Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wireframe players | You can set this somewhere in the game to get wireframe for all, not sure if you can switch it in ga... read more | 11/28/2004 (8:12 am) |
| Using Schedule | Ok here tiz function checkBot(%index) { if($Bot[%index].data == 1) { cancel(... read more | 11/28/2004 (7:11 am) |
| Using Schedule | Cameron seems return was the trick. I figured the cancel would prevent the schedule from being calle... read more | 11/28/2004 (4:17 am) |
| Using Schedule | Yes that would work but this is a one shot deal. Player enters a trigger to activate it so it can on... read more | 11/27/2004 (7:29 pm) |
| Using Schedule | And yet here is another one. I want to schedule an event to check for some condition then cancel ... read more | 11/27/2004 (9:10 am) |
| Welcome Torque Maya Users | Ok thanks..thats the one he's using.... read more | 11/23/2004 (7:08 pm) |
| Welcome Torque Maya Users | Where do I find "the most recent"? one I have 3 or 4 of em but none are versioned... read more | 11/23/2004 (6:17 pm) |
| Welcome Torque Maya Users | My maya artist can't get the exporter to work for animations. It wont produce dsq files Any good ... read more | 11/23/2004 (5:13 pm) |
| Config.cs | @Simon no special order other than things like the alt c, F10, F11, tilde that sort of thing I dont ... read more | 11/18/2004 (11:47 am) |
| Config.cs | @Billy no, the config.cs files are changed when I just run the program and exit without going to the... read more | 11/18/2004 (10:01 am) |
| MissionCleanup and delete, and player death | Speaking of cleanup/delete I have a problem with the sound where I can't kill it between missions. A... read more | 11/14/2004 (2:28 pm) |
| Adjusting player movement speed in realtime | How do you swap the animations from run to walk? Simply slowing down the character move speed will h... read more | 11/08/2004 (5:48 pm) |
| Bots follow me | @Josh yeah I can do that, just figgered it could be done in the engine c++ code since all the other ... read more | 11/07/2004 (7:08 pm) |
| Bots follow me | Dont see it in there.... read more | 11/07/2004 (5:48 pm) |
| Canvas push/pop | That would make sense. So setContent() "resets" or clears old canvas content with no memory leaks? ... read more | 11/07/2004 (4:42 am) |
| SetAimObject hits the feet | In the console method for the offset it looks like the function call is wanting the values as an asc... read more | 11/07/2004 (3:16 am) |
| SetAimObject hits the feet | @Ben - Matthews method works just as advertised. The only problem you would have here is having pla... read more | 11/06/2004 (3:47 pm) |
| SetAimObject hits the feet | Can the character models have a head node or head mountpoint that can be aquired? Since we have the ... read more | 11/06/2004 (4:19 am) |
| SetAimObject hits the feet | @Gonzo, to shoot the head we can also use the eyeTransform() as an aim point.... read more | 11/05/2004 (6:35 pm) |
| Game Space | Any chance of getting a future demo version that allows exports for testing? I dont mind spending th... read more | 11/05/2004 (8:17 am) |
| Bots and frame rate | @Denis Where do you think the error in my code might be? seems the engine is not culling the bots. M... read more | 11/03/2004 (5:34 am) |
| Game Industry Events In Ohio, USA | You just missed the Shawnee State University conference in Portsmouth and the Washington Community C... read more | 11/02/2004 (3:42 pm) |
| Water not rendering properly | Thanks all for the info, guess this mission has no water for now. I'll look in the engine code to se... read more | 10/30/2004 (8:52 am) |
| Water not rendering properly | Yes I did, the square size was altered to 4, can I change the watre to match? Hadn't thought of that... read more | 10/30/2004 (4:37 am) |
| Triggers and the editor | Yeah I know that, it's just hard to move things around manually when I have 20 or so triggers in the... read more | 10/28/2004 (4:34 am) |
| SetAimObject hits the feet | @Matthew in the function setAimObject( GameBase *targetObject, Point3F offset ) should one of the me... read more | 10/27/2004 (6:09 pm) |
| AIEButtonBarDlg | They arent used in this version of the engine? Could they be used? Should they be removed?... read more | 10/20/2004 (10:05 am) |
| Forward reference globals | Well this is one of them chicken/egg things as I discovered. I'm trying to load bot information fro... read more | 10/15/2004 (2:39 pm) |
| Letting a StaticShapeData object exploding | Good information here. I would like to add something to this but dont know where would be the best p... read more | 10/12/2004 (4:45 am) |
| SetAimObject hits the feet | I have been experimenting with different methods and situations. Take the case where you are some di... read more | 10/09/2004 (6:43 am) |
| GuiTextArrayProfile | I found the magic trick I think. have to set the index to 0 and now it works. May not be right but..... read more | 10/08/2004 (11:34 am) |
| Master Server | I took out the master server like simon said and added in an ip editbox for the join gui, I fire up ... read more | 10/08/2004 (10:55 am) |
| Master Server | Hmmm... they connect fine now altho I get some client crashes. The TNL and ZAP look interesting but ... read more | 10/08/2004 (10:37 am) |
| Master Server | @Simon research didn't show the textual association of the 2 terms $pref::Master0 and $pref::Net::D... read more | 10/08/2004 (10:08 am) |
| Master Server | I dont want to use GG master server to play online with a friend. You mean I have to always go throu... read more | 10/08/2004 (8:41 am) |
| Versions | Are those mods listed in the threads going to be the same ones you plan to implement?... read more | 10/05/2004 (6:37 am) |
| Collisions for projectiles | Doesn't work for projectiles tho Robert. Just wondered if we have to do something else to make that ... read more | 10/04/2004 (8:46 am) |
| Particle Editor | Thanks, works now... read more | 10/04/2004 (5:13 am) |
| CVS hell | Ok that worked, thanks all for the help. This is only the 4th time I've used CVS in 6 months so ple... read more | 10/04/2004 (3:49 am) |
| CVS hell | Thanks Stefan I will try to actually read the documentation. I made a mistake thinking that the docu... read more | 10/03/2004 (2:46 pm) |
| CVS hell | Here just takes me here.... Yes wincvs is what I have there is another? I looked all through the d... read more | 10/03/2004 (1:54 pm) |
| CVS hell | I got on to the announcement for the torque 1.3 update and everyone was having trouble getting it. O... read more | 10/03/2004 (11:37 am) |
| CVS hell | Ok that didn't answer my question did it. If I spend all day every day using CVS I could use it but... read more | 10/03/2004 (10:42 am) |
| Collision help please? | Where is a good tut or "official" description of the collision mechanism? I have a shape I can walk ... read more | 10/03/2004 (6:52 am) |
| Collisions for projectiles | I did a search on LOS collisions and find nothing, looked through the dts exporter docs and find not... read more | 10/03/2004 (6:35 am) |
| Collisions for projectiles | I assume you mean collision? I can collide with the box my character can run into the box and collid... read more | 10/03/2004 (4:04 am) |
| Weaponimage disappears when looking in certain angles. | Increasing the bounding box might cause other problems, we fixed the same problem by moving the eye ... read more | 10/02/2004 (8:36 pm) |
| DTS Static Shape Shadows | All of the peaks and valleys on sin/cos have a problem. Back in the good ole days we added an epsilo... read more | 09/28/2004 (5:39 am) |
| Lightning in Buildings | Portals? you mean *.dif buildings? I am..... Could you point me to the "official docs"? There se... read more | 09/27/2004 (12:01 pm) |
| Bitmap button help | @Erik could you elaborate on the text print over a bitmap on a button? I have been trying to get tha... read more | 09/27/2004 (6:55 am) |