Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Standardizing polar coordinate directions | Hi Simon, thanks for releasing those bug fixes a couple weeks ago for the issues I had posted on Git... read more | 07/12/2013 (1:17 am) |
| Toruque 2D is no valid Win32 | Yes, that is the sandbox demo. From the tools menu you can choose from a lot of different "toys... read more | 07/10/2013 (2:21 pm) |
| Toruque 2D is no valid Win32 | Ok, I downloaded the binary as well and got the same error message. Here is the last version I co... read more | 07/10/2013 (2:05 pm) |
| Toruque 2D is no valid Win32 | Keine Sorge Tim, und Willkommen :) For starters, did you download a binary version of Torque 2D o... read more | 07/10/2013 (1:38 pm) |
| PhysicsEditor discussion | So I've uploaded what I have done so far into a Github repo. You can grab a copy here: [url]https... read more | 07/10/2013 (1:18 pm) |
| Committee Meeting: 06/11/2013 | It's been nearly a month since this last update, guess everyone is really busy...or on summer vacati... read more | 07/10/2013 (11:19 am) |
| How to stop Box2D simulation | @Heiko: It's good that you want to start with a simple game. Here are some tips: 1. Your first pr... read more | 07/10/2013 (2:51 am) |
| PhysicsEditor discussion | Some of the exporters for the other frameworks and engines have a pixel to meter field in their meta... read more | 07/08/2013 (3:13 pm) |
| Please Help: Working with Torque 2D/3D post-open source | I can help a bit on the Torque 2D side of things. Basically Lukas' link to the T2D wiki on Github... read more | 07/08/2013 (2:55 pm) |
| What's wrong with T2D's GUI? | As a general comment, wanting physics in the UI is not that crazy nowadays. This is exactly what App... read more | 06/20/2013 (1:43 pm) |
| 2.0 or 1.8??? | Hi Tony, welcome to the T2D forums. The question of 1.8 vs 2.0 can probably be summed up like thi... read more | 06/20/2013 (9:55 am) |
| How To Pause Part of a Scene? [Resolved] | In terms of physics pausing, don't you get that with the "Active" or "Awake" fie... read more | 06/09/2013 (10:06 am) |
| Docs => Development Branch. It's about that time! | Hi Charlie, you recently merged a pull request of mine where I added some additional bindings to the... read more | 06/09/2013 (9:55 am) |
| CompositeSprite Class setBlendAlpha() does not work | That's some really useful info, thanks Simon. It goes without saying, but eventually we should ge... read more | 06/06/2013 (4:52 am) |
| Releasing Final Version | There's nothing dumb about that question, it is certainly an important step to know. You can find... read more | 06/04/2013 (10:03 pm) |
| Committee Meeting: 05/28/2013 | These notes do get read, so your effort to write them up is appreaciated. Is there another branch... read more | 06/04/2013 (9:17 am) |
| What's wrong with T2D's GUI? | Personally, I'd rather redefine "the way a GUI just is". I like the idea of the GUI system... read more | 05/28/2013 (5:49 am) |
| Modernized and User-Supported T2D Docs | Hi Charlie, As part of my particle system review, I am in the process of adding missing TorqueScr... read more | 05/25/2013 (5:02 am) |
| CompositeSprite Bugs - Work thread | Nice work guys. When will it be pulled into the development branch?... read more | 05/25/2013 (2:45 am) |
| What's wrong with T2D's GUI? | Not to take away from the "GUI layer" idea (sounds interesting), but couldn't you just mou... read more | 05/24/2013 (1:56 am) |
| What's wrong with T2D's GUI? | Perhaps the answer to this question is another question: if you were to design a 2D game engine from... read more | 05/19/2013 (10:40 pm) |
| Prevent weld joints from flexing? | I haven't really played with joints yet so I can't answer if there is a way to fix weld joints bette... read more | 05/19/2013 (9:11 am) |
| Using .ogg files in T2D again.... | Ogg Vorbis support would be good, if it was for Windows and OSX. For iOS, we are going to want to us... read more | 05/18/2013 (11:59 pm) |
| Game Builder for T2D Pro? | No, there aren't any editors available right now for the MIT version.... read more | 05/18/2013 (10:05 am) |
| See if ally is in firing path? | Yes, the PickingToy that is included in the Sandbox shows how pickRay is used.... read more | 05/17/2013 (1:56 am) |
