Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
Book for Torque Game Builder Considering that we are still in early adopter, I doubt there would be a book in the near future.... read more 04/04/2006 (2:50 pm)
Platformer Tutorial, Physics Section Question James, I think you have it backwards, fxsomething2D is the very old syntax. Everything is now t2d... read more 04/03/2006 (12:51 pm)
OOP trouble The fx...2D naming is also invalid now, that was for the 1.0.2 version. Since the console is not spi... read more 04/02/2006 (3:06 pm)
Newbie, Problem with basic tutorial [quote] Wierd, I pasted in the script Mike has above exactly, with the imageName pointing to the co... read more 04/02/2006 (6:20 am)
Newbie, Problem with basic tutorial Hi guys, Since a lot of you are that are posting to this thread are somewhat new to TGB, one thin... read more 04/02/2006 (6:02 am)
Newbie, Problem with basic tutorial Try putting the .png in your data/images folder and change the imageName line to this: imageName ... read more 03/31/2006 (2:11 am)
Missing tutorial You're right, not sure why the link doesn't work. Anyway, the thread is in this forum, right below t... read more 03/30/2006 (9:42 am)
Level Builder Show Off (post your screens here) Looks great. Will this be included in beta 3? :)... read more 03/30/2006 (9:07 am)
Frustrated Well, honestly version 1.1 Alpha1-4 and Beta1 and 2 were just as stable as 1.0.2 ever was. ;) Wil... read more 03/30/2006 (8:26 am)
Frustrated Beta 1.1 is 23 meg, which is a bit too big for email or TDN even. Here is a way to get rid of the... read more 03/30/2006 (7:59 am)
Just purchased T2D Beta 2.... At the top of the page click on Community->What's New. On that page on the right there are developer... read more 03/30/2006 (7:37 am)
Missing tutorial The shooter tutorial is in TDN, it's called Torque 2D Basic Tutorial. It's probably even more out of... read more 03/30/2006 (7:33 am)
Game.cs.dso troubles... is this a bug? If you aren't getting a .dso, it means your .cs file has some errors in it. Run TGB and open up the ... read more 03/30/2006 (12:59 am)
Beta2 Editor Scripts Marc, As Justin mentioned in his post here, the missing .cs files are not a result of a fast inte... read more 03/29/2006 (9:21 am)
But the GDC demo made it look so easy... Michael, To get a missle to fire: 1. Copy the playership.png and playermissile.png over from t... read more 03/29/2006 (9:05 am)
But the GDC demo made it look so easy... It occured to me that my post above only helps if you want to ignore the current level editor, which... read more 03/29/2006 (6:56 am)
How is script editing and the TGB integrated? After dragging a static sprite (for example) into the scene view, click on the project tab. There in... read more 03/29/2006 (2:04 am)
But the GDC demo made it look so easy... When I first learned TorqueScript, the basic tutorial was a big help for me in learning how to bind ... read more 03/29/2006 (1:02 am)
Newbie, Problem with basic tutorial Mike, The product page got updated rather recently, looks like the fact that TGB is still in earl... read more 03/28/2006 (12:56 am)
Confusing Collsion Responses I tried this again in beta 2. (Although I am guessing the only difference between beta 1.1 and 2 is ... read more 03/27/2006 (1:49 am)
Understanding Send & Receive Collisions You might want to take a look at the platformer tutorial in TDN, one of the first sections explains ... read more 03/26/2006 (9:58 am)
Beta 2 Level Editor Feedback Guessing in the rush to get this ready for GDC the level editor cs files simply got forgotten. An... read more 03/26/2006 (4:27 am)
T2D particle editor? (beta 1.1) Well, I wouldn't call it breaking things, starting a new project will give you a clean slate so to s... read more 03/26/2006 (1:57 am)
T2d Vs. Tgb It would be nice if we are allowed a bit of interpretation of what the TGB splash screen has to be. ... read more 03/16/2006 (9:07 am)
Is there a from scratch tutorial? Michael, Hard to say if you will run into any other problems. I first did the strategy tutorial a... read more 03/15/2006 (1:31 pm)
