Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Letting a StaticShapeData object exploding | @David, the radius damage doesnt injure any players in the area have you encountered this?... read more | 02/13/2005 (10:32 am) |
| "death1" animation sequence crashes program | We use lightwave for animations and there are certain circumstances where the death animation starts... read more | 02/10/2005 (5:38 am) |
| PlayDeathAnimation | This problem has reared it's ugly head yet again. I implemented a select player after a client sele... read more | 02/10/2005 (4:25 am) |
| Where is the light coming from? | Another thing to look at is the sun, this causes me all kinds of misery. The sun will light things y... read more | 02/09/2005 (6:09 am) |
| Merge with RTS starter kit | I did the same as James and merged my changes to the lightpack code with no problems. Each build of... read more | 02/09/2005 (5:58 am) |
| Specular and Bump mapping! | Doh! and question 4 was Transparencies as in windows you can see thru in dif files. Has this been... read more | 02/09/2005 (5:49 am) |
| Specular and Bump mapping! | While we are on this subject I would like a little explanation of how this lighting works (no secret... read more | 02/09/2005 (5:47 am) |
| $Game::Schedule | I do that in many places. when the game ends I cancel it when the score ends the game I cancel it ... read more | 02/07/2005 (4:50 pm) |
| ShapeName Fade | Yeah I have played with values in the gui and the engine code and it doesn't seem to work. distan... read more | 02/07/2005 (1:04 pm) |
| Health bar when aimed | The Health bar and name are part of the playgui.gui file it's called GuiShapeNameHud. You can change... read more | 02/07/2005 (11:41 am) |
| Key binding for use Health | Good catch .. copy and paste monster had me, it was correct in the config file. thanks....... read more | 02/04/2005 (9:40 am) |
| MissionCleanup | @Gonzo, yeah I had it that way origionaly and changed it to a global so I could keep an eye on it be... read more | 02/04/2005 (4:53 am) |
| MissionCleanup | @Robert that is probably the case as it makes sense. I put the call after the loadMission thinking t... read more | 02/03/2005 (2:22 pm) |
| MissionCleanup | The MissionCleanup.add(something) actually cleans up or deletes the something? Im confused with the ... read more | 02/03/2005 (1:30 pm) |
| Mousebutton respawn | Thanks Billy! That was easy when you know what to look for! mouseDown, trigger, triggers, enter trig... read more | 02/03/2005 (6:25 am) |
| Mousebutton respawn | I have been trying to track down the $mvTriggerCount0 global and can only find one such instance. I ... read more | 02/03/2005 (4:53 am) |
| Stormfog (again) | Thanks Billy, where do you think would be a good place to call it? I tried from startGame but it did... read more | 01/29/2005 (4:26 pm) |
| Stormfog (again) | I'm using sky.stormfog(1,1); since that seems the only way to get the fog layers to work. I was told... read more | 01/29/2005 (1:13 pm) |
| Mousebutton respawn | I dont see anywhere on the client for a call to server for respawn (assuming my find in files works)... read more | 01/29/2005 (1:09 pm) |
| Letting a StaticShapeData object exploding | Good job Dave! I hadn't messed with the thing for a while, I'll put in your changes and give it a go... read more | 01/28/2005 (1:19 pm) |
| Team colors for shapeNameHud | Thanks Anthony! thats almost the same thing I had, I tried to do it without the pack/unpack. Questi... read more | 01/28/2005 (9:17 am) |
| Letting a StaticShapeData object exploding | Ok couple of things I see in the blowup function datablock = can't be from %obj for some reason so y... read more | 01/27/2005 (1:23 pm) |
| Letting a StaticShapeData object exploding | I got mine working just as it says above. echo all the inputs and make sure they are valid. See if... read more | 01/26/2005 (3:07 pm) |
| CS files | Two things: 1. It has everything to do with the light pack....I know I can remove them from the r... read more | 01/24/2005 (2:27 pm) |
