Howard Dortch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Worldcraft and torque link | No problem Tom any knowledge is good, still I wish someone would give me or fix up the link to the w... read more | 05/16/2005 (1:45 pm) |
| Scene culling | Figured out I needed the demo of the plugin as well. I see the portal creation but gives me error "F... read more | 05/16/2005 (9:12 am) |
| Scene culling | @David, you mean "Object Category" on the right hand side of the display? Torque is not listed.... read more | 05/16/2005 (9:01 am) |
| Scene culling | @Stefan Lundmark thats what I would expect portal is. Unfortunately we dont use Quark. I just looked... read more | 05/16/2005 (6:30 am) |
| Worldcraft and torque link | @Tom I downloaded the demo version of Cartography and it looks like a hammer knockoff. I notice it d... read more | 05/16/2005 (5:25 am) |
| Scene culling | I'm not talking about individual triangles Ben. If you have an object with a bounding box you can qu... read more | 05/16/2005 (4:32 am) |
| Worldcraft and torque link | @Tom I'm quite familliar with the BSP concept. IM just really frustrated over the tools as are 3 pro... read more | 05/15/2005 (9:33 pm) |
| Worldcraft and torque link | Why doesn't someone make decent exporters for Max, Maya and Lightwave? Now I have buy Cartography sh... read more | 05/15/2005 (7:18 pm) |
| Worldcraft and torque link | Yes Ben I googled for it but the link is broke as I said. I thought hammer could be used for crea... read more | 05/15/2005 (7:13 pm) |
| Scene culling | Yeah Ben I assumed the portal thing and soon as I get some info on that I'll change it, why does it ... read more | 05/15/2005 (7:09 pm) |
| Scene culling | I can't see how to make portals in Hammer yet. Link to tutorial for torque seems to be broke. The mo... read more | 05/15/2005 (7:53 am) |
| Scene culling | Even if there were errors in the interior the fact that the player is facing a hill and the camera c... read more | 05/15/2005 (5:37 am) |
| Water Flow | Thanks for the help Cameron, I modified the engine and got it working.... read more | 05/13/2005 (3:32 pm) |
| Water Flow | Depth mask is set to 0 I found when I set it on the texture would not render. I'll look in the engi... read more | 05/12/2005 (9:06 pm) |
| Water Flow | Yeah I tried to read but apparently Im just too stupid. waveMagnitude = "0"; FlowAng... read more | 05/12/2005 (7:02 pm) |
| Javascript Error on every page using IE 5.0 | Ok, I'll install yet more software.... This is my dev box and everytime I put stuff like that on it ... read more | 05/10/2005 (1:26 pm) |
| Javascript Error on every page using IE 5.0 | Would like to think the code could be done with some friendly failure modes. There are issues with I... read more | 05/10/2005 (6:20 am) |
| Javascript Error on every page using IE 5.0 | Win 98 SE explorer 5.00.2919.6304... read more | 05/09/2005 (9:04 pm) |
| Volume Light | Thanks John that worked. Some of the names for these members are a bit confusing. I got the beam spr... read more | 05/03/2005 (7:41 am) |
| Volume Light | I changed lpDistance from 8 to 18 and it looks the same. Any other suggestions?... read more | 05/02/2005 (3:11 pm) |
| ShapeBase onCollision | Thanks for the reply. The easiest method seems to be the trigger and I will test that today. One of... read more | 05/02/2005 (4:22 am) |
| AlxStopAll | Straight out of fps starter. Looks like in server/game.cs function endGame() call to the client to s... read more | 04/25/2005 (5:21 pm) |
| Assert Fatal | Yup big buffer, pre allocated, dole out chunks is the way to do that. Setting it to a larger size to... read more | 04/25/2005 (5:08 pm) |
| Assert Fatal | I set a breakpoint at AssertFatal(smWaterMark + allocSize <= smHighWaterMark, "Error alloc too lar... read more | 04/25/2005 (9:22 am) |
| GUI Button Hilight | I guess I will dig into engine code, seems when you pop the dialog there should be a "destructor" (f... read more | 04/24/2005 (8:30 am) |
