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Mike Lilligreen's Forum Posts

Thread Post Date Posted
dSprintf Error What branch of T2D are you using, master or development, and from what date? I had a similar issue t... read more 03/23/2013 (11:11 pm)
Mouse Input Callbacks You're right Melv. Just asking why is poorly thought out and it would be more constructive to detail... read more 03/20/2013 (3:46 am)
Mouse Input Callbacks @Richard - sorry, I didn't know if you were replying to my post (as it didn't make sense in that con... read more 03/20/2013 (2:04 am)
Mouse Input Callbacks How did we get on the topic of right touch? It's perfectly valid to use T2D to make a Windows only g... read more 03/19/2013 (4:31 pm)
Setting max supported resolution. Don't worry about asking questions, that is one of the reasons why this forum exists. There are stil... read more 03/19/2013 (9:25 am)
My TD game~ HOHO~ thank torque! @Kevin - you can use joints to attach a sprite GUI to a moving object in your scene. If your comment... read more 03/19/2013 (9:06 am)
My TD game~ HOHO~ thank torque! First off, thanks for posting the screenshots - looks really good so far. I don't know if you saw... read more 03/19/2013 (5:15 am)
Mouse Input Callbacks I had a look inside SceneWindow.cc where all the mouse and touch event callbacks are located. It's f... read more 03/19/2013 (3:57 am)
Mouse Input Callbacks The right mouse button functions are only available to the SceneWindow, they do not work on SceneObj... read more 03/18/2013 (11:01 pm)
More Vector Shapes? I just rewrote the ShapeVectorToy so you can make more shapes. Here is the script for now, I can sub... read more 03/15/2013 (7:30 am)
More Vector Shapes? The shape vector toy sets up its shapes in an overly complex way, in my opinion. You can set up your... read more 03/15/2013 (6:38 am)
Getting started - a bit confused :( @Mich - I'm guessing there are things happening in the background which are delaying any talk about ... read more 03/15/2013 (5:20 am)
Can't bind key to non-global function I have a toy with keyboard bindings working. They are contained within a behavior but it might help ... read more 03/13/2013 (9:59 pm)
Getting started - a bit confused :( Hot off the presses is this article in the wiki: [url]https://github.com/GarageGames/Torque2D/wik... read more 03/11/2013 (6:07 am)
Questions/Using Git with Torque2D @Shane - in a very broad and general sense, yes, a full fledged game will be a collection of 1 or mo... read more 03/10/2013 (3:50 am)
Committee Meeting Notes: 03/5/2013 Thanks for the write up, really nice to see the to-do list that the steering committee members are w... read more 03/08/2013 (4:27 am)
Vector graphics Good question. Right now there are discussions and investigations within the steering committee rega... read more 03/08/2013 (3:38 am)
Adding a new font Have a look at font.png in the ToyAssets module. It shows the layout of all 96 characters.... read more 03/04/2013 (12:44 am)
Is Torque 2D MIT ready for a real game. @Vlad - have you seen the amount of work Mich and Melv have put into the engine post release? If the... read more 03/03/2013 (10:06 am)
Is Torque 2D MIT ready for a real game. I think it is worth reminding, that when you fork the Torque 2D repository, the copy you now have do... read more 03/03/2013 (9:30 am)
Audio playing issues (Solved) I tested the changes and everything works now as well. Thanks again.... read more 02/28/2013 (5:39 am)
Calculations Based on Position Your basic understanding of how the scroller toy works is correct. Perhaps it is something in the de... read more 02/28/2013 (5:17 am)
Audio playing issues (Solved) Thanks for submitting an update that fixes these issues, much appreciated. I saw the pull request, I... read more 02/27/2013 (2:14 pm)
Audio playing issues (Solved) I've done some more testing. The issue with the negative audio handle is coming from the AudioAsset... read more 02/27/2013 (4:11 am)
The audio system in Torque 2D Would it be fair to say then, that the current audio system is event driven? Something happens (key ... read more 02/21/2013 (9:41 pm)