| PlayDeathAnimation | @Bruno, bingo.......thanks... read more | 01/23/2005 (7:56 am) |
| Click n Pick | @Nathan in the gameTSCtrl.cc file there is the patch addition for gameTSCtrl::onMouseDown. The PlayG... read more | 01/22/2005 (7:33 pm) |
| Click n Pick | Thanks Nathan, yeah seems to me just a simple projection from 2d screen to 3dspace and a call to Ray... read more | 01/22/2005 (7:08 pm) |
| Click n Pick | Ok GuiShapeNameHud is gone, I disengage the mouse, click on an object and nothing. Console log fi... read more | 01/22/2005 (6:38 pm) |
| Click n Pick | No I didn't get rid of the GuiShapeNameHud... I didn't see any reference to that. Is there a place w... read more | 01/22/2005 (6:20 pm) |
| Click n Pick | I click all over the display and nothing hilights. I made sure objects were within range I think the... read more | 01/22/2005 (3:53 pm) |
| Click n Pick | I got this put in the engine but can't figure how to activate it. I have the mouse toggled off and c... read more | 01/22/2005 (8:43 am) |
| Dialog onWake | I hate to bump this up again but it's really becoming a problem. I have tried to push it, set conten... read more | 01/17/2005 (4:52 pm) |
| Dialog onWake | Oh forgot to add the fact that after selectPlayer.setBlue() is called it returns to the JoinServerGu... read more | 01/13/2005 (7:06 am) |
| Dialog onWake | It doesn't return anything far as I can tell and it works fine as long as I dont call it from within... read more | 01/13/2005 (7:03 am) |
| Mouse Pick | Ok, I got it all munged in, builds with no errors, got toggleMouseLook in and I get a mouse pointer ... read more | 01/12/2005 (4:23 pm) |
| Mouse Pick | Thanks Stephen that helped alot! I have a couple small "patch" files I'll try this out.... read more | 01/03/2005 (3:04 am) |
| Mouse Pick | I went to the resource and followed the links you had there 2 are broke and one took me to a linux s... read more | 01/02/2005 (5:34 am) |
| Mouse Pick | I was thinking more on the lines of stuff like this enumerate what? enum looks like it mig... read more | 01/01/2005 (6:54 pm) |
| Mouse Pick | Is there someplace that tells me what all the stuff in the patch file means? I dont mind the work ju... read more | 01/01/2005 (7:01 am) |
| MissionCleanup and delete, and player death | @Clint I think you are on to something there about the menu sounds and the game sounds seems to be 2... read more | 01/01/2005 (5:59 am) |
| Click n Pick | Ben! whats it called? I did a find in file for mousepick, mouse pick, pick etc but can't find it.... read more | 12/20/2004 (3:08 pm) |
| Click n Pick | I agree that not just "anything" should be part of an engine but there certainly some basic funtiona... read more | 12/20/2004 (9:42 am) |
| Click n Pick | @Stephen " MousePick can't really be "a part of the engine" I have to disagree with this, for insta... read more | 12/20/2004 (8:36 am) |
| Click n Pick | Well lets take for instance: in gameTSControl.cc.rej there is this *************** *** 92,95 **... read more | 12/20/2004 (8:22 am) |
| Click n Pick | Well this is extremely confusing, the rej files have + on a bunch of code and when I do a diff the l... read more | 12/20/2004 (7:47 am) |
| Click n Pick | Ok that failed miserably.../sigh the dos window scrolled out and now I can't tell what got changed i... read more | 12/20/2004 (7:14 am) |
| Click n Pick | Yes I would like to know what you did to make this work with 1_3. I would really like to integrate t... read more | 12/19/2004 (11:55 am) |
| Mouse Pick | Thanks Stephen, didn't find too much and what I did find was dated 2002. Any newer info than that?... read more | 12/19/2004 (10:43 am) |
| AIMovingInterior | Simon, use hammer it's much easier than quark IMHO. I can make you one if you wish, programmer art b... read more | 12/19/2004 (9:46 am) |
| Can't get lights to work | Thanks John, I found the problem, in sglight.cs the path to my game was different. $sgLightEditor::... read more | 12/12/2004 (5:55 pm) |