Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
Letting a StaticShapeData object exploding @David, the radius damage doesnt injure any players in the area have you encountered this?... read more 02/13/2005 (10:32 am)
"death1" animation sequence crashes program We use lightwave for animations and there are certain circumstances where the death animation starts... read more 02/10/2005 (5:38 am)
PlayDeathAnimation This problem has reared it's ugly head yet again. I implemented a select player after a client sele... read more 02/10/2005 (4:25 am)
Where is the light coming from? Another thing to look at is the sun, this causes me all kinds of misery. The sun will light things y... read more 02/09/2005 (6:09 am)
Merge with RTS starter kit I did the same as James and merged my changes to the lightpack code with no problems. Each build of... read more 02/09/2005 (5:58 am)
Specular and Bump mapping! Doh! and question 4 was Transparencies as in windows you can see thru in dif files. Has this been... read more 02/09/2005 (5:49 am)
Specular and Bump mapping! While we are on this subject I would like a little explanation of how this lighting works (no secret... read more 02/09/2005 (5:47 am)
$Game::Schedule I do that in many places. when the game ends I cancel it when the score ends the game I cancel it ... read more 02/07/2005 (4:50 pm)
ShapeName Fade Yeah I have played with values in the gui and the engine code and it doesn't seem to work. distan... read more 02/07/2005 (1:04 pm)
Health bar when aimed The Health bar and name are part of the playgui.gui file it's called GuiShapeNameHud. You can change... read more 02/07/2005 (11:41 am)
Key binding for use Health Good catch .. copy and paste monster had me, it was correct in the config file. thanks....... read more 02/04/2005 (9:40 am)
MissionCleanup @Gonzo, yeah I had it that way origionaly and changed it to a global so I could keep an eye on it be... read more 02/04/2005 (4:53 am)
MissionCleanup @Robert that is probably the case as it makes sense. I put the call after the loadMission thinking t... read more 02/03/2005 (2:22 pm)
MissionCleanup The MissionCleanup.add(something) actually cleans up or deletes the something? Im confused with the ... read more 02/03/2005 (1:30 pm)
Mousebutton respawn Thanks Billy! That was easy when you know what to look for! mouseDown, trigger, triggers, enter trig... read more 02/03/2005 (6:25 am)
Mousebutton respawn I have been trying to track down the $mvTriggerCount0 global and can only find one such instance. I ... read more 02/03/2005 (4:53 am)
Stormfog (again) Thanks Billy, where do you think would be a good place to call it? I tried from startGame but it did... read more 01/29/2005 (4:26 pm)
Stormfog (again) I'm using sky.stormfog(1,1); since that seems the only way to get the fog layers to work. I was told... read more 01/29/2005 (1:13 pm)
Mousebutton respawn I dont see anywhere on the client for a call to server for respawn (assuming my find in files works)... read more 01/29/2005 (1:09 pm)
Letting a StaticShapeData object exploding Good job Dave! I hadn't messed with the thing for a while, I'll put in your changes and give it a go... read more 01/28/2005 (1:19 pm)
Team colors for shapeNameHud Thanks Anthony! thats almost the same thing I had, I tried to do it without the pack/unpack. Questi... read more 01/28/2005 (9:17 am)
Letting a StaticShapeData object exploding Ok couple of things I see in the blowup function datablock = can't be from %obj for some reason so y... read more 01/27/2005 (1:23 pm)
Letting a StaticShapeData object exploding I got mine working just as it says above. echo all the inputs and make sure they are valid. See if... read more 01/26/2005 (3:07 pm)
CS files Two things: 1. It has everything to do with the light pack....I know I can remove them from the r... read more 01/24/2005 (2:27 pm)
PlayDeathAnimation @Bruno, bingo.......thanks... read more 01/23/2005 (7:56 am)
Click n Pick @Nathan in the gameTSCtrl.cc file there is the patch addition for gameTSCtrl::onMouseDown. The PlayG... read more 01/22/2005 (7:33 pm)
Click n Pick Thanks Nathan, yeah seems to me just a simple projection from 2d screen to 3dspace and a call to Ray... read more 01/22/2005 (7:08 pm)
Click n Pick Ok GuiShapeNameHud is gone, I disengage the mouse, click on an object and nothing. Console log fi... read more 01/22/2005 (6:38 pm)
Click n Pick No I didn't get rid of the GuiShapeNameHud... I didn't see any reference to that. Is there a place w... read more 01/22/2005 (6:20 pm)
Click n Pick I click all over the display and nothing hilights. I made sure objects were within range I think the... read more 01/22/2005 (3:53 pm)
Click n Pick I got this put in the engine but can't figure how to activate it. I have the mouse toggled off and c... read more 01/22/2005 (8:43 am)
Dialog onWake I hate to bump this up again but it's really becoming a problem. I have tried to push it, set conten... read more 01/17/2005 (4:52 pm)
Dialog onWake Oh forgot to add the fact that after selectPlayer.setBlue() is called it returns to the JoinServerGu... read more 01/13/2005 (7:06 am)
Dialog onWake It doesn't return anything far as I can tell and it works fine as long as I dont call it from within... read more 01/13/2005 (7:03 am)
Mouse Pick Ok, I got it all munged in, builds with no errors, got toggleMouseLook in and I get a mouse pointer ... read more 01/12/2005 (4:23 pm)
Mouse Pick Thanks Stephen that helped alot! I have a couple small "patch" files I'll try this out.... read more 01/03/2005 (3:04 am)
Mouse Pick I went to the resource and followed the links you had there 2 are broke and one took me to a linux s... read more 01/02/2005 (5:34 am)
Mouse Pick I was thinking more on the lines of stuff like this enumerate what? enum looks like it mig... read more 01/01/2005 (6:54 pm)
Mouse Pick Is there someplace that tells me what all the stuff in the patch file means? I dont mind the work ju... read more 01/01/2005 (7:01 am)
MissionCleanup and delete, and player death @Clint I think you are on to something there about the menu sounds and the game sounds seems to be 2... read more 01/01/2005 (5:59 am)
Click n Pick Ben! whats it called? I did a find in file for mousepick, mouse pick, pick etc but can't find it.... read more 12/20/2004 (3:08 pm)
Click n Pick I agree that not just "anything" should be part of an engine but there certainly some basic funtiona... read more 12/20/2004 (9:42 am)
Click n Pick @Stephen " MousePick can't really be "a part of the engine" I have to disagree with this, for insta... read more 12/20/2004 (8:36 am)
Click n Pick Well lets take for instance: in gameTSControl.cc.rej there is this *************** *** 92,95 **... read more 12/20/2004 (8:22 am)
Click n Pick Well this is extremely confusing, the rej files have + on a bunch of code and when I do a diff the l... read more 12/20/2004 (7:47 am)
Click n Pick Ok that failed miserably.../sigh the dos window scrolled out and now I can't tell what got changed i... read more 12/20/2004 (7:14 am)
Click n Pick Yes I would like to know what you did to make this work with 1_3. I would really like to integrate t... read more 12/19/2004 (11:55 am)
Mouse Pick Thanks Stephen, didn't find too much and what I did find was dated 2002. Any newer info than that?... read more 12/19/2004 (10:43 am)
AIMovingInterior Simon, use hammer it's much easier than quark IMHO. I can make you one if you wish, programmer art b... read more 12/19/2004 (9:46 am)
Can't get lights to work Thanks John, I found the problem, in sglight.cs the path to my game was different. $sgLightEditor::... read more 12/12/2004 (5:55 pm)