| Delete Files | Works for me...thanks Josh... read more | 04/22/2005 (6:03 am) |
| RayCast again | Actually Chris I dont fade them out, they exist in the world long after death. I want the user to be... read more | 04/19/2005 (12:32 pm) |
| Mounting a spotlight to mount1 | I didn't see anything in the sgLight Pack about attachToObject. The one in fxLight will attach but a... read more | 04/17/2005 (9:13 am) |
| ShapeBaseImageData error | Unfortunately that was too many code changes ago, I did it a different way to get it working. Seems ... read more | 04/03/2005 (6:57 am) |
| ShapeBaseImageData error | Yes, it PdaImage is valid, I can target it and it returns the correct number.... read more | 04/02/2005 (6:05 pm) |
| ShapeBaseImageData error | While we are on the subject, how do you call a script method on ShapeBaseImageData ? datablock Sh... read more | 03/23/2005 (6:32 am) |
| Animated Collision Mesh | @Charles, I made these changes and now my bots dont see me when I do a containerRayCast... read more | 03/19/2005 (9:20 am) |
| Death Code breakpoints | Seems there is no such function. Searching for 'onDeath'... Cannot find the string 'onDeath'.... read more | 03/15/2005 (7:30 am) |
| [tankpack] turret camera | This same thing happens on mounted weapons for players and I think both should be changed in the eng... read more | 03/05/2005 (10:01 am) |
| Turning off the automatic mission relight | That almost begs to be a simple script call or a $Prefs setting so you dont have to rebuild the engi... read more | 03/01/2005 (5:35 am) |
| TerrainBlock::BlockShift question... | I didn't think blockshift would work with a value of 7. Doesn't that have to be powers of 2?... read more | 03/01/2005 (5:15 am) |
| [tankpack] turret camera | I own the Tank Pack as well and have been wanting the turret camera to work. Please notify me if the... read more | 03/01/2005 (5:07 am) |
| Weaponimage disappears when looking in certain angles. | By making the bound box bigger in the player.cs file you wind up being able to shoot way in front or... read more | 02/26/2005 (10:18 am) |
| PlayDeathAnimation | Gona bump this with new info. If I run a dedicated server the client to client death animation does... read more | 02/22/2005 (6:14 am) |
| Click n Pick | Shameless plug Rich? LOL I'll buy the thing just not today. Manoel the items do have a collision ... read more | 02/21/2005 (6:39 am) |
| Attached lights | I looked at the lighting code in the engine and it looks like I could make a hardware light in there... read more | 02/20/2005 (9:22 pm) |
| Click n Pick | I finally got this to work but I have a problem with it selecting items like med packs. Here are my ... read more | 02/20/2005 (7:56 am) |
| Question about PlayGui.gui/.cs | DirectInput is not what you want to mess with. DI only gets the mouse info from the hardware and wha... read more | 02/20/2005 (5:31 am) |
| Game timer | @Philip take a look in server/game.cs for these references $Game::StartTime $Sim::Time. They can pr... read more | 02/20/2005 (5:23 am) |
| Bullet Holes ??? | @Master, thanks that fixed it, objectType mask needs set for statics... read more | 02/19/2005 (10:25 am) |
| Bullet Holes ??? | Bullet holes dont appear on dts objects like a box, crate, barrel etc. Any reason they wouldn't?... read more | 02/19/2005 (8:19 am) |
| Letting a StaticShapeData object exploding | I found it Billy I was passing %position and in the new explosion I had position = %pos Seems to w... read more | 02/18/2005 (10:51 am) |
| Letting a StaticShapeData object exploding | Barrel just disappears, no explosion, no damage... read more | 02/18/2005 (8:30 am) |
| Teams implementation with different colors ?? | Did you add the enemyTextColor to the playGui.gui shapeNameHud?... read more | 02/15/2005 (8:03 am) |
| Letting a StaticShapeData object exploding | The only difference you have is %data.damageType instead of "ToxicBarrel" is that the change? In an... read more | 02/13/2005 (2:38 pm) |