | How do I know a lightning event took place? I looked at the c code and dont see a notification like ... read more | 07/15/2004 (8:22 am) |
| ContainerRayCast help | Ah, another mystery solved.. thanks.... read more | 07/14/2004 (9:20 am) |
| ContainerRayCast help | Isn't ShapeBaseObjectType like me or my character? thats the one target I want to hit so wasn't sure... read more | 07/14/2004 (8:59 am) |
| Lighting Pak questions | Thanks. I was wanting to do a light that was spread a bit. Like a one inch spot that spread at some... read more | 07/11/2004 (10:07 am) |
| Lighting Pak questions | The beam seems to twist up and skew off a bit. I also noticed that the ends are not smoothe more lik... read more | 07/11/2004 (4:12 am) |
| MSVC 6 question | Nevermind...forgot to path it and it wound up in external dep ...sigh... read more | 07/09/2004 (4:40 pm) |
| Basics | @Bruno where is the list? I would like to know what all I can create. Avatar is a class defined i... read more | 07/08/2004 (6:53 pm) |
| Echo on client | Kevin great idea! I just discovered the joys of sending commands to the client, I'll add that one, t... read more | 07/08/2004 (2:00 pm) |
| Package | Well it still has the look and feel of a class with no members just methods. Is that the gist of it?... read more | 07/08/2004 (7:20 am) |
| guiAviBitmapCtrl Windows ONLY fix | @Stefan I create a gui item GuiAviBitmapCtrl and set it's size and position on the display. Set the ... read more | 07/08/2004 (4:45 am) |
| Basics | In control/server.cs %player = new Player() { dataBlock = MaleAvatar; client = ... read more | 07/08/2004 (3:47 am) |
| AIManager | I think the term AIManager is a mis nomer it's just a label name it's not a manager unless you have ... read more | 07/07/2004 (10:08 am) |
| Basics | Well I was using chapter 4 of the book as a reference to questions I might have. The Mods forum look... read more | 07/07/2004 (9:54 am) |
| Chapter 4 problems | @Robert I finally just copied the source files from that chapter on the disk over and it works. I th... read more | 07/05/2004 (10:16 am) |
| Day/Night and textures | Havent got that far yet John, just trying to understand the mechanics of this. Some of the textures ... read more | 07/05/2004 (9:14 am) |
| HFL file types | It kinda looks like html. If I make a plain text file it will show up? with linefeeds?... read more | 07/05/2004 (9:06 am) |
| HFL file types | Well since I have seen that in almost all the examples for torque I thought it might be something sp... read more | 07/05/2004 (6:32 am) |
| Adding Sprites | @Dylan that would be great, I've been lookin on how to do this. @Dustin you want to add a 3d spri... read more | 07/05/2004 (4:49 am) |
| Splash Animation | Which leads us back to the origional post. What mechanism in the engine allows for 2d (RHW) sprites... read more | 07/05/2004 (4:22 am) |
| Splash Animation | I would settle for some 2d sprites and texture animation at this point just anything besides a fade.... read more | 07/04/2004 (5:53 pm) |
| Brain Editor | I went ahead and bought this editor. A couple minor hiccups (user inflicted wounds) and it's up an... read more | 07/04/2004 (2:54 pm) |
| Day/Night and textures | The point was more of a question on having to change both color AND ambient to get a dark effect, or... read more | 07/04/2004 (10:44 am) |
| Chapter 4 problems | Found the bug in my last post and fixed it. Now the path just dies in %conn.connectLocal(); All I ge... read more | 07/04/2004 (8:55 am) |
| Network problems | Dont know how to "run it through debugger" . Still new at this.... read more | 07/04/2004 (7:57 am) |
| Chapter 4 problems | I get this error --------- Loading Add-ons --------- common/main.cs (149): Unknown command OnSta... read more | 07/04/2004 (7:17 am) |
| Network problems | "actual problem when NOT playing over the internet" I assume you mean a local LAN? It works fine... read more | 07/04/2004 (6:21 am) |