Game Development Community

Howard Dortch's Forum Posts

Thread Post Date Posted
Worldcraft and torque link No problem Tom any knowledge is good, still I wish someone would give me or fix up the link to the w... read more 05/16/2005 (1:45 pm)
Scene culling Figured out I needed the demo of the plugin as well. I see the portal creation but gives me error "F... read more 05/16/2005 (9:12 am)
Scene culling @David, you mean "Object Category" on the right hand side of the display? Torque is not listed.... read more 05/16/2005 (9:01 am)
Scene culling @Stefan Lundmark thats what I would expect portal is. Unfortunately we dont use Quark. I just looked... read more 05/16/2005 (6:30 am)
Worldcraft and torque link @Tom I downloaded the demo version of Cartography and it looks like a hammer knockoff. I notice it d... read more 05/16/2005 (5:25 am)
Scene culling I'm not talking about individual triangles Ben. If you have an object with a bounding box you can qu... read more 05/16/2005 (4:32 am)
Worldcraft and torque link @Tom I'm quite familliar with the BSP concept. IM just really frustrated over the tools as are 3 pro... read more 05/15/2005 (9:33 pm)
Worldcraft and torque link Why doesn't someone make decent exporters for Max, Maya and Lightwave? Now I have buy Cartography sh... read more 05/15/2005 (7:18 pm)
Worldcraft and torque link Yes Ben I googled for it but the link is broke as I said. I thought hammer could be used for crea... read more 05/15/2005 (7:13 pm)
Scene culling Yeah Ben I assumed the portal thing and soon as I get some info on that I'll change it, why does it ... read more 05/15/2005 (7:09 pm)
Scene culling I can't see how to make portals in Hammer yet. Link to tutorial for torque seems to be broke. The mo... read more 05/15/2005 (7:53 am)
Scene culling Even if there were errors in the interior the fact that the player is facing a hill and the camera c... read more 05/15/2005 (5:37 am)
Water Flow Thanks for the help Cameron, I modified the engine and got it working.... read more 05/13/2005 (3:32 pm)
Water Flow Depth mask is set to 0 I found when I set it on the texture would not render. I'll look in the engi... read more 05/12/2005 (9:06 pm)
Water Flow Yeah I tried to read but apparently Im just too stupid. waveMagnitude = "0"; FlowAng... read more 05/12/2005 (7:02 pm)
Javascript Error on every page using IE 5.0 Ok, I'll install yet more software.... This is my dev box and everytime I put stuff like that on it ... read more 05/10/2005 (1:26 pm)
Javascript Error on every page using IE 5.0 Would like to think the code could be done with some friendly failure modes. There are issues with I... read more 05/10/2005 (6:20 am)
Javascript Error on every page using IE 5.0 Win 98 SE explorer 5.00.2919.6304... read more 05/09/2005 (9:04 pm)
Volume Light Thanks John that worked. Some of the names for these members are a bit confusing. I got the beam spr... read more 05/03/2005 (7:41 am)
Volume Light I changed lpDistance from 8 to 18 and it looks the same. Any other suggestions?... read more 05/02/2005 (3:11 pm)
ShapeBase onCollision Thanks for the reply. The easiest method seems to be the trigger and I will test that today. One of... read more 05/02/2005 (4:22 am)
AlxStopAll Straight out of fps starter. Looks like in server/game.cs function endGame() call to the client to s... read more 04/25/2005 (5:21 pm)
Assert Fatal Yup big buffer, pre allocated, dole out chunks is the way to do that. Setting it to a larger size to... read more 04/25/2005 (5:08 pm)
Assert Fatal I set a breakpoint at AssertFatal(smWaterMark + allocSize <= smHighWaterMark, "Error alloc too lar... read more 04/25/2005 (9:22 am)
GUI Button Hilight I guess I will dig into engine code, seems when you pop the dialog there should be a "destructor" (f... read more 04/24/2005 (8:30 am)
Delete Files Works for me...thanks Josh... read more 04/22/2005 (6:03 am)
RayCast again Actually Chris I dont fade them out, they exist in the world long after death. I want the user to be... read more 04/19/2005 (12:32 pm)
Mounting a spotlight to mount1 I didn't see anything in the sgLight Pack about attachToObject. The one in fxLight will attach but a... read more 04/17/2005 (9:13 am)
ShapeBaseImageData error Unfortunately that was too many code changes ago, I did it a different way to get it working. Seems ... read more 04/03/2005 (6:57 am)
ShapeBaseImageData error Yes, it PdaImage is valid, I can target it and it returns the correct number.... read more 04/02/2005 (6:05 pm)
ShapeBaseImageData error While we are on the subject, how do you call a script method on ShapeBaseImageData ? datablock Sh... read more 03/23/2005 (6:32 am)
Animated Collision Mesh @Charles, I made these changes and now my bots dont see me when I do a containerRayCast... read more 03/19/2005 (9:20 am)
Death Code breakpoints Seems there is no such function. Searching for 'onDeath'... Cannot find the string 'onDeath'.... read more 03/15/2005 (7:30 am)
[tankpack] turret camera This same thing happens on mounted weapons for players and I think both should be changed in the eng... read more 03/05/2005 (10:01 am)
Turning off the automatic mission relight That almost begs to be a simple script call or a $Prefs setting so you dont have to rebuild the engi... read more 03/01/2005 (5:35 am)
TerrainBlock::BlockShift question... I didn't think blockshift would work with a value of 7. Doesn't that have to be powers of 2?... read more 03/01/2005 (5:15 am)
[tankpack] turret camera I own the Tank Pack as well and have been wanting the turret camera to work. Please notify me if the... read more 03/01/2005 (5:07 am)
Weaponimage disappears when looking in certain angles. By making the bound box bigger in the player.cs file you wind up being able to shoot way in front or... read more 02/26/2005 (10:18 am)
PlayDeathAnimation Gona bump this with new info. If I run a dedicated server the client to client death animation does... read more 02/22/2005 (6:14 am)
Click n Pick Shameless plug Rich? LOL I'll buy the thing just not today. Manoel the items do have a collision ... read more 02/21/2005 (6:39 am)
Attached lights I looked at the lighting code in the engine and it looks like I could make a hardware light in there... read more 02/20/2005 (9:22 pm)
Click n Pick I finally got this to work but I have a problem with it selecting items like med packs. Here are my ... read more 02/20/2005 (7:56 am)
Question about PlayGui.gui/.cs DirectInput is not what you want to mess with. DI only gets the mouse info from the hardware and wha... read more 02/20/2005 (5:31 am)
Game timer @Philip take a look in server/game.cs for these references $Game::StartTime $Sim::Time. They can pr... read more 02/20/2005 (5:23 am)
Bullet Holes ??? @Master, thanks that fixed it, objectType mask needs set for statics... read more 02/19/2005 (10:25 am)
Bullet Holes ??? Bullet holes dont appear on dts objects like a box, crate, barrel etc. Any reason they wouldn't?... read more 02/19/2005 (8:19 am)
Letting a StaticShapeData object exploding I found it Billy I was passing %position and in the new explosion I had position = %pos Seems to w... read more 02/18/2005 (10:51 am)
Letting a StaticShapeData object exploding Barrel just disappears, no explosion, no damage... read more 02/18/2005 (8:30 am)
Teams implementation with different colors ?? Did you add the enemyTextColor to the playGui.gui shapeNameHud?... read more 02/15/2005 (8:03 am)
Letting a StaticShapeData object exploding The only difference you have is %data.damageType instead of "ToxicBarrel" is that the change? In an... read more 02/13/2005 (2:38 pm)