Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| dSprintf Error | What branch of T2D are you using, master or development, and from what date? I had a similar issue t... read more | 03/23/2013 (11:11 pm) |
| Mouse Input Callbacks | You're right Melv. Just asking why is poorly thought out and it would be more constructive to detail... read more | 03/20/2013 (3:46 am) |
| Mouse Input Callbacks | @Richard - sorry, I didn't know if you were replying to my post (as it didn't make sense in that con... read more | 03/20/2013 (2:04 am) |
| Mouse Input Callbacks | How did we get on the topic of right touch? It's perfectly valid to use T2D to make a Windows only g... read more | 03/19/2013 (4:31 pm) |
| Setting max supported resolution. | Don't worry about asking questions, that is one of the reasons why this forum exists. There are stil... read more | 03/19/2013 (9:25 am) |
| My TD game~ HOHO~ thank torque! | @Kevin - you can use joints to attach a sprite GUI to a moving object in your scene. If your comment... read more | 03/19/2013 (9:06 am) |
| My TD game~ HOHO~ thank torque! | First off, thanks for posting the screenshots - looks really good so far. I don't know if you saw... read more | 03/19/2013 (5:15 am) |
| Mouse Input Callbacks | I had a look inside SceneWindow.cc where all the mouse and touch event callbacks are located. It's f... read more | 03/19/2013 (3:57 am) |
| Mouse Input Callbacks | The right mouse button functions are only available to the SceneWindow, they do not work on SceneObj... read more | 03/18/2013 (11:01 pm) |
| More Vector Shapes? | I just rewrote the ShapeVectorToy so you can make more shapes. Here is the script for now, I can sub... read more | 03/15/2013 (7:30 am) |
| More Vector Shapes? | The shape vector toy sets up its shapes in an overly complex way, in my opinion. You can set up your... read more | 03/15/2013 (6:38 am) |
| Getting started - a bit confused :( | @Mich - I'm guessing there are things happening in the background which are delaying any talk about ... read more | 03/15/2013 (5:20 am) |
| Can't bind key to non-global function | I have a toy with keyboard bindings working. They are contained within a behavior but it might help ... read more | 03/13/2013 (9:59 pm) |
| Getting started - a bit confused :( | Hot off the presses is this article in the wiki: [url]https://github.com/GarageGames/Torque2D/wik... read more | 03/11/2013 (6:07 am) |
| Questions/Using Git with Torque2D | @Shane - in a very broad and general sense, yes, a full fledged game will be a collection of 1 or mo... read more | 03/10/2013 (3:50 am) |
| Committee Meeting Notes: 03/5/2013 | Thanks for the write up, really nice to see the to-do list that the steering committee members are w... read more | 03/08/2013 (4:27 am) |
| Vector graphics | Good question. Right now there are discussions and investigations within the steering committee rega... read more | 03/08/2013 (3:38 am) |
| Adding a new font | Have a look at font.png in the ToyAssets module. It shows the layout of all 96 characters.... read more | 03/04/2013 (12:44 am) |
| Is Torque 2D MIT ready for a real game. | @Vlad - have you seen the amount of work Mich and Melv have put into the engine post release? If the... read more | 03/03/2013 (10:06 am) |
| Is Torque 2D MIT ready for a real game. | I think it is worth reminding, that when you fork the Torque 2D repository, the copy you now have do... read more | 03/03/2013 (9:30 am) |
| Audio playing issues (Solved) | I tested the changes and everything works now as well. Thanks again.... read more | 02/28/2013 (5:39 am) |
| Calculations Based on Position | Your basic understanding of how the scroller toy works is correct. Perhaps it is something in the de... read more | 02/28/2013 (5:17 am) |
| Audio playing issues (Solved) | Thanks for submitting an update that fixes these issues, much appreciated. I saw the pull request, I... read more | 02/27/2013 (2:14 pm) |
| Audio playing issues (Solved) | I've done some more testing. The issue with the negative audio handle is coming from the AudioAsset... read more | 02/27/2013 (4:11 am) |
| The audio system in Torque 2D | Would it be fair to say then, that the current audio system is event driven? Something happens (key ... read more | 02/21/2013 (9:41 pm) |
