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Mike Lilligreen's Forum Posts

Thread Post Date Posted
Standardizing polar coordinate directions Hi Simon, thanks for releasing those bug fixes a couple weeks ago for the issues I had posted on Git... read more 07/12/2013 (1:17 am)
Toruque 2D is no valid Win32 Yes, that is the sandbox demo. From the tools menu you can choose from a lot of different "toys... read more 07/10/2013 (2:21 pm)
Toruque 2D is no valid Win32 Ok, I downloaded the binary as well and got the same error message. Here is the last version I co... read more 07/10/2013 (2:05 pm)
Toruque 2D is no valid Win32 Keine Sorge Tim, und Willkommen :) For starters, did you download a binary version of Torque 2D o... read more 07/10/2013 (1:38 pm)
PhysicsEditor discussion So I've uploaded what I have done so far into a Github repo. You can grab a copy here: [url]https... read more 07/10/2013 (1:18 pm)
Committee Meeting: 06/11/2013 It's been nearly a month since this last update, guess everyone is really busy...or on summer vacati... read more 07/10/2013 (11:19 am)
How to stop Box2D simulation @Heiko: It's good that you want to start with a simple game. Here are some tips: 1. Your first pr... read more 07/10/2013 (2:51 am)
PhysicsEditor discussion Some of the exporters for the other frameworks and engines have a pixel to meter field in their meta... read more 07/08/2013 (3:13 pm)
Please Help: Working with Torque 2D/3D post-open source I can help a bit on the Torque 2D side of things. Basically Lukas' link to the T2D wiki on Github... read more 07/08/2013 (2:55 pm)
What's wrong with T2D's GUI? As a general comment, wanting physics in the UI is not that crazy nowadays. This is exactly what App... read more 06/20/2013 (1:43 pm)
2.0 or 1.8??? Hi Tony, welcome to the T2D forums. The question of 1.8 vs 2.0 can probably be summed up like thi... read more 06/20/2013 (9:55 am)
How To Pause Part of a Scene? [Resolved] In terms of physics pausing, don't you get that with the "Active" or "Awake" fie... read more 06/09/2013 (10:06 am)
Docs => Development Branch. It's about that time! Hi Charlie, you recently merged a pull request of mine where I added some additional bindings to the... read more 06/09/2013 (9:55 am)
CompositeSprite Class setBlendAlpha() does not work That's some really useful info, thanks Simon. It goes without saying, but eventually we should ge... read more 06/06/2013 (4:52 am)
Releasing Final Version There's nothing dumb about that question, it is certainly an important step to know. You can find... read more 06/04/2013 (10:03 pm)
Committee Meeting: 05/28/2013 These notes do get read, so your effort to write them up is appreaciated. Is there another branch... read more 06/04/2013 (9:17 am)
What's wrong with T2D's GUI? Personally, I'd rather redefine "the way a GUI just is". I like the idea of the GUI system... read more 05/28/2013 (5:49 am)
Modernized and User-Supported T2D Docs Hi Charlie, As part of my particle system review, I am in the process of adding missing TorqueScr... read more 05/25/2013 (5:02 am)
CompositeSprite Bugs - Work thread Nice work guys. When will it be pulled into the development branch?... read more 05/25/2013 (2:45 am)
What's wrong with T2D's GUI? Not to take away from the "GUI layer" idea (sounds interesting), but couldn't you just mou... read more 05/24/2013 (1:56 am)
What's wrong with T2D's GUI? Perhaps the answer to this question is another question: if you were to design a 2D game engine from... read more 05/19/2013 (10:40 pm)
Prevent weld joints from flexing? I haven't really played with joints yet so I can't answer if there is a way to fix weld joints bette... read more 05/19/2013 (9:11 am)
Using .ogg files in T2D again.... Ogg Vorbis support would be good, if it was for Windows and OSX. For iOS, we are going to want to us... read more 05/18/2013 (11:59 pm)
Game Builder for T2D Pro? No, there aren't any editors available right now for the MIT version.... read more 05/18/2013 (10:05 am)
See if ally is in firing path? Yes, the PickingToy that is included in the Sandbox shows how pickRay is used.... read more 05/17/2013 (1:56 am)
