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Howard Dortch's Forum Posts

Thread Post Date Posted
Wireframe players You can set this somewhere in the game to get wireframe for all, not sure if you can switch it in ga... read more 11/28/2004 (8:12 am)
Using Schedule Ok here tiz function checkBot(%index) { if($Bot[%index].data == 1) { cancel(... read more 11/28/2004 (7:11 am)
Using Schedule Cameron seems return was the trick. I figured the cancel would prevent the schedule from being calle... read more 11/28/2004 (4:17 am)
Using Schedule Yes that would work but this is a one shot deal. Player enters a trigger to activate it so it can on... read more 11/27/2004 (7:29 pm)
Using Schedule And yet here is another one. I want to schedule an event to check for some condition then cancel ... read more 11/27/2004 (9:10 am)
Welcome Torque Maya Users Ok thanks..thats the one he's using.... read more 11/23/2004 (7:08 pm)
Welcome Torque Maya Users Where do I find "the most recent"? one I have 3 or 4 of em but none are versioned... read more 11/23/2004 (6:17 pm)
Welcome Torque Maya Users My maya artist can't get the exporter to work for animations. It wont produce dsq files Any good ... read more 11/23/2004 (5:13 pm)
Config.cs @Simon no special order other than things like the alt c, F10, F11, tilde that sort of thing I dont ... read more 11/18/2004 (11:47 am)
Config.cs @Billy no, the config.cs files are changed when I just run the program and exit without going to the... read more 11/18/2004 (10:01 am)
MissionCleanup and delete, and player death Speaking of cleanup/delete I have a problem with the sound where I can't kill it between missions. A... read more 11/14/2004 (2:28 pm)
Adjusting player movement speed in realtime How do you swap the animations from run to walk? Simply slowing down the character move speed will h... read more 11/08/2004 (5:48 pm)
Bots follow me @Josh yeah I can do that, just figgered it could be done in the engine c++ code since all the other ... read more 11/07/2004 (7:08 pm)
Bots follow me Dont see it in there.... read more 11/07/2004 (5:48 pm)
Canvas push/pop That would make sense. So setContent() "resets" or clears old canvas content with no memory leaks? ... read more 11/07/2004 (4:42 am)
SetAimObject hits the feet In the console method for the offset it looks like the function call is wanting the values as an asc... read more 11/07/2004 (3:16 am)
SetAimObject hits the feet @Ben - Matthews method works just as advertised. The only problem you would have here is having pla... read more 11/06/2004 (3:47 pm)
SetAimObject hits the feet Can the character models have a head node or head mountpoint that can be aquired? Since we have the ... read more 11/06/2004 (4:19 am)
SetAimObject hits the feet @Gonzo, to shoot the head we can also use the eyeTransform() as an aim point.... read more 11/05/2004 (6:35 pm)
Game Space Any chance of getting a future demo version that allows exports for testing? I dont mind spending th... read more 11/05/2004 (8:17 am)
Bots and frame rate @Denis Where do you think the error in my code might be? seems the engine is not culling the bots. M... read more 11/03/2004 (5:34 am)
Game Industry Events In Ohio, USA You just missed the Shawnee State University conference in Portsmouth and the Washington Community C... read more 11/02/2004 (3:42 pm)
Water not rendering properly Thanks all for the info, guess this mission has no water for now. I'll look in the engine code to se... read more 10/30/2004 (8:52 am)
Water not rendering properly Yes I did, the square size was altered to 4, can I change the watre to match? Hadn't thought of that... read more 10/30/2004 (4:37 am)
Triggers and the editor Yeah I know that, it's just hard to move things around manually when I have 20 or so triggers in the... read more 10/28/2004 (4:34 am)
SetAimObject hits the feet @Matthew in the function setAimObject( GameBase *targetObject, Point3F offset ) should one of the me... read more 10/27/2004 (6:09 pm)
AIEButtonBarDlg They arent used in this version of the engine? Could they be used? Should they be removed?... read more 10/20/2004 (10:05 am)
Forward reference globals Well this is one of them chicken/egg things as I discovered. I'm trying to load bot information fro... read more 10/15/2004 (2:39 pm)
Letting a StaticShapeData object exploding Good information here. I would like to add something to this but dont know where would be the best p... read more 10/12/2004 (4:45 am)
SetAimObject hits the feet I have been experimenting with different methods and situations. Take the case where you are some di... read more 10/09/2004 (6:43 am)
GuiTextArrayProfile I found the magic trick I think. have to set the index to 0 and now it works. May not be right but..... read more 10/08/2004 (11:34 am)
Master Server I took out the master server like simon said and added in an ip editbox for the join gui, I fire up ... read more 10/08/2004 (10:55 am)
Master Server Hmmm... they connect fine now altho I get some client crashes. The TNL and ZAP look interesting but ... read more 10/08/2004 (10:37 am)
Master Server @Simon research didn't show the textual association of the 2 terms $pref::Master0 and $pref::Net::D... read more 10/08/2004 (10:08 am)
Master Server I dont want to use GG master server to play online with a friend. You mean I have to always go throu... read more 10/08/2004 (8:41 am)
Versions Are those mods listed in the threads going to be the same ones you plan to implement?... read more 10/05/2004 (6:37 am)
Collisions for projectiles Doesn't work for projectiles tho Robert. Just wondered if we have to do something else to make that ... read more 10/04/2004 (8:46 am)
Particle Editor Thanks, works now... read more 10/04/2004 (5:13 am)
CVS hell Ok that worked, thanks all for the help. This is only the 4th time I've used CVS in 6 months so ple... read more 10/04/2004 (3:49 am)
CVS hell Thanks Stefan I will try to actually read the documentation. I made a mistake thinking that the docu... read more 10/03/2004 (2:46 pm)
CVS hell Here just takes me here.... Yes wincvs is what I have there is another? I looked all through the d... read more 10/03/2004 (1:54 pm)
CVS hell I got on to the announcement for the torque 1.3 update and everyone was having trouble getting it. O... read more 10/03/2004 (11:37 am)
CVS hell Ok that didn't answer my question did it. If I spend all day every day using CVS I could use it but... read more 10/03/2004 (10:42 am)
Collision help please? Where is a good tut or "official" description of the collision mechanism? I have a shape I can walk ... read more 10/03/2004 (6:52 am)
Collisions for projectiles I did a search on LOS collisions and find nothing, looked through the dts exporter docs and find not... read more 10/03/2004 (6:35 am)
Collisions for projectiles I assume you mean collision? I can collide with the box my character can run into the box and collid... read more 10/03/2004 (4:04 am)
Weaponimage disappears when looking in certain angles. Increasing the bounding box might cause other problems, we fixed the same problem by moving the eye ... read more 10/02/2004 (8:36 pm)
DTS Static Shape Shadows All of the peaks and valleys on sin/cos have a problem. Back in the good ole days we added an epsilo... read more 09/28/2004 (5:39 am)
Lightning in Buildings Portals? you mean *.dif buildings? I am..... Could you point me to the "official docs"? There se... read more 09/27/2004 (12:01 pm)
Bitmap button help @Erik could you elaborate on the text print over a bitmap on a button? I have been trying to get tha... read more 09/27/2004 (6:55 am)