Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS Static Shape Shadows | I had a problem with no shadow as well and I changed the sun's azmith to something other than 0 and ... read more | 09/26/2004 (2:28 pm) |
| Does AudioButtonDown work? | This is getting way too confusing. I get errors like it can't find the audio profiles because at the... read more | 09/25/2004 (11:29 am) |
| Does AudioButtonDown work? | Thanks Stefan, I'll give that a shot.... read more | 09/25/2004 (10:12 am) |
| Lighting Pak questions | I made the change and it crashes.... read more | 09/25/2004 (9:51 am) |
| Does AudioButtonDown work? | Still screwed up...either it can't find it, doesn't use it or just plain crashes. I guess I wont be ... read more | 09/25/2004 (8:58 am) |
| Lighting Pak questions | Oh I found the other forum, I'm old and blind, thanks. how bout something like if(!exist *.dso) {... read more | 09/23/2004 (4:21 am) |
| Lighting Pak questions | Sorry, dont see anything like that. I see "community links" but no reference to edit.... read more | 09/22/2004 (1:50 pm) |
| Lighting Pak questions | I dont see a "lighting pack forum" on the forums list... read more | 09/22/2004 (1:15 pm) |
| Player speed | Yeah I understand the maxForwardSpeed is a datablock item. Just figured walk would already be part o... read more | 09/22/2004 (9:53 am) |
| Player speed | The ghosting and prediction should be part of the c++ code already. When a player is created, the en... read more | 09/22/2004 (6:36 am) |
| $pref::shadows = "2"; | It appears the value is intended to be a float from 0.0 to 1.0 All the examples show this value to... read more | 09/21/2004 (7:26 pm) |
| PlayerFootprint | Ok I got the foot prints working and the sounds but no footpuffs or dust. Anyone know what would sto... read more | 09/19/2004 (4:54 pm) |
| Does AudioButtonDown work? | For what Billy? If you mean does the button sound exist then yes. This is in my client/audioprofiles... read more | 09/18/2004 (3:14 pm) |
| Does AudioButtonDown work? | @Billy I added this GuiButtonProfile.soundButtonDown = "AudioButtonDown"; to my files and I still do... read more | 09/18/2004 (12:20 pm) |
| PlayerFootprint | Yes the orc worked fine. Nodes on the model for the feet? Any more info?... read more | 09/17/2004 (7:09 pm) |
| Maya Dts Export Error | That shape he made loads but it has no textures and no collisions... read more | 09/16/2004 (7:48 pm) |
| Movemap bind | Thanks, looks like the find in files function for Brain Editor Pro is broke, sigh... read more | 09/11/2004 (4:08 pm) |
| Movemap bind | Ok perhpps this question is too confusing so I will try to reword it. In the file default.bind.c... read more | 09/11/2004 (4:52 am) |
| Datablock members | So just do %player.mydata =20 sets aglobal for that player?... read more | 09/10/2004 (6:20 am) |
| Movemap bind | Yeah its called from that file ...where is the function?... read more | 09/10/2004 (6:18 am) |
| Forward.dsq | Make sure the player.cs file only contains a reference to those anims that actually exist in the dts... read more | 08/30/2004 (3:52 pm) |
| Lightwave animation | I'm going to make an assumption here. The DTS file holds name, frame count etc of the animaiton stor... read more | 08/30/2004 (2:47 pm) |
| Lightwave animation | I assumed both. The player.dts and player_forward.dsq is there as well as the player.cs file with da... read more | 08/30/2004 (5:42 am) |
| Game Space | My artist is not happy with the lite version, can't export anything to see if it actually works or n... read more | 08/27/2004 (5:45 am) |
| Get %obj from %obj.client | @Gonzo I'm not being secretive I just dont know what to ask. I see player and client scattered all o... read more | 08/25/2004 (3:59 pm) |
| Function Player | @Gonzo thats the explanation I was lookin for, I saw the %obj.playDeathAnim and couldn't see how it ... read more | 08/25/2004 (3:40 pm) |
| Function Player | I guess what I dont understand here is the functions name "Player" not ever being used but the funct... read more | 08/25/2004 (5:11 am) |
| Get %obj from %obj.client | Thanks to all for your input here. This script is confusing.... read more | 08/25/2004 (4:56 am) |
| Get %obj from %obj.client | /emote slams his head on the keyboard.... so %client.player.getTransform() is valid?... read more | 08/24/2004 (1:55 pm) |
| Get %obj from %obj.client | @ John yes! %player.getTransform() works %client.getTransform() dont work. How do I obtain... read more | 08/24/2004 (1:44 pm) |
| Get %obj from %obj.client | Prolly not you Kevin all I wanted it how do I get the obj given only the client as information, seem... read more | 08/24/2004 (12:40 pm) |
| Get %obj from %obj.client | Thanks Pat function SomeObject::someFunction( %this, %client ) { how is the obj obtained f... read more | 08/24/2004 (11:49 am) |
| Who shot the bot | Well I solved the problem and probably caused other problems so one of you wizzards please tell me w... read more | 08/24/2004 (5:53 am) |
| Player type | Ok I got it you want me to post the whole thing? isAIControlled is not listed under the methods.... read more | 08/23/2004 (7:24 pm) |
| Player type | The bot player when created has obj = 1598 and when I shoot it onDamage is called and in that funcit... read more | 08/23/2004 (6:42 pm) |
| Player type | This is coppied from my code: if(%obj.client.isAIControlled()) and the result is this Unab... read more | 08/23/2004 (4:45 pm) |
| Player type | This is what I get Unknown command isAIControlled.... read more | 08/23/2004 (8:25 am) |
| Who shot the bot | @anthony isAIControlled fails as unknown no matter what I call it with. I think rather than having ... read more | 08/23/2004 (7:34 am) |
| Who shot the bot | Actually I'm workin from the bot backwards So the bot wants to know who shot it so it can return fir... read more | 08/23/2004 (4:39 am) |
| Bots death animation | Well I've tried everything I know to make the bot death anim show up on the client and still no go. ... read more | 08/22/2004 (3:15 pm) |
| Internet connection required? | Sorry Billy, frustration..... Yes the network is intact and working. 5 testprograms would not lau... read more | 08/21/2004 (10:24 am) |
| Internet connection required? | Local network must be working as in I coppied all the test programs over from one computer to the ot... read more | 08/21/2004 (10:15 am) |
| Many big explosions and the lack of performance | Another trick on explosion density and still maintain visual quality is to dynamicly change the part... read more | 08/21/2004 (4:49 am) |
| Game Space | Thanks for the info. One of the artists is looking it over and trying to decide if it's worth gettin... read more | 08/21/2004 (4:40 am) |
| 23 errors with VC++ 2005 beta | Are you attempting a 64 bit build?... read more | 08/21/2004 (4:33 am) |
| Function Player | Yes I understand globals. I dont understand player.... read more | 08/16/2004 (9:34 am) |
| Function Player | Does having % instead of $ make a difference here? creating a %myplayer = new Player(name) is diffe... read more | 08/16/2004 (4:51 am) |
| Function Player | I'm trying to get the origin of "player" you say player class do you mean %player = new Player ? if ... read more | 08/16/2004 (3:58 am) |
| MsToNext | So it appears the msToNext is a left over? I can use it for what ever suits me? Pathed interior? ... read more | 08/12/2004 (3:33 am) |
| Script help | Well I guess there is the confustion I can't tell what is being called from script to engine and wha... read more | 08/12/2004 (3:28 am) |