Water Particles And here it is: [url]http://www.garagegames.com/community/blogs/view/22275[/url] This doesn't exa... read more 05/15/2013 (3:03 am)
Water Particles I have been working on documenting the particle system. There are a few odds and ends I still need t... read more 05/13/2013 (1:00 pm)
Extremely meta-newbie question Welcome Mikael and thanks for taking a look at T2D. The sandbox demo you mentioned is part of versio... read more 05/12/2013 (3:30 am)
Detecting when outside of camera or on world limit My suggestion would be to use some SceneObjects and place them just outside the camera view. Set the... read more 05/11/2013 (11:05 am)
Official Torque 2D Documentation Feedback There is no editor, everything has to be done with scripting. The getting started guide on the wiki ... read more 05/11/2013 (2:51 am)
Official Torque 2D Documentation Feedback Sounds like you have downloaded the binary from the right place. After unzipping the download, you s... read more 05/10/2013 (11:11 pm)
Official Torque 2D Documentation Feedback Hello Sebastian - If you want to get started with T2D right away, you can download a precompiled ver... read more 05/10/2013 (12:44 am)
Creating a progress type bar The console is available in T2D. The sandbox uses it (either as keyboard shortcut or a GUI button - ... read more 05/10/2013 (12:39 am)
Creating a progress type bar As David mentioned, sprites can be any rectangular shape you want. Just modify them with the Size pr... read more 05/07/2013 (2:30 am)
How to show the console log using (ctrl + ~) [Solved] You are just missing the GUI profiles for the GUI objects the console uses. Copy the guiProfiles.cs ... read more 05/07/2013 (2:03 am)
Modernized and User-Supported T2D Docs Very nice. Is the end goal to replace all written content in the Github wiki with in-code documents,... read more 05/02/2013 (10:52 pm)
New Toys for your Sandbox Collection Hi Richard, I did update the toys after those collision changes were made. I just checked the repo a... read more 04/21/2013 (8:24 am)
Tags Since most things in our scenes are based on SceneObject, a good resource to look at is the SceneObj... read more 04/02/2013 (10:49 pm)
Getting Started Guide - Error One thing I noticed is that you have your exec calls all over the place in your create function. [c... read more 03/31/2013 (7:25 am)
about torque 2d If it was really 5:50 am, I would still be sleeping. :) It's late afternoon now in my part of the wo... read more 03/31/2013 (6:40 am)
Torque 2D Getting Started Video Series @Chase - it might take a while for such a video to get made. :) In the meantime some help: [url]http... read more 03/31/2013 (6:07 am)
about torque 2d Yeah, the naming of the product got a bit confusing. TGB was renamed to Torque 2D a year or two ago ... read more 03/31/2013 (5:49 am)
Different mouse binding question Well, for starters, addBehaviorField is for adding a dynamic field to a behavior. This was particula... read more 03/31/2013 (4:09 am)
about torque 2d When you start a default version of Torque 2D, it loads the Sandbox which contains a bunch of exampl... read more 03/31/2013 (2:38 am)
How does Torque2D handle rendering (entire game vs. only what's visible) I haven't completely scripted this myself, but it should be possible to do some sorting in TorqueScr... read more 03/30/2013 (2:55 pm)
How does Torque2D handle rendering (entire game vs. only what's visible) The ability to pick individual sprites in a CompositeSprite was added by Melv a few weeks ago. The C... read more 03/29/2013 (9:29 am)
How do you like your onCollision parameters? Since we are using %this.owner for all other methods in a behavior, option 1 is slightly better to k... read more 03/26/2013 (8:43 am)
Audio Support AudioAsset currently supports the following fields: AudioFile, Volume, VolumeChannel, Looping, and S... read more 03/24/2013 (4:58 pm)
(Re)learning how to use color blending Wow, that was fast. Thanks!... read more 03/24/2013 (1:56 pm)
New Toys for your Sandbox Collection There's a couple new toys in my modules repo that I haven't mentioned here yet: AudioBasicsToy and F... read more 03/24/2013 (2:06 am)