| Water Particles | And here it is: [url]http://www.garagegames.com/community/blogs/view/22275[/url] This doesn't exa... read more | 05/15/2013 (3:03 am) |
| Water Particles | I have been working on documenting the particle system. There are a few odds and ends I still need t... read more | 05/13/2013 (1:00 pm) |
| Extremely meta-newbie question | Welcome Mikael and thanks for taking a look at T2D. The sandbox demo you mentioned is part of versio... read more | 05/12/2013 (3:30 am) |
| Detecting when outside of camera or on world limit | My suggestion would be to use some SceneObjects and place them just outside the camera view. Set the... read more | 05/11/2013 (11:05 am) |
| Official Torque 2D Documentation Feedback | There is no editor, everything has to be done with scripting. The getting started guide on the wiki ... read more | 05/11/2013 (2:51 am) |
| Official Torque 2D Documentation Feedback | Sounds like you have downloaded the binary from the right place. After unzipping the download, you s... read more | 05/10/2013 (11:11 pm) |
| Official Torque 2D Documentation Feedback | Hello Sebastian - If you want to get started with T2D right away, you can download a precompiled ver... read more | 05/10/2013 (12:44 am) |
| Creating a progress type bar | The console is available in T2D. The sandbox uses it (either as keyboard shortcut or a GUI button - ... read more | 05/10/2013 (12:39 am) |
| Creating a progress type bar | As David mentioned, sprites can be any rectangular shape you want. Just modify them with the Size pr... read more | 05/07/2013 (2:30 am) |
| How to show the console log using (ctrl + ~) [Solved] | You are just missing the GUI profiles for the GUI objects the console uses. Copy the guiProfiles.cs ... read more | 05/07/2013 (2:03 am) |
| Modernized and User-Supported T2D Docs | Very nice. Is the end goal to replace all written content in the Github wiki with in-code documents,... read more | 05/02/2013 (10:52 pm) |
| New Toys for your Sandbox Collection | Hi Richard, I did update the toys after those collision changes were made. I just checked the repo a... read more | 04/21/2013 (8:24 am) |
| Tags | Since most things in our scenes are based on SceneObject, a good resource to look at is the SceneObj... read more | 04/02/2013 (10:49 pm) |
| Getting Started Guide - Error | One thing I noticed is that you have your exec calls all over the place in your create function. [c... read more | 03/31/2013 (7:25 am) |
| about torque 2d | If it was really 5:50 am, I would still be sleeping. :) It's late afternoon now in my part of the wo... read more | 03/31/2013 (6:40 am) |
| Torque 2D Getting Started Video Series | @Chase - it might take a while for such a video to get made. :) In the meantime some help: [url]http... read more | 03/31/2013 (6:07 am) |
| about torque 2d | Yeah, the naming of the product got a bit confusing. TGB was renamed to Torque 2D a year or two ago ... read more | 03/31/2013 (5:49 am) |
| Different mouse binding question | Well, for starters, addBehaviorField is for adding a dynamic field to a behavior. This was particula... read more | 03/31/2013 (4:09 am) |
| about torque 2d | When you start a default version of Torque 2D, it loads the Sandbox which contains a bunch of exampl... read more | 03/31/2013 (2:38 am) |
| How does Torque2D handle rendering (entire game vs. only what's visible) | I haven't completely scripted this myself, but it should be possible to do some sorting in TorqueScr... read more | 03/30/2013 (2:55 pm) |
| How does Torque2D handle rendering (entire game vs. only what's visible) | The ability to pick individual sprites in a CompositeSprite was added by Melv a few weeks ago. The C... read more | 03/29/2013 (9:29 am) |
| How do you like your onCollision parameters? | Since we are using %this.owner for all other methods in a behavior, option 1 is slightly better to k... read more | 03/26/2013 (8:43 am) |
| Audio Support | AudioAsset currently supports the following fields: AudioFile, Volume, VolumeChannel, Looping, and S... read more | 03/24/2013 (4:58 pm) |
| (Re)learning how to use color blending | Wow, that was fast. Thanks!... read more | 03/24/2013 (1:56 pm) |
| New Toys for your Sandbox Collection | There's a couple new toys in my modules repo that I haven't mentioned here yet: AudioBasicsToy and F... read more | 03/24/2013 (2:06 am) |