| The audio system in Torque 2D | Excellent, you have a much better programmer's vocabulary than I do, so you could summarize things b... read more | 02/21/2013 (1:17 pm) |
| The audio system in Torque 2D | Thanks for the clarification Richard. I had a look at the audio asset and see methods like setAudioF... read more | 02/21/2013 (12:25 pm) |
| Official Torque 2D Documentation Feedback | In the Taml guide, there is an XML format section where an example with a book list is shown. The XM... read more | 02/19/2013 (7:01 am) |
| Has the class field been done away with? | Ah, of course, a dynamic field called class instead of actually assigning a class...that's what I ge... read more | 02/15/2013 (11:04 am) |
| Has the class field been done away with? | I ran into the same exact issue this morning actually. Copied the trigger objects and collision scri... read more | 02/15/2013 (9:22 am) |
| Using 2 Window GUI method | I know once behaviors were introduced in TGB, there were examples of behaviors that enabled sprites ... read more | 02/13/2013 (1:15 pm) |
| Official Torque 2D Documentation Feedback | @Mich - to be honest, I haven't seen a single dso file so far from either the engine or torsion. I'm... read more | 02/13/2013 (12:37 pm) |
| Official Torque 2D Documentation Feedback | Torsion can open taml files, you just have to add the .taml extension to the list of files torsion r... read more | 02/13/2013 (12:08 pm) |
| ok How does this translate in the new T2D | Not to discourage Michael or anyone else reading from trying to "translate" TGB tutorials ... read more | 02/12/2013 (10:56 pm) |
| ok How does this translate in the new T2D | @Michael - There's some additional code that Simon forgot to mention if you are going to make your o... read more | 02/12/2013 (9:38 pm) |
| Base T2D Project (Non Sandbox) | I'm sure at some point in the future there will be a project manager available to generate blank pro... read more | 02/11/2013 (11:55 am) |
| Toy Assets License? | A related question, what about art assets that were included in previous versions of the engine? I b... read more | 02/08/2013 (6:47 am) |
| A couple of questions | Thanks for taking the time to write that up Melv. Spent a good deal of time yesterday crashing th... read more | 02/08/2013 (6:26 am) |
| A couple of questions | @Andy - I just uploaded a bare module on my public Github repo that I made yesterday. I don't know i... read more | 02/08/2013 (12:24 am) |
| Is there any point to write new TDN articles? | No updated docs as far as I know, this release was just to update the platform code and fix some bug... read more | 02/01/2013 (12:17 pm) |
| Is there any point to write new TDN articles? | I think Mich mentioned that all of the internal GG engine documentation would be ported over to the ... read more | 02/01/2013 (2:30 am) |
| In Depth TorqueScript Tutorial | A list of available functions can be found in the documentation included with TGB. Have a look under... read more | 11/01/2010 (7:25 pm) |
| Status of TDN | Sounds promising. Thanks for the update.... read more | 08/25/2010 (10:29 pm) |
| Torque 2D Video Tutorials | Would have been better to post this in the TGB forum. In any case, hope these videos can be of so... read more | 05/02/2010 (8:10 am) |
| Quit Button, CountOnDeath Behaviour & Display Lives Behaviour | Hello Ryan, following the tutorial step by step should give you a working scoring system. Did you at... read more | 04/06/2010 (2:51 pm) |
| Keyboard not functioning with game (newbie) | You've assigned the global variable $MeBatty to the object that should move in onLevelLoaded, but in... read more | 04/06/2010 (10:19 am) |
| Project not running from Torsion | Just to clarify, are you creating a separate new project in Torsion or are you opening the Torsion p... read more | 04/03/2010 (1:31 pm) |
| File location? | I think the only way to force that would be to undo all the changes in source that enabled this way ... read more | 04/01/2010 (10:43 am) |
| File location? | Similar question came up not too long ago: [url]http://www.torquepowered.com/community/forums/vie... read more | 04/01/2010 (10:05 am) |
| Official TGB Documentation Feedback | What the fish demo is trying to teach in the 7.1 section is instead of defining the speed directly i... read more | 03/24/2010 (2:05 pm) |