Is there a from scratch tutorial? Have you checked the console to see if any error messages are displayed? You can open the console wi... read more 03/15/2006 (9:40 am)
Changing screen resolution Jason, Not sure why the method I showed above is not working, have you tried it on a fresh instal... read more 03/15/2006 (9:02 am)
3/4 top down perspective Isn't it just easier to do the sorting via layers? Or is 32 not enough for the game you are wanting ... read more 03/15/2006 (8:50 am)
Is there a from scratch tutorial? In cases like that, it is helpful to post your script here so we can help. For example setting up ga... read more 03/14/2006 (2:17 pm)
Is there a from scratch tutorial? Yes, the strategy tutorial is a bit out of date with the introduction of the level editor and the be... read more 03/14/2006 (11:50 am)
Colission issues on basic tutorial In your documentation/reference folder, check out the change log.pdf. The change from setGroup to se... read more 03/12/2006 (5:32 am)
Changing screen resolution In the common/preferences folder, add this to your defaultPrefs.cs file: $pref::Video::resolution... read more 03/11/2006 (10:24 am)
Best script editor for TorqueScript? Not sure why you think you need a debug version to use Torsion. When I start a new project, I simply... read more 03/11/2006 (7:19 am)
Confusing Collsion Responses I don't think it works like that. If I have ALL objects set to only receive collisions, then onC... read more 03/09/2006 (9:34 am)
Confusing Collsion Responses Playing with this even more, 1 object setCollisionActive(false, true) and the other object (true, fa... read more 03/08/2006 (2:24 pm)
Confusing Collsion Responses Well, in the second example I gave above, the object that has collsions set to (true, true) also had... read more 03/08/2006 (2:07 pm)
Is there a more basic tutorial The basic tutorial is slightly out of date. As Tom mentioned, grab all the images from games/spacesc... read more 03/05/2006 (7:01 am)
3D Modeling for 2D Games Well, using a .dts model is fine if it comes from 3D Studio Max or Blender, etc. But I would go over... read more 03/03/2006 (8:10 am)
Torque Game Builder Boot Camp Question 2nd the european version, free german beer for whoever from the GG crew makes the trip over! And ... read more 03/01/2006 (3:20 pm)
What is the point of so much scripting? Sorry you feel T2D is not the product for you. But the reason for no public tutorials, code, or engi... read more 03/01/2006 (3:14 pm)
Is there gonna be a t2d book? Plus, even if someone started writing a book today, it would still be quite a while before you would... read more 03/01/2006 (10:04 am)
T2D Project Setup? In stock T2D, you initalize new script files through the initializeGame() function found in initaliz... read more 02/28/2006 (9:20 am)
Two problems with porting from 1.0.2 to 1.1.0 You need to either add a custom gui profile or modify an existing profile. Something along the lines... read more 02/26/2006 (12:58 pm)
Two problems with porting from 1.0.2 to 1.1.0 Pavel, I would suggest deleting this and posting again in the private forums. To get to the priva... read more 02/26/2006 (4:29 am)
Blending Torque2D and vector graphics? While I can't answer your vector based questions, a few comments on your demo concerns: The reaso... read more 02/23/2006 (1:35 pm)
Alpha Rendering for Scenewindows? From what little I could find by searching that isnt locked behind TGE stuff, it seems like renderin... read more 02/19/2006 (9:03 am)
Alpha Rendering for Scenewindows? Yes, after typing out my first post last night, the thought occured to me to use 2 scenegraphs and s... read more 02/19/2006 (3:05 am)
T2d Vs. Tgb You can sign up or change the newsletter subscriptions with the My Account link up top, then Edit Ma... read more 02/18/2006 (9:46 am)
T2d Vs. Tgb Although I can't say I am thrilled with the name change, I guess most EA people probably aren't sinc... read more 02/18/2006 (8:08 am)
Running with $runWithEditors = false? Hmm, I suppose I should expand on the startup tutorial on TDN to cover stuff like this. You can see ... read more 02/17/2006 (8:33 am)