The audio system in Torque 2D Excellent, you have a much better programmer's vocabulary than I do, so you could summarize things b... read more 02/21/2013 (1:17 pm)
The audio system in Torque 2D Thanks for the clarification Richard. I had a look at the audio asset and see methods like setAudioF... read more 02/21/2013 (12:25 pm)
Official Torque 2D Documentation Feedback In the Taml guide, there is an XML format section where an example with a book list is shown. The XM... read more 02/19/2013 (7:01 am)
Has the class field been done away with? Ah, of course, a dynamic field called class instead of actually assigning a class...that's what I ge... read more 02/15/2013 (11:04 am)
Has the class field been done away with? I ran into the same exact issue this morning actually. Copied the trigger objects and collision scri... read more 02/15/2013 (9:22 am)
Using 2 Window GUI method I know once behaviors were introduced in TGB, there were examples of behaviors that enabled sprites ... read more 02/13/2013 (1:15 pm)
Official Torque 2D Documentation Feedback @Mich - to be honest, I haven't seen a single dso file so far from either the engine or torsion. I'm... read more 02/13/2013 (12:37 pm)
Official Torque 2D Documentation Feedback Torsion can open taml files, you just have to add the .taml extension to the list of files torsion r... read more 02/13/2013 (12:08 pm)
ok How does this translate in the new T2D Not to discourage Michael or anyone else reading from trying to "translate" TGB tutorials ... read more 02/12/2013 (10:56 pm)
ok How does this translate in the new T2D @Michael - There's some additional code that Simon forgot to mention if you are going to make your o... read more 02/12/2013 (9:38 pm)
Base T2D Project (Non Sandbox) I'm sure at some point in the future there will be a project manager available to generate blank pro... read more 02/11/2013 (11:55 am)
Toy Assets License? A related question, what about art assets that were included in previous versions of the engine? I b... read more 02/08/2013 (6:47 am)
A couple of questions Thanks for taking the time to write that up Melv. Spent a good deal of time yesterday crashing th... read more 02/08/2013 (6:26 am)
A couple of questions @Andy - I just uploaded a bare module on my public Github repo that I made yesterday. I don't know i... read more 02/08/2013 (12:24 am)
Is there any point to write new TDN articles? No updated docs as far as I know, this release was just to update the platform code and fix some bug... read more 02/01/2013 (12:17 pm)
Is there any point to write new TDN articles? I think Mich mentioned that all of the internal GG engine documentation would be ported over to the ... read more 02/01/2013 (2:30 am)
In Depth TorqueScript Tutorial A list of available functions can be found in the documentation included with TGB. Have a look under... read more 11/01/2010 (7:25 pm)
Status of TDN Sounds promising. Thanks for the update.... read more 08/25/2010 (10:29 pm)
Torque 2D Video Tutorials Would have been better to post this in the TGB forum. In any case, hope these videos can be of so... read more 05/02/2010 (8:10 am)
Quit Button, CountOnDeath Behaviour & Display Lives Behaviour Hello Ryan, following the tutorial step by step should give you a working scoring system. Did you at... read more 04/06/2010 (2:51 pm)
Keyboard not functioning with game (newbie) You've assigned the global variable $MeBatty to the object that should move in onLevelLoaded, but in... read more 04/06/2010 (10:19 am)
Project not running from Torsion Just to clarify, are you creating a separate new project in Torsion or are you opening the Torsion p... read more 04/03/2010 (1:31 pm)
File location? I think the only way to force that would be to undo all the changes in source that enabled this way ... read more 04/01/2010 (10:43 am)
File location? Similar question came up not too long ago: [url]http://www.torquepowered.com/community/forums/vie... read more 04/01/2010 (10:05 am)
Official TGB Documentation Feedback What the fish demo is trying to teach in the 7.1 section is instead of defining the speed directly i... read more 03/24/2010 (2:05 pm)