Ari J's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My original game idea already exists:( | Ever heard about Fallout?... read more | 05/18/2005 (11:36 am) |
| Help! | Well, thanks anyway.... read more | 03/29/2005 (1:45 am) |
| Help! | "whew" I found it on my own, thanks :)... read more | 03/28/2005 (3:06 pm) |
| Marble blast -like shading | Here's the screen: [image]http://atlas.walagata.com/w/vitringurinn/weird_grass.jpg[/image] As ... read more | 03/28/2005 (1:36 am) |
| Marble blast -like shading | Thanks, Kev. Pat: maybe, but i think i'll fiddle some anyway, for the learning experience. Fro... read more | 03/25/2005 (1:31 pm) |
| Marble blast -like shading | Well, then i am going to dive into the OpenGL. However, this still leaves the matter of a bright ... read more | 03/25/2005 (10:58 am) |
| Marble blast -like shading | So, how do I turn them on 8) ? Like I said, when it comes to rendering technology, I am almost a ... read more | 03/25/2005 (9:54 am) |
| Marble blast -like shading | Thanks for the answer. So, is that the smooth shading in Torque? Then I have been talking abou... read more | 03/25/2005 (9:37 am) |
| Marble blast -like shading | Interesting url, thanks John. Wonder how i could accomplish this... *grabs a pen and paper*... read more | 03/25/2005 (9:19 am) |
| Marble blast -like shading | Well, I have tried making really bright textures, still it does not give the crisp, cartoony look I ... read more | 03/25/2005 (9:09 am) |
| FPS starter pack selling question | Thanks for the reply. The game we are creating uses none of the original graphics. Hell, we even ... read more | 03/25/2005 (6:48 am) |
| Marble blast -like shading | So, i got my nifty little Gourad code, that is supposed to work. But what file do i implement it ... read more | 03/25/2005 (2:13 am) |
| Marble blast -like shading | I will, thanks :)... read more | 03/25/2005 (1:31 am) |
| Marble blast -like shading | Really? How can i do the same, to make my game as spiffy looking as Marble Blast? Thanks, A... read more | 03/24/2005 (1:50 pm) |
| Marble blast -like shading | I was actually asking more about the shading technique, simpler shadows and brighter environments th... read more | 03/24/2005 (12:44 pm) |
| Player issues | B) i added the player... Thanks for the weapon tip :)... read more | 03/24/2005 (10:49 am) |
| Player question, again | Thank you, i'll try that!... read more | 01/10/2005 (2:13 pm) |
| Player question, again | Well thanks, i will :) Edit: Btw it works in the showtool, it just won't show up, i think it may ... read more | 01/10/2005 (1:47 pm) |
| Did WoW push the bounds of the MMOG genre? | EVE online is a very good example of a mmorpg controlled by players...... read more | 01/10/2005 (10:58 am) |
| Did WoW push the bounds of the MMOG genre? | WoW is so good because it is fun for new-comers and pro's alike, personaly, i LOVE WoW, a shame it d... read more | 01/10/2005 (10:38 am) |
| Getting a milkshape player into my game | Thank you :) You've been a great help.... read more | 12/12/2004 (12:03 pm) |
| Getting a milkshape player into my game | Hey and thank you for the answers, but acctually i have the animations declared that way in the .dt... read more | 12/12/2004 (12:39 am) |
| Getting a milkshape player into my game | Milkshape doesn't use dsq, so that is why i am asking how to implement animation :S... read more | 12/11/2004 (4:03 am) |
| Getting a milkshape player into my game | Thank you, but about the animations, how do i declare the seq? what should the code line look like?... read more | 12/11/2004 (3:51 am) |
| The third person Crosshair | Well, i went the easy way and created a gui bitmap control, works really well acctually :)... read more | 12/04/2004 (3:59 am) |
| The third person Crosshair | Thanks, you've been a big help :)... read more | 12/01/2004 (6:24 am) |
| The third person Crosshair | Well, thank you wery much, you've been a great help :) Will send you a free copy IF our game ever... read more | 11/30/2004 (8:56 am) |
| The third person Crosshair | Hmm, can you post this as a recourse? or tell me how you did this?... read more | 11/30/2004 (6:35 am) |
| The third person Crosshair | Yes, that is excactly what i wan't.... read more | 11/29/2004 (7:03 am) |
| Animating | Thank you for the answers. Is blender a good animating tool?... read more | 11/25/2004 (11:03 am) |
| The third person Crosshair | Could anyone tell me how to do that wich is described above?... read more | 11/18/2004 (8:52 am) |
| Third Person Mode | He means that the guy doesn't start in third person as initial view.... read more | 11/18/2004 (8:49 am) |
| The third person Crosshair | Hm, I just figured that i could generate the projectile the same way as in first person, like in U... read more | 11/15/2004 (3:11 am) |
| The third person Crosshair | 3rd person crosshairs are obviously not wery easy to make, are they? o_0... read more | 11/09/2004 (1:49 am) |
| The third person Crosshair | If you can find out what it was, it would be really helpful. All i'm looking for is simply a line to... read more | 11/09/2004 (12:31 am) |
| The third person Crosshair | The fix for shaking works. But it's still oversized.... read more | 11/08/2004 (12:06 pm) |
| Cel Shading III - completing the trilogy | Yay! that is excactly what i needed :)... read more | 11/01/2004 (7:00 am) |
| Cel Shading III - completing the trilogy | Yay! that is excactly what i needed :)... read more | 11/01/2004 (6:54 am) |
| Map2dif | Regarding my solution, i found that i was just doing a typo :S... read more | 10/28/2004 (6:24 am) |
| Throwing stuff | Thank you, i will look in to this. I will let you know of the success :-S... read more | 10/25/2004 (2:27 pm) |
| Throwing stuff | Hehe :) But i repeat; How do I make damage when the rock hits something (for example another p... read more | 10/25/2004 (11:53 am) |
| Throwing stuff | How do I make damage when the rock hits something (for example another player?)... read more | 10/24/2004 (8:22 am) |
| Throwing stuff | K thank you, you've really helped... read more | 10/23/2004 (11:03 am) |
| Throwing stuff | Hehe thank you, that is a good start. But how do i simulate the stone?... read more | 10/23/2004 (11:02 am) |
| Throwing stuff | Hehe thank you, that is a good start. But how do i simulate the stone?... read more | 10/23/2004 (10:19 am) |
| Map2dif | Hey, would you look at that, I solved the problem on my own :D sry for bothering you guys, and thank... read more | 10/20/2004 (9:51 am) |
| Map2dif | I always cd to the torque tools for windows folder where the map2dif exe is located :S... read more | 10/20/2004 (9:49 am) |
| Map2dif | Haha thanks. I just can't run the damn thing!... read more | 10/20/2004 (3:59 am) |
| Max 2 | I don't think so, because my animator uses milkshape to animate (don't know why)... read more | 10/18/2004 (10:45 am) |
| Map2dif | Still no results :(... read more | 10/18/2004 (10:43 am) |